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Kanjon Slyke

Kanjon Slyke
Level 42-43 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Kanjon Slyke
Other Sites:

Conversation:

  • 1001. <Conversation Exit>
  • 673. Player - Force field up ahead.
    • 674. - It's hooked into the security program. Now all that work with the droids pays off.
      • 676. - I'm going to trigger every alarm in Belsavis, and the Scorpio system's going to go crazy. I hope.
        • 679. - Hold on, Chaney, darling.
          • 681. - Seems to me now's a very good time to renegotiate our deal.
            • 682. Option - What are you talking about?Player - This is no time for games.
            • 684. Option - State your terms.Player - I can be reasonable. Tell me what you want.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 687. - He's pointing his gun at me!
                • 693. <Non-dialogue segment.>
            • 683. Option - You're making a big mistake.Player - Turn on me, Kanjon, and those years in a cell will seem like paradise.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 685. - Shut up. He has a gun to my head.
                • 688. <Non-dialogue segment.>
                  • 760. - I've heard your threats, but I got to look out for my interests. Don't mean we can't settle this nice, though.
                  • 689. - We've had our problems. Don't mean I want to see you dead, but I need to look out for my interests.
                    • 691. - You're going to authorize a credit transfer. Pay up, I find my way off Belsavis, and you can finish your little break-in.
              • 695. - Say the word, and the slicer dies.
                • 697. - What? Why me?
                  • 699. - Nothing personal. You just make a good bargaining chip.
                    • 700. <Non-dialogue segment.>
                      • 764. - Now I don't want you dead, but you make a lot of threats and Ohta and I have to look out for our interests.
                      • 702. - Now I don't want you dead, but Ohta and I are looking out for our interests.
                        • 705. - I want you to authorize a credit transfer. Pay us enough, we'll leave Belsavis and you can finish your little break-in.
                          • 708. Option - I'll pay you from my accounts.Player - I'm making a transfer now. Take it and go. +100
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                          • 707. Option - This won't work. You know it.Player - Listen, you can't buy your way out of here--and like me or not, you need me. +100
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 714. Player - Now put the gun down and try to remember that.
                              • 732. - Heh. Ha! You really are something. All right--you can't blame me for trying. Chaney?
                                • 730. - Triggering the alarms. Thank you.
                          • 706. Option - You traitorous scum.Player - I won't be blackmailed by you. +100
                            +200 Influence : greatly approves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 712. - Enjoy the Megasecurity Ward then, boss.
                              • 842. <Non-dialogue segment.>
                                • 716. - Paarkos does not participate in blackmail. Proceed.
                                • 870. - Paarkos does not participate in blackmail.
                                  • 723. - Stupid alien! All of you!
                                    • 719. - Thank you. Kanjon's dead. We're okay.
                                      • 721. - Triggering the alarms. You owe us.
                                        • 746. Option - I pay my debts.Player - I'll remember what you did.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                        • 747. Option - Why didn't you turn on me?Player - You could've gone along with it, you know.
                                          +200 Influence : approves.
                                          • 753. - You didn't treat me so bad. Kanjon did.
                                        • 748. Option - We'll finish this later.Player - Save it until I'm out of the death trap, Chaney.
                                          +200 Influence : approves.
                                          • 749. - Right.
                                            • 755. - I can hear a thousand electronic screams. What have you done...? Ah!
                                              • 819. <Conversation Exit>
  • 650. Player - There's a door here. Heavy-duty metal, can't tell the composition.
    • 651. - Hey, boss. Paarkos spotted it. Blocks his ultraviolet sight.
      • 653. - Here's where the maranium power battery comes in. Take her out of the protective case and attach her to the door.
        • 655. - She'll pump out enough radiation to fatigue the metal, and you can blast on through.
          • 658. Option - The medicine comes in here?Player - That serum I found--it'll counter the radiation's effect?
          • 656. Option - And then, after I'm through?Player - What do I expect to find past the door?
            • 664. - Not sure. Probably going to hit the force fields soon, which puts you in Chaney's hands.
          • 657. Option - This is going to hurt.Player - I always wanted to die young.
            • 669. - No one on Belsavis is that young.
              • 666. - In any case, you've got that serum to cancel out the radiation.
                • 661. - Take it when you start feeling woozy, but try to keep your distance in the meantime.
                  • 662. <Conversation Exit>
  • 631. - Ready for the Megasecurity Ward?
  • 900. <Non-dialogue segment.>
    • 535. - What do you think?
      • 526. - ...Nah. Pulse bomb won't do anything against that wall. Leaves us back where we started.
        • 534. - Got control of the droids. They'll set off every alarm on Belsavis, and the Scorpio program won't know where to look.
          • 539. - Rest of us were working out the plan for the break-in. Ready as we're gonna be, but there is one thing...
            • 540. Option - Say what you need to say.Player - What is it, Kanjon?
              +200 Influence : approves.
              +200 Influence : approves.
            • 541. Option - Why are you all looking at me?Player - I get the feeling I'm not going to like this.
              +200 Influence : approves.
            • 542. Option - I don't want to hear excuses.Player - If something's gone wrong, you need to fix it.
              • 543. - Not something we can fix.
                • 544. <Non-dialogue segment.>
                  • 545. - While back, you made some promises. Said this break-in would make us rich, but we ain't seen no signs.
                  • 548. - While back, you made some promises. Said this break-in would help us get offworld, but you never said why.
                    • 551. - Getting a little tired of taking things on faith.
                      • 566. Option - I guarantee there's money.Player - I can't tell you everything... but your brother knew what he was doing. I know what I'm doing. Don't toss away a fortune.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 557. Option - I guarantee I'll get you out.Player - I can't tell you everything... but I haven't led you wrong so far. Your freedom's in sight; we just need to take it.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 562. Option - You don't believe me? Then go!Player - You want to pass on this job? You think you can survive without me? Take your chances, but don't come crawling back.
                        +200 Influence : approves.
                        • 568. Player - You want to work, work. I don't have time to coddle anyone.
                  • 547. - While back, you made some threats. Said we owed you for breaking us out.
                    • 556. - You're plenty nasty, but some of us are wondering where this goes.
                      • 558. Option - Stick with me and be rewarded.Player - Huh. You want a promise? Do your jobs, you come out of Belsavis ready to take on the whole galaxy. You get cash, you get freedom.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 561. Option - Here's an advance on payment.Player - Fair enough. I can't say much right now, but this should tide you over in the meantime.
                        • 575. - Hey...
                          • 570. Player - Now can we get back to work? What's our next step?
                      • 560. Option - Don't you dare question me!Player - Tiny taste of freedom and you get all cocky and smug.
                        +200 Influence : approves.
                        • 578. Player - You're a piece of garbage who'd be dead if not for me. Don't hold up the mission again.
                          • 580. - Understood, boss.
                            • 593. - It is time.
                              • 584. - Megasecurity Ward 23 is in the deep prison. Old, underground complex; say the infrastructure was here way before the Republic.
                                • 586. - Imperials got the deep prison guarded, so you want to get inside, you find your own way through.
                                  • 587. Option - The Imperials won't be a problem.Player - I've dealt with their kind before. Don't worry about the Empire's blockade.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 588. Option - Aren't you coming along?Player - You mean we all find a way through.
                                    +200 Influence : approves.
                                    • 608. - No way any more than you and a friend get inside. Besides, we've got support to run.
                                  • 589. Option - You make it sound so easy.Player - After all, under those tidy uniforms, Imperials are a bunch of softies.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 594. - Is what it is.
                                      • 596. - Once you get to the Megasecurity Ward, we'll finish our tasks and meet up, walk you through on the comms.
                                        • 598. - I'm on computers. Paarkos is finalizing the map. Kanjon's turning off Republic monitors.
                                          • 599. <Non-dialogue segment.>
                                            • 601. - I have weapons and explosives prepared for you.
                                              • 603. - Equipment's all set. Handle it careful, call us when you're at the front door. Break-in of the century.
                                                • 612. Option - Let's do this right.Player - I want all of you focused. Someone slips, we all pay.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                • 613. Option - Now we're going to have fun.Player - Remember how this feels. You'll never do a job like it again.
                                                  +200 Influence : approves.
                                                  • 624. - Last job this big put me in Belsavis. I'll get it right this time.
                                                • 616. Option - [Flirt] You've been fun.Player - I owe you for this, gorgeous. Let's celebrate when I get back.
                                                  +200 Influence : approves.
                                                  • 627. - Yeah, I like that... find ourselves somewhere cozy....
                                                • 614. Option - Anything goes wrong, you die.Player - If this plan fails, you'll never leave Belsavis. I've got people who'll see to it.
                                                  • 617. - I'd like to meet them.
                                                    • 619. - We have a good plan. Don't you mess up, either.
                                                      • 622. - She means well. Whatever's in that place... we gonna know real soon.
                                                        • 885. <Conversation Exit>
  • 525. - Droids are waiting for you, boss.
  • 394. - How many warden droids are still out there?
    • 396. - I told you already...
      • 807. <Non-dialogue segment.>
        • 398. - Tell me again.
          • 402. - Give me the knife! I want to try.
            • 403. Player - What's going on?
              • 404. - Caught ourselves a guard; thought we'd have a little fun.
                • 405. Option - Does he know anything useful?Player - You questioned him?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 427. - He don't know much--guards aren't in good shape between the prisoners and the Imperials coming through.
                    • 429. - He helped us with our maps. And I'm security clearance green, now.
                      • 431. - Think he's probably tapped out. Want me to clean up?
                • 406. Option - I never permitted this!Player - You captured a guard? That wasn't part of the plan!
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 417. - Come on--no one's gonna miss him in all this. Besides, we learned all sorts of things.
                    • 419. - We can kill him now, if you want. No one saw us grab him.
                • 407. Option - Maybe I'll join in. [Hurt him]Player - You should've waited for me. I've got a grudge or two against the guards myself. +50
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 408. - I don't even know you. Please... ah!
                    • 410. - Nice. Nice!
                      • 412. - You got a bit of a temper. Think he's given all we're getting, though--want me to clean up?
                        • 413. Option - Go ahead and kill him.Player - Make it quick. We should get back to work. +100
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 426. - Please....
                            • 441. <Non-dialogue segment.>
                              • 442. - You work on Belsavis, you should know what's coming.
                              • 443. - We saw hostages killed once, as a diplomat. It disturbed us then, too.
                              • 444. - I don't know if I could've made that call.
                              • 445. - At least he had some dignity.
                        • 415. Option - Let him go free.Player - Get out of here. Anyone tries to stop him, you answer to me. +100
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 425. - You've got to be kidding.
                            • 435. <Non-dialogue segment.>
                              • 436. - Don't push it.
                              • 437. - The order was clear.
                              • 438. - I don't think she was.
                              • 448. - I don't think he was.
                              • 439. - Don't make us convince you.
                              • 440. - Maybe we'd better not push it.
                        • 414. Option - He might be useful later.Player - Bind him and lock him up somewhere. Make sure he can't hear us.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 416. - Momma always said to save the crumbs. All right, let's go...
                            • 450. - Take a look; this is the junk we got from the laboratory. Paarkos has been putting things together.
                              • 469. - Place your acquisitions here. When Paarkos is finished, you will be protected against the Megasecurity Ward's traps.
                                • 471. - The physical defenses aren't enough. We need to deal with that computer--the Scorpio Sanctions.
                                  • 473. Option - Agreed.Player - That thing has caused enough trouble.
                                    +200 Influence : approves.
                                  • 472. Option - You know what that thing is?Player - Is there something you aren't telling me?
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 503. - I like to learn about the things that attack me.
                                  • 474. Option - This had better be good.Player - You got a plan, Chaney, or just a lot of talk?
                                    • 481. - I think the sanctions are a program running in the Megasecurity Ward that accesses the rest of the prison.
                                      • 483. - It controls the force fields, scanners, all that. Your equipment will only do half the job if the program's still running.
                                        • 485. - My brother didn't have a slicer when he got himself killed. She might be right.
                                          • 487. - I'm really good, but I can't disable the program. We need to distract it.
                                            • 488. Option - How do we do that?Player - Software isn't easily distracted.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 489. Option - Maybe it just needs seducing.Player - Kanjon? Think you can play the gentleman and get the program to let us inside?
                                              +200 Influence : approves.
                                            • 490. Option - I'd rather blow it to pieces.Player - A thermal detonator in the computer core should do the trick.
                                              +200 Influence : approves.
                                              • 506. - You're not listening. I think the core is in the ward.
                                                • 491. - I can take control of the upper level security droids. Override their programming. Then, when we get to the Megasecurity Ward--bang!
                                                  • 493. - I make the droids set off every alarm in the prison. The Scorpio program gets confused. Gives us a few minutes, at least.
                                                    • 496. - Clever little bird.
                                                      • 498. - You and the guys could upload my overrides into the droids while Paarkos and I work. Then we can go in.
                                                        • 499. Option - Let's get moving.Player - Get your gear together. We're going droid-hunting.
                                                          +200 Influence : approves.
                                                        • 500. Option - Is there a trick to it?Player - How do I upload your controls into the droids?
                                                        • 501. Option - I'll go--the others stay here.Player - I don't want you exposed. I'll handle the droids myself.
                                                          • 511. - You doubt us.
                                                            • 515. - Guess I'll just work on the plan.
                                                              • 519. - Get close to each droid and use these computer spikes. They'll stop shooting after. Not before.
                                                                • 523. - When we've got enough set up, I'll give you a call.
                                                                  • 881. <Conversation Exit>
  • 393. - Don't worry about us, boss.
  • 315. - You are immune to mind control technologies, yet those defenses should be unavailable to the wider galaxy. Interesting.
    • 317. - We will continue this discussion later.
      • 861. <Non-dialogue segment.>
        • 843. <Non-dialogue segment.>
        • 318. <Non-dialogue segment.>
          • 319. - Ugh. So... what? I don't have anything to say sorry for.
          • 320. - A formal apology should include a gift, we know, but for now... we're sorry about that.
          • 321. - Sir, I'm terribly sorry. I couldn't help myself....
          • 322. - That was an unfortunate experience. I must commend you for your quick thinking.
          • 323. - Think we're all in one piece. That's a nasty security system.
            • 333. - We're not even in the Megasecurity Ward yet.
              • 334. Option - Let's get back to work.Player - Look, we survived. And there's still lots to do, so let's move it.
                +200 Influence : approves.
              • 336. Option - Anyone know about that voice?Player - What were we just attacked by? One of you must know.
                +200 Influence : approves.
                • 354. - Not a clue, boss. My brother didn't live to tell.
              • 337. Option - Be afraid of me, not Belsavis.Player - Anyone thinking of turning back needs to decide: What do you want to face? Me, right now? Or some half-baked security system?
                +200 Influence : approves.
                • 338. - No one talking about turning back, boss.
                  • 340. - I'll--I can slice the computers. See if I can get an equipment inventory...
                    • 341. <Non-dialogue segment.>
                      • 342. - See? It's all good.
                      • 343. - Yes. Yes... no.
                        • 350. - It's almost all here--the stupid equipment is listed--but there's some pieces that aren't stored in the lab. I can pinpoint the locations.
                          • 352. Option - Give me details.Player - Run down what we're missing.
                          • 351. Option - Nicely done, Chaney.Player - You're doing good. Let's hear what you found out.
                          • 353. Option - Weapons ready, everyone.Player - We're moving out. We've got a fight ahead of us.
                            • 357. - All due respect, we ain't fit. My hand shaking from that gas, don't think I could slaughter a bantha cub.
                              • 359. - What're we missing, Chaney?
                                • 361. - Carbonite trap. It's in the armory.
                                  • 363. - Need that to freeze yourself, hide your life signs from the Megasecurity Ward scanners. Only way to get in.
                                    • 365. - Spent maranium power battery. Hazardous waste containment.
                                      • 367. - Radiation'll weaken the door seals. Old Black Sun trick.
                                        • 369. - Anti-radiation serum. Water filters.
                                          • 371. - Help you survive that power battery. Still, if that's all that's missing, we can count ourselves lucky.
                                            • 375. - Me and the others can pack up, start creeping to the next security zone... assuming you can recover those three pieces.
                                              • 376. Option - Agreed.Player - Carbonite bomb from the armory, battery from hazard containment, serum from the water filters. You finish up here and I'll find them.
                                                +200 Influence : approves.
                                              • 377. Option - Will all of you be okay?Player - I'll be fine, but I don't want you dead at the hands of the Republic.
                                                +200 Influence : approves.
                                                • 383. - Paarkos will show them hidden paths.
                                                • 384. - I will handle the Republic.
                                                  • 386. - That'll take care of that. Watch yourself.
                                              • 378. Option - Stay out of trouble.Player - You stick to the plan. No improvising, no surprises. Got it?
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                • 379. - Oh, I got it.
                                                  • 381. - The laboratory map. We gather what we need.
                                                    • 382. <Conversation Exit>
  • 249. - We'll start scrounging for basic equipment. For the bigger stuff, though, guess it's the laboratories.
  • 2. - Now, Ohta, why are you talking like that with a lady around?
    • 4. - It is my nature to shed blood. I will not hide it or wait any longer.
      • 6. - Huh. Don't think you have to.
        • 7. <Non-dialogue segment.>
          • 8. - Remember to make an example out of the troublemaker.
          • 11. - They expect a leader, but that's what they hate. Surprise them.
          • 14. - Everyone's watching us, sir...
          • 17. - Your first test of leadership.
          • 20. - We are grateful you freed us. Now flee before I strangle you.
            • 21. Option - If you have a problem, tough.Player - I don't have time for games. If you think you can kill me, take your shot. Otherwise, sit down.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 23. Option - I like your attitude.Player - You've got fangs. You and me can go far together.
              +200 Influence : approves.
              +200 Influence : approves.
            • 26. Option - Troublemaker, eh? [Shoot him]Player - That's a generous offer. Tell you what--I'll think it over. +100
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 240. - Stupid. Stupid...
                • 28. Player - Some of you know about Megasecurity Ward 23. Deepest pit in this prison. Together, we have the skills to get inside.
                  • 30. Player - Break in, take what they're hiding--heist of the century. Follow my lead and we'll all walk away rich.
                  • 32. Player - With what's in there, we can all make it off this rock. You just need to follow my lead.
                  • 34. Player - Don't bother arguing. It's not like you have a choice.
                    • 35. - Megasecurity Ward 23. Paarkos has heard the rumors.
                      • 36. <Non-dialogue segment.>
                        • 37. - Dead. Just like that...
                          • 39. - Heh. Don't worry about Chaney. Kanjon Slyke. That's Paarkos, and you just killed Ohta.
                            • 40. <Non-dialogue segment.>
                        • 42. - Always wanted to be rich...
                        • 45. - Want to get out. Need to get out...
                        • 48. - Don't like not knowing, don't want to die...
                          • 50. - Heh. Kanjon Slyke--she's Chaney, that's Paarkos and Ohta.
                            • 51. <Non-dialogue segment.>
                              • 52. - You got confidence, pretty bird, but Megasecurity ain't just breaking windows and slitting throats. We're talking bad things there.
                                • 54. Option - [Flirt] I like danger.Player - Bad things? See, I can enjoy those....
                                  +200 Influence : approves.
                                  • 55. - Nice, darling. This might work out after all.
                                    • 56. <Non-dialogue segment.>
                                      • 57. - You spoke of the Megasecurity Ward.
                                      • 60. - What about the ward?
                              • 64. - You sound pretty sure, but Megasecurity ain't just breaking windows and slitting throats. We're talking bad things there.
                                • 65. Option - What do you know about it?Player - I take it you have some experience.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 67. Option - That's why I came to you.Player - I didn't pick this crew at random. You know this can work.
                                  +200 Influence : approves.
                                • 69. Option - You sound like a coward.Player - You're awfully soft for a professional killer.
                                  +200 Influence : approves.
                                  • 70. - I'm a common sense man, with a clue what I'm getting into.
                                    • 78. - Years back, my brother tried what you're saying--found traps, sensors, blast doors, force fields... got himself killed.
                                      • 80. - Only way in is to short out what security you can and try to survive the rest. Takes prep we ain't done and a bundle of equipment.
                                        • 81. Option - Let's get on it.Player - Then start putting together a list of resources we'll need.
                                          +200 Influence : approves.
                                          • 243. Player - The rest of you, I want maps, security assessments, anything you can get me. We'll do this job right.
                                        • 84. Option - Are you with me or not?Player - No one said it would be easy. But if you're not in all the way....
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 85. - Huh. In.
                                            • 87. - Paarkos will join you.
                                              • 88. <Non-dialogue segment.>
                                                • 92. - For now.
                                                  • 94. - Don't have any other plans, so... I'll start a list of what we need....
                                        • 96. Option - Don't waste my time.Player - You need to give me something useful. I'm on a tight schedule.
                                          +200 Influence : approves.
                                          • 97. - That's going to make life difficult.
                                            • 98. <Non-dialogue segment.>
                                              • 99. - But you can handle it... right?
                                              • 102. - We need a way.
                                              • 105. - You can do this, though?
                                              • 108. - I'm sure you'll find a way.
                                              • 113. - It's doable, though?
                                                • 115. - Sure, darling. Why not?
                                                  • 117. - Now, let me get you a list of what we need...
                                                    • 912. <Non-dialogue segment.>
                                                      • 119. - ...bet we can pick some tools off the bodies, but not the specialized stuff. Take a look.
                                                        • 176. <Non-dialogue segment.>
                                                          • 177. - Repulsor coils, rebreathers, computer spikes... carbonite traps? Where're we going to get this?
                                                          • 180. - Computer spikes and rebreathers are simple... but engineering equipment? Where do we find that here?
                                                          • 183. - Carbonite traps, repulsor coils... I couldn't requisition half of this from the Chiss, sir.
                                                          • 186. - Radiation equipment, carbonite traps... interesting choices, but these items will be... difficult to procure.
                                                            • 194. - Don't look at me--my brother took five years to assemble this stuff. It's up to our miracle worker.
                                                          • 199. - Repulsor coils, rebreathers, computer spikes, carbonite traps... all the best, but I don't have a clue where you'll find it.
                                                            • 190. Option - We'll need to salvage it.Player - We can't exactly order this stuff from offworld, so we'll have to improvise. Tear apart the housing, guard towers, anything you can.
                                                              +200 Influence : approves.
                                                              +200 Influence : approves.
                                                              • 244. - Been a long time. Moving out, then.
                                                              • 245. - Let the killing begin.
                                                            • 191. Option - One of you must have an idea.Player - Think. We've lived on Belsavis for years. How do we get special equipment?
                                                              +200 Influence : approves.
                                                              • 213. - Paarkos has an answer.
                                                                • 229. - He wants to send you to the laboratories. Huh.
                                                            • 192. Option - Time to raid the Republic.Player - Get yourselves ready. We're going to blast every hideout and Republic ship until we have what we need.
                                                              +200 Influence : approves.
                                                              • 206. - Well, I could use some sport.
                                                              • 203. - This I like.
                                                                • 205. - Chaney. The laboratories.
                                                                  • 232. - What? Hey! The laboratories. The medical facilities.
                                                                    • 210. - The labs'll be sealed off. Guards'll set up a kill zone to keep us from looting the place.
                                                                      • 212. - The laboratories have all sorts of equipment, and they can track more down. One person slips in and opens the back entrance... we can all follow.
                                                                        • 142. Option - Leave it to me.Player - I'm not worried about Republic kill zones. If we need that equipment, I'll get us inside--just be ready to follow.
                                                                          +200 Influence : approves.
                                                                        • 144. Option - Explain this laboratory.Player - I never heard of any laboratory on Belsavis.
                                                                          +200 Influence : approves.
                                                                          • 145. - It's in the next security zone. They say it's a medlab, but everyone knows they experiment on prisoners.
                                                                            • 218. - It's a stupid idea--but then, I ain't heard any better.
                                                                              • 234. - You survive... maybe we have more to talk about.
                                                                        • 148. Option - If I go, what'll you be doing?Player - I could get inside a Republic lab. What's your plan while I'm gone?
                                                                          +200 Influence : approves.
                                                                          +200 Influence : approves.
                                                                          • 149. - Well... so far we've barely had time to pick up a blaster, so once we've armed ourselves, we can be more useful.
                                                                            • 220. - I'm working on the computers now. Soon as you open a way, I'll know. We all follow. Sir.
                                                                              • 850. <Conversation Exit>
  • 1. - Don't think we're on the same page.
  • 648. - Somewhere in here, you're going to trigger a gas attack. There's a rebreather with your equipment; you want to use it.
  • 772. <Non-dialogue segment.>
    • 773. - Hope this message finds you, pretty bird. That reward of yours panned out.
    • 774. - Hey, boss. Hope this message finds you. That reward of yours panned out.
      • 776. - Imps pay pretty well, and they got me off Belsavis. I'm a free man now.
        • 780. - Thought I'd show you some appreciation, offer a little tip--job I have to pass on.
          • 781. <Non-dialogue segment.>
            • 787. - Follow these coordinates, and there's a prize waiting. Think of me when you're fighting for it.
            • 782. - Follow these coordinates, and there's a prize waiting. You just have to fight for it.
              • 817. <Conversation Exit>
  • 868. <Non-dialogue segment.>
    Progresses:
    • 717. - Paarkos does not participate in blackmail.
      • 725. - They're all dead. And I don't feel so good.
        • 727. - I can still set off the alarms. But you make sure they know: Chaney Barrow was the best. Smartest slicer anywhere.
    • 715. <Non-dialogue segment.>
      • 874. <Conversation Exit>
      • 879. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.belsavis.class.spy.multi.kanjon_slyke
Appearance FQNnpp.location.belsavis.class.spy.multi.kanjon_slyke
ID16141075520790074652
Appearance ID16141075439781814660
Body Typebmn
Gender0x00
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        "$oid": "5fb3e68f33180000cb06f0ca"
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    "ParentSpecId": "16141011844563356871",
    "ParentSpecB62Id": "nqoIzs0",
    "Name": "Kanjon Slyke",
    "NameId": "483312669818880",
    "LocalizedName": {
        "enMale": "Kanjon Slyke",
        "frMale": "Kanjon Slyke",
        "frFemale": "Kanjon Slyke",
        "deMale": "Kanjon Slyke",
        "deFemale": "Kanjon Slyke"
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    "ClassId": "16140963006707226272",
    "ClassB62Id": "e5Q12r6",
    "AbilityPackageB62Id": "jyqqLr4",
    "MinLevel": 42,
    "MaxLevel": 43,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
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        "Base62Id": "7kNfSsC"
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    "Toughness": "Strong",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Strong",
        "frMale": "Fort",
        "frFemale": "Fort",
        "deMale": "Stark",
        "deFemale": "Stark"
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    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.belsavis.class.spy.kanjon_slyke",
    "CnvB62": "FCmvjf8",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
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            "RangedWepB62Id": "x3XHlzG",
            "RangedOffWepId": "0",
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            "AppearanceId": "16141075439781814660",
            "AppearanceFqn": "npp.location.belsavis.class.spy.multi.kanjon_slyke",
            "SpeciesScale": 0
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    ],
    "CharRef": "chr.kanjon_slyke",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "belsavis",
    "CommandXP": 40,
    "Id": "16141075520790074652",
    "Base62Id": "71LonQA",
    "Fqn": "npc.location.belsavis.class.spy.multi.kanjon_slyke",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3357838704",
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    "changed_fields": [
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}