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Kamus Orden

Kamus Orden
Level 25-35 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
Other Sites:

Conversation:

  • 1. - I'm starting to wonder what we're doing on this planet.
  • 2. - Fauler says we need that data to get any further.
  • 217. - Is it safe? Are they dead?
    • 218. Option - What was that?Player - Why were those people attacking us?
      • 294. - It's--they were--sorry, I've got to... just keep breathing. Okay.
    • 293. Option - They're gone. You're fine.Player - You're safe now.
    • 220. Option - You weren't much help.Player - Relax, the time to be useful is over.
      • 221. - I--I thought I was dead for sure. I... I've gotta... whew... breathing, jus--jus--just keep breathing....
        • 247. - My name is Kamus Orden. I used to be an accountant.
          • 3. - My company sent those men to kill me. It's a Czerka Corporation severance package....
            • 21. - What happened in here? Come on, Kamus, you know how I feel about corpses in my work space.
              • 23. - You! You were supposed to be here! You swore I'd be protected!
                • 25. - Sorry, Kamus. As an official "Republic representative," I have to at least look like I'm being diplomatic with the locals.
                  • 26. Option - Fauler--we've met.Player - You're the man I spoke to earlier. Care to explain?
                    • 33. - Huh. I take it you saved Kamus. Thanks.
                  • 308. Option - I'm losing patience.Player - Get to the point.
                    +200 Influence : greatly approves.
                  • 52. Option - Be grateful I was here.Player - Kamus would be dead if not for me.
                    • 53. - Yeah, I gathered that. Kamus isn't exactly the fastest gun in the galaxy.
                      • 59. - You're probably catching on that we're a bit understaffed--and that I'm not really a bureaucrat.
                        • 300. - It took you a month to tell me that.
                          • 314. - This is a Republic Strategic Information Service project--a covert operation.
                            • 75. - It's a major assignment. Mystery, corporate scandal and incredibly dangerous tech--with a lot of lives on the line. You could make all the difference.
                              • 78. Option - You should have been upfront.Player - I hope the Strategic Information Service doesn't plan to keep me in the dark.
                                • 79. - Sorry. Old habits are hard to break.
                              • 82. Option - This must be destiny.Player - It seems the Force has brought us together.
                                +50 Influence : disapproves.
                                • 83. - Give the Force my regards, then.
                              • 90. Option - What's the situation?Player - Give me a briefing, sir, and I'll get the job done.
                                • 91. - That makes this my lucky day. Tatooine's, too.
                              • 86. Option - Nice speech.Player - You know how to make a sale, I'll give you that.
                              • 313. Option - You can count on me.Player - I live to serve.
                              • 312. Option - Just talk.Player - Fine--I'll hear you out.
                                • 107. - This all started when Kamus forwarded some Czerka Corporation documents to his local Republic security office.
                                  • 302. - Now, we've been watching Czerka awhile--they've buried a lot of scandals, done a lot of dirty deals--but this was something special.
                                    • 109. - The documents were mixed in with old expense reports. They described a billion-credit research facility for "the study of a type-seven device."
                                      • 111. - "Type-seven device" being Czerka shorthand for "device capable of eliminating a planetary population."
                                        • 112. Option - That's something.Player - A corporation has a weapon that can destroy a planet?
                                          +200 Influence : approves.
                                          • 113. - Destroy a planet, or maybe just kill everyone on it. Makes a difference to the right kind of megalomaniac.
                                        • 118. Option - That explains the assassins.Player - This is why Czerka wants you dead?
                                        • 317. Option - I don't believe it.Player - You must be joking.
                                          • 123. - I didn't want to believe it myself... I mean, I knew Czerka sold weapons, but this?
                                            • 125. - Turns out they abandoned the project decades ago. We're lucky to know the facility was here on Tatooine.
                                              • 127. - So, Kamus and I came to find whatever doomsday device Czerka had and keep them from burying the evidence--and us.
                                                • 128. Option - They abandoned it?Player - Why would Czerka leave behind such an expensive project?
                                                • 318. Option - That's worrisome.Player - That doesn't sound good.
                                                • 136. Option - So let's go, already.Player - If the device is on Tatooine, then what are we waiting around for?
                                                  +200 Influence : approves.
                                                  • 133. - From what we could find, sounds like the device went haywire, and Czerka bailed rather than try and clean it up.
                                                    • 143. - Now, clues to Czerka's operation have been extremely hard to come by. Impossible, as a matter of fact.
                                                      • 145. - We've got one avenue left, but it's too dangerous for Kamus or me--an old compound Czerka used as a staging area.
                                                        • 146. Option - Compound, eh?Player - What's in the compound?
                                                        • 150. Option - It'll be my next destination.Player - Tell me what I'm facing, and I'll be on my way.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                        • 154. Option - How will that help?Player - Surely Czerka would've erased any evidence there as well.
                                                          +200 Influence : approves.
                                                          • 155. - It's a long shot. And that's not even the best part.
                                                        • 158. Option - Do I have to walk?Player - If it's far, I charge for travel expenses.
                                                          • 159. - We'll talk credits after you're done. Besides, you haven't even heard the best part.
                                                        • 162. Option - On my way.Player - I'll assault and seize the compound immediately, sir.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                          +200 Influence : approves.
                                                          • 163. - Easy there, soldier. We just need someone to get inside and look around.
                                                        • 168. Option - That's it?Player - That's all you've got? Great.
                                                          • 169. - You're starting to sound like my boss. Yes, this is the best lead we have.
                                                            • 171. - After Czerka left, the compound was taken over by a gang of Gamorrean raiders who, I discovered, don't appreciate visitors.
                                                              • 173. - Still, judging by these dead guys here, you might be able to push past the Gamorreans and search Czerka's old storage archives--gather any data left.
                                                                • 320. Option - Got it.Player - Sounds straightforward enough.
                                                                  +200 Influence : approves.
                                                                  +200 Influence : approves.
                                                                  +200 Influence : approves.
                                                                • 178. Option - Gamorreans?Player - What is a Gamorrean, exactly?
                                                                  • 179. - Nasty humanoids, almost two meters tall. Brutal, but not very bright.
                                                                • 319. Option - Remind me how I profit.Player - What do I get out of this?
                                                                  +50 Influence : disapproves.
                                                                  • 183. - You'll have the satisfaction of serving our glorious Republic and saving innocent lives--not to mention the credits.
                                                                    • 203. - Be careful! Finding the files that Czerka left in that compound is important, but don't get killed.
                                                                      • 205. - Couldn't have said it better myself....
                                                                        • <Conversation Exit.>
  • 250. - Aaaaah!
  • 251. - L--leave me alone! I haven't done anything to you!
    Progresses:
    • 253. - You stole corporate documents, Kamus. Czerka doesn't take industrial sabotage lightly.
      • <Non-dialogue segment.>
        • 258. - Contact! Military subject, likely armed!
        • 261. - Contact! Unidentified subject, possibly a collaborator!
          • 263. - You know the drill--no survivors, no leaks.
            • 266. Option - I won't permit murder.Player - You're not killing anyone here.
              +200 Influence : approves.
              +200 Influence : approves.
            • 270. Option - You're very quick to kill.Player - This lust for violence will be your undoing.
            • 274. Option - Whoa, hold on!Player - Look, I just took a wrong turn at the cantina....
            • 278. Option - Nobody move!Player - I'm an officer in the Republic Army--stand down, now!
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 292. Option - Huh?Player - What's going on?
            • 286. Option - I'll take you down.Player - If you want a fight, you've got it.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
        • 255. - Contact! Subject is... subject is a Jedi! What are your orders, sir?
  • 291. - What? Who are you? I don't have anything to say to you!
NameCooldownRangeAI Use PriorityLevel
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