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Colonel Marric

Colonel Marric
Level 33 Headhunter
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Colonel Marric
Other Sites:

Conversation:

  • 194. - Hello? Please tell me someone won that firefight.
    • 195. Option - The battle's over-- we won.Player - The Imperials are dead. The spaceport's secure.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 196. - I just hope their dead equals ours.
    • 199. Option - Only the Colonel's left.Player - So what happens now?
    • 201. Option - Do you really have to ask?Player - Unless Colonel Marric wants to start fighting again, I'd say I did.
      • 202. - I'm no fool; I surrender.
        • 204. - Colonel Marric was respected and revered all over Balmorra. If word of this gets out, we'll lose face and that means losing support and manpower.
          • 206. - You coward! Weak and spineless, just like the Republic--
            • 208. - The colonel was once a hero. Let him die like one. Kill him and put him with the others. I'll say he fell in combat.
              • 209. Option - We're better than that.Player - Killing the colonel won't bring your men back. He lives. +50
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 210. - I thank you for that. Maybe you can pass some of that spine over to Balmorra.
              • 213. Option - Done. [Kill Colonel Marric]Player - This isn't any worse than you deserve. +50
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 216. - At least he did something to help us, in the end.
                  • 218. - Despite the colonel's best efforts, you've won us the spaceport. Sobrik will be a battlefield for a few days, but we'll get it under control.
                    • 220. - Meet me back at the Troida Workshop. I'll be waiting.
                      • 221. <Conversation Exit>
  • 1. - You've lost, Beke. Your men are dead and your ship's in flames.
    • 46. - What! How could you do this to us?
      • 48. - Here come your reinforcements. Ask them if you don't believe me.
        • 49. Option - I think I see a traitor.Player - You're standing with the Empire, Colonel.
        • 38. Option - Explain yourself.Player - What's going on?
          • 42. - We've been betrayed. Colonel Marric's joined the Empire.
        • 4. Option - You'll pay for this.Player - All I see is a dead man and his idiot friends.
          +200 Influence : approves.
          • 79. - Please, don't make this hard. Surrender or die. Those are your options.
            • 56. Option - I'll give the orders here.Player - You will answer for the resistance members you killed.
              +200 Influence : approves.
              • 97. - You're giving me too much credit. That's Imperial marksmanship.
            • 57. Option - Those men trusted you.Player - Turning on your own people is the darkest path you can take.
              +200 Influence : approves.
              • 96. - Leaving them weak and vulnerable is a shade darker.
            • 58. Option - Duty is my only option.Player - You killed the Republic's allies. That makes you my enemy.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 95. - I offered them the chance to join the Empire. When they refused, they became my enemies.
            • 72. Option - I'll give you one better.Player - Here's a third option: Go to hell.
              +200 Influence : approves.
              • 94. - I wouldn't expect a mercenary to understand.
            • 92. Option - What was your loyalty worth?Player - How much are you earning doing this?
            • 36. Option - You haven't got a chance.Player - Resistance is useless.
            • 35. Option - You haven't got a chance.Player - Do you really think you can take me?
              • 75. - No soldier goes into battle expecting to fail.
                • 9. - When the Empire came, the Republic fought, lost and left.
                  • 84. - Balmorra needs order, stability and power to survive. Our future is with the Empire.
                    • 14. Option - Your future ends here.Player - Balmorra will be free, and you'll be remembered as a traitor.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 86. - Balmorra will thank me when this is over.
                    • 10. Option - Don't do this, Colonel.Player - You can't truly believe that. Help me defeat the Imperials.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 85. - The Republic didn't learn anything from being outmatched. You're no different.
                    • 162. Option - Please, spare me.Player - Why are you still talking?
                      • 13. - Hear that, Beke? Your backup's refused to surrender. Don't make the same mistake.
                        • 11. <Conversation Exit>
  • 177. - The Republic lost once, and they'll lose again. Get out while you still can.
NameCooldownRangeAI Use PriorityLevel
Npc15 seconds30m10011.0.0
Npc2 minutes30m5011.0.0
Npc4.5 seconds30m011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.balmorra_republic.world.breakthrough.hub_2.colonel_marric
Appearance FQNnpp.location.balmorra_republic.world.breakthrough.hub_2.colonel_marric
ID16141050738558211345
Appearance ID16140987438789620715
Body Typebmn
Gender0x00
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    "MinLevel": 33,
    "MaxLevel": 33,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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        "DefendedFactionIds": [
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        "FactionString": "friendly",
        "OpposingFactionIds": [],
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    "Toughness": "Boss1",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Elite",
        "frMale": "\u00c9lite",
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        "deMale": "Elite",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.balmorra_rep.world.breakthrough.colonel_marric",
    "CnvB62": "Tjt4a73",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior",
    "VisualDataList": [
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    "CharRef": "chr.colonel_marric",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "balmorra_republic",
    "CommandXP": 240,
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    "Base62Id": "4PLHjI0",
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1693971431",
    "removed_in": "",
    "changed_fields": [
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}