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Lekern Renald

Lekern Renald
Level 16 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lekern Renald
Other Sites:

Conversation:

  • 1. - Now, now--if you'd like to make a purchase, you'll have to go out front.
  • 5. - Stay awhile, Cipher. Enjoy your time on our little planet.
  • 8. - I expect a full report as soon as possible, station chief.
    • 10. - Of course, of course, of course! As soon as things have calmed down--
      • 12. - Ha! What have we here?
        • 13. <Non-dialogue segment.>
          • 14. - If it isn't the Cipher herself, come triumphantly to our doorstep. I was just telling our Keeper about you!
          • 19. - If it isn't the Cipher himself, come triumphantly to our doorstep. I was just telling our Keeper about you!
            • 22. Option - So I see.Player - Am I interrupting a meeting?
              • 23. - No. We were finishing up.
            • 443. Option - I don't understand.Player - What's going on?
              • 27. - Renald? Summarize the situation for Cipher Nine.
            • 29. Option - There's a lot to tell.Player - I'm glad I can make story time entertaining.
              +200 Influence : approves.
              • 30. - Indeed, indeed.
                • 31. <Non-dialogue segment.>
                  • 32. - We intercepted unusual communications from the Republic forces alluding to one of their people being assassinated.
                    • 33. <Non-dialogue segment.>
                      • 34. - Well, before Sanju Pyne died, he sent us some fascinating data. We put the pieces together and realized that you'd killed Gray Star!
                        • 37. Option - I'm sorry about Sanju.Player - I wish we hadn't lost your mole in the process. Sanju shouldn't have died.
                          +50 Influence : disapproves.
                          • 38. - No matter. Sacrifices must be made, I know.
                      • 42. - Well, Sanju Pyne confirmed it--Gray Star dead, killed by your own hand! A very fine day indeed.
                        • 43. Option - It had to be done.Player - It wasn't an easy job, but it was necessary.
                        • 47. Option - I couldn't have done it alone.Player - Sanju was a great asset. He deserves credit.
                          +50 Influence : disapproves.
                          • 48. - I'll make sure he's compensated when he makes it back, then.
                        • 51. Option - It was gory work.Player - I can still smell his blood on my clothes.
                          • 52. - Well, that should wash right out, eh?
                            • 54. - Without Gray Star, the surviving terrorists will run amok for a few weeks--but soon enough, we'll round them all up.
                  • 57. - You surprised us all with your gift, Cipher--Gray Star coming to us, offering to surrender!
                    • 59. - He made some demands for leniency and rambled about "his people," but he was cooperating! Quite a day.
                      • 60. Option - Those were his conditions.Player - He agreed to surrender only if there were no reprisals.
                      • 62. Option - You'll do as he asks, I hope?Player - You do plan to abide by his terms? No reprisals, mercy for the cell members....
                        • 63. - Indeed. And why aggravate him? So long as Gray Star's helping us, we can afford to throw the man a bone.
                      • 68. Option - What an idiot.Player - Gray Star would've believed anything I told him. He was a fool.
                        +200 Influence : approves.
                        • 69. - A fool, perhaps, but a crafty fool. And now he belongs to us. It won't take long to round up his followers.
                  • 74. - You gave us quite a prize, Cipher. The terror cell under our control... Gray Star captured and replaced by Sanju Pyne, of all people!
                    • 76. - I never dreamed we'd see such success. But Sanju has already begun sending orders, and the terrorists now unwittingly serve us.
                      • 77. Option - What's the plan for them?Player - Now that the cell's under your control, how do you intend to use it?
                      • 79. Option - How's the kid holding up?Player - Is Sanju managing alright? There's a lot of pressure on him.
                        • 80. - The boy's fine, just fine! A bit overwhelmed maintaining two identities at once, but we'll guide him through it.
                      • 445. Option - All thanks to me.Player - What can I say? I'm good at what I do.
                        • 86. - The credit is yours, of course.
                          • 88. - For the time being, Sanju will use the Gray Star persona to gather information and turn the terrorists against the Republic.
                            • 90. - As time goes on, we may find other uses for the terrorists. But that's another discussion.
                              • 92. - The Balmorran cell is no longer a threat. The other cells in the Eagle's network will no longer receive fresh recruits and supplies from this world.
                                • 93. Option - That's excellent.Player - Then the operation was successful.
                                  • 94. - That's correct.
                                • 101. Option - What about the Eagle?Player - Any news on our primary target?
                                  • 102. - Progress is being made, but now is not the time for that discussion.
                                • 105. Option - This cell was a joke.Player - Hard to believe those people were ever a threat.
                                  • 106. - Those people helped destroy an Imperial dreadnaught and assassinate Darth Jadus. They were a deadly threat.
                                    • 108. - Station Chief Renald will take matters from here. He'll run cleanup and forward any discoveries to headquarters.
                                      • 110. - When you return to your ship, contact Watcher Two. She will brief you on all new developments and transfer credits to your discretionary accounts.
                                        • 111. Option - Understood.Player - I'll be on my way shortly.
                                        • 113. Option - I can't leave quite yet.Player - I have other business to take care of on Balmorra.
                                          • 114. - Make it fast. This planet may be secure, but the Eagle is still at large.
                                        • 446. Option - More money sounds good.Player - Ah, credits. My good friend.
                                          • 122. - You might be in the wrong line of work then, eh?
                                            • 124. - Good work once again, Cipher Nine. Keeper out.
                                              • 126. - That man hides it well, but the strain's getting to him--probably worried the Dark Council will skin him alive.
                                                • 127. Option - What?Player - I'm not sure what you're talking about.
                                                • 129. Option - I think you're wrong.Player - He looked fine to me. You're just imagining things.
                                                  +50 Influence : disapproves.
                                                • 131. Option - Hard to blame him.Player - I'd be worried too, if I were Keeper.
                                                  • 134. - Make no mistake: I don't hold him responsible for what happened, but Darth Jadus was assassinated on his watch.
                                                    • 136. - Ah, but now's no time to discuss politics. You deserve a moment of celebration, and I have work to do.
                                                      • 137. Option - Very well.Player - I'll let you get to it, then.
                                                      • 447. Option - Thanks, Renald.Player - It's been a pleasure doing business with you.
                                                      • 146. Option - Guess I can finally leave.Player - Glad to be leaving this mudball.
                                                        • 147. - Give it twenty years, my friend. Twenty years, and we'll make this a true Imperial world yet!
                                                          • 148. <Non-dialogue segment.>
                                                            • 149. - Not bad, agent. Not bad at all. You and me--we're going places.
                                                            • 151. - Now off with you! And... good luck.
                                                              • 152. <Conversation Exit>
  • 262. - Posing as a terrorist is a dangerous game. I hope it goes well.
  • 263. - Well, what have we here? Let me take a look at you!
    Progresses:
    • 264. <Non-dialogue segment.>
      • 457. - Splendid. No one ever suspects an alien. I'm glad Keeper finally sent someone; pity it took disaster to get headquarters' attention.
      • 265. - You're one of Keeper's girls, eh? I'm glad he finally sent someone; pity it took disaster to get headquarters' attention.
      • 270. - You're one of Keeper's boys, eh? I'm glad he finally sent someone; pity it took disaster to get headquarters' attention.
        • 271. Option - Good to meet you.Player - You must be Station Chief Renald.
          • 272. - At your service. I've been assigned to Balmorra for almost twenty years and haven't enjoyed a day of it. Ha!
        • 275. Option - Disaster?Player - You're talking about the attack on Dromund Kaas?
          • 276. - Disaster's the only word for it! Thousands dead, a Dark Council member assassinated--hard to believe the Empire's come to this.
        • 279. Option - You know Keeper?Player - You sound like you're familiar with the director.
          • 280. - Keeper and I go back. I knew him before--well, before he was Keeper. Wouldn't trust him if my life depended on it, though.
            • 282. - Ha! I kid, of course. Keeper's a good sort.
              • 288. - But here, I'm being a poor host--have a drink, settle in after your trip. This shop doesn't look like much, but it is secure.
                • 432. Option - Cut out the small talk.Player - Let's get down to business, then.
                  • 296. - You're reminding me of Keeper already. Very well.
                    • 476. - This terror cell you're after--worse than the Republic. Homegrown. They use bombings and sabotage to show their distaste for Imperial rule.
                      • 478. - Punishing the civilian population doesn't seem to deter them, but if we can take out the local leader, the cell should fall apart.
                • 289. Option - What is the shop, anyway?Player - Secure or not, this is an odd place to work from.
                  • 290. - The shop's a front--a necessary deception. The Republic and the terrorists have people everywhere.
                    • 292. - Rather than calling secret informants into a military base, I speak to them here, and no one's the wiser.
                • 305. Option - You're drinking already?Player - Do you always imbibe on the job?
                  +200 Influence : approves.
                  • 306. - And I suppose you've never sat in a cantina with a glass of Luranian brandy, hoping your cover hasn't been blown?
                    • 308. - Ours is a dangerous profession, agent. We all find ways to take the edge off. But, on to business.
                      • 310. - These terrorists you're after--they've been a thorn in my side for a long while. They're worse than the Republic in some ways.
                        • 315. Option - I figured they were together.Player - So they're not working with the Republic?
                        • 433. Option - Oh?Player - Why do you say that?
                          • 312. - Familiarity. The terrorists know Balmorra; the Republic doesn't--at least not as well.
                        • 321. Option - That sounds like an excuse.Player - "Worse than the Republic"? Is that your explanation for why they're still operational?
                          • 322. - I make no excuses.
                            • 324. - This terror cell is homegrown, made up of Balmorrans unhappy with the Empire's rule.
                              • 326. - I suspect the Republic tacitly supports the terrorists--we're their common enemy. So we do our best to cope with the bombings and sabotage.
                                • 329. Option - How?Player - What's your response been so far?
                                • 434. Option - Go on.Player - I'm listening.
                                • 335. Option - That's it? You cope?Player - I suppose you just sit back and wait for their attacks.
                                  • 336. - Don't be absurd. The terrorists don't announce their plans in advance, so there's little we can do.
                                    • 338. - The governor makes an example of a few dozen Balmorrans after each attack--but it doesn't have much of an effect.
                                      • 340. - Meanwhile, I've been studying the terror cell's structure--and there's good news. If we can take out the local leader, the cell should fall apart.
                                        • 343. Option - The leader?Player - What do we know about this person?
                                        • 345. Option - Really?Player - What makes you so sure?
                                          • 346. - Experience, agent. Experience and age.
                                        • 349. Option - Yet you've failed.Player - You have this plan, but you haven't actually implemented it.
                                          • 350. - Yes, well... we don't know exactly who the leader is.
                                            • 352. - The terrorists call the man in charge "Gray Star." He runs the cell, gives the orders and knows all the secrets.
                                              • 354. - They claim Gray Star used to work with the Eagle, but who can be sure? Only the high-ranking cell members know Gray Star's identity.
                                                • 355. Option - I can work with that.Player - It's a complication, but there's opportunity there.
                                                • 359. Option - I could use more information.Player - Do you have any theories about Gray Star?
                                                  • 360. - I don't need more theories. I need proof.
                                                • 363. Option - Time for an interrogation.Player - We can capture a cell member and bring out the torture droids. That should get us what we need.
                                                  • 364. - Messy, agent. Very messy--and likely to alert our quarry, besides. I propose another stratagem.
                                                    • 366. - I have a mole inside the terrorist cell already. He's a good lad--no Cipher, though.
                                                      • 368. - He can bring you in. You'd have the opportunity to impress the terrorists, win their trust....
                                                        • 369. Option - We could get in close....Player - ...and gain access to their leader.
                                                          +200 Influence : approves.
                                                          • 370. - Precisely! Gray Star will be ours.
                                                        • 375. Option - You're serious?Player - You expect me to pose as a terrorist?
                                                          +50 Influence : disapproves.
                                                          • 376. - Isn't that what Cipher agents do?
                                                        • 379. Option - Easy plan.Player - Win their trust, then shoot them. Got it.
                                                          +200 Influence : approves.
                                                          • 380. - Just don't forget to find Gray Star before the shooting starts, eh?
                                                            • 382. - Sanju Pyne--my operative--can introduce you to the terrorist recruiters at the Troida Military Workshop, outside the safe zone.
                                                              • 482. - But be careful how you present yourself. If the terrorists suspect you're Imperial, you'll lose Gray Star... and your lives.
                                                                • 413. <Conversation Exit>
  • 414. - Something I can help you with?
  • 496. <Non-dialogue segment.>
    • 431. - We've still got a terror cell to defeat, Cipher. You and me, together!
    • 158. - Cipher Nine! Pleasure to see you again--Sanju reports you've made contact with the terror cell.
      • 160. - But that's not what I'm calling about. Apparently, Imperial Intelligence considers me a glorified secretary--they want me to get a message to you. Ha!
        • 161. Option - Oh?Player - Who's the message from?
        • 163. Option - This is a bad time.Player - I'm in the middle of an operation.
          • 164. - I should hope so, but all things stand still for the might of Intelligence headquarters.
        • 169. Option - Skip the commentary.Player - Just give me the message, Renald.
          • 170. - Relaying the transmission now. You should see the charming young woman who contacted me momentarily.
            • 172. - Thank you, station chief.
              • 174. - Cipher Nine--can you hear me? This is Watcher Two.
                • 190. - I'm analyzing some reports on the Eagle's network, and I want to run something past you.
                  • 197. Option - How urgent is this?Player - Things are a little busy. Does it have to be now?
                    • 198. - That's part of the problem. I'm not sure, and I hate being unsure.
                  • 438. Option - Proceed.Player - You may.
                  • 201. Option - You don't usually bother.Player - Why would a glorious mind like yours need my input?
                    • 202. - All right, Cipher. You caught me. I don't want your opinion--I just need your hands.
                      • 204. - I'm seeing indications that terror cells received medical data from Balmorra--genetic sequences, protein codes, that sort of thing.
                        • 206. - Balmorra is the last place I'd expect to see terrorists conducting medical research. So it bears investigating.
                          • 439. Option - I can do that.Player - What's the mission?
                          • 211. Option - "The last place you'd expect"?Player - Where would you expect terrorists to do their research?
                            • 212. - Nar Shaddaa, Polis Massa... the pirate strongholds of the Rishi Maze, if they really exist. I won't give you the full list.
                          • 215. Option - You must be frustrated.Player - You can't stand a mystery, can you?
                            • 216. - Mysteries give me headaches. It was bred into me as a motivator.
                              • 218. - Before the Empire invaded the planet, there was a genetics research facility not far from the valley. The locals call it "Bugtown."
                                • 220. - See if you can discover evidence of terrorists visiting the facility, and find out what--if anything--they may have taken.
                                  • 221. Option - Tell me about the facility.Player - This place is called "Bugtown"?
                                    • 489. - Something about the experiments performed there. I'm not familiar with the details.
                                  • 227. Option - What about my main mission?Player - Does this take priority over destroying the Balmorran cell?
                                    • 228. - Absolutely not. This is a secondary objective--but it's still a mystery I'd like solved.
                                  • 223. Option - That's a little vague.Player - Not a lot to go on--seems like a long shot.
                                    • 224. - Granted. Nonetheless, I'd like you to try.
                                      • 486. - Bring your findings to Doctor Tepharus at the Sobrik base. He'll report to me.
                                        • 254. - Oh--and station chief? Thank you for playing "glorified secretary."
                                          • 256. - It's a privilege to serve my Empire. Lekern out.
                                            • 261. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.balmorra.class.spy.multi.lekern_renald
Appearance FQNnpp.location.balmorra.class.spy.multi.lekern_renald
ID16140903965099945488
Appearance ID16140907256863778192
Body Typebmf
Gender0x00
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