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kfe_conv_starter_02

kfe_conv_starter_02
Level 5-60 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Test
SubCategory: Dhayden
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: kfe_conv_starter_02
Other Sites:

Conversation:

  • 57. - Got a little engine trouble.
    • 59. - Okay, a lot.
      • 203. Option - Appreciate the pickup.Player - It's good to finally get out of there. Thanks.
        • 206. - Hold onto your gratitude. We're not even close to safe.
      • 202. Option - Let me pilot.Player - Let me take the controls. I can get us to safety.
      • 204. Option - I should fly this thing.Player - Sure you heard I'm a bit of a pilot myself. Give me the controls.
      • 209. Option - Let me fly.Player - Get up so I can set this thing down in one piece.
      • 60. Option - Are you even a pilot?Player - You do know what you're doing?
        • 61. - Hi. You're welcome, by the way.
          • 63. - Guns locked on!
            • 67. - Get us out of here!
              • 69. - Trying to!
                • 71. - Come on... come on....
                  • 75. - Guns = offline / T7 = start new mission
                    • 77. - Whoo!
                      • 79. - Thank you, Teeseven! We owe you one.
                        • 80. <Non-dialogue segment.>
                          • 81. - Yeah, really.
                            • 83. - Lament: No one has thanked me.
                              • 128. Option - Thanks.Player - I appreciate the save.
                                • 216. - Humility: It was nothing.
                                  • 217. Player - Okay....
                              • 129. <Non-dialogue segment.>
                                • 215. Player - You must be an HK series droid. I have one... somewhere.
                                • 233. Player - I went up against an HK unit before. He wasn't like you.
                                • 236. Player - You look like an HK series droid. I don't think I've ever seen one quite like you.
                              • 85. - Salutation: Greetings. I am HK-55, fully armed for combat and at your command.
                                • 224. Player - Good to know.
                                  • 87. - I told you we'd succeed.
                                    • 89. - You left out the part where I'd lose my ship.
                                      • 253. Option - Where are my friends?Player - I was with others before Arcann attacked. What happened? Why were you and Teeseven the only ones to come for me?
                                      • 254. Option - Where are my people?Player - What you said about the Republic--is it truly that bad? Any word from my travel companions?
                                        • 276. - I can only tell you as much as I know, Master Jedi.
                                      • 256. Option - Where's my team?Player - Lana, what's happened to the Republic? Is the government intact? And where's Havoc Squad?
                                        • 275. - Understand there's only so much I can shed light on, Major.
                                          • 278. - Better get started. It's going to be a short trip, and you've got five years of galactic hell to cover.
                                      • 252. Option - Where are my pals?Player - Noticed you didn't bring any of my crew along. They're putting together a jailbreak party for me, right?
                                        • 266. Player - Right?
                                      • 255. Option - Where are my allies?Player - You have to tell me what's happened to the Empire. And you haven't explained why my people weren't assisting you.
                                      • 131. Option - Fetch my allies.Player - I would have words with the Dark Council. Set up a call, and reach out to my associates as well.
                                      • 250. Option - I need to find my friends.Player - Got some friends I'm sure are worried about me, a few open bounties. Think I'll head back to Imperial space.
                                      • 251. Option - My team isn't with you.Player - What's the status of Sith Intelligence? And do you know the whereabouts of my associates?
                                        • 268. - Your concerns are... understandable, Commander.
                                      • 130. Option - Darth Marr's dead.Player - Lana, I don't know if you've heard yet, but the Emperor--he killed Darth Marr.
                                      • 90. Option - Land the ship, Koth.Player - You have to land this thing before we fall out of the sky.
                                        • 240. - I told you I've got it. Not my first time flying half a wreck.
                                        • 91. - I've got it all under control.
                                          • 93. - It's going to be a short trip. Might want to start briefing your friend here on what's been going on the last five years.
                                            • 95. - HK, make yourself useful. Check the stabilizers.
                                              • 98. Player - Five years?
                                                • 303. <Non-dialogue segment.>
                                                  • 101. - High Justice Vaylin! Please! There was no way I could possibly--
                                                    • 104. <Non-dialogue segment.>
                                                      • 105. - Aaaaaa!
                                                  • 290. - Much better.
                                                    • 107. - Are you awaiting instruction?
                                                      • 111. - The Outlander?
                                                        • 112. <Non-dialogue segment.>
                                                          • 113. - No, she's gone.
                                                          • 114. - No, he's gone.
                                                            • 116. - Gone?
                                                              • 118. <Non-dialogue segment.>
                                                                • 119. - I don't care what it takes. I want her found.
                                                                • 120. - I don't care what it takes. I want him found.
                                                                  • 121. <Non-dialogue segment.>
                                                                    • 345. <Conversation Exit>
                                                                    • 407. <Conversation Exit>
  • 3. - Tanek! Run! We'll fight another day!
    • 5. - You Knights, you're never taught to properly channel your anger.
      • 334. <Non-dialogue segment.>
        • 10. Option - Let him go.Player - Turn him loose. +100
          +50 Influence : disapproves.
          • 11. - So he can come after us again?
            • 15. - Not what I'd call a sound strategy.
              • 124. Option - He was defenseless.Player - He was unarmed. End of story.
                • 140. <Non-dialogue segment.>
                  • 142. - Maybe I should go back, confirm I didn't thaw out the wrong block of carbonite.
                  • 141. - After what that reactor did, you draw the line at one helpless aggressor. The carbonite must have done a number on your head.
                • 147. - Blinding morality. You're going to get us killed, you know that, don't you?
              • 384. Option - Showing mercy can win allies.Player - We're going to be fighting against their new emperor. He'll tell them we're monsters. I want to show them something different.
                • 385. - We can worry about public relations after you're safely away from here.
              • 16. Option - Don't question me.Player - My reasons are just that--mine.
                • 17. - You ought to remember why you're not a carbonite corpse right now.
        • 123. Option - Go ahead, Lana. Kill him.Player - Lana. +100
          +200 Influence : approves.
          • 133. <Non-dialogue segment.>
            • 150. <Non-dialogue segment.>
              • 159. - He wasn't armed. Hardly seems your style.
              • 160. - Seems your time in hibernation had an effect on you.
                • 171. Option - He was bound to return.Player - He would have come back to fight again.
                  • 188. - That he would. I wonder what other surprises you hold up your sleeve.
                • 170. Option - It's the new me.Player - This is who I am now. Get used to it.
                • 175. Option - Arcann represents evil.Player - If they're going to help Arcann rule the galaxy, they're not worth sparing.
                • 172. Option - You work for Arcann, you die.Player - Either they're against Arcann or they cease to exist. Simple as that.
                • 174. Option - Arcann's people die.Player - The way I see it, they fight for Arcann, they get no mercy. Not from me.
                  • 181. - Bear in mind, you would have seen me as your enemy once. Not everyone's agenda is set in stone.
                  • 173. - Fair enough, though it never hurts to keep an open mind about these things. Potential allies are everywhere.
            • 161. - That won't be the last Knight we encounter.
              • 168. Option - Bring them on.Player - Let Arcann send every last one of them. They're all as good as dead.
                • 194. - You'd have your work cut out for you, I can assure you of that.
              • 167. Option - Arcann is scared.Player - That's because Arcann's afraid to face me himself. He should be.
                • 192. - No offense, but I'm willing to bet the only person Arcann ever feared was his father.
              • 169. Option - A rest would be nice.Player - So long as I get a chance to recover first.
              • 189. Option - A rest would be nice.Player - Just so long as I can kick back and take a break from all this running around.
                • 190. - Somehow, I don't think that will be an option.
                  • 21. - Vaylin.
                    • 23. - I don't know you. But you, I've seen you....
                      • 25. - I'll hold her off as long as I can. The first chance you get--go.
                        • 127. Option - I'm done running.Player - I've been hunted long enough. I'm not going anywhere.
                        • 26. Option - I stand with you.Player - No way am I leaving you behind.
                        • 199. Option - It's your funeral....Player - I'll say a kind word in your memory.
                        • 126. Option - It's your funeral....Player - I'll be sure to raise a drink in your honor.
  • 337. <Conversation Exit>
  • 7. - If you're going to kill me, then kill me.
    • 8. Option - Let him go.Player - That's not happening.
      • 9. <Conversation Exit>
  • 383. <Conversation Exit>
  • 404. <Non-dialogue segment.>
    • 153. Option - It's for when I rule Zakuul.Player - There will be a need for loyal allies once I control this world. He'll remember I was good to him.
    • 157. Option - It's for when I rule Zakuul.Player - I'll have need of his kind once I've seized the throne. He'll remember this moment.
    • 155. Option - It's for when I rule Zakuul.Player - It would help to have some locals owe me a favor if I'm mounting a coup.
    • 125. Option - It's for when I rule Zakuul.Player - Figure when I'm in charge of this place I'll need people like that on my side.
      • 162. - Ambitious all of a sudden, are we? Your time in hibernation must have been something.
      • 145. - I don't want to say you're aiming too high, but perhaps you're getting ahead of yourself.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.npc.default.chagrian.bmn
ID16141179827529093147
Appearance ID16140964185854315838
Body Typebmn
Gender0x00
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    "Toughness": "Weak",
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.exp.seasons.01.ep_03.scene_08_lana_beniko",
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    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
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    "CharRef": "chr.cinematics_placeholder_no_lines",
    "Gender": "0x00",
    "FqnCategory": "test",
    "FqnSubCategory": "dhayden",
    "CommandXP": 0,
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}