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Major Treeg

Major Treeg
Level 36 Special Assault
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: War_world
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Major Treeg
Other Sites:

Conversation:

  • 600. - I can never make up for what I did, but... thank you for sparing me.
  • 549. - Not much time left....
    • 551. - I shouldn't have trusted them... please... forgive me.
      • 552. Option - I forgive you. [Save him]Player - You'll face a court-martial, you know. +100
        • 556. - Thank you. I... don't know what to say.
          • 559. - You're lucky to be shown such compassion, Treeg. If it had been up to me, I'd have let you rot.
      • 553. Option - No. [Let him die]Player - This is for all the men you betrayed. +100
        • 555. <Non-dialogue segment.>
          • 558. - Messy. I like it! You're my kind of people!
          • 560. - Now that was a painful way to die. You're my kind of Jedi!
          • 561. - You're not uptight, after all!
          • 562. - Good work! If you ever want a job, the Three Families has a place for someone like you.
          • 563. - What a terrible way to die. You do good work!
            • 570. - You saved my life. For this, the Three Families are in your debt.
              • 582. Option - I should report back.Player - General Korvan will want to know what happened here.
                • 583. - I'm sure that he is beside himself with worry for me. I am his most valued ally, after all.
              • 579. Option - It was my pleasure.Player - It's my duty as a Jedi to help.
                • 586. - I never thought I would be grateful to a Jedi. You do have your uses, don't you?
              • 581. Option - I didn't do this for you.Player - I am a servant of the people.
                • 587. - As long as it works out for me, I don't care who you serve.
              • 580. Option - No problem.Player - You're welcome.
                • 588. - We'll have to talk sometime. There are many business opportunities we could explore together.
              • 578. Option - What did you tell Magras?Player - Does the Empire know how to process Quesh venom now?
                • 584. - I talked when they tortured me, but it doesn't matter. Magras can't tell his masters anything now.
                  • 593. - I will call the general and reassure him. You should head back at once.
                    • 592. <Non-dialogue segment.>
                      • 594. - Thank you again. For everything.
                      • 595. - Go back to your base! Korvan will want to thank you himself!
                        • 596. <Conversation Exit>
  • 548. - You should move out. The general is counting on you.
  • 250. - Nice work in the factory! My men are routing the rest of the droid army as we speak.
    • 285. <Non-dialogue segment.>
      • 288. - If you found the missing equipment I mentioned, I've got credits for you.
        • 291. Option - Yes. [Hand over the adrenals]Player - I've got everything you asked me to look for, Broga. +50
          • 294. - Excellent! A pleasure doing business with you.
        • 293. Option - The army needs these.Player - General Korvan and Major Treeg would probably be very interested in these, don't you agree, Broga? +50
          • 295. - What's this?
            • 299. - Ah... I had some special adrenals in the factory. Powerful stuff. I wanted to present them to the Republic Army, personally.
      • 289. - Good of you to join us. General...?
        • 635. - We are ready to strike at the heart of the Imperial army and regain control of this war.
          • 481. - Our target is Imperial Moff Dracen, commander of Imperial operations on Quesh.
            • 483. Option - He's that critical?Player - Will taking this man out really gain us much ground?
              • 486. - Without him, the Empire's operations will collapse. They'll have little choice but to abandon Quesh.
            • 484. Option - One Moff? No problem.Player - I can do it.
            • 488. Option - Tell me the details.Player - Let me guess, you have a plan.
              • 489. - Moff Dracen is holed up in a heavily fortified palace.
                • 495. - Your strike team must get inside, get to Dracen, and bring him back--preferably alive.
                  • 497. Option - I'll do all I can.Player - I'll do everything in my power to bring him back here.
                  • 498. Option - Yes, sir!Player - Havoc Squad can handle whatever defenses are in place.
                  • 496. Option - Sounds simple enough.Player - Go in. Break stuff. Capture Moff. Get out. No problem.
                  • 499. Option - Why take him prisoner?Player - Keeping this man around is just daring the Empire to free him.
                    • 502. - We'd prefer to question him. He is privy to nearly all the Empire's plans for the Outer Rim.
                  • 500. Option - Is that all? Piece of cake.Player - This will be trivial.
                    • 501. - It will not be so easy. There are two ways out of the palace. You must cover both or that wretch Dracen will escape.
                      • 512. - Our scouts only found one route in.
                        • 514. - It was my palace before Dracen stole it--that stinking clod of bantha dung! I would never build a fortress I couldn't escape from.
                          • 516. - There is an entrance through the sewers. Full of traps and poisonous gas, but probably unguarded.
                            • 616. Option - We'll need two teams, then.Player - If I can cover one entrance, Major, can your men handle the other?
                            • 617. Option - Why put traps in the sewer?Player - Somehow, even on non-poisonous planets, I don't think many assassins are brave enough to sneak through Hutt waste.
                              • 619. - Assassins? Ha! I put the traps in there to keep my slaves from sneaking out.
                            • 522. Option - Once I'm inside, what then?Player - What else do you know about the area?
                              • 525. - There's an entire army in the palace, but nearly all of them will be guarding the front. Pass them, and you have Dracen.
                                • 527. - I doubt my commandos can make it through the front doors alive but they will go down trying.
                                  • 532. Option - The front is deadly, I'll go.Player - I have a better chance of making it through the doors than your men. +100
                                    • 535. - That's... very noble of you. Thank you.
                                  • 533. Option - You get the front, I'll sneak.Player - I'll take my chances with the noxious gas and traps in the sewers. +100
                                    • 534. - Very well.
                                      • 538. - If all goes well, rendezvous with the second strike team once you're in.
                                        • 546. - I'll be here with enough men to defend Broga in case the Empire decides to retaliate.
                                          • 540. - I will meet you here when the mission is complete. Good luck. The entire Republic is hoping for your success.
                                            • 709. <Conversation Exit>
  • 7. - Very impressive, indeed. My master is most anxious to meet you. I am Roshal Bek, major domo to Broga the Hutt.
    • 72. - Mighty Broga will wish to know you are here. I will bring him at once. Please, excuse me.
      • 24. - When our own attempts to process the Quesh venom failed, we were forced to find outside assistance.
        • 328. - Be careful what you say to Broga. He's a very dangerous Hutt.
          • 330. Option - Don't worry.Player - I'll be a model of tact and diplomacy.
          • 602. Option - Is there any other kind?Player - Dealing with Hutts is never safe or wise.
          • 603. Option - I'm not afraid of any Hutt.Player - I can handle this guy.
          • 604. Option - Oh, this could get ugly.Player - I get along fine with Hutts... as long as there's half a galaxy between us.
          • 331. Option - Is there trouble here?Player - Is there something wrong?
            • 420. - This alliance is precarious. We need the Hutts, but they are... less than trustworthy.
              • 74. - Major Treeg! General Korvan! It is always so good to see your smiling faces!
                • 99. <Non-dialogue segment.>
                  • 100. - You must be the warriors I was told about. I hear you are better than a whole Imperial army.
                  • 101. - And you must be the Jedi I hear so much about. I hoped I would meet you.
                  • 102. - And you must be the commanding officer of Havoc Squad. I hear you are the best of all the Republic's Special Forces.
                  • 103. - You must be the ship captain Treeg told me about. I think I have some business you'd find interesting.
                  • 104. - You must be the one Treeg spoke of. I hear you are very good at getting things done around here.
                    • 347. Option - What is this all about?Player - No one has told me what the purpose of this meeting is.
                      • 370. - Ask your general. He called this meeting.
                    • 105. Option - It's true.Player - I am the one to see if you need results.
                    • 349. Option - Greetings, Broga.Player - Pleased to meet you.
                      • 350. - We must talk more later. Privately.
                        • 374. - An army of Hutt Cartel droids are advancing on our factories.
                          • 729. <Non-dialogue segment.>
                            • 730. <Non-dialogue segment.>
                              • 381. Option - How can we stop them?Player - So what's next?
                                • 90. - I may have a plan, General.
                                  • 221. - If you can draw the attention of the droids at the factory, my men can flank their army.
                                    • 611. Option - How big is this droid army?Player - What will I be facing in the factory?
                                      • 612. - Reports suggest the Hutt Cartel is using every last battle droid they brought to Quesh.
                                    • 610. Option - That shouldn't be a problem.Player - Of course.
                                      • 256. - Your courage is a model for every soldier on this planet. Thank you.
                                    • 609. Option - I'll do something crazy.Player - I'll get their attention--even if I have to tell knock-knock jokes.
                                      • 267. - I'll leave this in your hands, then. Stop the droids. Protect any workers left inside the factory, then report back here. Good luck.
                                        • 265. - I'd better get the troops marching.
                                          • 277. - By the way, there are a few... special adrenal shipments in the factory.
                                            • 282. - You bring them back here to me, I make it worth your while. And Treeg and Korvan don't need to hear of this.
                                              • 691. <Conversation Exit>
                              • 380. Option - Why are Hutts attacking?Player - I thought we were fighting the Empire, not Hutts.
                                • 383. - The Three Families are technically working with us without the permission of the Hutt Cartel. The Empire has forced the Cartel to label them traitors.
                              • 379. Option - What defenses are in place?Player - There must be some soldiers at the factory--can they hold off the droids?
                                • 382. - The factories are lightly defended, as the Imperial force was concentrating on the venom mines. Our workers will be slaughtered.
  • 671. <Non-dialogue segment.>
    • 625. Player - I secured our mine. The Empire will think twice before striking our workers again.
      • 627. - Fantastic. We mustn't lose a drop of Quesh venom to the Empire. Wouldn't you agree, major?
        • 629. - Of course. Granted the Imperial base won't likely be vulnerable again, but at least we have the miners on our side.
    • 2. Player - I caught the Empire by surprise. Their base is in pieces.
      • 631. - Excellent! Unfortunately, we lost our mine while you were engaging the enemy.
        • 633. - A necessary loss, sir. Now the Imps know we're willing to hit back.
  • 599. - I'll meet you at the Three Families' war camp when your objective is complete. Move out.
  • 694. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc60 seconds20011.0.0
Npc20 seconds30m15011.0.0
Npc20 seconds4m7011.0.0
Npc18 seconds30m5011.0.0
Npc6 seconds30m4511.0.0
Npc25 seconds30m3511.0.0
Npc4.5 seconds30m111.0.0
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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