- Corellia is filled with wretched people... crude, scheming animals, begging to be conquered. We can help them by winning this battle. But I require your help.
487. Option - As you wish.Player - I live to serve.
- But first we must deal with their army. Legions of battle droids defend the CEC fortress. Our explosives team can't get close enough to detonate the hull-cracker.
357. Option - Can we disable them?Player - CEC commands them somehow. Cut the droids off, and they lose control.
- Bringing down the signal towers will disrupt the droids. Our explosives team sneaks in, detonates the hull-cracker, and blows the CEC doors wide open.
371. Option - I'll raze the towers.Player - CEC is about to lose contact with their army.
Link to Node 374
370. Option - Don't I get any backup?Player - If your army pitches in, we can wipe out every last tower.
- CEC exploited our one weakness. They turned their ion cannons on all outgoing trams, freezing our invasion, trapping us on the doorstep of the Empire's greatest battle.
547. Option - Take CEC over.Player - Storm the company, and shut them down. It's the only way we'll break their blockade.
- Then we disable their ion cannons, resume rocket tram traffic and conquer Corellia. Unfortunately, Czerka's joined the rebellion--they refuse to hand over their hull-cracker.
557. Option - Then I'll take it.Player - Czerka will cooperate with the Empire or be destroyed.
- Infiltrating the hangars could avoid most security. Czerka's hull-cracker is more direct, if bloodier. I doubt our demolition crew will survive the detonation.
1003. Option - Stick with the hull-cracker.Player - I don't care about casualties. We're blasting our way in. +50