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Lane Ferow

Lane Ferow
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 01
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: Lane Ferow
Other Sites:

Conversation:

  • 640. - We'll hold this landing zone, just in case.
  • 546. - I put Lemda on a shuttle back to Shalim. She'll meet you there.
  • 469. - Be careful out there. I hope you find Lemda alive.
  • 468. <Non-dialogue segment.>
    • 608. - Master Jedi, I've never... those Regulators... you're incredible!
    • 607. - The Regulators didn't stand a chance against Havoc Squad, Major!
    • 605. - I didn't know anyone could shoot that fast! The Regulators never had a chance!
    • 587. - We did it... we did it! The Regulators never knew what hit them!
      • 471. - I'll drink to that, Slick. Those mercs will think twice about hitting us again. We owe you one.
        • 473. Option - I couldn't have done it alone.Player - The mercenaries hoped to overwhelm us. I only held them off thanks to your support.
          • 510. - You're making Slick blush, Master Jedi.
        • 502. Option - You showed great courage.Player - You could have run, but you held your ground and defended a greater cause. That's heroism.
          • 507. - We're in this for Makeb, Master Jedi. Backing down's not an option.
        • 501. Option - You did your part, too.Player - Knowing your people had my back made things a lot easier. You've got a solid team.
          • 503. - "Solid" might be generous--but we're doing our best, Major.
        • 500. Option - I get that a lot.Player - Saving people's sort of my second job. Actually, it's more of a hobby. Doesn't pay as well as you'd think.
          • 477. - If it did, I bet you could retire.
        • 472. Option - Let's find Shalim's niece.Player - You boys have any leads on Lemda, our missing geophysicist? She's the reason we're all here.
        • 474. Option - The Regulators may come back.Player - We fought off the first wave, but that doesn't mean those mercenaries won't return with a bigger force.
          • 475. - If they try again, Slick'll give them what for. Right?
            • 637. - S--sure!
              • 478. - Shalim sent you to find Lemda, right? Bring back his geo-whatever niece and her research? We haven't had much luck there.
                • 483. - Her camp site was ransacked. The Regulators must have already captured her and confiscated all the research data. Shalim's right--she found something important.
                  • 484. Option - We'll find her, somehow.Player - This just became a rescue mission. If the Regulators have Lemda, where would they take her?
                  • 485. Option - Could she be on the run?Player - She might have escaped on foot before the mercenaries hit her camp.
                    • 489. - Maybe, but then why hasn't she contacted us for help?
                  • 486. Option - They wouldn't just kill her?Player - You really think they took her alive? Those mercenaries seem like the type to shoot her on sight.
                    • 639. - The Regulators don't clean up after themselves. If they'd killed Lemda, we would've found a body. My gut says she's still alive.
                      • 493. - Scanners indicate no one except you has landed on or left the mesa since the Regulators came. That means she's still here, probably at one of their camps.
                        • 498. - Great. There's half a dozen camps and no way to pinpoint which one she's at. Have to keep hitting them until she turns up.
                          • 515. Option - I'll hit every enemy camp.Player - I wasn't planning to let the Regulators stay on this mesa. One way or another, I'll find Lemda.
                            • 524. - Those mercenaries sure will be surprised when you show up to ruin their day.
                          • 521. Option - I'll take their focus off you.Player - When I assault those camps, the Regulators attacking here will fall back to reinforce their camps.
                            • 523. - Good--we could use a breather.
                          • 520. Option - This is my kind of mission.Player - Assaulting enemy camps in hostile territory to rescue a hostage? That's right up Havoc Squad's alley.
                            • 525. - You're like one of those holovid heroes.
                          • 611. Option - I'm feeling lucky.Player - The way this usually works, she'll be in the last place I look. But you never know--might luck out on the first try.
                            • 612. - How do you stay so cheerful about everything?
                          • 516. Option - Describe the enemy positions.Player - How big and well-defended are the mercenary camps? I'm guessing our enemies aren't sitting around roasting brawballos and singing.
                            • 522. - All we know is, the Regulators dropped a whole mess of men here with who-knows-what firepower.
                          • 517. Option - I'm not fighting them alone!Player - If you think I'll do all the fighting while you people sit here taking it easy, you're nuts!
                            • 518. - We'll do what we can, but we barely have enough people to hold this landing zone.
                              • 656. - A few of our search parties never made it back. You find any other prisoners, send them here.
                                • 623. - Someone here might know how to slice the Regulators' comm frequency and find out what they're doing. Ask around, Prosk.
                                  • 678. - Slick takes charge with his big brain. On it, boss.
                                    • 625. - We'll hold this landing zone as long as it takes. Good luck.
                                      • 684. <Conversation Exit>
  • 545. - The mercs are coming! Find a barricade! Quick!
  • 466. Player - Shalim Avesta sent us. You're in charge here?
    • 547. - Reinforcements! We're saved!
      • 548. <Non-dialogue segment.>
        • 549. - Prosk, come here! It's a Jedi!
        • 551. - Prosk! Havoc Squad's here!
        • 555. - Prosk! It's... just get over here!
        • 550. - Prosk! Prosk! They're here!
          • 559. - Speak up, Lane--not sure the whole mesa heard you. My name's Prosk, in case Slick here didn't enunciate clearly.
            • 589. - Kid's an accountant. Barely knows which way to point a blaster. Can't say I'm much better. Used to be a mining foreman.
              • 561. - We've set up barricades, but they're not doing much against the Regulators. What's the plan, boss?
                • 565. Option - Rally to me.Player - When they charge, hold your ground and follow my lightsaber.
                  • 584. - We'll do our best, Master Jedi!
                • 566. Option - We'll deflect their attacks.Player - I will stand between you and harm. The power of the Force will protect us.
                  • 578. - I sure hope so, Master Jedi.
                • 563. Option - Get to your stations.Player - Ready your blasters and take cover. Don't stop firing until those mercs are on the run.
                  • 594. - You heard the major. We can do this.
                • 564. Option - Follow my lead.Player - Just keep firing until all the bad guys fall down. It helps if you aim, but that really isn't necessary if there's enough targets.
                  • 581. - Keep an eye on this one, Slick. Might learn something.
                • 568. Option - How tough is the enemy?Player - What are we up against here? Have you seen the Regulator forces?
                  • 569. - There's a lot of them. They're mean and well armed. We didn't introduce ourselves.
                • 562. Option - Try not to shoot me.Player - If you can't tell the difference between friend and foe, holster your weapon and lie on the ground until this is over.
                  • 567. - Why are you looking at me?
                    • 664. - Scouts report Regulators headed this way. Big group!
                      • 641. - Everyone's manning a barricade. Uh... find one and dig in?
                        • 573. <Conversation Exit>
  • 544. - What're we gonna do? They've got us surrounded!
  • 663. - They're gonna hit us again! Here they come!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.exp.01.makeb.world_arc.republic.hub_1.shelter_from_the_storm.lane_ferow
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Body Typebmn
Gender0x00
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "last_seen": "6.2.1a",
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