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Officer Narong

Officer Narong
Level 42 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Officer Narong
Other Sites:

Conversation:

  • 1. - With all the droids up and running, we've got a fighting chance against those thugs. Thanks for helping out.
  • 7. Player - I've got your motivator coils; are your droids ready?
    • 8. - They're as ready as they can be. I should just be able to drop in the coils, and they'll be running.
      • 10. - We're not out of the woods, but at least with the droids to help out, we've got a fighting chance. Glad you made it back.
        • 11. Option - I gave you my word.Player - I said I'd bring you the motivator coils; I keep my promises.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 12. Option - It wasn't any big deal.Player - Just doing my duty.
          • 16. - It was a huge deal for my men. Maybe we'll even survive this riot.
        • 13. Option - You're lucky I was bored.Player - Don't expect help in the future.
          • 14. - We did fine on our own until the Empire came down on us. You do your part, we'll do ours.
            • 15. <Conversation Exit>
  • 3. - This is a good start, but I've got more droids than this. Can you get a few more coils?
  • 6. - Still here, huh? Still waiting on those motivator coils.
  • 4. - It's useless! This droid's nothing but a junk heap without replacement parts.
    • 23. <Non-dialogue segment.>
      • 24. - Sorry, Master Jedi, didn't hear you. Crazy racket those convicts are making.
      • 25. - I can't take it, Major. Between the convicts shooting us and our equipment breaking, it's a wonder we're alive.
      • 26. - You guys should wear a badge or something--for a second I thought another convict got in. They've been shooting at us all day.
        • 28. - There's a hundred screaming crazies out there, all my men are hurt, and the warden droids that are supposed to help us don't function.
          • 29. Option - Let me handle the convicts.Player - I can drive off the prisoners and buy you a little breathing room.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 44. - It won't help--they'll just come back. If our droids were working, we'd have a chance, but they all need motivator coils.
          • 34. Option - I can help with the droids.Player - They don't look that beat up, let me take a look at them.
            • 41. - Unless you've got a pocket full of new motivator coils, you're not going to be much help--without them, these droids are worthless.
              • 43. - The blasted Mandalorians raided our supply depot and ran off with our extra coils, so we've got nothing.
          • 35. Option - Figure out how to deal.Player - Grow up.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 36. - Easy for you to say--you don't have a mob of blood-crazed prisoners screaming for your head.
              • 38. - Not to mention that the Mandalorians attacked and took all our motivator coils--the one thing that would get our droids working.
                • 40. - Mandos aren't like the other convicts--they're more like a military unit than a gang, even set up their own headquarters.
                  • 47. Option - Mandalorians? Here?Player - What are Mandalorians doing on Belsavis?
                    • 53. - They were captured after they wiped out some backwater planet. Real nasty, real resourceful.
                  • 48. Option - Maybe they'd make an exchange.Player - Have you tried negotiating with them?
                    • 55. - They don't negotiate--they shoot anybody who gets too close to their little base.
                  • 49. Option - Mandos are no big threat.Player - Nobody scares me.
                    • 57. - Sounds like you've never seen them fight--imagine the rest of these murderers with military training.
                      • 59. - They've even scavenged a bunch of old warden droids and turned them into turret defenses. That's why they took the coils.
                        • 61. - You want to help? Break open those turrets the Mandos built and bring me the motivator coils. With those, these droids will be back online.
                          • 62. Option - Of course I'll help you.Player - I'll have those coils back in your hands before nightfall.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 63. Option - Of course I'll help you.Player - Stay calm, and stay brave. I'll find the coils.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 64. Option - Of course I'll help you.Player - Neutralize the turrets and "requisition" the motivator coils, check. I'll be right back.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 65. Option - Of course I'll help you.Player - Sure, I'll get your coils--beats paying for them.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            • 74. - If you can pull it off, we'll have a chance, but I'll believe it when I see it.
                          • 66. Option - I'll need to find their base.Player - Any idea where I should start?
                            • 70. - The camp's near the remnants of the prison housing--the turrets guard the perimeter.
                              • 72. - Be careful out there, the Mandos are going to go ballistic if you start breaking their toys.
                                • 73. <Conversation Exit>
                          • 67. Option - Do it yourself. [Refuse quest]Player - Get some battle skills and do it yourself.
                            <Aborts Conversation>
                            • 68. - We managed just fine before you brought the Empire down on us. We'll be okay now.
                              • 69. <Conversation Exit>
  • 87. <Conversation Exit>
  • 5. - Another broken down droid--seems like nothing around here works right anymore.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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ID16140966612094576693
Appearance ID16141120418490270159
Body Typebmn
Gender0x00
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    "Toughness": "Standard",
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    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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    "CommandXP": 16,
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        "1.0.0a",
        "1.3.0",
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