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Vaz Traniff

Vaz Traniff
Level 41 Quickshot
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Vaz Traniff
Other Sites:

Conversation:

  • 95. - I hate Imperials. Crazier than a Hutt on Glitterstim.
    • 97. - What kind of morons blow up their own ship so it don't get looted?
      • 98. Option - There's more to it.Player - We stumbled onto some kind of internal power play. The Voidwolf just took down three Moffs.
        • 105. - Good. Let them blow each other up. Long as we got the money.
      • 99. Option - Imperial morons.Player - The whole Empire's filled with folks who'd poison their own soup just to kill the guy across the table.
        • 102. - Here's to the Republic chasing them back into dark space.
      • 142. Option - Let's settle our business.Player - No time to waste.
        • 101. - Let's split and then let's split, you know? I don't want to chance anyone following.
          • 109. - How much did we get?
            • 110. Option - I'm keeping what's mine.Player - Forget pooling it. I'll take what I got, you take what you got. Call it even.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 115. - That's the way you want it, sounds fair to me. Been a pleasure, Captain.
                • 119. - C'mon, Combo. Let's go lie low and count this up.
            • 111. Option - Let's split it evenly.Player - Here's everything I got. What do you have? +100
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 122. - I'll have Combo tally. He's good with numbers and honest like a Jedi.
                • 124. - Been nice working with you, Captain. You're good people.
                  • 126. - C'mon, Combo. Let's go see what kind of hidey-hole this haul can buy us.
                    • 121. - Th--thanks, Captain!
            • 112. Option - It's all mine. [Attack.]Player - Thanks for the help, boys. I don't need you anymore. +100
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 113. - You back-stabbing traitor! Combo, look clear!
                • 114. <Conversation Exit>
  • 129. - What are you waiting for? Let's launch this ship.
  • 73. - This is the ship we'll use to rendezvous. It's Imperial salvage, so it's good camo.
    • 75. - Combo's cracked the signal we need to dock with the King's Ransom.
      • 76. Option - Good work, partner.Player - If the rest of this goes that smoothly, I'm taking you on all my jobs.
      • 77. Option - What's the plan?Player - What happens once we dock?
      • 78. Option - Let's roll.Player - Time to do some damage.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 80. - Bay's filled with empty cargo containers. Me and Combo will hide in one while you pilot us in.
          • 84. - I--in one?
            • 82. - After you secure the hangar bay, pop us and we'll loot the vaults from inside.
              • 86. - W--will you hold my hand, Vaz? You know I don't like the dark....
                • 91. - Didn't I show you I won't let anything hurt you, bud? Just climb in, nice and easy....
                  • 93. - Spring us when we're clear.
                    • 94. <Conversation Exit>
  • 22. - Told you I wouldn't let them hold you.
    • 24. - I told 'em you'd come for me, Vaz. They didn't think you could do it.
      • 66. - Thanks lots for bringing Vaz here. I was real scared without him.
        • 67. <Non-dialogue segment.>
          • 30. - I'll doctor the scene a bit. Make it unmistakable that Strilth was the one who turned on the Hutt.
            • 40. Option - Thanks for the suggestion.Player - Cutting Rogun off from the Hutts should cut his influence considerably.
              • 48. - Can't call yourself a crime lord if there's no Hutts to buy what you're selling.
          • 29. - You shouldn't have let the Hutt walk, Captain. No points for live enemies.
            • 39. Option - I don't kill for no reason.Player - If I can do my work without bloodshed, that's how I prefer it.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 37. Option - That's your vault cracker?Player - Your friend doesn't seem too bright.
              • 57. - He's a, whatchacallit, savant. Believe me, with code, he's the best.
                • 59. - I was always good with numbers. It was Vaz taught me how I could use it.
                  • 61. - I protect him. We work together.
            • 41. Option - Let's talk heist.Player - So what's next?
              • 44. - Now we hit that Imperial treasure ship. Darmas made arrangements for us to use one of the Republic's secret shuttle pads to get up there.
                • 46. - I'll transmit the specs and meet you. Then we'll bilk those Imperials out of more credits than you've ever seen.
                  • 47. <Conversation Exit>
  • 147. <Conversation Exit>
  • 148. <Conversation Exit>
  • 136. <Non-dialogue segment.>
    • 100. Option - Let's talk haul.Player - How much did we get away with?
      +200 Influence : approves.
      +200 Influence : approves.
    • 26. - Your hand is even faster than your mind, Captain. The Hutt Cartel has always appreciated boldness.
      • 28. - I will go now and tell them of your recent victory. I think they'll be confident I made the correct deal.
        • 38. Option - I like this deal, too.Player - It's good to have a Hutt in your pocket. Figuratively speaking.
          • 54. - That'd be a big pocket....
  • 21. - Now!
  • 1. - That's where they got Combo.
    • 3. - The Hutts got their security hooked directly into the main juice, but I know where to go to shut it down.
      • 5. - When you get my signal, go in. I'll join you when I'm clear.
        • 6. Option - Why am I the one going in?Player - Sounds like you're keeping the easy part for yourself.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 15. - Nothing easy here. But we need Combo to take the ship.
        • 7. Option - Let's go.Player - Let's do it.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 12. - The Hutts got guards who'll defend this place with their life, but the one to watch out for is Strilth.
        • 8. Option - This better not be a trick.Player - If I get in and find Rogun's best assassins waiting for me, I will hunt you down.
          +200 Influence : approves.
          +200 Influence : approves.
          • 9. - They're waiting, but not for you.
            • 11. - Strilth's a Houk, one of Rogun's best heavies. He sees either of us, we're dead.
              • 19. - I'll kill the power now. See you inside, Captain.
                • 20. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc15 seconds15m40011.0.0
Npc30 seconds30m30011.0.0
Npc15 seconds30m20011.0.0
Npc10 seconds30m18011.0.0
Npc60 seconds011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Body Typebms
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