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Keeper

Keeper
Level 30-50 Melee
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Keeper
Other Sites:

Conversation:

  • 436. - I'm sending you the coordinates of a starship in the Corellian system--the Tenebrous.
    • 438. - I'll meet you there, and we'll destroy the Star Cabal for good.
      • 437. <Conversation Exit>
  • 428. - Holocams missed your exit, and SIS chatter is reporting an Imperial Intelligence operative caught in the explosion.
    • 430. - Officially speaking, you're now dead. Congratulations.
      • 431. Option - What's our next step?Player - You said we were going to meet.
      • 433. Option - Never thought I'd hear that.Player - Do I get a state funeral?
        • 443. - Spies rarely do.
          • 440. - You're off the conspirators' scanners, if not for long. I'm sending you the coordinates of the starship Tenebrous.
      • 432. Option - Let's hope the enemy buys it.Player - If the conspirators think differently, it was all for naught.
        • 434. - They'll believe it long enough. I'll deliver a charred body if I have to.
  • 424. - Showing multiple SIS commando teams approaching your location--trouble, but perfect to witness your "death."
    • 426. - I'm triggering the explosives. Get to that escape tunnel.
      • 427. <Conversation Exit>
  • 369. - --cannot confirm authentication. Do not reply; instead proceed to secure line.
    • 371. - Coordinates attached. Repeat, proceed to--
      • 372. <Conversation Exit>
  • 339. - Scanning the mercenary docking codes. Authenticity confirmed--you can land a speeder on the conspirators' airship.
    • 341. - Remember, your job is to get yourself captured. When you break under interrogation, tell them....
      • 342. Option - I remember the mission.Player - I'll tell them secret reinforcements are coming to Corellia. That the Empire and Republic aren't evenly matched after all.
        • 349. - You're very good at your job, you know.
      • 343. Option - Hello?Player - Are you still there?
        • 352. - Apologies. It's been a long day.
          • 354. - You need to tell the conspirators that Imperial reinforcements are coming to Corellia. That the Empire and Republic aren't evenly matched after all.
      • 344. Option - Don't get pushy.Player - You want me to make them think Imperial reinforcements are coming to Corellia. I will, and I'll do it my way.
        • 345. - Please. We need to make them slip. Even once is enough.
          • 347. - If I don't hear from you in twenty-four hours, I'll try to arrange a rescue. But I don't know what you'll find, and I can't make a promise.
            • 348. <Non-dialogue segment.>
              • 357. - Ready? Conspirator ship, here we come.
              • 358. - We'll be at your back. We will come out of this.
              • 359. - Ready when you are, sir. The conspirator ship awaits.
              • 360. - I am very curious to see this conspirator airship. Let's be going.
              • 361. - You intend to undergo torture. Avoid drinking fluids for one hour prior to avoid accidental death.
              • 362. <Conversation Exit>
  • 273. - I've tracked conspirator resources to an airship above the city--a possible drop point or communications hub. It's defended by a team of mercenaries.
    • 284. - Take out the mercenaries while they're resupplying on the ground, and the ship's docking codes are yours.
      • 285. Option - Understood.Player - Once I'm aboard the airship, how do I proceed?
      • 286. Option - Give me a tactical assessment.Player - What should I expect from the enemy?
        • 305. - The mercenaries are corporate assassins, formerly of Eidolon Security. But the real danger is aboard the ship.
      • 287. Option - Say goodbye to that airship.Player - Once aboard, do I sabotage the engines or just blow the ship to atoms?
        • 288. - Neither, I'm afraid.
          • 290. - I want you to allow yourself to be captured--and interrogated.
            • 292. - They'll ask what you've discovered, and how we're responding. You will break under torture and confess that the Empire has secret reinforcements en route to Corellia.
              • 295. Option - You want me to do what?Player - You're asking me to turn myself over to murderers and brainwashers.
                • 312. - I know what I'm asking! But I can't think of anything else.
              • 296. Option - That should cause trouble.Player - They've worked out everything to the last man. A discovery like that....
                • 299. - ...would force them to scramble. And in the process, they'll expose themselves.
              • 293. Option - You've completely lost it.Player - Was it the coma that melted your brain, or is it just desperation?
                • 297. - Don't you dare--you don't know what I've been through.
                  • 283. - Convince them their perfect plan has a flaw, and they'll scramble to adjust. In the process, they'll expose themselves.
                    • 302. - I can follow their trail to the inner circle; not just identify their methods or resources, but locate our final target. Their center of operations.
                      • 309. Option - Then we have a plan.Player - I get on board, feed them false information--and hope to get out alive.
                        • 318. - Yes. We won't have another chance--if we fail, losing Intelligence will have been just the start.
                      • 310. Option - You sound a little rattled.Player - I've never heard you like this before. Are you alright?
                        • 323. - No. But I can do the work.
                        • 322. - I'm alright. I apologize--the situation is difficult.
                      • 311. Option - It's insane!Player - Your plan will never work.
                        • 315. - Please--Imperial Intelligence is gone. You're the only resource we have.
                          • 317. - I can't guarantee you a way off that airship--but if we can't trick the Star Cabal, the Empire and the Republic both face decimation.
                            • 328. Option - Very well.Player - I'll find a way aboard, and I'll do what I can.
                            • 329. Option - At least it'll be interesting.Player - Who wants to live forever? I'm in.
                              • 331. - Thank you.
                            • 330. Option - I'll figure out something.Player - I'll get onto that ship, and I'll try to pass on the information. But I'll only play your game so far.
                              • 336. - I do understand.
                                • 320. - I'm sending you locations to check for the mercenaries. Get the docking codes, and I'll contact you again before you leave for the airship.
                                  • 321. <Conversation Exit>
  • 241. Player - Situation resolved. The attackers are dead and so is Lord Razer.
    • 242. - It's happening everywhere--Sith and Jedi countering one another, playing into the conspirators' hands.
      • 244. - The Star Cabal saw Corellia coming, and they're using the war to decimate two military forces at once. I can't believe I didn't see it....
        • 246. Option - What's our next move?Player - Do you have a plan to stop them?
        • 245. Option - It's not your fault.Player - You saw it--you just couldn't be sure without proof.
          • 248. - It took Hunter and the Shadow Arsenal to even give me a clue. But I have a plan.
        • 247. Option - Whining won't save us.Player - I'm not pleased with your performance either, but let's keep focused.
          • 269. - We know their methods here, and we have data from Voss and Belsavis. I think I can find Hunter, find all of them.
  • 198. Player - I have Moff Zamar's report. Transmitting now.
    • 199. - We're lucky to have you, Cipher. Beginning analysis.
      • 201. - To date, our reports have shown the Empire at an advantage on Corellia. Our troops are more numerous, our weapons more advanced.
        • 203. - Zamar's report suggests this advantage was a lie.
          • 204. Option - Then our forces are in danger.Player - The Republic could defeat us after all.
            • 214. - Worse than that.
          • 205. Option - You're sure you can trust him?Player - Not to sound paranoid, but he could be compromised, too.
            • 217. - Possible, but unlikely. His new data shows this:
          • 206. Option - No surprise there.Player - Hardly a shocking find, given what we know about the conspirators.
            • 207. - Granted. But the details are disturbing.
              • 209. - Darths Thanaton, Baras, Vowrawn... half the Sith on the planet are expending Imperial troops on power plays instead of the war.
                • 211. - Add to that the Republic's reinforcements and we're an even match. Both sides could be obliterated--hold on.
                  • 213. - This is Lord Razer to all forces! The resistance and its Jedi friends have struck back!
                    • 221. - Report to my forward base. They are here--the calves have come to the butcher!
                      • 223. - You'd better lend a hand. The Empire can't afford a loss right now.
                        • 224. Option - Agreed.Player - I'm on my way. Keep working on the data--find out what the conspirators are planning.
                          • 238. - Understood. Contact me when you can, and we'll plan the next step.
                        • 447. Option - Ordering me around again?Player - Do I have to remind you that you're not my Keeper anymore?
                          • 448. - I have enough reminders. Thank you.
                        • 225. Option - [Flirt] Ordering me around?Player - In the old days, you could've made that a command. Stern, brilliant Keeper....
                          • 232. - I like to think I'm still stern and brilliant.
                        • 226. Option - Razer should learn humility.Player - We should let him squirm a bit.
                          • 228. - That isn't what we do.
                            • 230. - I'm going to continue my analysis. Contact me once you're through.
                              • 231. <Conversation Exit>
  • 189. - Intercepting a message from Moff Zamar's transport.
    Progresses:
    • 191. - --flight path is too dangerous. We'll set down until the Republic cannons stop firing.
      • 193. - Only a matter of time before they send ground troops. Reinforcements requested--
        • 195. - That's your signal. Get to Zamar before the Republic can, and get his report on our forces.
          • 196. <Conversation Exit>
  • 48. Player - I found the linkup to Republic headquarters. Connecting now.
    • 49. - Forty-two seconds until intercept. Slicing files... here.
      • 52. - This is Supreme Commander Rans to Corellia Command. I hope General Garza has arrived safely.
        • 54. - She spearheads one of two waves of reinforcements: Hers is a Special Forces-led deployment of armor and infantry.
          • 56. - The second wave is a coalition of foreign powers providing a detachment of battle droids, commandos and shock troops.
            • 58. - Details are attached to this message. Whatever the challenges, we will not give up Corellia.
              • 51. - The Empire isn't prepared for this level of opposition.
                • 60. Option - Explain yourself.Player - What do you know about our forces and strategy?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 63. - More than enough to know the invisible enemy is manipulating us.
                • 61. Option - But what about the Star Cabal?Player - You implied this had something to do with the conspirators.
                  +200 Influence : approves.
                • 62. Option - We've won tougher fights.Player - They can throw all the battalions at us they want. We're in the heart of the Republic, and we aren't turning back.
                  +200 Influence : approves.
                  • 64. - The invisible enemy is manipulating us. So long as that continues, we can't win.
                    • 67. - Complete your mission to destroy Aegis Base. I've arranged a secure line at Lord Razer's headquarters; after you report in, we need to talk.
                      • 70. Option - Agreed.Player - I look forward to getting some answers.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 71. Option - What about this linkup?Player - Can we pull any more data from the Republic computers?
                        +200 Influence : approves.
                      • 72. Option - I need to know who you are.Player - I won't be your pawn. Give me answers, or we're finished.
                        +200 Influence : approves.
                        • 467. - The secure line. I'll tell you everything, Cipher. We'll be partners again.
                        • 73. - The secure line. I'll tell you everything, Cipher. We'll work as equals again.
                          • 74. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.corellia.class.spy.multi.keeper
Appearance FQNnpp.location.multi.class.spy.watcher_two_keeper
ID16140967425848015391
Appearance ID16140910701161664467
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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    "NameId": "515061068070912",
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    "Toughness": "Boss1",
    "ToughnessId": "0",
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    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
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    "first_seen": "1.0.0a",
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    "hash": "3850257303",
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}