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General Orias

General Orias
Level 50-65 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Ilum
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Orias
Other Sites:

Conversation:

  • 66. Player - I did what you asked.
    • 67. - So I hear. There's a lot of Imperials running scared because of you. I'll see the shields are secured for transport.
      • 69. - Here. I've had this since I was a lieutenant; it deserves better than catching dust. Put it to good use.
        • 70. <Conversation Exit>
  • 3. - I need those shields back ASAP. Show me what you can do.
  • 6. <Non-dialogue segment.>
    • 8. - Master Jedi? I realize your time's short, but I need help.
    • 9. - Reporting for duty? Good. Grunts I have, but I need a leader.
    • 16. - Hey, Captain, mind taking some Republic military work? I need every body I can get, and I have credits doing nothing.
    • 10. - Mind signing on for a job? I need all the bodies I can get, and I have credits doing nothing.
      • 12. - We're in the final stages of our push to retake the Jedi Temple. Sent techs out to deliver prototype shields to our boys, powered by Adegan crystals.
        • 19. - Imps got wise and ambushed the techs. Stole the shields. The men...well, seems like the Imps want that technology, and they're not being gentle.
          • 14. Option - They're desperate.Player - Since they lost Corellia, the Empire needs every advantage it can get.
            • 40. - Just so. They've got nothing to lose, so they'll take any risk.
          • 15. Option - Gentle is not their nature.Player - The compassionate don't last long in the Empire.
            • 29. - Social philosophy's not my field, but sounds like you understand the stakes.
          • 24. Option - That's because they're scum.Player - All enemies of the (Empire / Republic) will die before me.
            • 25. - I like how you think, care to put it into practice?
          • 18. Option - Personal shields are valuable.Player - I know places where a military-grade Republic shield would sell for a year's salary.
            • 26. - Lucky for you, I've got no time to ask just how you know that.
          • 33. Option - So you need help.Player - And you want my help?
          • 49. Option - Your problem, not mine.Player - Then I guess you're out of luck, aren't you?
            • 50. - Hmph. If you fight like you run your mouth, we might have a use for each other.
              • 34. - We haven't sighted the shields on the Jedi Temple battlefield, so I'm thinking the Imps took them into the Temple itself. I need someone who can make it inside.
                • 53. Option - You asked the right person.Player - I live to serve.
                • 47. Option - What should I look for?Player - Will I know these shields when I see them?
                  • 59. - Like I said, the squad's shields were prototype models. They should all be marked.
                    • 62. - But the Imperials won't just hand them back nicely. You've got a hard fight ahead of you. Stay sharp.
                      • 64. <Conversation Exit>
                • 56. Option - No thanks. [Refuse quest]Player - I have better things to expend effort on.
                  <Aborts Conversation>
                  • 57. - You might change your tune if the Imperial military adapts our shielding technology. I've work to do.
                    • 58. <Conversation Exit>
  • 1. - I've heard reports a Sith Lord gave the order to attack the temple and take those shields. Probably just a rumor, but we'll look into it.
  • 5. - I'll take any messages later.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.location.ilum.bronze.republic.sith_at_the_gates.general_orias
ID16141133721748538930
Appearance ID16141152461607529658
Body Typebmn
Gender0x00
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    "Faction": 11,
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    "Toughness": "Standard",
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    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
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    "FqnSubCategory": "ilum",
    "CommandXP": 16,
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
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