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General Bourom

General Bourom
Heroic Mission
Level 34-35 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Taris_imperial
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Bourom
Other Sites:

Conversation:

  • 247. - Welcome back. Our scouts told me of your success.
    • 41. - Top-notch work out there. We'd have been sunk if the Jedi had plundered that enclave.
      • 42. Option - Don't forget who helped you.Player - Just make sure Lord Gravus knows who did all the work.
      • 47. Option - Glad to help.Player - It was my pleasure.
      • 78. Option - Can I go now?Player - Are we done here?
        • 79. - Yes, of course.
          • 45. - I'll make sure Lord Gravus hears of your accomplishments. He can be quite gracious when he wants to.
            • 99. - And here--a little token of my own esteem.
              • 100. <Conversation Exit>
  • 239. - Do hurry. Lord Gravus is not a patient man.
  • 186. - Please, General, just let me do my job. I'll get my team, and we'll secure that site.
    • 183. - Your job? You're a scout, Jennings. Had you done your job, we would have known about that enclave before the Jedi overran it.
      • 184. <Non-dialogue segment.>
        • 190. - As much as I enjoy a good suicide mission, why don't we leave the rough stuff to... a Sith.
        • 185. - As much as I enjoy a good suicide mission, why don't we leave the rough stuff to... a professional.
        • 192. - As much as I enjoy a good suicide mission, why don't we leave the rough stuff to a... more skilled operative.
        • 193. - As much as I enjoy a good suicide mission, why don't we leave the rough stuff to... someone more capable.
          • 268. Option - Details first.Player - Tell me what's going on before you start volunteering me.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 269. - Ah, right, of course. It's rare to find someone of your caliber, so I may have gotten ahead of myself....
          • 194. Option - Suicide mission?Player - You're not expecting anyone to come back from this one?
            • 218. - If I can't find someone worthwhile to handle this, then no, not really. You'll forgive my skepticism--it's been a long campaign.
          • 188. Option - Sad when troops can't fight.Player - Isn't the whole point of a soldier to take care of the "rough stuff"?
            • 191. - This situation requires fighters, not fodder.
              • 196. - Our scouts spotted a group of Jedi Knights excavating the ruins of their old enclave. Given their numbers, we think they're after something big.
                • 198. - Those ruins hold bygone artifacts: ancient texts, holocrons, planetary records... the very things we don't want the Jedi to find.
                  • 200. - Lord Gravus's orders are clear: Kill the Jedi and recover their findings. Easier said than done.
                    • 275. Option - I'll handle this.Player - You require my assistance. The Jedi will be dealt with.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 255. - You read my mind. Most of my forces are either occupied, or of... questionable stock.
                    • 202. Option - Any info on those ruins?Player - What can you tell me about the Jedi Enclave?
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 224. - It's old... that much we do know. Given the correlation between "old" and "important," I imagine this is quite the find for the Republic.
                    • 201. Option - Don't screw up.Player - You'd better deliver. Lord Gravus isn't a man to disappoint.
                      • 213. - He was rather... graphic about the consequences for failure.
                        • 204. - Unfortunately, my troops are busy fighting the Cathar. I scarcely have an angry thought to spare for the Jedi, let alone a battalion.
                          • 206. - The artifacts buried in those ruins could revitalize the Jedi's presence on Taris... or embolden them to build a new enclave.
                            • 250. - I need you to sack that enclave. I know Lord Gravus would be pleased to hear of your cooperation.
                              • 209. Option - All I care about is killing.Player - I'm not interested in relics--only the chance to kill Jedi.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                              • 226. Option - It'd be a pleasure.Player - I shall enjoy looting the Jedi's most precious secrets.
                                +200 Influence : approves.
                              • 227. Option - It's dangerous--and expensive.Player - Killing Jedi won't come cheap.
                                • 251. - Naturally, you'll be compensated for such a hazardous mission.
                              • 228. Option - It's got to be done.Player - I'm not about to let the Republic get their hands on those artifacts.
                                +200 Influence : approves.
                              • 229. Option - I could use the favor.Player - Earning a Sith Lord's esteem has its perks. I'll do it.
                                +200 Influence : approves.
                                • 231. - Excellent. I'm in your debt.
                                  • 233. - Expect a tough fight--these Jedi are soldiers as much as researchers. They're brilliant, well-trained, and they'll protect those ruins to their dying breath.
                                    • 235. - Just kill the lot of them and recover their findings. Lord Gravus doesn't want a single Jedi to survive.
                                      • 236. <Conversation Exit>
                              • 230. Option - Deal with it. [Refuse quest]Player - Your problem, not mine.
                                <Aborts Conversation>
                                • 237. - Very well. Ah, Jennings? Change of plan....
                                  • 238. <Conversation Exit>
  • 101. - Now I can get back to purging those Cathar.
  • 241. - I can't talk right now.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.taris_imperial.world.enclave_raid.general_bourom
Appearance FQNnpp.location.taris_imperial.world.enclave_raid.general_bourom
ID16141148366733593899
Appearance ID16140914563961264315
Body Typebmn
Gender0x00
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