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Nem'ro the Hutt

Nem'ro the Hutt
Level 25-50 Creature
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Hutta
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Nem'ro the Hutt
Other Sites:

Conversation:

  • 378. - Go, little hunter! Make glory for Nem'ro!
  • 399. - Very well, Nem'ro. When the Trandoshan returns I shall... ah, I see we have a new player in the game after all.
    • 400. <Non-dialogue segment.>
      • 401. - That's the bone-masked creep that followed me. Get him!
        • 403. - Ha! Little Mako--so fiery!
          • 405. - Hunter, allow me to apologize if I spooked your young friend.
            • 408. Option - Hold on, Mako....Player - Calm down a sec. Let's see what's what.
              • 409. - I regret that I startled you, young woman. I was pursuing another quarry when we crossed paths.
            • 411. Option - Talk fast.Player - Talk quickly.
            • 413. Option - I'm all killed out anyway.Player - Go ahead. I already filled my quota of killings today.
              • 414. - So it would seem.
      • 496. - I see my scaly friend Rarsk was no match for you, little hunter.
        • 417. - I am Grataa. It is my honor to represent the Great Hunt. I have been investigating possible malfeasance by one Tarro Blood.
          • 490. Option - Tarro is cheating.Player - He slaughtered my crew to keep me out of the Great Hunt.
            • 493. - Yes, I am aware. I regret that I arrived too late to intervene.
          • 489. Option - Mako, what do you think?Player - You buying any of this?
            +200 Influence : approves.
            • 505. - Yeah, it all makes sense. It's just rotten luck he didn't catch Tarro Blood in the act.
              • 492. - I reviewed your security holorecording and witnessed the murder of your teammates by Tarro's men.
                • 547. - While dishonorable, the attack wasn't technically against the rules. Unless Tarro attacks another competitor, he cannot be punished.
                  • 548. Option - He's too scared to do that.Player - Tarro's too big a coward to take me on.
                    • 551. - Be cautious accusing Mandalorians of cowardice. They do not take such insults lightly.
                  • 549. Option - I'll punish him anyway.Player - Nothing will stop me from getting revenge.
                    +200 Influence : approves.
                  • 567. Option - Blast your stupid rules!Player - He must be stopped.
                    • 552. - As you wish--but know that Tarro is protected by this competition's rules the same as you.
                      • 559. - I shall continue to closely monitor Tarro Blood's activities. If he breaks the Great Hunt's rules, he will pay for it.
          • 418. Option - Forget about Tarro.Player - I want to know about the Great Hunt.
          • 491. Option - You're an official?Player - Does that mean you run the Great Hunt?
            • 494. - No, that honor belongs to another. I merely observe and help where I can.
              • 419. - I have remained here to give the Trandoshan, Rarsk, instructions for the Great Hunt. It seems this is no longer necessary.
                • 420. Option - Got that right.Player - Rarsk is dead. I have the token to prove it.
                  • 421. - And thus, my instructions are now for you.
                • 423. Option - They're my instructions, now.Player - Whatever you were going to tell Rarsk, you can tell me instead.
                  • 424. - As you say.
                • 426. Option - Nem'ro cheated me.Player - This Hutt tried to give my sponsorship to that walking lizard.
                  • 532. - Stop whining!
                    • 530. - You have my token and recognition as the most fearsome hunter on Hutta.
                      • 531. <Non-dialogue segment.>
                        • 434. - When you arrive on Dromund Kaas, seek the Huntmaster in the Mandalorian enclave. He will answer all your questions about the Great Hunt.
                          • 435. Option - Let's go then.Player - You with me, Mako?
                            +200 Influence : approves.
                            • 436. - All the way.
                          • 439. Option - To Dromund Kaas!Player - Catch you boys later.
                          • 441. Option - Thanks, bone face. Player - You've been a real big help, creepy guy.
                            • 442. - Indeed.
                          • 444. Option - Nice meeting you, Grataa.Player - I assume we'll see you later?
                            • 445. - You may count on it, hunter.
                              • 447. - Yes, go to the Great Hunt and spread the glory of Nem'ro the Hutt!
                                • 448. Option - This isn't over, Nem'ro.Player - You and I aren't finished, Hutt. I'll be back.
                                • 452. Option - Whatever it takes.Player - As long as I get off this miserable planet, I'm happy.
                                • 450. Option - Shut up, Nem'ro.Player - Be quiet for once, will you?
                                  • 453. - Good hunting.
                                    • 634. <Non-dialogue segment.>
                                      • 654. <Conversation Exit>
                        • 509. - Indeed, you have proven yourself worthy of the Great Hunt. But the competition is only beginning.
                          • 432. - From here you must go to Dromund Kaas--the Imperial capital. These are your shuttle passes.
                            • 433. <Non-dialogue segment.>
                              • 517. - I wish Braden could see this. At least now we can make his killer pay.
                                • 520. Option - First things first.Player - Winning the Great Hunt is my top priority. Revenge comes second.
                                  +200 Influence : approves.
                                  • 523. - The way I see it, they're the same thing.
                                • 518. Option - You bet we will.Player - Tarro Blood will get what's coming to him--that's a promise.
                                  +200 Influence : approves.
                                  • 521. - You're the best.
                                • 519. Option - Enough about Braden.Player - Get over it, girl. Braden's dead and we're not.
                                  +50 Influence : disapproves.
                                  • 522. - I'll get over it--when Tarro Blood is dead.
                              • 613. <Conversation Exit>
  • 397. <Conversation Exit>
  • 57. - You want the sponsorship? Go and get it!
  • 58. - Mighty hunter! You killed terrible beasts from Hutta and beyond--and the beastmaster, too!
    • 60. - Deception was the only way I could eliminate my beastmaster without upsetting things here.
      • 73. Option - Sponsor me. Now.Player - I played your game--give me my sponsorship.
      • 61. Option - You're dead.Player - I am going to kill you, Nem'ro!
        • 62. - You're welcome to try, but you may have other things on your mind.
      • 69. Option - Actually, I enjoyed myself.Player - That was the most fun I've had on this planet!
        • 70. - I am glad you enjoyed yourself, little bounty hunter. You may not enjoy this so much.
          • 74. - I did not expect you to survive the beast pits. Carnus said you would prevail, but--
            • 76. - I hear about little hunter kill spree in Rust Yards!
              • 78. - Yes, I should have listened to you, my friend. Now, what's done is done.
                • 81. Option - I'm not in the mood for games.Player - Don't make me guess. Just tell me.
                • 83. Option - Give. Me. Sponsorship.Player - No more excuses. I want into the Great Hunt, Nem'ro.
                • 85. Option - Just spit it out.Player - Put up or shut up, you fat lump.
                  • 86. - A representative of the Great Hunt will be here shortly.
                    • 88. - When he arrives, you would merely have to hand him my sponsorship token to enter the Great Hunt.
                      • 90. - Unfortunately... I already gave the Great Hunt sponsorship token to someone else.
                        • 586. <Non-dialogue segment.>
                          • 587. <Non-dialogue segment.>
                            • 91. Option - You double-crossing scum!Player - Cheating me was a bad idea, Nem'ro.
                              • 92. - Now, now, Nem'ro is no cheat--he keeps his deals.
                            • 94. Option - To whom?Player - Who got your sponsorship, Nem'ro?
                              • 95. - Oh, now, that would make it too easy, wouldn't it?
                            • 100. Option - My time has been wasted.Player - I did all that work for nothing?
                              • 101. - You made good credits and had fun being a killer.
                                • 103. - The sponsorship is just a token, a small holo with my authorization given to its bearer.
                                  • 105. - Someone fierce and deadly on Hutta has the sponsorship token. If you want it so badly, find him and take it! Ha!
                                    • 110. Option - We're not done.Player - I'll be back to deal with you, Hutt.
                                    • 108. Option - Laugh it up, you worm.Player - Don't think I won't do exactly that.
                                    • 112. Option - You think I can't?Player - You're underestimating me again. Could be a fatal mistake.
                                      • 113. - Yes, yes. If you succeed, I win. If you fail, I still win. Either way, the toughest man on Hutta goes to the Great Hunt with my name!
                                        • 543. - See Juda for compensation regarding that whole beastmaster business.
                                          • 115. - Come back here, present the token to the representative, and you can go to your Great Hunt!
                                            • 116. <Conversation Exit>
  • 360. - Go, find the beastmaster and deal with him!
  • 365. <Non-dialogue segment.>
    • 123. - There she is!
    • 125. - There he is!
      • 127. - My spies say Yalt's wife left town as if all the akk dogs on Hutta were after her.
        • 128. <Non-dialogue segment.>
          • 129. - I also saw that you crashed Fa'athra's accounts. Above and beyond, bounty hunter. Truly powerful.
          • 134. - A truly prodigious warrior. So fierce of spirit!
            • 135. Option - Then sponsor me.Player - Put me in the Great Hunt, Nem'ro.
            • 138. Option - You name it, I kill it.Player - I'll destroy anything you put in front of me.
            • 143. Option - Right back at you.Player - I love you, too, Nem'ro. Really.
              • 144. - Hoho. I am far too much for you, little woman.
              • 146. - Good, good. It is proper to adore your master.
                • 148. - I have one more simple task for you. Something I need an outsider for.
                  • 149. <Non-dialogue segment.>
                    • 150. - The target is in my house, and I don't want word to reach him prematurely.
                      • 151. Option - Understood.Player - Give me a name and I'll get it done quietly.
                      • 157. Option - This is the last job, right?Player - After I do this, I'm in the Great Hunt. That's the deal.
                        • 158. - Of course, of course. It must be done quickly.
                      • 161. Option - I do like killing.Player - I'll solve your problem. Might get messy, though.
                        • 162. - The traitor in my house is my own beastmaster. He plots against me and thinks I do not know.
                          • 164. - Go to the beast pits and pull the alarm switch. When the beastmaster comes, kill him.
                            • 167. Option - Don't cross me.Player - This better be on the level, Nem'ro.
                              • 168. - You don't trust me, little bounty hunter?
                                • 169. <Non-dialogue segment.>
                            • 372. Option - All right, I'm going.Player - All right, I'll go talk to him.
                            • 171. Option - I still haven't been paid.Player - What about the credits from my last job?
                              • 174. - Fight for me and get many credits!
                                • 176. - Now, go kill that traitor of a beastmaster!
                                  • 594. <Conversation Exit>
  • 363. - There is a Rodian in the hall that wants to talk to you.
  • 178. - You have Yalt head? Yalt head for wife at cantina! You so dumb.
  • 179. - Yalt still alive. Maybe better you don't disturb Nem'ro.
  • 180. - My little bounty hunter returns!
    • 181. <Non-dialogue segment.>
      • 182. - She smell like dead savage!
      • 184. - He smell like dead savage!
        • 186. - Then it's true. You killed the famed Huttsbane. Tell me of your hunt.
          • 187. Option - Left. Killed. Returned.Player - You asked for a head. I went and got it.
            • 188. - So simple, was it? One time might be luck....
          • 190. Option - I had a blast.Player - I danced in savage blood.
          • 200. Option - He was a worthy target.Player - Huttsbane was a noble and brave warrior.
            • 201. - Yet he died when you stuck a blaster in his face. That's what "noble" gets you.
              • 203. - Your next target will not be so easy to reach, though he shouldn't put up much of a fight when you find him.
                • 205. - How much do you know of what is happening here on Hutta?
                  • 210. Option - Haven't paid much attention.Player - I know there's been a lot of shooting.
                  • 208. Option - A gang battle?Player - Looks like a turf war between you and another Hutt.
                  • 212. Option - Enlighten me.Player - Let's pretend I don't know very much.
                    • 213. - The upstart Fa'athra lays claim to things that are mine. He moves against my factories, sends his scum to make trouble in Jiguuna.
                      • 215. - Some fools think Fa'athra is becoming a stronger Hutt than Nem'ro. One is Yalt, my ex-accountant.
                        • 217. - Yalt now works for Fa'athra at the factory in the Rust Yards. The accountant must die for his betrayal.
                          • 230. Option - That it?Player - Anything else I should know before I head out?
                          • 218. Option - I know where this is going.Player - You want his head, right? Maybe on your floor?
                            • 219. - You know me so well. But the head is not for me.
                          • 222. Option - No second chances, huh?Player - You're kind of a one-solution Hutt.
                            • 223. - I like things simple.
                              • 231. - After the accountant Yalt is dead, take his head to the cantina.
                                • 233. - Yalt's wife works there. She encouraged his disloyalty to me. Give Yalt's head to her.
                                  • 238. Option - That's not what I do.Player - Harassing people isn't usually my line of work.
                                    • 239. - If you're going to the Great Hunt, you must be willing to do anything, little girl.
                                    • 241. - If you're going to the Great Hunt, you must be willing to do anything, little bounty hunter.
                                  • 234. Option - This is going to be great.Player - You're my kind of sick, Nem'ro.
                                  • 371. Option - All right.Player - That much I can do.
                                    • 462. - Fa'athra protects Yalt behind a blast-proof security door, but someone smart like you will find a way in.
                                      • 245. - Go--show Yalt what it means to cross Nem'ro!
                                        • 247. - See Juda when you want credits. She pay you for dead savage!
                                          • 248. <Conversation Exit>
  • 249. - You come back with bad Evocii head. Then, you talk to Nem'ro.
  • 615. <Non-dialogue segment.>
    • 252. - Look, boss--little woman come to beg for mighty Nem'ro's attention.
    • 255. - Look, boss--little tiny man come to beg for mighty Nem'ro's attention.
      • 257. - Be polite, Carnus. This bounty hunter has been sweeping the filth from my town's lovely streets.
        • 259. - Excuse him, he lacks manners. You stand in the court of Nem'ro. All you see in Jiguuna is under my authority. Welcome.
          • 266. Option - Thanks.Player - Now that we've got pleasantries out of the way, let's talk business.
            • 267. - Ha! Straight to the point, is it? Then I will do you the same favor.
          • 263. Player - I am honored to be in your presence, great Hutt.
          • 269. Option - Rough town.Player - Some citizens here need more respect for your authority.
            • 270. - Troublemakers. They are no threat to me. Let us talk about you.
              • 272. - Lovely little Mako called to explain your situation, so let's cut right to the chase.
                • 274. - You want sponsorship into the Great Hunt. I can provide that. But why should I?
                  • 573. <Non-dialogue segment.>
                    • 574. <Non-dialogue segment.>
                      • 275. Option - Because I can win.Player - I will bring great fame to you.
                      • 280. Option - For revenge.Player - My teammate and mentor were murdered.
                        • 281. - Ah yes, I heard about that. Nasty business, but not my concern.
                      • 283. Option - So you don't make me mad.Player - You don't want me as an enemy, Nem'ro.
                        • 284. - Hoho! We've got a little spitfire here.
                        • 286. - Hoho! We've got a little man who thinks he's a Mandalorian!
                          • 288. - Mako says you are a famous bounty hunter--that hardened men run and hide just hearing your name. But Mako says lots of things.
                            • 294. Option - It's mostly true.Player - Mako may have exaggerated the odd detail.
                              • 295. - An honest bounty hunter? What next? A funny Jedi?
                            • 289. Option - You calling her a liar?Player - Mako said you're a powerful Hutt, Nem'ro. Was that a lie?
                              • 390. - A good liar always sprinkles some truth among the fabrications.
                            • 297. Option - Then test me, creep.Player - I can handle anything you throw at me, you overgrown slug.
                              • 298. - You're lucky I'm in a good mood, little bounty hunter.
                                • 300. - You want to prove that you are this fearsome manhunter? I will give you that chance.
                                  • 302. - I have targets here on wonderful Hutta that need eliminating. No problem for one with your reported skills.
                                    • 576. <Non-dialogue segment.>
                                      • 577. <Non-dialogue segment.>
                                        • 305. Option - And then I'm sponsored?Player - I do this and you get me into the Great Hunt, right?
                                          • 306. - You do these things to please me. The more pleased I am, the more generous I become.
                                        • 308. Option - Done.Player - Name them, and they're dead.
                                        • 369. Option - Let's talk credits.Player - Not unless you pay me first.
                                          • 312. - You don't dictate terms to me--but do not worry, I honor my debts.
                                            • 314. - The first head you will bring me is that of an Evocii--one of those useless, sniveling natives.
                                              • 316. - You don't have a soft spot for primitive tribesmen, do you?
                                                • 320. Option - My soft spot is for credits.Player - If there's money in it, I'll take any target.
                                                  • 321. - A true mercenary. You'll do well with Nem'ro.
                                                • 323. Option - Would it matter?Player - I don't think you honestly care.
                                                  • 324. - Exactly right. You want into the Great Hunt? You do as I say.
                                                • 370. Option - Skip the quiz.Player - Get to the point.
                                                  • 327. - Watch how you talk at Nem'ro!
                                                    • 329. - The Evocii sold us this world for trinkets. Now they take up arms against their rightful masters. It's disgusting.
                                                      • 331. - One Evocii dares call himself Huttsbane. He raids my holdings and hides in a swamp village. Place his head on my floor.
                                                        • 332. Option - Done.Player - Head on floor. Got it.
                                                        • 335. Option - This better be on the level.Player - Don't even think about double-crossing me, Nem'ro.
                                                        • 341. Option - Do I have to kill him?Player - I could bring in Huttsbane alive. A nice prisoner to show off?
                                                          • 342. - Women should not be bounty hunters. Women soft.
                                                          • 344. - Little man is not a bounty hunter. Little man soft.
                                                            • 346. - No prisoners! Bring me a head, or don't come back!
                                                              • 458. - Kill Huttsbane's followers, too--but leave their heads in the village. Go now.
                                                                • 348. - Be careful, little bounty hunter. Huttsbane once blasted into other palace. Killed pile of captains--murdered a mighty Hutt!
                                                                  • 579. <Non-dialogue segment.>
                                                                    • 580. <Non-dialogue segment.>
                                                                      • 349. Option - Consider me warned.Player - I'll take it under consideration.
                                                                      • 351. Option - Sounds about right.Player - I guess that explains the "Huttsbane" part.
                                                                      • 355. Option - Don't try to scare me.Player - You must have me confused with a coward.
                                                                        • 356. - Ha! I make bet with gamblers that you die.
                                                                          • 357. <Conversation Exit>
  • 358. - Nem'ro not expecting you. Go away, little worm.
  • 359. - I am busy, little hunter.
  • 629. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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