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Sergeant Nerrick

Sergeant Nerrick
Level 43 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sergeant Nerrick
Other Sites:

Conversation:

  • 57. - You stopped a major prison break. That cargo could've been a ticket off Belsavis for the Esh-kha.
  • 107. <Non-dialogue segment.>
    • 89. Option - The cargo's taken care of.Player - I destroyed the cargo. Turns out it was a smuggler's ship delivering laser drills to some crime lord. You foiled an escape attempt.
      • 71. - See? Just like I said.
        • 73. - Thank the stars and thank you... those drills could've been a fast track to freedom for the Esh-kha.
    • 90. Option - The cargo's taken care of.Player - I destroyed the cargo. No telling whose ship it was, though.
      • 93. - I still say it was hostile.
        • 77. - Hopefully. At least the cargo's history. There's no telling what the Esh-kha would've managed.
          • 59. Option - Fortunately, we'll never know.Player - Looks like you won't have to worry about that.
          • 60. Option - Next time be more careful.Player - Try not to let any more ships crash in the Esh-kha's backyard, huh?
          • 61. Option - What can I say? I'm the best.Player - What can I say? I'm good at what I do.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 64. - Well, you've got me convinced. Stay safe out there, huh?
              • 112. <Conversation Exit>
  • 56. - If the Esh-kha get their hands on that cargo, there's no telling what they'll pull.
  • 1. - They could've been friendlies!
    • 3. - A ship doesn't give ID, we assume aggressor status! Regulations, Nerrick.
      • 5. - Great, the interrogators are here. You gonna lock me up for doing my job?
        • 6. <Non-dialogue segment.>
          • 7. - Master Jedi--please ignore him. We've got ourselves a situation. An unknown ship we shot down crashed in prison territory.
          • 8. - Major! Ignore him, I'm glad you're here. An unknown ship we shot down crashed in prison territory.
          • 9. - Ignore Sergeant Ganno. I know your rep, and I'm glad you're here. An unknown ship we shot down crashed right in prison territory.
            • 12. Option - You fired on an unknown ship?Player - If you didn't recognize it, why shoot it down?
              • 86. - It didn't respond when we hailed it. That's suspicious. But then, a friendly ship with comlink trouble wouldn't respond either, you know?
            • 82. Option - Your friend lacks restraint.Player - Perhaps your associate should learn to calm himself.
              +200 Influence : approves.
              +200 Influence : approves.
            • 83. Option - Tell him to watch his mouth.Player - That sergeant should learn some respect.
              +200 Influence : approves.
            • 13. Option - What's that guy's problem?Player - Tell your buddy to take the twist out of his shorts.
              +200 Influence : approves.
              • 44. - Sorry, he's just worked up. Things got a little hairy... truth is, that ship could've been friendly.
            • 99. Option - Nice move, knuckleheads.Player - What kind of idiot pulls the trigger without identifying the target?
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 14. - It all happened so fast! Truth is, we can't be sure it wasn't friendly.
                • 16. - It came in hot and refused to ID itself. We had to assume hostile intent.
                  • 18. - Maybe. Problem is, it crashed in Esh-kha territory. Those freaks could stage a breakout with a sheet of flimsiplast and a caf cup.
                    • 20. - Someone needs to trash that ship's cargo before they can put it to use. An Esh-kha escape would be bad. As in, sector-wide warfare.
                      • 22. Option - Any idea what the cargo is?Player - What do you think was on board?
                      • 21. Option - Esh-kha?Player - What exactly is an Esh-kha?
                        • 40. - Alien prisoners--violent, well organized. The brass thinks they're planning something.
                          • 28. - If that was a friendly ship, it might hold weapons or a munitions resupply.
                            • 38. - But it's hostile and you know it. Probably delivering equipment or droids for some dirtbag's escape attempt.
                              • 30. - Either way, it'll go bad really soon. Look, we've got the explosives to demo the cargo. We're desperate here. Can you help?
                                • 31. Option - I can take care of it.Player - Your Esh-kha prisoners will not find freedom this day.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 32. Option - I'm on it.Player - Me and demo charges go way back.
                                  +200 Influence : approves.
                                • 33. Option - Leave it to me.Player - I know a little something about prison breaks.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 48. Option - Bloodshed and mayhem--perfect.Player - Let these Esh-kha try and stop me.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 51. - Uh... yeah. If we're done, I gotta get my eye on the sky.
                                • 34. Option - Not interested. [Refuse quest]Player - I'm not interested.
                                  <Aborts Conversation>
                                  • 54. - Yeah well, I'm sure things will be pretty interesting when the Esh-kha get out and bleed everyone on this planet.
                                    • 106. <Conversation Exit>
                      • 24. Option - Let's not waste time, then.Player - Sounds straightforward enough.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 35. - Thanks. Now if we're done, I gotta get my eye on the sky.
                          • 37. - Look, destroying the cargo is obviously top priority. But if you can, find out if that was a friendly ship, okay? I have to know.
                            • 105. <Conversation Exit>
  • 55. - Sorry, we're on alert--can't talk now.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.location.belsavis.world.republic.friendly_fire.sergeant_nerrick
ID16141161184459070516
Appearance ID16141072323995099848
Body Typebmn
Gender0x00
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        "FactionString": "friendly",
        "OpposingFactionIds": [],
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
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