You are not logged in.

English
Database
Site

Bryn Samsin

Bryn Samsin
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 01
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: Bryn Samsin
Other Sites:

Conversation:

  • 452. Player - I've taken care of the mercenaries. The Protectors' camps are free.
    • 453. - It looks like that Regulator captain--Captain Nikols--will survive. His wife and son must have thanked us a million times.
      • 455. - When that ark lifts off, you better be there to put Nikols on board. He's not getting any help from us.
        • 456. Option - I had no choice.Player - I couldn't leave him behind to die. It goes against everything the Jedi believe.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 457. - Right. I forgot what suckers you people are.
        • 460. Option - Try to see it his way.Player - Captain Nikols has a family just like you. All he wanted was to save their lives.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 461. - No one would have denied his family. All he wanted was to save his own hide.
        • 464. Option - Sorry, Republic policy.Player - When the enemy surrenders, we accept. That's what separates us from the Empire.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 465. - Well, maybe Makeb doesn't belong in the Republic.
        • 468. Option - Give me a break.Player - What did you want me to do? Gun the guy down in front of his wife and kid?
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 469. - Maybe the kid would have learned something.
        • 472. Option - You'll still get justice.Player - He's in Republic custody now. They'll make him answer for his crimes.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 473. - He'll get to live. That's already more than he deserved.
        • 476. Option - I control the ark, not you.Player - If you want that ark to lift off at all, you'll do as I tell you.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
    • 493. - We've heard. Every man from Maktaba to Frinn is talking about it. You gave that Regulator captain exactly what he deserved.
      • 495. - Tell that to his family. How could you kill him in front of them?
        • 500. Option - I'm not ashamed.Player - The Regulator captain had to pay for his crimes, regardless of who was there.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 501. - I suppose you can't help it. What do Jedi know about family?
        • 496. Option - An eye for an eye.Player - I did what the Regulator threatened to do, himself. No more, no less.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 504. Option - You weren't there.Player - That Regulator terrorized hundreds of innocent people. He got off easy.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 505. - But he didn't kill any of them!
        • 508. Option - I've done worse.Player - I've got a rap sheet twice the size of that mercenary's. Still got no regrets.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 509. - There you go. A new recruit.
        • 512. Option - Take care of those people.Player - The Regulators' families should be checked over and seated on the ark. They deserve evacuation like anyone else.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 513. - We'll take care of them. With no more arguments, I hope.
        • 516. Option - Leave the families on Makeb.Player - Those people are as responsible as the Regulators for what happened. If it were up to me, I'd keep them away from the ark.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 517. - But it's not. And thank goodness for it.
            • 519. - That's enough now. What's done is done, and I wouldn't have it different. You earned this.
              • 521. - Stay safe out there. You run into any more of Grevin's men, give 'em what they deserve.
                • 522. <Conversation Exit>
  • 447. - Captain Nikols is dead, and the Protectors are rolling again. Couldn't have done better myself.
  • 449. - Clear out, will you? Between holding Captain Nikols and helping the Protectors, you've given me plenty to do.
  • 524. - Every meter you've fought on Makeb is because of the Regulators. Remember that when you get to the Protectors' camps.
  • 526. - Those are families out there. Men, women, children. Your own people! Why are you fighting me on this?
    • 528. - We're the Protectors. Pro-tec-tors. We don't solve problems by slaughtering them!
      • 530. - I'm through arguing. Shalim put me in charge, and if you won't call the Republic for reinforcements, I will.
        • 531. <Non-dialogue segment.>
          • 532. - Hey, wait! You're the Supreme Chancellor's squad, aren't you?
          • 538. - Master Jedi! Can you spare a moment? I need some backup.
          • 541. - You won't do better than Havoc Squad. Major! Over here!
          • 544. - You! You're for hire, right? Not part of this band of butchers?
            • 546. - Please, talk some sense into this man. The bloodshed he's proposing goes against everything the Protectors stand for!
              • 547. Option - I'll fight for you.Player - Is there a reason you're ignoring this man's concerns?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
              • 567. Option - We can do better.Player - With enough patience, any situation can be resolved peacefully.
                +200 Influence : approves.
                • 568. - Hear that? The Jedi agrees with me.
              • 571. Option - Calm down and explain.Player - I want to hear the situation--but in combat, sometimes it takes force to get the job done.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 572. - Force, yes. Revenge killings, no!
              • 575. Option - Pipe down, buddy.Player - I might just go with the person who's not yelling at me.
                +200 Influence : approves.
                +200 Influence : approves.
                • 576. - The captain put me in charge of this mesa. I take that seriously!
              • 652. Option - I know the Protectors.Player - I've met your people before. You're here to evacuate Makeb's civilians, right?
                • 653. - As peaceful noncombatants. We won't be party to murder!
              • 579. Option - Who are the Protectors?Player - I've never heard of your group, and I have no idea what you stand for.
                • 656. - Being loud and annoying, so far.
              • 670. Option - I'll be the judge of that.Player - How will that help?
              • 581. Option - I'll be the judge of that.Player - There are two sides to this story, and so far I've only heard one.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 582. - It's the only one that matters.
                  • 584. - This is Tad Belanger, volunteer with the Protectors. Republic humanitarian group, come to help us get everyone to the ark.
                    • 586. - A squad of the Regulators' best attacked the Protectors' evac camps on this mesa. Blew up their defenses, took everyone hostage.
                      • 588. - The mercs won't let anyone go unless we promise them seats on the ark. Tad wants to give them first row.
                        • 589. Option - It's the safest option.Player - Giving the mercs what they want gets the hostages freed immediately.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                        • 593. Option - And you disagree?Player - But you think there's a better way to deal with the mercenaries.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 594. - Yeah. Two shots to the head each.
                        • 599. Option - That's indefensible.Player - Your own people got killed. How can you not want justice?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 600. - Our mission is to save lives, not take them.
                            • 602. - Those mercs were with the Regulators. They sold us out to the Hutts. They would have left us all behind to die.
                              • 604. - They used to be your brothers. Don't they deserve the chance to live?
                                • 606. - The Protectors don't control the ark--we do. If you think I'll let that scum on board with my family, think again.
                                  • 646. Option - You're not in command.Player - You want Republic aid, you'll follow Republic orders.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 647. - I don't care what Shalim promised. We're not Republic yet, and if this is how you handle criminals....
                                  • 607. Option - You're being unreasonable.Player - You can't let those hostages die just so you can punish the mercenaries.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    • 608. - I don't plan to. I've got a secret weapon now.
                                  • 611. Option - What's the alternative?Player - If you won't meet their demands, how are you going to free the hostages?
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 613. Option - I'll back you up on that.Player - I plan to be there when the ark lifts off. I won't let a single merc on board.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 614. - Appreciate the offer, but there's a better way you can help.
                                      • 616. - Look, the only way to clear out the Regulators is by force. But I've lost three squads to those butchers already.
                                        • 620. - We send you in, the mercs don't have a chance. Minimum casualties, hostages go free, Protectors get back to business.
                                          • 622. <Non-dialogue segment.>
                                            • 623. Player - I'm happy to help the Protectors, but only on their terms.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                            • 625. Player - I'm more than willing to try negotiating with these men.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              +50 Influence : disapproves.
                                            • 627. Player - His people, his call. How do you want the mercs handled?
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 629. Player - I'm more scared of you than I am of him.
                                              +200 Influence : approves.
                                              • 630. - We understand that some force is necessary--we can't let the Regulators take over the ark, after all. All we ask is that you treat the mercenaries with dignity.
                                          • 635. Option - Sounds like justice.Player - Those traitors deserve everything that's coming, and worse.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            • 636. - No one deserves this. I wash my hands of it.
                                              • 638. - Here are the coordinates. Hit the evac camps first, then the trauma unit. More mercs there than anywhere else.
                                                • 640. - And I don't care what the Protectors say. These aren't men--they're monsters. Treat them like it.
                                                  • 641. <Conversation Exit>
                                          • 642. Option - Not interested. [Refuse quest]Player - Not really.
                                            <Aborts Conversation>
  • 644. - Sorry, can't help you. Already up to my elbows with the Protectors.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.exp.01.makeb.world.republic.hub_2.extraordinary_measures.lieutenant_samsin
Appearance FQNnpp.npc.default.twilek.twilek_bmf_caucasian_a01v01
ID16140948351203118110
Appearance ID16140950254271213505
Body Typebmf
Gender0x00
{
    "_id": {
        "$oid": "5fb3fb4033180000cb07daa9"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Bryn Samsin",
    "NameId": "2792184008933376",
    "LocalizedName": {
        "enMale": "Bryn Samsin",
        "frMale": "Bryn Samsin",
        "frFemale": "Bryn Samsin",
        "deMale": "Bryn Samsin",
        "deFemale": "Bryn Samsin"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 1,
    "MaxLevel": 50,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.exp.01.makeb.world.republic.extraordinary_measures.lieutenant_samsin",
    "CnvB62": "8wpzFZ5",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmf",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140950254271213505",
            "AppearanceFqn": "npp.npc.default.twilek.twilek_bmf_caucasian_a01v01",
            "SpeciesScale": 5949593249523433680
        }
    ],
    "CharRef": "chr.bryn_samsin",
    "Gender": "0x00",
    "FqnCategory": "exp",
    "FqnSubCategory": "01",
    "CommandXP": 16,
    "Id": "16140948351203118110",
    "Base62Id": "7enZom1",
    "Fqn": "npc.exp.01.makeb.world.republic.hub_2.extraordinary_measures.lieutenant_samsin",
    "first_seen": "1.3.0",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "2111050824",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.3.0",
        "2.0.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}