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Crysta Markon

Crysta Markon
Level 16 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Dromund_kaas
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Crysta Markon
Other Sites:

Conversation:

  • 2. - You'd best hurry to the spaceport or all the good ships'll be gone!
  • 3. - Hoooh! What a thrashing! The other handlers are all bug-eyed jealous you won.
    Grants:
    • 9. - Now on to the Great Hunt. I expect you want to hear about your targets.
      • 10. Option - You expect right.Player - Tell me everything I need to know.
      • 13. Option - Did you see the melee?Player - I wiped the floor with my competition back there.
        +200 Influence : approves.
        • 14. - I know--snuck me a peek while it was happening. Good fun!
      • 19. Option - My targets are already dead.Player - Just tell me where to point my blaster.
        • 20. - Heh, you gotta hunt before you can shoot.
          • 22. - Here's how it's gonna work: First, you're getting a starship.
            • 23. Option - From where? You?Player - How's that going to happen?
              • 523. - Let's just say you're not quite done here on Dromund Kaas.
            • 27. Option - It's about time.Player - No more shuttle rides for me.
              +200 Influence : approves.
              • 521. - It ain't gonna be quite that easy. We'll talk about it in a second.
            • 25. Option - I expect the best.Player - I want a nice dreadnaught with a full crew.
              +50 Influence : disapproves.
              • 30. - You're cute. Crazy, but cute.
                • 34. - On your ship's computer you'll access two holorecordings, both with specific details on who and where you hunt.
                  • 43. Option - Nice and easy.Player - View holorecordings, take out targets. Got it.
                  • 39. Option - What about Blood?Player - What's Tarro Blood going to be doing?
                    +200 Influence : approves.
                    • 40. - The same thing. That's how the Great Hunt works.
                  • 529. Option - I follow you.Player - Tell me more.
                    • 44. - Each target will have another hunter assigned to it. You have to locate that rival and take 'em out, too.
                      • 45. <Non-dialogue segment.>
                        • 46. - Maybe we'll get lucky and Tarro Blood will be on our first target.
                        • 50. - Now, about your ship... there's a tradition for new hunters: You gotta steal one for yourself.
                          • 59. Option - Won't have to go far.Player - Guess I'll be heading to the spaceport.
                            • 60. - Not quite yet. Gotta find you the right ship first.
                          • 54. Option - I'm breaking the law.Player - Is this going to get me in trouble with the Imperials?
                            • 55. - A hunter's life is nothing but trouble--get used to it. Now let's find you the right ship.
                          • 51. Option - Sounds fun.Player - I can already tell this is going to be a blast.
                            +200 Influence : approves.
                            • 52. - That's what life is for a hunter! Now let's find you that perfect ship, yeah?
                              • 93. - Gotcha. I know one that belongs to one of them so-called "importer" types. Fast, smooth and roomy.
                                • 107. - I'll pull together your holorecordings for the Great Hunt targets and transmit them when you hit space.
                                  • 109. - Meantime, head to the spaceport. Get past whatever guards are around, steal your ship and hit the hyperlanes.
                                    • 112. Option - Wish me luck.Player - I'm off on the Great Hunt.
                                    • 110. Option - Anywhere in particular?Player - What's my destination?
                                    • 533. Option - Hope the guards fight back.Player - I can't wait to kill things.
                                      • 534. - Still? You been workin' it nonstop since you got here.
                                        • 119. - Your first round of targets are on Balmorra and Nar Shaddaa. Good luck to ya, hunter!
                                          • 136. <Conversation Exit>
  • 137. - What're you doing here? The melee's gonna start!
  • 138. - You're alive! Some Mandalorian big shot named Tarro Blood said you were dead. They're about to start the melee without you!
    Grants:
    • 149. Option - I can still enter, right?Player - Can you still get me into that melee, Crysta?
      • 150. - Yeah, but just by the skin o' your knuckles.
    • 139. Option - Dead?Player - Do I look dead to you?
      • 140. - Not hardly. In fact, you look like a woman who's been kicking around some sad men.
      • 142. - Not so's I can tell, but then I never detected a pulse in you before.
      • 144. - No, you look all sorts of alive and fantastic... all mighty and terrible... heh. Sorry, distracted myself.
    • 146. Option - Tarro needs to die.Player - I can't wait to kill that man.
      +200 Influence : approves.
      • 147. - You're gonna have to wait 'til after the melee!
        • 155. - All the other hunters who survived are already inside! Get in there!
          • 512. Option - This shouldn't take long.Player - You won't have to wait long.
          • 698. Option - It's do-or-die time.Player - If I die, bury my credits with me.
            • 517. - No inheritance, huh? Thanks a lot.
          • 511. Option - Melee, here I come!Player - I'll fight anyone and anything I have to.
  • 593. - Last bounty, get on it! Imperial Intelligence is just up the street.
  • 587. Player - Second bounty is done. Just one more and I'm in the melee.
    • 665. - Right you are. And competition is heating up.
      • 666. <Non-dialogue segment.>
        • 171. - That little green girl, Iopiane Ratle, finished all her bounties. Heard she poisoned an Imperial Moff!
          • 172. <Non-dialogue segment.>
            • 676. - Lucky we didn't get that one, not sure how we'd work it out.
            • 669. - Now I ain't allowed details on whatever you were scrappin' for Admiral Fraabaal, but I got a clearance note says it was duly scrapped. Nice payday, too.
              • 670. Option - I'll keep it confidential.Player - Professionals don't talk about their clients.
                +200 Influence : approves.
                • 673. - I hear you. Less I know, the better.
              • 671. Option - It was a family matter.Player - There was a squabble between the admiral and his Sith daughter. Complicated.
                • 674. - Sounds right tricky but less I know, the better.
              • 672. Option - Let's talk next steps.Player - All I want to know is what my third bounty looks like.
                • 675. - Here we go. Bounty three. I call it: Someone's got a serious hate for my hunter.
        • 667. - And, because someone don't like you, I got more of the same.
          • 588. - Top secret crazy, red-flag covered. This one's for a Captain Medle in Imperial Intelligence. No other information.
            • 595. Option - I'll head over there.Player - Looks like I'm working for spies this time.
              • 685. - Better not want us to poison someone....
            • 686. Option - Imperial Intelligence?Player - What exactly is "Imperial Intelligence"?
              • 689. - Spook arm of the Empire. Secrets, lies and things that don't need asking about. Watch yourself with those people.
            • 687. Option - One last bounty.Player - I'm already thinking about the melee.
              • 688. - Don't get out in front of yourself, hunter. Good way to get yourself up and killed.
                • 691. - Stay careful, get this one done and don't get yourself dead in the process.
                  • 692. <Conversation Exit>
  • 585. - If you ain't cleaned up Fraabaal's mess, I can't give you nothing new.
  • 582. - Hey there, hunter. Competition out there is something crazy.
    • 175. - Couple of hunters died in the jungles. Big Trandoshan got arrested by the Imperials.
      • 176. <Non-dialogue segment.>
        • 622. - And you found yourself an unfindable Republic noble. His family was plenty generous with their live bounty.
          • 626. Option - He deserved to go home.Player - Nobody should have to go through what that man suffered.
            +200 Influence : approves.
            • 636. - Heart of a poet, gun like a capital ship. I'm like to swoon.
            • 637. - Nobody understands why women do themselves so well in the hunts. It's the empathy.
        • 623. - And you found yourself the body of a fancy pants Republic noble. Not as good as a live catch but it's a win and some credits.
          • 625. Option - One down, two to go.Player - I need three total bounties to get in the melee, correct?
            • 635. - Afraid the rules'll change again? Not yet, anyway. Still three to win.
          • 628. Option - Great Hunt bounties still pay?Player - If this is a competition, why are there still credits on these jobs?
            • 634. - Well first of all, gear and ammo ain't cheap. Second, the Great Hunt is mostly secret so the more it looks business as usual, the better.
          • 631. Option - Some are better off dead.Player - There are times the pay isn't worth listening to the whining.
            • 633. - You're a cold killer. Love it!
              • 560. <Non-dialogue segment.>
                • 581. - Your second bounty's a bit of mystery. Apparently whoever's stacking the deck against you gonna keep right on stacking.
                  • 584. <Non-dialogue segment.>
                    • 702. - Hardly surprising.
                    • 652. - What I got here is a classified, red-flag request from Imperial Command. No details, just flashy warnings and a contact: Admiral Fraabaal, Imperial Navy.
                      • 653. Option - A job's a job.Player - Hand it over and I'll go see this Admiral Fraabaal.
                        • 655. - Watch yourself in that first sit-and-squawk.
                          • 656. <Non-dialogue segment.>
                      • 654. Option - He has his own troops, yes?Player - Why would an Imperial officer need me?
                        • 226. - Usually because one clawed arm of the ol' Imperial beast don't want the other to see what it's scratchin' on.
                      • 236. Option - Why is an Imperial job bad?Player - I don't see what the big deal is.
                        • 494. - Imperials think aliens are disposable. Alien bounty hunters rank somewhere below droids.
                        • 237. - You haven't dealt much with Imperials, have you? They make Hutts look downright honest.
                          • 660. - Here's the slip. Fraabaal's in the city, not all that far a stroll. Go get 'em!
                            • 661. <Conversation Exit>
  • 664. - You found that noble? No noble, no new bounty.
  • 190. - A dozen cowards just scurried out of here--probably won't stop 'til Dromund Kaas is light-years behind 'em.
    • 192. - You understand the basics, right? Three bounties, hardest targets on Dromund Kaas. Gotta get all three to qualify for the final melee.
      • 193. Option - Got it. Let's go.Player - Enough standing around. Who are my bounties?
        +50 Influence : disapproves.
      • 198. Option - Melee?Player - What exactly is this "melee" I keep hearing about?
        • 199. - Ooh, it's a big ol' scrap. Everybody who gets all three of their bounties goes into the rage pit. One comes out.
      • 201. Option - Can't wait.Player - This is the best job in the galaxy.
        +200 Influence : approves.
        • 202. - Oh, I like you. You're even crazier than the rest of these hunters.
          • 606. - Let's see who your first target is... whoa. This can't be right. You got enemies among the Mandalorians or something?
            • 607. <Non-dialogue segment.>
              • 206. - Just Tarro Blood, the Mandalorian who killed Braden. What'd he do?
                • 207. Option - Calm down, Mako.Player - It'll be fine. What are we dealing with here?
                  +200 Influence : approves.
              • 212. - 'Cause from the looks of this, you either have the worst luck in the galaxy or somebody hates you an awful lot.
                • 217. Option - Doesn't matter.Player - I'm used to having the cards stacked against me.
                • 213. Option - But I'm so lovable.Player - Honestly, who wouldn't like me?
                • 508. Option - Just tell me my targets.Player - What's the mission?
                  • 611. - I wouldn't wish this bounty on anybody. Gotta play the hand you're dealt, though.
                    • 241. - The target's a Republic noble, name of Altaca. He got captured during an Imperial raid, brought back here and sold into slavery by mistake.
                      • 245. Option - Mistake? I don't get it.Player - Why was selling him into slavery a mistake?
                        • 246. - Should've been ransomed--but Altaca wasn't properly identified when he got captured.
                      • 248. Option - The Republic has nobles?Player - Didn't think the Republic had an aristocracy.
                        • 249. - Law of the galaxy: Anywhere somebody with a fancy name can step on somebody without one, they will.
                        • 251. - They're not like Imperial or Sith nobles--more like old blood with proper names and big houses.
                      • 253. Option - Serves him right.Player - I love it when fat aristocrats get theirs.
                        +200 Influence : approves.
                        • 254. - My thoughts exactly--nobles can all go rot.
                        • 257. - I've seen how Imperials treat their slaves. It ain't pretty.
                          • 259. - Altaca's slave group was building a big ol' statue in the jungle. The slaves rebelled and took over the site.
                            • 261. - Nobody can get in there. We don't even know if he's still alive. If he is, the family will pay big.
                              • 262. Option - What if he's dead?Player - Will the family pay big for a corpse?
                                • 263. - They'll pay for the body, but not as much as alive. Details are on the hire slip.
                              • 510. Option - Finding him will be fun.Player - I like a challenge.
                                • 499. - You've got confidence, I'll give you that.
                              • 270. Option - Big money, eh?Player - I've been looking to earn some real credits for a change.
                                • 497. - Well, now's your chance--assuming you can ever find the guy.
                                  • 566. - The slaves got themselves a tent camp near that statue they never finished. If Altaca's still kickin', he's probably somewhere in there.
                                    • 287. - Before you go, meet your new best friend--the S86k full-gauge carbonite armor upgrade.
                                      • 576. <Non-dialogue segment.>
                                        • 577. <Non-dialogue segment.>
                                          • 297. Option - Not my style.Player - All I need is a good blaster.
                                            • 298. - The S86k ain't for everyday battles, see? Sometimes, you need a target alive.
                                          • 288. Option - New armament--nice.Player - You can never have too many weapons in our line of work.
                                            +200 Influence : approves.
                                            • 289. - Ain't that the truth? Only, the S86k ain't quite a weapon.
                                          • 294. Option - Is this a gift?Player - Do I owe you, or is this out of the goodness of your heart?
                                            +200 Influence : approves.
                                            • 295. - Think of it as a reward for getting sponsored into the Great Hunt.
                                              • 300. - You can't shoot a fella with this while he's springing around--it's too slow to charge up.
                                                • 302. - But once that fella ain't resisting--say, after a good long beating--the S86k will freeze 'em for transport.
                                                  • 303. Option - So it's a freezing ray?Player - Didn't know they made devices to freeze people.
                                                    • 304. - Carbonite ain't so much freezing as it is... well, I ain't got a clue, really. Just have fun!
                                                  • 306. Option - Can't wait to try it out.Player - I do love getting new toys.
                                                    +200 Influence : approves.
                                                    • 307. - I expect you'll have plenty of chances to play with that one.
                                                  • 309. Option - My targets are usually dead.Player - I don't tend to take people alive.
                                                    +50 Influence : disapproves.
                                                    • 310. - I hear ya--but sometimes a payday's bigger when your catch is still floppin' on the deck.
                                                      • 617. - You find that Republic noble fella and claim that first bounty, then hurry it on back here fast as you can.
                                                        • 542. <Conversation Exit>
  • 317. - You'd best be getting in there to hear the Huntmaster.
  • 318. - --and then I told him, "You think that's cold? You should see what I did to the Gamorrean."
    • 319. <Non-dialogue segment.>
      • 321. <Non-dialogue segment.>
        • 322. - I never saw a Rodian run so fast in my--oh. Sorry, sweetie, didn't see you there. What can I do for you?
        • 324. - I never saw a Rodian run so fast in my--whoa. Hello, handsome. You here to sweep me off my feet?
          • 326. - We are here for the Great Hunt. We have been sponsored by Nem'ro the Hutt.
            • 327. <Non-dialogue segment.>
              • 328. - An all-girls hunter team? Good for you. How long you two been partners?
                • 329. Option - Save the questions.Player - We're not here to chat. Let's stick to business.
                  • 330. - Just being friendly. Should appreciate it where you find it.
                • 332. Option - Long enough to be close.Player - Feels like Mako's always been there to back me up.
                  +200 Influence : approves.
                  • 333. - Fantastic. Rare to see that kinda solidarity in our business, you know?
                • 335. Option - We're not partners.Player - I'm the hunter here. She just polishes my armor.
                  +50 Influence : disapproves.
                  • 338. - Thanks. Yeah, thanks for that. Very nice.
              • 340. - What's this? Got yourself a pet? Little sister, maybe? Not enough to hold a real man's interest, anyway.
                • 352. Option - Stick to business, lady.Player - Mako's my backup. That's all you need to know.
                  • 353. - Didn't mean anything. It's just rare we get any fresh meat in here worth putting on the grill.
                    • 355. - Can you change the subject, already?
                      • 357. - Oh, don't get your blaster jammed.
                • 349. Option - [Flirt] But you do.Player - I'm not spoken for, if that's what you're wondering.
                  • 472. - Good to know. Been a while since we've had anyone as fine as you in here.
                  • 350. - Good to know. All the regulars here are either scarred up or can't breathe normal air.
                • 344. Option - She's my whole world.Player - Mako's the only person in the galaxy who matters to me.
                  +200 Influence : approves.
      • 361. <Non-dialogue segment.>
        • 362. - Never saw a Rodian run so fast in my--oh. Sorry, sweetie, didn't see you there. Name's Crysta.
        • 364. - Never saw a Rodian run so fast in my--whoa. Hello, good-lookin'. I'm Crysta.
          • 474. - You're here for the Great Hunt, right? Congratulations making it this far.
            • 480. Option - This far? I'm going to win.Player - You're looking at the future champion of the Great Hunt.
              • 484. - If they handed out trophies for attitude, I'm sure you'd have quite a collection.
            • 478. Option - Glad this isn't a boy's club.Player - Wasn't sure I'd see any other women once I got here.
              • 482. - As long as you can hunt, nothing else about you matters. Well, almost.
            • 479. Option - [Flirt] Thanks.Player - Why don't we go celebrate someplace private?
              • 483. - I might just take you up on that--but first things first.
            • 477. Option - I came from Hutta.Player - I had to slog through a swamp full of Hutts to get here.
              • 481. - Hutta? My condolences. That's one planet I hope I never see again.
                • 366. - You probably ain't gonna like what I'm about to tell you--but there's nothing I can do about it, understand?
                  • 368. - There's one spot left open in the Great Hunt, and over three dozen hunters who got sponsorships.
                    • 369. Option - Too bad for them.Player - Those other hunters can go home. That spot is mine.
                      • 370. - It's yours if you can get it. Lotsa folks will be thinking the same thing, though.
                    • 375. Option - Not a problem.Player - It's okay. I brought over three dozen rounds of ammo.
                      +200 Influence : approves.
                      • 376. - I'll just bet you did. Hope you can back up that kinda talk.
                    • 378. Option - I'm not backing down.Player - You don't expect me to just give up, do you?
                      • 379. - Of course not--but life's about to get a bit crazy. You best be ready.
                        • 381. - The Huntmaster himself will explain how we're gonna sort things out. Head into the main room and show some respect.
                          • 383. - When the Huntmaster's done talking, come on back here. I'll be handling you from here on out.
                            • 572. <Non-dialogue segment.>
                              • 573. <Non-dialogue segment.>
                                • 400. Option - Enough runaround.Player - I've already earned my spot in the Great Hunt.
                                  • 401. - I told you--it's bad news, but that's the way it is. I don't make the decisions.
                                • 387. Option - [Flirt] Take good care of me.Player - I look forward to being handled, Crysta.
                                  +50 Influence : disapproves.
                                  • 388. - Smooth. Real smooth.
                                  • 390. - Don't start playing games with me now. You had your chance.
                                  • 392. - Oh, you're a bad one!
                                • 394. Option - Girls need to stick together.Player - Let's show these boys what a real hunter looks like.
                                  +200 Influence : approves.
                                • 493. Option - To the Huntmaster, then.Player - I'm on my way.
                                  • 385. - Be polite and mind your manners in there.
                                    • 403. - Now hurry up--the Huntmaster's gonna explain it all with or without you.
                                      • 725. <Conversation Exit>
  • 405. - Your little tagalong seems real eager to chat with you.
  • 1. - Ain't too common to see proper folk in here. You lost?
  • 726. <Non-dialogue segment.>
    Grants:
    • 63. Option - Speed, always.Player - I'll take a fast ship any day.
      • 80. - Speed it is. You sure?
        • 83. Option - Absolutely.Player - I'll always be the first one to reach my targets.
          • 84. - All right, then. I know a good one that belongs to an Imperial scout. Kind of cramped, but fast as a full-size gets.
    • 727. <Non-dialogue segment.>
      • 62. - You more interested in speed, cargo capacity or weapon capabilities?
        • 65. Option - I've got a lot to lug around.Player - A cargo ship will work best for me.
          • 530. - I'm crazy about storage space, myself. Starships with big holds are a girl's best friend.
            • 89. - Cargo ship it is. You got to be sure though, yeah?
              • 92. Option - I'm sure.Player - Never hurts to do a little free trading on the side.
              • 95. Option - No, I want fast instead.Player - Now that I think about it, speed is more important to me.
              • 97. Option - Weapons would be better.Player - I may need to fight my way out of trouble.
        • 67. Option - Turbolasers are a must.Player - Might need to battle it out in space--better go for weapons.
          • 98. - Weapons-heavy ship it is. You sure 'bout that?
            • 100. Option - I'd rather have cargo space.Player - On second thought, I could earn a killing transporting cargo.
            • 104. Option - No second thoughts.Player - Any spacer who gets in my way will regret it.
              • 105. - Can't argue with that. I know a ship that belongs to one of them Imperial blockade enforcers. Lightweight, but packs a mean punch.
      • 121. - Your starship's docked at the spaceport. The holorecordings will direct you from here on out.
        • 130. Option - Then I'm gone.Player - Next time you see me, I'll have won this thing.
        • 122. Option - What about you?Player - Will I see you again, Crysta?
          • 123. - I sure do hope so. That'll mean you're not dead!
        • 125. Option - Good--you get on my nerves.Player - Hopefully those holorecordings will be smarter than you.
        • 134. Option - I've missed my ship.Player - Can't wait to get back on that hunk of junk.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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