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Paul

Paul
Level 10 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Ord_mantell
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Paul
Other Sites:

Conversation:

  • 1. - Thank you for your help.
  • 2. - I'm sorry. I just couldn't face them--not after what I've done.
  • 3. - Thanks for your help!
  • 100. - Stay back, Republic scum. Stay back or I'll shoot!
    Progresses:
    • 101. Option - I'm looking for Paul.Player - Calm down. You don't happen to know Paul, do you?
    • 105. Option - Maybe you can help me.Player - I don't want a fight. I was hired by a couple to find their son, Paul. Do you know him?
      • 106. - No one here by that name. No one here with parents. The separatists are our family, and war is our mother.
    • 109. Option - Don't push me.Player - Show me where Paul is or I'll kill you!
      • 110. - I don't know anyone of that name.
        • 112. - I am Bonecrusher, and my men are loyal to the death. We eat Republic lackeys like you for dinner. So stay back unless you want to become our next meal!
          • 143. <Non-dialogue segment.>
            • 113. Option - Come on, now.Player - Are you sure you don't know Paul?
            • 115. Option - Your mom sent me.Player - That's funny. You look just like your mother described.
              • 118. - Shut up. Shut up. Shut up!
            • 120. Option - No need for violence.Player - I don't want to fight you. But if you're Paul or you know him, I might be able to help you.
              • 121. - That's--not--my--name!
                • 123. - I'll kill you. I'll kill you. I'll rip you to... uh... no! No... no more! No more killing. No more blood.
                  • 5. - Please, I--I'm sorry. I'm Paul. I'm the one you're looking for. Please, don't... don't... don't kill me.
                    • 140. Option - Please explain.Player - Tell me what's been done to you.
                    • 8. Option - You need to go back.Player - Your parents are worried sick about you.
                      • 13. - I'm sorry. They want us to forget who we are, where we came from.
                    • 10. Option - Why not?Player - Why shouldn't I, separatist scum?
                      • 15. - Please, it's... it's the stims. The separatists pump us full of this stuff, and we stop thinking. We just want to kill everything.
                        • 16. <Non-dialogue segment.>
                          • 17. - I never wanted to join the separatists. I didn't have a choice. Please don't hurt me. I'm sorry.
                            • 134. Option - You didn't have a choice?Player - Explain yourself.
                            • 133. Option - I'm sorry.Player - No one should suffer like that.
                              • 21. - Please don't pity me. I'm too terrible for pity.
                            • 24. Option - Watch yourself.Player - You'd better be sorry.
                              • 25. - I am, I am. I--I told you--I didn't have a choice.
                                • 29. - We were taken years ago, fifteen of us. I was thirteen; the others were younger. The separatists gave us stims and blasters and told us to kill.
                                  • 31. - We couldn't resist. They would have killed us. So we took the stims, and--and we didn't have to think... we could just shoot and....
                                    • 36. Option - It's alright.Player - You don't have to say anymore.
                                      • 37. - Thank you.
                                    • 40. Option - Couldn't you just run?Player - You're a good fighter. I can't imagine it'd be that hard to escape.
                                      • 41. - Where would I run to?
                                    • 139. Option - Relax. It's over.Player - You're free to go now, Paul.
                                      • 45. - I thought about running but didn't have anywhere to go. It costs a lot of money to get off-planet, and the separatists don't pay us.
                                        • 47. - I can't go back to my family. How could I face them after all I've done?
                                          • 145. <Non-dialogue segment.>
                                            • 146. <Non-dialogue segment.>
                                              • 52. Option - The Republic needs soldiers.Player - I'm sure there's a place in the Republic army for you.
                                                • 53. - I don't want to fight anymore! I just need to get someplace where I can start over.
                                              • 56. Option - You can't stay here.Player - You can't fight for the separatists the rest of your life.
                                                • 57. - I know, but I can't go back to my family. I can't face them.
                                              • 60. Option - Your parents love you.Player - I'm sure they'd forgive you. +50
                                                • 61. - I couldn't forgive myself. Maybe someday I could go back--but I can't stay on this planet, in this war.
                                              • 64. Option - You're right.Player - You'd be better off leaving Ord Mantell.
                                                • 65. - If I just had a few credits, I could leave this damn planet. I could start over. Please, can you help me?
                                                  • 66. Option - Have these credits.Player - I hope this is enough to get you off-planet. I don't know how else to help you. +100
                                                    • 67. - It's--it's plenty. But you're--you're giving me credits? I--I don't know what to say. I can finally leave. Thank you.
                                                      • 69. - Take this--so my mother will know I'm okay. Tell my parents I've escaped Ord Mantell.
                                                        • 137. Option - Of course.Player - I can do it.
                                                          • 71. - Thank you.
                                                        • 76. Option - No, you need to go back.Player - You can't let your family go on worrying about where you are.
                                                          • 77. - Maybe I'll write to them once I'm off-planet--but I can't face them right now. I'm sorry.
                                                        • 80. Option - Believe me, we'll talk.Player - I'll send them the bill for those credits I just loaned you as well.
                                                          • 81. - Please don't give them trouble on my account.
                                                            • 83. - Thank you again for the credits. I'm going to wait until the stims wear off--until I'm sure I won't hurt anyone. Then I'll make my break for it.
                                                              • 129. - You've saved my life--I owe you everything.
                                                                • 84. <Conversation Exit>
                                                  • 85. Option - Return home. I insist.Player - You need to go back to your family. +50
                                                    • 86. - I can't do that. I'm sorry.
                                                      • 88. - But can I ask one favor--could you please tell my parents that I'm dead? I think it's better that way.
                                                        • 138. Option - I'll do it.Player - I can do it.
                                                          • 90. - Thank you.
                                                        • 92. Option - No, I can't do that.Player - I won't lie to your parents.
                                                          • 95. - Please. I can't bear the thought of them knowing what I've become. It'll give their hearts some peace if they can just let go.
                                                        • 97. Option - Please, go to them.Player - Are you sure you won't go back to them?
                                                          • 98. - Yes, I'm sure.
                                                            • 99. <Conversation Exit>
  • 130. - I'm Bonecrusher! Nothing can stop me!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.ord_mantell.world.lost_son.paul
Appearance FQNnpp.location.ord_mantell.world.lost_son.paul
ID16141120911537779991
Appearance ID16140964131033058174
Body Typebma
Gender0x00
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        "$oid": "5fb3e69933180000cb0746be"
    },
    "ParentSpecId": "16140940781227483807",
    "ParentSpecB62Id": "doAkHHF",
    "Name": "Paul",
    "NameId": "292122200637440",
    "LocalizedName": {
        "enMale": "Paul",
        "frMale": "Paul",
        "frFemale": "Paul",
        "deMale": "Paul",
        "deFemale": "Paul"
    },
    "ClassId": "16140963006707226272",
    "ClassB62Id": "e5Q12r6",
    "AbilityPackageB62Id": "jyqqLr4",
    "MinLevel": 10,
    "MaxLevel": 10,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.ord_mantell.world.lost_son.paul",
    "CnvB62": "iRi1bR3",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bma",
            "ScaleAdjustment": 0.85,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141136901774158779",
            "RangedWepB62Id": "kwio9NE",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140964131033058174",
            "AppearanceFqn": "npp.location.ord_mantell.world.lost_son.paul",
            "SpeciesScale": 0
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    ],
    "CharRef": "chr.paul",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "ord_mantell",
    "CommandXP": 16,
    "Id": "16141120911537779991",
    "Base62Id": "5xNM8F3",
    "Fqn": "npc.location.ord_mantell.world.lost_son.paul",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3195185209",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}