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Sergeant Cormun

Sergeant Cormun
Level 8 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Korriban
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sergeant Cormun
Other Sites:

Conversation:

  • 1. - I'll stay at this post until I'm relieved, sir.
  • 2. - I heard the explosions when you set off the charges. Outstanding, sir.
    • 319. <Conversation Exit>
  • 48. - Detonate the explosives at all the k'lor'slug egg chambers, sir. Good luck.
  • 50. <Non-dialogue segment.>
    • 51. - Excuse me, my lord. Sergeant Cormun, Fifth Infantry company, Korriban regiment. Can I--can I talk to you?
    • 57. - Excuse me, acolyte. Sergeant Cormun, Fifth Infantry company, Korriban regiment. Can I--can I talk to you?
      • 225. Option - Permission granted.Player - Speak freely, Sergeant.
        • 233. - Thank you.
          • 240. <Non-dialogue segment.>
      • 230. Option - Hurry up.Player - Make it quick, Sergeant.
        • 234. - Of course.
          • 246. <Non-dialogue segment.>
      • 231. Option - Is this necessary?Player - I'm a bit busy right now.
        • 232. - Understood, sir--but I require assistance from someone who can do things I can't.
          • 235. <Non-dialogue segment.>
            • 279. - I could use the help of someone with as much experience as you have.
            • 257. - You're one of the slaves Harkun brought in on the last transport, right? Here to prove yourself to the bloodthirsty overseers?
              • 259. Option - That's my affair.Player - What business is that of yours?
              • 260. Option - Something like that.Player - Prove myself or die, apparently.
              • 261. Option - Correct.Player - Yes, that's me all right.
              • 281. Option - He can tell you're scum.Player - The smell must have given you away.
              • 282. Option - I need to do the same.Player - We both need to prove ourselves.
              • 283. Option - We're wasting time.Player - Can we stop talking to this Imperial?
            • 258. - You're the acolyte Overseer Tremel had brought in special, right? Heading down in the tomb to show what you're made of?
              • 262. Option - That's my affair.Player - Mind your business, soldier.
              • 263. Option - Among other things.Player - And to find myself a Sith warblade, apparently.
              • 264. Option - True.Player - Yes. That's correct.
              • 287. Option - Word travels fast.Player - It looks like you're famous already.
                • 265. - Well here's your chance to not only show off for the overseers but start building ties to the Imperial military, as well.
              • 288. Option - We both are.Player - Hey, I'm special too!
              • 289. Option - Enough nonsense.Player - This is a waste of our time.
                • 269. - Apologies if I offended. I thought you might appreciate the chance to not only show off for the overseers but build some ties with the Imperial military as well.
                  • 221. - I'm here commanding a hard target mission to exterminate k'lor'slugs in this tomb. They're... horrific things. Mouths bigger than your head.
                    • 249. - I've lost three squads of good men fighting them. They come in packs--they just... they'll swallow a man whole.
                      • 218. Option - I have to go in there.Player - If you're trying to talk me out of this, it won't work.
                        • 76. - Understood. I was hoping you could assist my operation while you're in there.
                      • 67. Option - "Good" men aren't enough.Player - Your men obviously need better training, Sergeant.
                        • 68. - Those men were battle-hardened. The enemy just has more numbers.
                      • 71. Option - Frontal assault not working?Player - Then I suggest you try a new strategy.
                        • 72. - Look, we--I've identified the enemy's weak spot, but it's not easy to get at.
                      • 190. Option - So what?Player - People die.
                        • 82. - Yes, my lord--but I'm running out of men and we're no closer to eliminating the enemy.
                        • 87. - Yes, sir--but the mission is in danger of failing. Sending more men isn't the answer.
                          • 93. - The damn k'lor'slugs breed so fast there's no way to wipe them out conventionally. So we started targeting their egg chambers. They went insane.
                            • 95. - We managed to get explosives to all of the egg chambers, but the k'lor'slugs were all over us before we could detonate them.
                              • 96. Option - Your tactics may be flawed.Player - Are you sure this plan of yours will actually work?
                                • 97. - I don't know. I have to hope so. Without breeding chambers, the k'lor'slugs lose the numbers. Then we can wipe them out.
                                  • 98. <Non-dialogue segment.>
                              • 250. Option - I'll finish the job.Player - Sounds like you could use my services.
                                • 251. - Thank you. I didn't know if I should ask, but--well, you're Sith. You have abilities no amount of firepower can match.
                              • 309. Option - Why should I care?Player - Still don't care.
                                • 103. - I'm hoping you can help, my lord. Someone with your power can finish what we started.
                                  • 104. <Non-dialogue segment.>
                                • 106. - I know, but we can't do it without you. You have a tactical advantage my soldiers don't: the Force. That makes you worth a dozen normal men.
                                  • 107. <Non-dialogue segment.>
                                    • 144. - My superior, Captain Juvarek, is stationed on the other side of this tomb. He's authorized hazard pay to anyone who destroys those egg chambers.
                                      • 295. <Non-dialogue segment.>
                                        • 296. - If you work your way through the tomb, set off the explosives and thin the k'lor'slug numbers, Captain Juvarek will be extremely grateful.
                                          • 149. Option - Sounds like fun.Player - I hunger for a good slaughter.
                                            • 150. - Just make sure it's you doing the slaughtering... sir.
                                          • 153. Option - That won't be hard at all.Player - Such a trivial task for a master of the dark arts.
                                            • 154. - Don't underestimate those k'lor'slugs, sir. They're... they're smarter than they look.
                                          • 202. Option - Very well.Player - Sounds dangerous. I'm in.
                                            • 177. - Thank you... sir. Good luck in there.
                                              • 178. <Conversation Exit>
                                          • 203. Option - Sounds dull. [Refuse quest]Player - This isn't my line of work.
                                            <Aborts Conversation>
                                            • 180. - Understood. Thanks for hearing me out.
                                              • 215. <Conversation Exit>
  • 206. - Keep away from this tomb, sir. People are dying in there.
  • 185. - Careful. Sith don't appreciate visitors in their sacred tombs.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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