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Mayor Erkens

Mayor Erkens
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 01
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: Mayor Erkens
Other Sites:

Conversation:

  • 15. - I'll get these people out of here. Sounds like you need to be heading for Shalim's new camp site. Thanks for saving us.
  • 149. <Conversation Exit>
  • 8. <Non-dialogue segment.>
    • 94. - We're under attack in the central square! Help us! Hurr--
    • 91. - Whatever you're doing out there, it's working like a charm. The Hutts aren't landing reinforcements. Keep it up!
    • 92. - We've got our wounded stabilized. We're prepping everyone for evacuation at the central square. Keep those Hutt forces off us!
  • 6. - What's the galaxy coming to? Hutts invading, planets cracking in half, and now that... that... whatever it was! Somebody tell me what that was!
    • 17. - It appeared to be a droid, Mayor.
      • 19. - Here I was thinking it was a shiny Wookiee on stilts wearing turbolasers for a hat! "A droid," indeed! Now... who the blazes are you?
        • 20. Option - I'm someone who can help.Player - I'm a Jedi Knight, here to protect you on behalf of Shalim Avesta and the Galactic Republic.
          • 26. - Thought as much, what with the lightsaber and all. Good.
        • 21. Option - I'm a friend.Player - I represent the Jedi. I was sent by Shalim Avesta to defend you from this attack.
          • 27. - In that case, welcome to Tarlam.
        • 22. Option - I'm Havoc Squad.Player - Republic Special Forces Infantry Unit 326. My team's evacuating everyone off Makeb.
          • 28. - Not everyone, hopefully. Hutts can stay.
        • 23. Option - Hello, I'm your expert help.Player - I'm one of the Republic's top experts on Hutt-smashing, or whatever. My point is, I'm the best.
          • 29. - What a relief. Thanks for gracing us with your presence.
        • 24. Option - Calm down, please.Player - Take a deep breath and relax. You don't need to yell.
          • 30. - I'm sorry, what? I can't hear over that ringing in my ears! You know, from all the screaming and explosions!
        • 25. Option - Your replacement.Player - I'm the person in charge here--effective immediately.
          • 31. - You want the shortest term as mayor in town history? Take it!
            • 45. - These are the reinforcements Shalim Avesta told us to expect. They're here to help.
              • 38. - This mesa's already collapsing. Now I've got wounded people everywhere, and all the working shuttle pads are outside town.
                • 77. Option - Tell me how to assist.Player - You obviously can't stay. What will it take to get your people out of here safely?
                  • 80. - It's not a question of resources--we're racing disaster here. No telling when this mesa will fall apart.
                • 78. Option - We can call for support.Player - Shalim can get more shuttles for the evacuation.
                  • 81. - What we really need is the one thing those Hutts won't give us--time.
                • 79. Option - Stop whining and act!Player - Unless you can evacuate people with your mouth, I suggest closing it and getting to work.
                  • 82. - Thanks for the advice!
                    • 56. - Mayor, we're getting emergency alerts. The Hutts are landing reinforcements--mercenaries and more of those droids!
                      • 85. - Lovely! I'm the one-legged woman at the droid-kicking contest!
                        • 87. - They're holding the shuttle pads. We'll never get off the mesa unless someone drives the enemy off.
                          • 61. Option - I'll clear you a path.Player - Leave the Hutt forces to me. I'll open the routes out of here--you be ready to move your people.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 64. Option - Can't you go around?Player - It's a big mesa. Surely there's another way off it?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 71. - Those droids are fast, and their weapons have enough kick to take us out from a distance. If you can't handle them, we're dead.
                          • 65. Option - Abandon the wounded and run.Player - I'll take on those Hutt forces, but you'll never get everyone moving. Decide now who gets left behind.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 72. - I promised my people I'd get them to safety--all of them.
                              • 62. - Just clearing off the pads isn't enough, though. We need to stop the Hutts from landing more reinforcements until we've all evacuated.
                                • 133. - We could erect energy shields, Mayor. Cover the pads so they can only be used for flying out.
                                  • 135. - Soler, you're actually useful! If we got you some energy shields, could you set them up at each landing pad?
                                    • 136. Option - Of course.Player - You can count on me--complicated missions are my specialty. I'll clear the shuttle pads and make sure they won't work for the Hutts.
                                    • 137. Option - This is getting complicated.Player - Can't you just run for it once the shuttle pads are clear?
                                      • 141. - Our wounded move too slowly. You've got to buy us more time.
                                    • 138. Option - Just hand over the stuff!Player - Stop wasting time with stupid questions and give me what I need to secure those pads!
                                      • 139. - I appreciate your enthusiasm!
                                        • 131. - Gather the wounded! Prep for evacuation on the double! We are leaving!
                                          • 146. - Take these energy shields; activate them at the landing pads. Good luck!
                                            • 67. <Conversation Exit>
  • 4. - Can this wait? We're a little busy here!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Body Typebfb
GenderNPC_GENDER_FEMALE_PROPER
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    "Faction": 11,
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        "RepublicReaction": "cbtAttitudeFriendly",
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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