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Darth Charnus

Darth Charnus
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Darth Charnus
Other Sites:

Conversation:

  • 654. - You've achieved more than I could ever imagine.
  • 402. - Darth Decimus chose his allies well.
  • 519. - Follow me, and you'll swim in the spoils of war. But first, we destroy the rebellion. We must decorate Corellia with their dead.
    • 498. - Take a rocket tram to the ruins of Labor Valley. Help Major Tradik burn the rebels out of hiding. Then we will speak again.
      • 1093. <Conversation Exit>
  • 406. <Non-dialogue segment.>
    • 420. - Beautiful work. The CEC directors' deaths shook the rebellion. We'll ensure their new leadership is more sympathetic to our cause.
    • 421. - Outstanding job. The CEC surrender shook the rebellion. We'll mold their board into icons of Imperial loyalty.
      • 443. - My master wishes to express his gratitude.
        • 524. - I am Darth Decimus, member of the Dark Council, architect of Corellia's invasion.
          • 525. <Non-dialogue segment.>
            • 445. - Darth Baras is right to hate one so powerful. Such strength... it fills the air around you.
            • 450. - From slavery rises the most powerful Sith in generations. Darth Thanaton is right to fear you.
            • 446. - I understand you're unraveling a conspiracy. How fortunate that it brought you here.
            • 447. - I've been watching you, victor of the Great Hunt, champion of the Blacklist. How fortunate that your latest prey brought you here.
            • 464. - You will be the executor of the Empire's victory. It is your destiny.
            • 451. - Power attracts power. How fortunate that you've all gathered here, at the moment of the Empire's greatest fight.
              • 472. - Corellia is filled with wretched people... crude, scheming animals, begging to be conquered. We can help them by winning this battle. But I require your help.
  • 401. - The CEC ion cannons are offline; the rocket trams can run again!
    • 1091. - We must celebrate--come to the Tears of Taris at once.
      • 1087. <Conversation Exit>
  • 398. - CEC has held us hostage too long.
  • 355. - The CEC droids are in disarray. Find Commander Krade while we have the upper hand.
  • 354. - Confuse the CEC droids. Then we'll shatter their defenses.
  • 322. - With the hull-cracker in our possession, we can finally shut down CEC and end their attacks on our rocket trams.
    • 368. - But first we must deal with their army. Legions of battle droids defend the CEC fortress. Our explosives team can't get close enough to detonate the hull-cracker.
      • 357. Option - Can we disable them?Player - CEC commands them somehow. Cut the droids off, and they lose control.
        +200 Influence : approves.
        • 391. - You're right. CEC uses signal towers to direct their army. It's their only weak point.
      • 526. Option - I'll cut them down.Player - CEC's army will fall before my lightsaber.
        +200 Influence : approves.
        +200 Influence : approves.
      • 652. Option - I can fry CEC's army.Player - I'll melt those CEC rust buckets into a pile of steaming circuits.
        +200 Influence : approves.
        +200 Influence : approves.
        • 527. - We'd need a battalion of Sith, all as powerful as you, to put a dent in their numbers. There's only one other solution.
      • 530. Option - I'll eliminate them.Player - Every droid model has exploitable weaknesses.
      • 358. Option - I'll disintegrate them.Player - When the smoke clears, you'll need a microscope to find the droids' remains.
        +200 Influence : approves.
        • 360. - The most devastating weapons couldn't wipe out the CEC reserves. There's only one solution.
      • 377. Option - Droids? Is that all?Player - A few scrap-piles with blasters won't save them.
        • 378. - CEC's private peacekeeping force is powerful. But they have a weakness....
          • 364. - These droids take orders directly from CEC. Signal towers transmit commands, and they obey with deadly precision.
            • 366. - Bringing down the signal towers will disrupt the droids. Our explosives team sneaks in, detonates the hull-cracker, and blows the CEC doors wide open.
              • 371. Option - I'll raze the towers.Player - CEC is about to lose contact with their army.
              • 370. Option - Don't I get any backup?Player - If your army pitches in, we can wipe out every last tower.
                • 386. - The CEC defenses are designed to deflect a large-scale attack. I can't sacrifice my men... yet.
              • 369. Option - Fine. But I won't enjoy it.Player - Let's get this over with.
                • 396. - The excitement comes when we topple CEC. This is simply an overture.
                  • 374. - Once you remove the signal towers, contact Commander Krade in CEC territory. He'll prepare you for our final assault.
                    • 375. <Conversation Exit>
  • 534. Player - Here are the detonation codes. Brall Tavar was eager to hand them over.
    • 321. - I'm sure he was. Thanks to you, the Czerka Corellia hull-cracker is ours. These codes will awaken its power.
      • 323. <Non-dialogue segment.>
        • 324. - Commander Jastal briefed me on your handling of the Brall Tavar situation. His untimely end certainly broke Czerka's resistance.
          • 348. Option - His death was a warning.Player - Brall Tavar's punishment will scare every rebel on Corellia.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 347. - If you want to really break the rebels' spirits, help me close Corellian Engineering Corporation.
          • 336. Option - Tavar didn't stand a chance.Player - The truth is, it was easy.
            • 344. - Don't get too confident. Czerka was insignificant next to Corellian Engineering Corporation.
        • 325. - Plus, due to your quick thinking with Brall Tavar, Czerka's learned to appreciate Imperial dominance.
          • 351. Option - Mercy will win over rebels.Player - The insurgents expect us to be violent. Show benevolence, and they'll forget what they're fighting.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 352. - Compassion has no place in war. Remember that when you call on our friends at Corellian Engineering Corporation.
          • 329. Option - No one can resist my methods.Player - I can be very charming.
            • 341. - You may have lured Czerka in, but Corellian Engineering Corporation won't be so easily convinced.
          • 330. Option - Enough about Czerka.Player - What now?
  • 320. - Your talents are needed on the ground to dismantle Czerka's defenses and liberate their hull-cracker.
  • 158. - We can't coordinate Czerka's downfall from up here. Speak with Commander Jastal in the field.
  • 157. - Teach Czerka Corellia some manners.
  • 1. - Coronet City. The jewel of Corellia. Home to the finest trading and ship manufacturing in Republic space.
    • 148. - Soon this will all belong to the Empire--and the rest of the galaxy will follow.
      • 82. - Where are my manners? I am Darth Charnus, agent to the Dark Council. My master--Darth Decimus--requested your assistance.
        • 83. <Non-dialogue segment.>
          • 87. - He says only the most powerful Sith can help us win Corellia.
            • 88. Option - None are more powerful.Player - I will show this planet the Force's true might.
              +200 Influence : approves.
              +200 Influence : approves.
              • 89. - Pity you weren't here to set an example during our initial assault.
          • 86. - He believes only the Empire's most lethal agent can help us win Corellia.
            • 90. Option - That would be me.Player - I can deliver this planet. Just tell me how many fatalities are too many.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 91. - Ha! Your expertise would have proven invaluable in our initial assault.
          • 84. - He claims only the galaxy's most notorious bounty hunter can help us take Corellia.
            • 92. Option - That's me, all right.Player - I'll show this planet how I earned my reputation.
              • 132. - We could have used your blasters during the initial assault.
          • 85. - He senses your greatness. Only one with your skill can take Corellia for the Empire.
            • 648. Option - None are more skilled than me.Player - Search the galaxy for someone who can match my strength. You'll find no one.
              +200 Influence : approves.
              +200 Influence : approves.
              • 649. - I'm sure. We certainly could have used your lightsaber during our initial assault.
            • 93. Option - Don't overlook my power.Player - Ignoring my strength with the Force would be unwise.
              +200 Influence : approves.
              • 94. - I wouldn't dream of it. We could have used your skill with the dark side during our initial assault.
            • 97. Option - Sometimes you need subtlety.Player - Defeating a planet requires a deft touch.
              • 108. - I don't doubt your skills. We could have used them during our initial assault.
            • 98. Option - Uh, I'm standing right here.Player - Think I'm not strong enough? Tell it to all the bodies I've piled up.
              +200 Influence : approves.
              +200 Influence : approves.
              • 99. - I know your reputation, hunter. If only you'd been here during our initial assault.
            • 100. Option - Tell me more about Corellia.Player - What's going on?
              • 113. - This planet was ripe for conquering. Darth Decimus plotted our assault, and we moved in.
            • 101. Option - Corellia? Who cares.Player - Why should I care?
              • 115. - The galactic war's outcome will be decided here. You wouldn't be so carefree if you'd witnessed our initial assault.
                • 537. - The invasion was magnificent, our occupation flawless. Imperial forces filled Corellia's high-speed rocket trams. We began to cover Coronet City.
                  • 540. - Then rebellion erupted. Unruly Corellians knocked out the rocket trams. Now our soldiers are stranded.
                    • 541. Option - Fight back.Player - Send your troops against the rebels. Don't give them an inch.
                      • 631. - Our men are barely equipped to hold the spaceport. We need you to go after the insurgents behind the attacks.
                    • 645. Option - Get different transportation.Player - Air-drop your men, send in shuttles. Anything to keep troops on the streets.
                      • 646. - Alternate methods risk being shot down, plus they're unpredictable. I'm afraid our occupation's crippled without the high-speed rails.
                    • 633. Option - And we still haven't attacked?Player - So what are we waiting for?
                      • 634. - We're preparing to strike the rebels responsible for these heinous assaults.
                        • 544. - The guilty party is Corellian Engineering Corporation. The oldest ship manufacturer in Republic history.
                          • 546. - CEC exploited our one weakness. They turned their ion cannons on all outgoing trams, freezing our invasion, trapping us on the doorstep of the Empire's greatest battle.
                            • 547. Option - Take CEC over.Player - Storm the company, and shut them down. It's the only way we'll break their blockade.
                              • 622. - I agree completely. Unfortunately, CEC's shielded against conventional attacks. There's only one way in.
                            • 549. Option - Knock out their ion cannons.Player - Destroy all guns firing on the rocket trams. Problem solved.
                              • 621. - We've tried, but their emplacements are heavily shielded and must be shut down from inside CEC. There's only one way to breach their walls.
                            • 589. Option - We can't catch a break.Player - This just keeps getting better.
                              • 551. - Worse, their ion cannons can only be disabled from inside CEC. They're shielded against all weapons... except one.
                                • 554. - The hull-cracker--a compact bomb, developed by Czerka Corellia's deviant scientists to punch holes through capital ships. It will get us inside CEC.
                                  • 588. - Then we disable their ion cannons, resume rocket tram traffic and conquer Corellia. Unfortunately, Czerka's joined the rebellion--they refuse to hand over their hull-cracker.
                                    • 557. Option - Then I'll take it.Player - Czerka will cooperate with the Empire or be destroyed.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 559. Option - I'll teach Czerka to share.Player - Some broken fingers should loosen their grip on this weapon.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                    • 563. Option - I'll pay Czerka a visit.Player - They'll support the Empire. They just need the proper encouragement.
                                      +200 Influence : approves.
                                    • 567. Option - I don't need permission.Player - If Czerka won't give their weapon up, I'll take it.
                                      • 568. - Show them your arsenal, and they may even wrap up the hull-cracker with a bow.
                                    • 571. Option - Maybe I could deal with them.Player - I've got other business. Still, stealing Czerka's weapon is tempting.
                                      • 572. - Consider it. You're trapped here as long as the rocket trams are down.
                                    • 575. Option - I may help, but not for free.Player - Reward, you say?
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      • 576. - You'll be performing a service for Darth Decimus himself. It's safe to assume you'll be compensated.
                                        • 578. - The hull-cracker's under constant guard. Destroy Czerka's assault camps, and they'll abandon the weapon to reinforce their headquarters.
                                          • 580. - Once you rout the camps, find our Commander Jastal in Czerka territory. Then we'll liberate that hull-cracker.
                                            • 581. <Conversation Exit>
                                    • 582. Option - Too bad. [Refuse quest]Player - Your problem, not mine.
                                      <Aborts Conversation>
                                      • 583. - Darth Decimus will be most disappointed.
                                        • 584. <Conversation Exit>
  • 1101. <Non-dialogue segment.>
    • 505. - Loyalty deserves compensation. Darth Charnus...?
    • 510. - Consider this an investment in your potential....
    • 655. - Good, you made it. The explosives team is standing by with the hull-cracker. But that's not all.
      • 657. - A defector inside CEC has contacted us. Claims he has useful information, but he'll only talk to you.
        • 926. <Non-dialogue segment.>
          • 1016. - Benton Maas, say hello to the Sith who's about to destroy your pathetic company.
          • 1017. - Benton Maas, meet our top agent on Corellia.
          • 1015. - Benton Maas, hunter. Hunter, Benton Maas.
          • 1022. - Benton Maas, say hello to your company's worst nightmare.
          • 1018. - Benton Maas, meet the crew who's about to dismantle your precious company.
            • 1023. <Non-dialogue segment.>
              • 927. - It's an honor, my lord. I'm the only one here who respects your power.
                • 928. Option - Prove your respect.Player - Bow before me. Pledge your support to the Empire's occupation.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 929. - As you wish, my lord. Imperial rule is just what this corrupt, Republic-riddled world needs.
                • 932. Option - I don't need your respect.Player - All I want from you is terror, despair and devotion.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 933. - Your power is beyond comprehension, my lord. That's why I wish to serve you.
              • 940. - Just the operative I wanted to see! I must talk with someone who's used to handling sensitive information.
                • 943. Option - You're wise to contact me.Player - Discretion is one of my many specialties. What's on your mind?
              • 948. - I hear you're the top merc on Corellia. These Imperials don't understand, but I can level with a pro like you.
                • 952. Option - You're right to respect me.Player - It takes a pro like me to tear down your little company.
                  • 953. - I've heard as much. Your work's already left a deep wound on this planet.
              • 958. - Thank you! I need to speak with someone I can respect. Someone with your... unique skill set.
                • 959. Option - I will handle this.Player - A holocall won't protect you from my power. Explain yourself, quickly.
                • 961. Option - What's wrong? Afraid of me?Player - Don't shy away from true power. If you want something, address me.
                • 963. Option - Let me handle this.Player - We traced your frequency. Start talking, or I'll track you down.
                • 965. Option - I'll handle this.Player - Cut the bootlicking and start talking.
                • 967. Option - Are you calling to surrender?Player - Your company's doomed. Trying to jump ship?
                  • 968. - That's right. I'm too old to be on the losing side.
                • 971. Option - Wow me.Player - This had better be good.
                  • 972. - You've got the hull-cracker. CEC can't defend against that. But I can make your fight a bit easier... all I'm asking for is mercy.
                    • 974. - There's a back entrance through the manufacturing wing. Get close, and I'll open it for you.
                      • 976. - We already have Czerka's hull-cracker. We don't need a back door.
                        • 978. - An explosion'll bring our security forces running. But slip through the manufacturing wing and you'll catch CEC by surprise.
                          • 979. Option - Sith don't need surprise.Player - The Force more than compensates for a noisy entrance.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 980. - We'll consider your proposal, Benton Maas. Once CEC falls to the Empire, we will repay your loyalty.
                          • 983. Option - Surprise could prove useful.Player - A clean infiltration will assure our victory.
                            +200 Influence : approves.
                            • 984. - They'll still be waiting for the blast when you sneak right past them.
                          • 987. Option - Surprise could prove useful.Player - The fewer guards that see me, the quicker I reach my target.
                            +200 Influence : approves.
                            • 988. - They won't realize you're coming 'til your blaster's in their face.
                          • 991. Option - Thanks for the tip.Player - Good work. I'll take your proposal under advisement.
                            • 992. - Follow my advice, and CEC will fall. Just spare my life.
                          • 995. Option - Spare me the amateur strategy.Player - I didn't ask for your advice.
    • 1141. - Storm CEC, then contact me from their security holoterminal. Once you're in position, we'll strike at their heart.
    • 1151. <Conversation Exit>
    • 1110. - Our attack is prepared, Darth Charnus.
      • 1111. <Conversation Exit>
    • 513. - This is a CEC deployment beacon, designed to call their battle droid reinforcements. I suspect you'll find a use for it.
      • 514. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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