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Fixer 308

Fixer 308
Level 40-41 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Fixer 308
Other Sites:

Conversation:

  • 352. <Non-dialogue segment.>
  • 311. - We'll have that droid brain reproduced in no time.
  • 273. Player - I went to the pirates' hideout. I found this neural chipset for a battle droid. I think Loramarr designed it.
    • 266. - Well, the stamp seems consistent with his work... wait. It's brilliant.
      • 275. - He's solved the traditional limitations of a chipset brain. Hold on a moment, I need to make a call.
        • 292. - Admiral? We've recovered a battle droid neural chipset from the White Maw. It's the advancement we've been waiting for.
          • 294. - From the White Maw? What are they doing with tech like that?
            • 295. Option - Hoarding it.Player - They had it hidden in the last known location of the inventor Loramarr.
              +200 Influence : approves.
              +200 Influence : approves.
              • 306. - Loramarr. That would make sense, his robotics always were top-notch.
                • 308. - It's a quad-photonic neural chipset, Admiral. If you put this in a battle droid, it'll think on its feet better than most humans.
            • 296. Option - You could have briefed me.Player - Why didn't you say something about this earlier?
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 312. - Frankly, I wasn't sure the engineering was possible.
                • 314. - We didn't even know it was more than theory. An innovation like this... its value is a different magnitude.
                  • 316. - And a reproducible brain like this, far beyond war droids... producing it would be its own industry.
                    • 318. Option - What's my cut?Player - What you're telling me is I just handed you a small fortune.
                      • 319. - I will make certain you are amply rewarded. Fixer--get that chipset off-planet at once.
                    • 323. Option - For the Empire.Player - I live to serve. The Emperor. My people.
            • 297. Option - Did I do well?Player - It sounds like I did the right thing coming to you.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 298. - That's an understatement. If Loramarr invented a reproducible quad-photonic brain, our battle droids could be much smarter.
                • 300. - It could change the course of the war.
                  • 278. Option - Then get on it!Player - Don't let me stall you. Get that chipset to the technicians.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    • 281. - It will be done immediately.
                  • 280. Option - Not bad for a recluse.Player - For someone who dropped off the map, Loramarr's work still seems cutting-edge.
                    • 284. - Completely. We'll get this to the space station at once.
                      • 268. - I'll alert the Reclamation Service to the Loramarr area. There's no telling what else might be there.
                        • 270. - As for you... I'd take a well-earned vacation. Somewhere warm.
                  • 279. Option - It's all yours.Player - You're welcome.
                    • 283. - Thanking you for something on this scale seems trite. But thank you.
                      • 288. - I'll get this to the space station at once and then alert the Reclamation Service to the area.
                        • 290. - There's no telling what else they might find in there. And you've delivered it to us on a plate.
                          • 252. <Conversation Exit>
  • 3. - I'll let you know if the admiral's dragnet catches anything interesting.
  • 6. - If this works, we will write the final chapter on the White Maw.
  • 7. - In conclusion, Admiral, this seems like the most opportune window we'll get. All I need is the go-ahead.
    • 10. - It meets with my approval, Fixer. You may brief the volunteers and commence with the mission. Over and out.
      • 11. <Non-dialogue segment.>
        • 210. - Ah, the operatives. I'm Fixer 308. We've been tracking you since we heard about your success with the Talz.
        • 209. - My lord, just who I was expecting. I'm Fixer 308. We've been tracking you since we heard about your success with the Talz.
        • 12. - Ah, there you are. I'm Fixer 308. We've been planning for your arrival ever since we heard about your success with the Talz.
        • 218. - Ah, the operatives. I'm Fixer 308. We've been tracking you ever since you rid that power station of the Republic.
        • 217. - My lord, welcome. I'm Fixer 308. We've tracked your success since your victory at the power station.
        • 13. - Ah, you've arrived. I'm Fixer 308. We've been planning for your arrival ever since you rid the power station of the Republic.
        • 226. - The operatives. Good to finally meet you. I'm Fixer 308. I've been tracking your activities since your defeat of the Hailstorm Brotherhood.
        • 225. - My lord, we meet at last. I'm Fixer 308. I've been tracking your activities since your defeat of the Hailstorm Brotherhood.
        • 81. - Welcome. I'm Fixer 308. I've been tracking your success since that business with the Hailstorm Brotherhood.
        • 234. - Ah, the operatives we were expecting. Good. I'm Fixer 308. We've been tracking you since you came to the planet.
        • 233. - My lord, just who I was expecting. I'm Fixer 308. We've been tracking you since you came to the planet.
        • 23. - There you are. I'm Fixer 308. We've been tracking you since you came to the planet.
          • 15. Option - Tell me your intentions.Player - What do you have for me?
            • 94. - We've been hitting the White Maw hard lately, enough so that they've called a meeting of their gangs.
              • 95. <Non-dialogue segment.>
          • 93. Option - That's disturbing.Player - Why don't I find that comforting?
            • 99. - We want you to handle something for us. The White Maw has been damaged enough to call a meeting of their gangs.
              • 100. <Non-dialogue segment.>
          • 14. Option - I feel used.Player - Had I known that was my audition, I'd have put in more effort.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 18. - We have more to worry about. Current intel indicates that the pirates have suffered enough damage to call a meeting.
              • 19. <Non-dialogue segment.>
                • 20. - The loss of a power station was a bigger blow than we thought. Every one of their gangs will be represented.
                • 96. - At this meet will be the leaders of the Bala D'ur, the Hailstorm Brotherhood, the Scourge and all the other gangs in the White Maw.
                  • 98. - We intend to get you into that meeting and have you capture or kill everyone present. The hard part is getting there.
                    • 38. Option - Sounds risky.Player - Let me guess. They're going to be surrounded by guards.
                      +200 Influence : approves.
                      • 173. - Private armies, practically. And the meeting location is secret, so you'll have to take drastic measures.
                    • 39. Option - Leave that to me.Player - Guards and walls have never kept me out before.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 111. - That part of the plan I trust to you. But there's more.
                    • 172. Option - How do we do that?Player - Do you have a plan?
                      • 25. - The shuttles of the leaders' trusted captains will have the meeting's coordinates programmed into their navicomputers.
                        • 27. - What you'll need to do is find a lieutenant with a shuttle, kill him and get his access card to steal his ship.
                          • 107. - Once you get access to the shuttle, fly it to their hideout, track down the gang leaders and take them out. Can you do that?
                            • 162. Option - I like a challenge.Player - Sounds like the place will be swarming with White Maw... at least until I get there.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 160. Option - My limits are few.Player - All things are possible through the Force.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 28. Option - No problem.Player - Considering these pirates will all be in the same room, I'll charge my group rate.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 31. - Good. Here's a dossier on the leaders you'll be terminating.
                            • 161. Option - Clear and easy.Player - Shall I do this with or without a blindfold?
                              +200 Influence : approves.
                            • 116. Option - I can do it.Player - Of course.
                              • 32. - Here's a dossier on the leaders to terminate, so you'll be able to identify them.
                                • 40. - Our psych profiles indicate that, given the opportunity, some of them may surrender. It's up to you.
                                  • 34. - Lastly, if you find an opportunity to search their files, take it. There's no telling what secrets these malcontents have hidden away.
                                    • 35. <Conversation Exit>
                            • 30. Option - Are you crazy? [Refuse quest]Player - That seems like a long string of chances, ones I will not be taking.
                              <Aborts Conversation>
                              • 37. - I see. Then we'll assign one of our squads before this opportunity disappears. I'll break the news to them shortly.
                                • 120. <Conversation Exit>
  • 8. - Not now, the admiral's on the comm.
  • 339. Option - I get the credit, right?Player - I hope you will appreciate the effort I put in to keep this quiet.
    • 274. Player - I went to Loramarr. There was little there of interest besides amazingly hostile droids.
      • 259. - Then I'll get Dorn Base to acquire a strike team for us before notifying the Reclamation Service.
        • 249. - I will scout the area personally to verify your report. And you should probably go offworld before any contradictions arise.
          • 251. - There may not be any, but if I were you, I wouldn't stay on this ice ball any longer than I had to.
    • 332. <Conversation Exit>
    • 340. - There was no reason to cut me out. I would have supported you had you mentioned it to me.
      • 342. - Enough. What matters is that if this is indeed what Fixer says, our battle droids could be a generation smarter.
        • 343. <Non-dialogue segment.>
          • 345. - You may have taken all the credit from this, but there's no telling what else they may find in there.
          • 1. - The admiral's ships are pummeling the pirates. There can't be many survivors.
            • 334. Player - I found this in one of the pirates' hideouts. It's a chipset for a battle droid.
              • 335. - Interesting... it does seem very advanced... wait. This looks like Loramarr's work.
                • 337. - What have you been... scratch that, I don't want to know. I have to make a call.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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