You are not logged in.

English
Database
Site

Republic Prisoner

Republic Prisoner
Level 38-39 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Republic Prisoner
Other Sites:

Conversation:

  • 353. <Conversation Exit>
  • 243. - You--you came back! Please, Gradak has the keys. Kill him and free us. I'm begging you.
  • 242. - Monster! Just kill me if that's what you're waiting for. Do it!
  • 244. - Gradak's in operational control. He should have the keys with him.
  • 2. - Hey! Hey, over here! Please, you've got to help us.
    Progresses:
    • 26. - They've got us chained to the equipment, and they cut off our thermal shields if we give them any trouble.
      • 6. - He's not exaggerating. Alien scum are working us to death.
        • 77. - Help us.
          • 31. Option - I have other priorities.Player - I'm not here to rescue prisoners.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 133. - Keep walking, they're just going to keep making noise until someone comes.
            • 130. - Come on, at least hear them out.
          • 15. Option - How can I help?Player - What do I have to do to bust you out of here?
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 38. Option - Why should I?Player - What do I get out of this arrangement?
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 18. - You callous...! Are you really going to stand idle while we die down here?
              • 22. <Non-dialogue segment.>
                • 137. - No, we're gonna walk away while you die down here. Subtle difference.
                • 42. - Maybe we can help you? Little trade?
                  • 44. Option - I need a thermal shield.Player - Tell me where I can replace my heat gear, and I'll consider helping you.
                    +200 Influence : approves.
                    • 88. - I--I don't know that they store any. When one of us dies, they give that shield to the replacement....
                  • 98. Option - What do you know about Gradak?Player - I'm here for Gradak Ungan. What can you tell me?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 61. - He's Advozse like the rest of our sub-human slave-drivers, but extremely well-armed and armored. Fights with a bloody cannon.
                      • 64. - He's probably in the operational center, monitoring production.
                        • 59. - Look, Gradak's the one who controls the thermal shields and keeps the keys to our shackles.
                          • 101. - If you're after him anyway, you might as well help us.
                            • 32. Option - Might as well.Player - After I take care of Gradak, we'll see what happens.
                            • 47. Option - Okay, you guilted me into it.Player - Fine, you've convinced me.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 45. Option - I don't need you.Player - You've wasted enough of my time.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                  • 102. Option - Make it good.Player - You just better hope you're right.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 33. - We need you to lock out the thermal shield controls and get the keys to our shackles so we can make a run for it.
                      • 90. - You... you can take my thermal shield if you can free us. You probably need it more than I do.
                        • 92. - Don't be an idiot, that's suicide.
                          • 94. - It's the only chance we've got.
                            • 111. Option - We'll trade.Player - Take this heat resistor. I won't be needing it. +50
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 116. - Thank you. I'll hold out as long as I can.
                                • 205. <Non-dialogue segment.>
                                  • 215. - What? I don't get one? Hey, wait up!
                                    • 233. <Non-dialogue segment.>
                                  • 207. - Hang in there. We won't keep you waiting.
                                    • 232. <Non-dialogue segment.>
                            • 112. Option - Keep it.Player - Don't go dying on my account. I'll be fine. +150
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 117. - I hope you're right. No one else is going to come save us.
                                • 199. <Non-dialogue segment.>
                                  • 210. - Then you better hope we don't fry before you do.
                                    • 225. <Non-dialogue segment.>
                                  • 201. - Look at you acting all selfless. I like it.
                                    • 224. <Non-dialogue segment.>
                            • 113. Option - Hand it over.Player - Smart move. I might just be able to help you now. +50
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              • 118. - Please hurry, I--I don't know how long I'll be able to hold out.
                                • 119. <Non-dialogue segment.>
                                  • 217. - Don't worry. It's covered.
                                    • 218. <Non-dialogue segment.>
                                  • 120. - Gradak'll have the keys to our shackles. Take them and lock out the thermal shield controls so we can escape.
                                    • 85. - He monitors production from operational control. Make that monster suffer when you do him.
                                  • 297. <Non-dialogue segment.>
                                    • 333. <Conversation Exit>
  • 241. - You aren't with the White Maw. Free us, please.
  • 355. <Non-dialogue segment.>
    • 343. <Non-dialogue segment.>
      • 331. <Conversation Exit>
    • 339. <Non-dialogue segment.>
      • 55. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.hoth.class.bounty_hunter.fire_and_ice.republic_prisoner
Appearance FQNnpp.location.hoth.class.bounty_hunter.fire_and_ice.republic_prisoner
ID16140950230600186119
Appearance ID16140984265938580617
Body Typebmn
Gender0x00
{
    "_id": {
        "$oid": "5fb3e68e33180000cb06e814"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Republic Prisoner",
    "NameId": "445864849965056",
    "LocalizedName": {
        "enMale": "Republic Prisoner",
        "frMale": "Prisonnier de la R\u00e9publique",
        "frFemale": "Prisonnier de la R\u00e9publique",
        "deMale": "Republikanischer Gefangener",
        "deFemale": "Republikanischer Gefangener"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 38,
    "MaxLevel": 39,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.hoth.class.bounty_hunter.republic_prisoner",
    "CnvB62": "b9gFEO8",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140984265938580617",
            "AppearanceFqn": "npp.location.hoth.class.bounty_hunter.fire_and_ice.republic_prisoner",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.republic_prisoner",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "hoth",
    "CommandXP": 16,
    "Id": "16140950230600186119",
    "Base62Id": "1zoNC5N",
    "Fqn": "npc.location.hoth.class.bounty_hunter.fire_and_ice.republic_prisoner",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1680376025",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}