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Cole Cantarus

Cole Cantarus
Level 45-50 Quickshot
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Cole Cantarus
Other Sites:

Conversation:

  • 289. - The Empire won't come back to Corellia. I can promise you that.
    • 290. <Conversation Exit>
  • 287. - We've got the Senate on vidcom. General Aves is waiting to introduce you.
    • 288. <Conversation Exit>
  • 285. - One more fight, and the Legislature's ours. You know what to do.
    • 286. <Conversation Exit>
  • 261. - This war has torn Corellia apart. The council will get what they deserve.
    • 262. <Conversation Exit>
  • 122. - The faster you bring the Ion Wall up, the sooner we can take the Empire down.
    • 123. <Conversation Exit>
  • 120. - Good, you're here. We've got trouble. You remember Councillor Belos?
    • 124. - Captain Cantarus tells me the Republic's on their way here. You can't attack the Legislature yet.
      • 226. - The Empire's taken control of the Ion Wall, Corellia's most powerful defense system. They're planning to use it against the Republic.
        • 227. Option - That was quick.Player - How did the Empire get control of the Ion Wall?
          • 231. - The Corellian Council offered it to them. Only we have the codes to operate it.
            • 236. - You happen to tell them our position and troop numbers, too?
        • 228. Option - The Ion Wall?Player - What does the Ion Wall do?
          • 233. - It sends out an immense sonic wave that disables ships, security, heavy weaponry--nearly anything that requires power.
            • 240. - If this thing hits the Republic, the Empire keeps Corellia for good.
        • 229. Option - Now you tell us.Player - This would have been nice to know earlier.
          • 126. - This thing's news to me, too. Apparently it wasn't something the Council Guard needed to know about.
            • 237. - The Ion Wall was only intended to be used during an invasion. It's a weapon of last resort.
              • 242. - But I have the codes. Why not turn it on the Legislature's defenses instead?
                • 247. Option - Seems too easy.Player - Won't the Empire expect a counterattack?
                  • 252. - They've been led to believe it's an impossibility.
                • 137. Option - What do you think, Cole?Player - You know the Legislature best. Would this work?
                  • 180. - Not sure what the Empire's installed, but it would definitely take out the building's security. What's the catch?
                • 205. Option - Works for me.Player - What does this involve?
                  • 142. - First, you'll need to point the Ion Wall's emitters at the Legislature. They've been concealed inside statues around Capitol Square.
                    • 220. - Once the emitters are realigned, the Ion Wall can be activated. The controls are located inside Intra-Corellian Intelligence.
                      • 144. - That's the catch. Intra-Corellian Intelligence was one of the first places the Empire took over. It'll be crawling with Imperials.
                        • 145. Option - We have allies, don't we?Player - Some Republic troops or a CorSec squad might even the odds.
                          • 198. - You head over with more than you've got, and the Empire will know something's up. Nice and quiet is our best strategy.
                        • 146. Option - Maybe there's a shortcut.Player - Could we sneak inside somehow?
                          • 248. - No chance. It's an intel bureau--for all we know, the Empire's listening to this comm call right now.
                        • 222. Option - The more, the better.Player - I like a challenge.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 250. - The Imperials aren't the only danger, I'm afraid. Several members of the Dark Council arrived in Capitol Square a few days ago.
                            • 128. - One of them, Darth Acharon, was dispatched to Intra-Corellian Intelligence to keep the Ion Wall safe. You'll have to get past him.
                              • 129. Option - I can handle Acharon.Player - I'm after the Emperor. The Dark Council can't be much worse.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 176. - You'd know best. Me, I wouldn't bet my credits on it.
                              • 161. Option - You mentioned others.Player - Where are the rest of the Dark Council members?
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 173. - Inside the Legislature. One's protecting the Corellian Council. I feel more like we're being watched.
                              • 162. Option - It'll take good strategy.Player - How does Darth Acharon fight?
                                +200 Influence : approves.
                                • 167. - I only met him briefly. He has a short temper and a powerful grip. If you can avoid both, you'll live.
                              • 163. Option - I don't like my odds.Player - Where's a Jedi-for-hire when you need one?
                                +200 Influence : approves.
                                • 169. - Jedi have lightsabers for a reason. One good shot is all you need.
                              • 131. Option - The Dark Council?Player - I've never heard of the Dark Council.
                                • 132. - They govern the Empire according to the Emperor's wishes. Only the most powerful Sith in the galaxy earn a seat.
                              • 257. Option - You'd better be careful.Player - By helping us, you're crossing the Dark Council too.
                                • 258. - I'm well aware. I hope this proves to you that I'm truly on the Republic's side.
                                  • 134. - I should go. There's a secure line from Intra-Corellian Intelligence to my office. Contact me once you've activated the Ion Wall.
                                    • 156. - The Guardhouse is still linked to the Legislature. We can't control their defenses, but we can tell when they go down.
                                      • 212. - I'll get CorSec and the Republic into position. The minute you activate the Ion Wall, we attack.
                                        • 213. <Conversation Exit>
  • 104. - Councillor Belos's assistant is waiting for you. Personally, I'd take my chances with the Empire's droids.
    • 105. <Conversation Exit>
  • 102. - General Aves knows the status of the neutron emitters.
    • 103. <Conversation Exit>
  • 41. - If the Republic can't move, neither can CorSec. We have to get those neutron emitters shut down.
    • 42. <Conversation Exit>
  • 3. - We were starting to wonder if you'd make it back. Glad you didn't bring the Empire with you.
    • 5. - The Selonians made it to the Red Light Sector. The Imperials were too scattered by your attack to stop them.
      • 7. - Gosse is helping her sept settle in. I didn't thank you properly earlier.
        • 116. Option - That's what Jedi do.Player - You're a member of the Republic and our ally. It's my duty to protect you.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 117. - Knowing your duty isn't always the same as doing it.
        • 112. Option - Glad you're all right.Player - I hope neither of you were scarred by Imperial captivity.
          +200 Influence : approves.
          +200 Influence : approves.
          • 113. - The Empire's turned Coronet City into a battlefield. Spending a few hours as their prisoner was nothing.
        • 44. Option - No thanks necessary.Player - You risked your life to help the Republic. I just returned the favor.
          +200 Influence : approves.
          +200 Influence : approves.
          • 52. - That's worth some applause. Not everyone on Corellia does the right thing.
        • 50. Option - [Flirt] It was a pleasure.Player - Rescuing handsome men's a hobby of mine.
          • 53. - I'll have to make sure to get captured again.
        • 32. Option - Seemed like a smart move.Player - You wouldn't be much help from an Imperial cell.
          • 54. - I'm betting I wouldn't be very pleasant to be around either.
        • 9. Option - Did it pay off?Player - Do we have access to the Selonian tunnels?
        • 10. Option - Don't get used to it.Player - In the future, try not getting captured.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 11. - I'll keep that in mind the next time I'm surrounded by armed Imperials.
            • 13. - Your actions gained you more than one ally. Gosse had her people confirm the Selonian tunnels ran underneath Coronet Shipping.
              • 23. - The Selonians were forced out of the tunnels by the Empire, but plenty of predators moved in afterwards. You'll have to be careful.
                • 24. Option - The tunnels aren't a secret?Player - If the Imperials know about the tunnels, won't they know I'm coming?
                  • 73. - They know they're empty and dangerous. They have no idea where the tunnels actually run.
                • 79. Option - They won't be a problem.Player - No creature scares me.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 25. Option - I'm not here to clean tunnels.Player - Exterminating rodents isn't in my job description.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 81. - The Selonians are trained warriors, but they barely survived an Imperial siege. They're in no condition to fight.
                    • 29. - As long as you're down there, you could clear some of those predators out. The Selonians would like their homes back someday.
                      • 15. - The tunnels will bypass the shock troops, but their commander, Captain Granta, will be inside. Don't underestimate him.
                        • 108. Option - I'm ready for anything.Player - Whatever Captain Granta has planned, I'll be ready.
                          • 109. - Better be. Otherwise this whole plan goes belly up with you.
                        • 47. Option - Maybe I can negotiate.Player - Would a man like Captain Granta listen to reason?
                          • 86. - Shock troops are used for one thing--direct assault. Negotiation's not in their vocabulary.
                        • 48. Option - Any specific reason why?Player - What kind of tactics are we talking?
                          • 85. - The neutron emitters, the spaceport patrols, attacking the Selonians--all Captain Granta's ideas.
                        • 16. Option - Their mistake, not mine.Player - Imperials usually underestimate me.
                          • 84. - If Captain Granta loses a battle, he just starts another one. Don't give him that chance.
                        • 17. Option - And after I deal with him?Player - What do I do once I'm inside?
                        • 18. Option - Granta doesn't scare me.Player - If he's as tough as the shock troops I've fought so far, I won't have any problems.
                          • 19. - Don't judge Captain Granta by his troops. The man's captain for a reason.
                            • 21. - You'll find the neutron emitters outside, somewhere with a clear shot at the tram system. This spike should override any Imperial security.
                              • 31. - The neutron emitters will interfere with portable comm transmissions. Once you're inside, contact me through Coronet Shipping's system.
                                • 40. <Conversation Exit>
  • 1. - We'll show the Empire what Corellia really thinks of them.
    • 2. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc15 seconds15m40011.0.0
Npc30 seconds30m30011.0.0
Npc15 seconds30m20011.0.0
Npc10 seconds30m18011.0.0
Npc60 seconds011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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