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First Officer Haken

First Officer Haken
Level 15 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Flashpoint
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: First Officer Haken
Other Sites:

Conversation:

  • 376. - Everyone's aboard, Plex! Get us out of here, now!
    • 251. - We're safe! You did it--you did what no one else could have done. You've saved us all.
      • 253. - We owe you our lives... every one of us. So, on behalf of the passengers and crew of the Republic transport Esseles, thank you.
        • 258. Option - You're welcome.Player - It's been an honor to help and protect you all.
          • 260. - If you hadn't been here, we'd all have been doomed. We can't thank you enough.
        • 256. Option - We all just do our part.Player - Just doing my duty.
          • 257. - There's no reason for modesty. What you accomplished here is truly amazing.
        • 259. Option - Let's talk compensation.Player - I hope those thanks come with a hefty reward.
          • 261. - Of course, of course. Heroism deserves to be rewarded.
            • 264. - I took up a collection from everyone on the ship--hopefully, these credits will help you save other people in need, the same way you've saved us.
              • 275. Option - That's very kind of you.Player - Thank you.
              • 267. Option - I guess this will do.Player - More would've been better, but I'll get by.
                • 280. - Don't forget that bonus I promised for that extra bit of help. I'd say you've done quite well for yourself.
                • 268. - You could've had more, of course. But--
              • 269. Option - I don't need a reward.Player - Please--keep your credits. I'm sure you all need them more than me.
                • 271. - That's extremely gracious of you. Thank you very much.
                  • 288. - Ambassador Asara, it's... it's a relief to see that you made it back to us safely as well.
                    • 289. <Non-dialogue segment.>
                      • 290. - Really? I imagine it comes as a bit of a surprise to see me here at all, Haken.
                        • 297. - I--I don't know what you mean. Of course I'm glad to see you. Why would you think differently?
                          • 301. Option - I told her everything.Player - I just thought the ambassador ought to know the full facts of the situation.
                          • 298. Option - No more lies.Player - You offered me a reward to leave her on the Grand Moff's ship, Haken.
                            • 303. - You must have misunderstood me. I would never... I wouldn't do something like that.
                          • 300. Option - Don't look at me.Player - I don't know what she's talking about.
                            • 302. - Oh, it's nothing. Just a small matter I'll be discussing with some friends once we reach Coruscant.
                              • 310. - Thank you for telling me the truth and for everything else you've done here. The Republic needs heroes like you now more than ever.
                      • 291. - It's a relief to be back, Haken. I'm just glad that this is all finally over.
                        • 338. - We're finally safe. I want to thank you again for everything you've done. Heroes like you are hard to come by--and the Republic needs everyone they can get.
                          • 311. Option - I was glad to help.Player - The Jedi will always be there to help those in need.
                            • 317. - Then the Republic is very fortunate to have your order for allies.
                          • 312. Option - It was nothing, really.Player - I merely followed the guidance of the Force.
                            • 318. - Well, whatever it is you do, I'd say keep doing it.
                          • 313. Option - That's why I signed up.Player - I'm honored to fight for the Republic.
                          • 314. Option - Happy to help.Player - I just do what I can when things get rough.
                          • 434. Option - I'm no hero.Player - I did nothing noteworthy.
                            • 319. - I mean it. If you hadn't been here, we would all be dead for certain.
                          • 316. Option - Spare me the speeches.Player - Don't try to pull me into any more of your problems, Asara. I've got more urgent things to deal with.
                            • 323. - I wouldn't dream of it.
                              • 325. - I should warn you, though. Grand Moff Kilran is never going to forget what we've done. He'll stop at nothing to get his revenge.
                                • 422. Option - Thanks for the warning.Player - Sounds like I'd better keep my guard up from now on.
                                  • 428. - That would be wise. There's nothing Kilran isn't capable of.
                                • 424. Option - He can try.Player - If Kilran thinks he can take us, he's in for a surprise.
                                • 420. Option - He can try.Player - If Kilran wants to try me again, that's fine.
                                  • 425. - Just be sure to stay alert from now on. Kilran is full of surprises.
                                • 423. Option - All thanks to you.Player - I can't believe you dragged me into this mess.
                                  • 431. - It was never my intention to involve you or anyone else. But I'm certainly fortunate that you were here--we all are.
                                    • 421. - Anyway, enough of that. I'd say it's about time we all relaxed a bit and enjoyed the rest of our trip. Thanks again--and good luck in the future.
              • 270. Option - We talked about more.Player - What about the other reward you promised?
                • 272. - I have it right here. Thank you for settling the matter.
                  • 283. - It's a shame Ambassador Asara had to lay down her life so that the rest of us could escape.
                    • 346. - The Republic is fortunate to have heroes like Asara. And like you.
                      • 347. Option - I was glad to help.Player - A Jedi lives to protect those in need.
                      • 348. Option - It was nothing, really.Player - I simply feel the Force, and let it direct my actions.
                        • 356. - I won't pretend to understand that. Whatever it is you do, it works.
                      • 349. Option - That's why I signed up.Player - Fighting for the Republic is my life, sir.
                      • 350. Option - Happy to help.Player - I just try to lend a hand where I can.
                      • 351. Option - I'm no hero.Player - I just wanted to get out of this alive, like everyone else.
                        • 355. - That doesn't change the fact that you're the only reason any of us made it out alive at all.
                      • 352. Option - Spare me the speeches.Player - If you want to lie and make yourself feel better, go ahead. But leave me out of it.
                        • 358. - Hm. Suit yourself.
                          • 360. - One thing's for sure, Grand Moff Kilran won't forget about this anytime soon. He's going to want revenge; count on it.
                            • 409. Option - You're right about that.Player - We should all be on our guard from now on.
                            • 408. Option - No problem.Player - I beat Kilran once, I can beat him again.
                            • 410. Option - No problem.Player - We defeated Kilran once, we can do it again.
                            • 406. Option - Kilran got what he wanted.Player - Asara was Kilran's target. I don't think he cares about us.
                              • 418. - Even so, you made his work much harder than it should've been.
                                • 407. - Anyway, enough of that talk. It's time I got back to the helm. Enjoy the rest of your trip--and thanks again for everything you've done.
                                  • 362. <Conversation Exit>
  • 250. - Just think about it, all right?
  • 460. - First Officer Haken, do you have any spare shuttles in the hangar bay?
    • 462. - Spare shuttles? Yes, we do, but I don't--
      • 464. - Then that's our only chance. You have to board Grand Moff Kilran's ship and disable the tractor beam so that we can all escape.
        • 465. Option - You can count on me.Player - If this is what must be done to save the people on this ship, then I'll do it.
        • 467. Option - Consider it done.Player - It's a desperate plan, but Kilran certainly won't be expecting it.
        • 471. Option - Understood, ma'am.Player - Head-on assault, surgical strike and rapid exfiltration. No problem.
        • 473. Option - I'm in.Player - A bit of fancy flying followed by some daring heroics? You've come to the right person.
        • 477. Option - Why not?Player - We've been fighting insane odds all along. No sense stopping now.
        • 479. Option - You can't be serious.Player - Sounds like a good way to get myself killed.
          • 480. - We've asked a lot of you, I know. But unless you can do this, everything else will be for nothing.
            • 482. - I've been aboard warships like Kilran's. The tractor beam controls should be easy to find, if you know where you're going.
              • 484. - Ambassador, you're familiar with the layout, perhaps you should go along to help get the tractor beam shut down.
                • 486. - Hmm. We need every advantage we can get.
                  • 487. Option - Sounds like a plan.Player - It will be good to have you along, Ambassador.
                  • 491. Option - I don't know about this.Player - I don't think that's a good idea.
                  • 493. Option - No way.Player - I can't babysit you over there, Ambassador. You're not going.
                    • 494. - Look, if there's any chance I could make a difference, then we have to try.
                      • 496. - Ambassador, before you go--take a spare uniform. We wouldn't want any Imperials to recognize you.
  • 373. - You can do it!
  • 247. - Get to the air lock. The Imperials are right on top of us!
  • 1. - Come on, Tyrus! You can make it, sir, you can make it!
    • 3. - He's gone, sir. You're in charge now--what are our orders?
      • 5. - Your orders? Our weapons are out, shields are out, comms are out! There's nothing we can do!
        • 6. Option - I'm here to help.Player - I've come to offer my services in defense of the ship.
          • 82. - If you want to be useful, Jedi, then get out of here and stop interrupting us!
        • 7. Option - Don't give up hope.Player - The path may not always be clear, but that doesn't mean there is no path.
          • 83. - Why is this Jedi standing on our bridge spouting nonsense? We're in a situation here!
        • 8. Option - Need a hand?Player - It sounds like you guys could use a captain with some experience.
        • 9. Option - What's going on?Player - Give me a sitrep, people--what have we got?
          • 21. - Is your hearing bad, soldier? Because I'm pretty sure I just went over that.
        • 12. Option - Panicking won't help.Player - You must remain calm.
        • 13. Option - This is pathetic.Player - You people are totally useless.
          • 15. - Who asked you? We're in the middle of a situation here, the bridge is off-limits.
            • 400. - Sir, we need all the help we can get. If we don't keep it together here, we're finished.
              • 29. - Keep what together? The Imperials have us by the throat! We're as good as dead already.
                • 30. Option - Get it together!Player - What's wrong with you? Are you really going to let your ship fall to the Imperials so easily?
                  +200 Influence : approves.
                  • 36. - That ship behind us is one of the biggest in the Imperial fleet. We didn't stand a chance.
                • 33. Option - Don't be so negative.Player - Please, don't make things worse.
                • 31. Option - We should make a break for it.Player - Are the engines still working? Is there any chance we could run?
                  +50 Influence : disapproves.
                  • 34. - The engines are operational, but we're caught in a tractor beam. Impossible to run for it.
                    • 38. - Sir! Incoming message--the Imperial ship is hailing us!
                      • 40. - What? Oh. Well, put them on.
                        • 42. - Republic transport Esseles, this is Grand Moff Rycus Kilran. Your defenses are entirely disabled. Attempt no resistance.
                          • 43. Option - What do you want from us?Player - We're aware of our situation, Kilran. Just tell us why you're here.
                          • 64. Option - We can talk this through.Player - I'm sure we can work this out peacefully.
                            • 65. - Come, now. I think it's obvious I'm not here for friendly diplomacy.
                          • 47. Option - You'll never take us alive!Player - If you think we're easy prey, Kilran, you're wrong--we'll fight you to our last breath!
                            +200 Influence : approves.
                            • 48. - Don't listen to her! She doesn't speak for all of us!
                          • 45. Option - You'll never take us alive!Player - We'll fight you and your Imperial lackeys to the bitter end, Kilran!
                            +200 Influence : approves.
                            • 50. - Ignore that man! He doesn't represent us!
                              • 52. - I don't care who's representing you. I'm not here to negotiate.
                                • 54. - Your ship is transporting a known anti-Imperial terrorist and seditionist: the so-called "Ambassador" Vyn Asara. I've come to collect her.
                                  • 58. - Who? We didn't take on any passengers by that name. I've never even heard of this person!
                                    • 60. - Interesting. Lying or incompetent? No matter. My agents aboard your ship have confirmed the ambassador is there.
                                      • 61. Option - Your agents?Player - You have spies aboard our ship?
                                      • 62. Option - This is a mistake.Player - Obviously, your "agents" are misinformed. The first officer just told you that there's no ambassador aboard.
                                        • 76. - You'll forgive me if I don't take his word for it, my friend.
                                      • 63. Option - So what?Player - What are you going to do about it, Kilran? You can't force us to hand this person over.
                                        • 69. - I'm fairly confident that I can.
                                          • 68. - Imperial soldiers are preparing to board your ship through its primary air lock. My agents will ensure that you do not interfere with them.
                                            • 72. - If you attempt to stop my men from arresting Ambassador Asara, I will have every living thing aboard the Esseles killed.
                                              • 79. Option - We have to defend the ship!Player - Where is the primary air lock? I'll stop the Imperials as they try to board.
                                                • 92. - Weren't you listening? If we try to fight, they'll slaughter us! We have to cooperate!
                                              • 81. Option - Let them have what they want.Player - If we just hand over this ambassador person, we can all be on our way.
                                              • 80. Option - This is bad.Player - What have I gotten myself into?
                                                • 94. - Let's not panic. We just figure out who this ambassador is and hand her over. No problem.
                                                  • 96. - It won't matter. Kilran has us, now. He'll kill us all--he's famous for it. The only one he wants alive is the ambassador.
                                                    • 98. - If Kilran gets the ambassador while we're sitting in his sights, we're goners. Those soldiers have to be stopped before they can succeed.
                                                      • 103. Option - You can count on me.Player - I'll ensure that no Imperial soldiers make it aboard this ship.
                                                      • 104. Option - Leave it to me.Player - I'll show these Imperials the error of their ways.
                                                        +200 Influence : approves.
                                                      • 105. Option - Let me handle this.Player - I'll give these Imperials a welcome they'll never forget.
                                                      • 106. Option - Understood.Player - I can hold the line against a pack of Imps any day.
                                                      • 102. Option - Good to know you agree.Player - I'm glad we're all on the same page here.
                                                        • 118. - Listen--I'm sorry I lost it earlier.
                                                          • 120. - It means a lot to have your help right now. Thank you.
                                                            • 136. Option - No need for thanks.Player - It's my duty as a Jedi to help.
                                                            • 122. Option - I enjoy a challenge.Player - I like a challenge.
                                                              • 141. - I'm sure you're up to anything the Imps can throw at us.
                                                            • 123. Option - I'm not doing this for you.Player - Don't get any big ideas. I just want to make it through this.
                                                      • 111. Option - Is fighting a good idea?Player - I don't think that's a good idea.
                                                        +50 Influence : disapproves.
                                                      • 109. Option - We'll never pull that off.Player - There's no way that will work.
                                                        • 110. - We don't have any choice. Everything we have goes to the primary air lock, or we're done. And that includes you.
                                                          • 114. - Look, I'm sorry I lost it before, all right? I'm in over my head here--we all are. But if you don't stop those Imperial soldiers, we're all dead.
                                                            • 143. Option - Very well.Player - Fine. Just tell me what to do.
                                                              • 144. - Keep those Imperials off the ship while we figure out a way to get out of here. That's all.
                                                            • 145. Option - Will I be compensated?Player - What do I get out of this?
                                                              • 152. - We can talk about rewards later. You just worry about keeping those Imperials off our ship.
                                                            • 146. Option - This isn't my responsibility! Player - It isn't my job to keep you people alive!
                                                              • 147. - It is today. Besides, you'll be keeping yourself alive, too.
                                                                • 126. - I'll have our security team meet you by the primary air lock. They haven't seen much action, but Commander Narlock knows his stuff.
  • 246. - I can't talk now.
  • 503. <Non-dialogue segment.>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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01.0.0a
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