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Karrels Javis

Karrels Javis
Level 8 Grenadier
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Hutta
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Karrels Javis
Other Sites:

Conversation:

  • 2. - What's going on here? You thought you'd just go and switch sides? Damn you!
    Progresses:
    • 3. Option - It had to be done.Player - I'm sorry, Karrels--it's nothing personal.
      • 8. - I don't understand. I helped you! I trusted you! We had a bond--and now you murder my men, wave a weapon in my face--
        • 10. - But I guess that doesn't matter much--so let's go. You and me, Blade. The young punk against the old gang leader.
          • 59. Option - It's a shame it came to this.Player - I wish it could've been different. You deserve better. +100
          • 11. Option - You need to go into hiding.Player - There's another way for this to end. Flee Hutta, and you can live.
          • 63. Option - I'm going to win.Player - You realize you won't last a minute. +100
    • 5. Option - I can help you.Player - Karrels, you can survive this, but we have to work together.
      • 12. - You're offering me mercy? Ha. Your timing's bad; I could use a fight right now.
        • 14. - I just got word that my boys are dead, Blade. Some Imperial piece of filth killed them for refusing to bow and scrape.
          • 15. Option - They weren't both killed.Player - You're wrong. One is dead, but the other's only crippled. +50
            • 16. - How could you know that? How--
              • 18. - I get it. Kill one, take the other hostage--just make sure Karrels Javis cooperates, right? You slime.
                • 20. - What is it you want from me?
                  • 21. Option - Run, and don't come back.Player - I want you to go search for your son and leave your life here behind. +50
                    • 22. - My son's health in exchange for everything I have, eh? I've made better bargains.
                  • 25. Option - Do what I say or the kid dies.Player - You're going to leave Hutta, Karrels. Take the next flight off-planet and don't come back. You do that, and we'll leave your son alive. +50
                    • 26. - Damn you. If I'd known what you were, I'd never have let you inside the palace.
                      • 28. - I'll go. Not a word to Nem'ro. With what you've done in here, they'll probably think I was disintegrated.
                        • 29. Option - Take care.Player - Good luck, Karrels. Be safe.
                          • 30. - Don't! Don't think you can ruin me and talk like we're buddies.
                        • 37. Option - I'll know what you do next.Player - Wherever you go, I'll be watching you. Now get moving.
                        • 39. Option - Don't mess up, or else.Player - Make one mistake, and your son dies. Remember that.
                  • 48. Option - Not much. [Attack]Player - I want you to die. +100
          • 50. Option - Don't make their mistake.Player - Why get yourself killed along with them? +50
            • 51. - Because I've spent my whole life proving that I don't roll over for thugs and pirates. And with my boys gone, I can take on a lost cause.
              • 53. - It's been nice knowing you, Blade.
          • 57. Option - Fine. Then die.Player - You had your chance--but if you won't listen, I can put you down. +100
    • 65. Option - Time to die.Player - That's the way it is. End of the road, Karrels. +100
      • 66. - You think you're the first piece of scum who's tried to kill me? I was fighting thugs in Jiguuna's streets when I was half your age... I can handle you.
        • 69. <Conversation Exit>
  • 617. <Conversation Exit>
  • 70. - You'll get the gory details after I report to Nem'ro. Figure you can wait that long?
    • 72. - Looks like I'll have to. But you don't get--
      • 74. - Blade--nice you decided to come by, but I was just telling Karrels I can't stay. I know you understand.
        • 92. - That girl's a handful. But she's good at what she does, I'll give her that.
          • 93. Option - If you say so.Player - I'll have to take your word for it.
          • 95. Option - "What she does"?Player - What does she do, exactly? Besides swagger and carry a blaster.
            • 96. - Officially, she's Nem'ro's chief enforcer. Truth is, most of the troops are terrified of her, so she keeps our people in line more than Fa'athra's.
          • 99. Option - Cute, too.Player - She's a hot little number too, don't you think?
            • 100. - I try not to notice--I'd rather keep all my parts attached.
          • 105. Option - How do you stand her?Player - Is she always so irritating? It's got to get under your skin.
            • 106. - I think Nem'ro's amused by it. She's been like that since she showed up.
              • 108. - Anyway, I'm glad you're here. Those explosions in the Rust Yards--you wouldn't know anything about that, would you?
                • 109. Option - I'll take credit.Player - I took out Fa'athra's mining operations; I heard they were giving you trouble.
                • 111. Option - Looks like you're lucky.Player - Fa'athra's mines won't cause you any more trouble.
                  • 112. - Heh. I thought you might've had something to do with it. Good work, Blade. Good work. I like a person who takes initiative.
                • 115. Option - There was a blast.Player - I think it was some sort of explosion. Don't know the details.
                  • 118. - Is that right? Reports say that Fa'athra's mining equipment was destroyed. Half of the shvash gas pocket collapsed! It's good news, Blade--however it happened.
                    • 120. - With Fa'athra's mines broke down, we can increase production. Fa'athra'll want revenge, of course, but we'll be ready.
                      • 134. - Look, I have something for you. You'll like it--I'll send it to your room. You've done good work for us; you deserve more than credits.
                        • 136. - Which reminds me--how long are you staying on Hutta?
                          • 137. Option - Just a little while.Player - Not much longer, if everything goes right.
                          • 139. Option - Why?Player - What makes you ask?
                          • 143. Option - I'm not sure.Player - I really wish I knew the answer to that.
                            • 144. - Well, if you're still around in a few weeks, I'd like you to meet my sons. They'll be home from their trading expedition, and I think you'd get along.
                              • 146. - Think about it, is all I'm saying. Now get going--I'm sure you have other business to take care of.
                                • 549. <Conversation Exit>
  • 156. - Another time, Blade. Maybe we can get that drink later.
  • 157. - Fa'athra will not stop his mining operations. He's going to keep tapping our gas pocket and cut our supply in half!
    • 159. - And when Fa'athra's customers see he can't refine the gas like we can, they'll return to us. What is the problem, then?
      • 161. - Don't play dumb with me, Toth'lazhen. Fa'athra doesn't need to steal our customers if he doesn't leave us any gas to sell. And we can't uproot him without help--
        • 163. - I will not discuss this in front of an outsider, Karrels! Enough.
          • 165. - Idiot. Sorry about Toth'lazhen, Blade--"legitimate" business brings out the worst in us. Makes me miss actual crime, you know?
            • 167. - But it looks like you're about to brighten my day--you find the shipment?
              • 168. Option - Got it.Player - I have it right here--delivered as promised.
              • 172. Option - Are you paying?Player - If you have my money, then I've got your shipment.
              • 176. Option - Barely. What a mess.Player - Next time, you can muck through the swamp yourself.
                • 177. - Afraid of getting your hands dirty? Heh... sound like my kids.
                  • 179. - The fee's been transferred to your account--you'll have access by the time you're back at your apartments. You earned every credit.
                    • 181. - I'd buy you a drink in the cantina, but I need to have a chat with Nem'ro. We should talk more another time, though--you do good work.
                      • 186. Option - We should do that.Player - I appreciate it, Karrels. Good luck with the Hutt.
                      • 189. Option - We'll meet again.Player - Always looking for business. Just say the word, Karrels.
                      • 191. Option - Whatever.Player - I'll be around. No promises, though.
                        • 192. - Then I'll see you when I see you.
                          • 193. <Conversation Exit>
  • 194. - Come back when you've found my missing shipment, Blade. I don't have time for conversation.
  • 195. - Mm. Blade, come on over--glad to see you're enjoying the palace.
    • 573. <Non-dialogue segment.>
      • 550. - Look, I've only got five minutes before I have to meet with some alien freaks--the type who can't even speak the language.
        • 552. - But I wanted to ask you--your people, they're subjects of the Empire, right? What's dealing with the Imperials like?
          • 555. Option - Pretty smooth.Player - For me? It's been profitable. As for the rest of my people, you'd have to ask them.
            • 557. - That's alright. I'm more interested in your views as an independent operator.
      • 536. - Look, I've only got five minutes before I have to go meet with some alien freaks, and I wanna ask you something:
        • 197. - You've been around the galaxy a few times--what's it like dealing with the Empire?
          • 198. Option - That's an odd question.Player - Mind if I ask why you wanna know?
            • 560. - You're a real independent. They don't make criminals like you anymore.
          • 200. Option - Pretty smooth.Player - It's been good business, and the government hasn't given me much trouble.
            • 203. - You're one of the last real independents. I admire you for that--but your kind is dying out.
          • 206. Option - Trouble.Player - The Empire's a pain to deal with. I stay away from it, these days.
            • 207. - You're lucky to have that luxury. Not many of us do.
              • 209. - The Hutts have taken control of the gangs. And I think real soon, the Republic and Empire will want control of the Hutts--even if Nem'ro won't believe it.
                • 211. - So if we gotta pick a side, I wanna pick a winner... and I don't see the Empire losing.
                  • 216. Option - So what's your plan?Player - Sounds reasonable, but what are you going to do about it?
                    • 217. - For starters, I make sure I'm not being stupid. There's more on the line than business.
                  • 220. Option - Good call.Player - Like it or not, the Empire does seem to be the future.
                    • 221. - I hope so--and not just because of business, either.
                  • 224. Option - Wrong.Player - The Empire's got plenty of troubles. If you think it's a guaranteed winner, you're fooling yourself.
                    • 225. - Maybe I am. I have reasons.
                      • 227. - My sons are free traders--they're doing business in the Sullust system. It's their first time dealing with the Empire, so I worry. I probably shouldn't.
                        • 229. - But you came to me for a reason. What can I do for you, Blade?
                          • 232. Option - Let's work together.Player - You know Hutta pretty well, but you don't have my skills. I thought we could partner up for a job.
                            • 233. - Is that right? Huh. Normally I wouldn't, but lately I could use someone who works alone and gets results.
                          • 236. Option - I hear Nem'ro isn't your fan.Player - Word is that you're on the outs with your boss. Is it true?
                          • 238. Option - Money.Player - Look, I need credits, fast, and I'm not picky about what it takes.
                            • 239. - I'm not a charity. Still--I could use someone who can work alone and get results.
                              • 241. - Nem'ro's been stewing in his slime since we lost a shipment of rare ores in the Evocii lands. He blames me for some reason.
                                • 243. - Now the Evocii--they're Hutta natives, from before the Cartel came. They mostly want us dead. If you'll get that shipment back, I'll pay you good.
                                  • 248. Option - You can't handle this?Player - You've got a lot more resources than I do. You can't recover the shipment yourself?
                                    • 249. - The Evocii are easy to fight here, on our territory. In the swamps, though, they're a lot sneakier.
                                  • 244. Option - Agreed.Player - All right. I'm interested.
                                    • 245. - Then maybe we both come out ahead.
                                  • 252. Option - You want to name a number?Player - How much money are we talking about?
                                    • 253. - More than enough. I'm not negotiating.
                                      • 257. - There's a work camp outside of Jiguuna. Nem'ro set it up for some Evocii who wanted peace. Bad deal; poor rubes.
                                        • 259. - The chief there--Odeph--was supposed to talk to the other Evocii tribes about returning the ore, but he didn't come through. He knows something, though.
                                          • 275. - Now if you'll excuse me, I have an appointment to keep. But I look forward to seeing if the Red Blade's as good as they say.
                                            • 276. <Conversation Exit>
  • 277. - A pleasure to see you, Blade, but I don't have time to chat.
  • 396. <Non-dialogue segment.>
    • 503. - The pirate's on her way. Security droids say she's armed, but she won't be trouble.
      • 505. - Let's hope not. Here she is now.
    • 388. - The pirate's on his way. Security droids say he's armed, but he won't be trouble.
      • 498. - Let's hope not. Here he is now.
        • 500. - I'll go tell the boss.
          • 515. - This is Karrels. Tell the throne room that the Blade's arrived.
            • 519. - When Nem'ro shows, stay at least five meters back and don't come up unless you're called. One wrong move and you're a pile of ash.
              • 527. Option - Got it.Player - I understand. I'm not here to cause trouble.
              • 520. Option - Scared of me?Player - You worried I'm going to cause trouble?
              • 528. Option - I'm getting impatient.Player - Send in Nem'ro and let's do this.
                • 529. - Just going over the rules. You've got a reputation, and we don't want any problems.
                  • 533. - Allow me to present Nem'ro the Hutt--the illustrious crime-king of Jiguuna.
                    • 397. - So, the Red Blade finally comes to visit the house of Nem'ro. Great honor comes to the both of us.
                      • 398. <Non-dialogue segment.>
                        • 399. - I did not expect you to be so soft, however. Very few pirates possess charms like yours. Ha!
                        • 401. - You are younger than I imagined... but youth is good in a business partner. Ha!
                          • 403. - Now, let us see if the legends of the mighty Blade's generosity are true. What have you brought me and my clan?
                            • 406. Option - Humble gifts.Player - Trinkets, great Nem'ro. Nothing more.
                              • 407. - I do not care about trinkets, little pirate.
                            • 410. Option - Great riches.Player - Vast treasures, plundered from worlds in every sector in the galaxy--all for you, great Nem'ro.
                              • 411. - You talk big, little pirate, but your boasts do not interest me.
                            • 414. Option - Better than you deserve.Player - It's more than you're worth, you pile of slime.
                              • 415. - Maybe you want to repeat that, little Blade?
                                • 417. - Not bad. Nem'ro--the idols here are real aurodium. The cloth looks like--
                                  • 419. - I see, Karrels, I see. Mmm.
                                    • 421. - You are an impressive creature, Blade. You may conduct your dealings on Hutta with my approval.
                                      • 423. - Now, experience the luxuries of my palace. Enjoy my slaves, and wallow in opulence!
                                        • 424. Option - Thank you.Player - I'm very grateful; you've got quite a place, here.
                                        • 430. Option - I'm not here for fun.Player - We have business to discuss.
                                          • 431. - So serious, pirate! You should sample the pleasures you've been offered. Isn't that right, Karrels?
                                        • 434. Option - That's disgusting.Player - You couldn't pay me to touch your slaves.
                                          • 435. - You might be surprised, pirate--everyone has a price. Except my loyal lieutenants--isn't that right, Karrels?
                                            • 437. - Of course, mighty Nem'ro.
                                              • 439. - Let me introduce my advisors. You have met Karrels Javis; any business you have, you may discuss with him. And this is Toth'lazhen--
                                                • 441. - Nem'ro, we have little time for guests right now. Security reports that Fa'athra and his clan have struck at our shipments again.
                                                  • 600. - Bah!
                                                    • 451. - Jiguuna is mine! Hutta is mine! Fa'athra knows he defies the laws of the Cartel! I will destroy everything Fa'athra treasures, and--
                                                      • 453. - Looks like your audience with Nem'ro is over. You'll have to forgive the interruption.
                                                        • 455. - I've been working for that Hutt since he killed my gang when I was thirteen. Trust me--you can't talk to him when he's like this.
                                                          • 456. Option - What's happening?Player - What's all this about "Fa'athra"?
                                                          • 458. Option - But you stick around?Player - Seems like your boss has some temper. Why stay with him?
                                                            • 459. - Because Nem'ro's got power and smarts, along with his temper. I like things a little more orderly than he does, but I don't complain.
                                                          • 464. Option - You're underestimating me.Player - I think I can get his attention.
                                                            • 465. - Maybe--but it wouldn't be smart to try.
                                                              • 467. - We're having trouble with the Fa'athra clan, and it's getting to all of us. Fa'athra's out of line, but the Hutt Cartel hasn't bothered to interfere.
                                                                • 468. Option - Explain.Player - So it's a business dispute. What are you feuding over?
                                                                  • 469. - Everything--the mines, the factories, the slaving operations....
                                                                • 472. Option - Hutt Cartel?Player - I'm not sure I understand. Why would the Hutt Cartel be involved?
                                                                  • 473. - According to Cartel rules, Nem'ro and Fa'athra are supposed to stick to their territories. Fa'athra's decided Cartel rules don't apply.
                                                                • 480. Option - Too bad.Player - That's a real shame. Must make life difficult for you.
                                                                  • 481. - You're not kidding. The attacks are bad enough, but Nem'ro's temper could turn a crisis into a bloodbath.
                                                                    • 483. - Now, look--I need to work up new plans with security and keep an eye on Toth'lazhen to keep him from suggesting anything stupid.
                                                                      • 485. - In the meantime, you're a guest, and you've got our permission to do business here. You've got the run of the palace. So I'll see you around.
                                                                        • 603. <Conversation Exit>
  • 278. - What? Sorry, but I don't have time for visitors right now. Come back another time.
  • 623. <Non-dialogue segment.>
    • 570. <Non-dialogue segment.>
      • 486. Option - Right.Player - Yeah. You probably will.
        • 487. - Heh. Be careful out there, Blade.
      • 492. Option - Check for me in town.Player - If you need me, I'll be in the cantina.
        • 493. - Enjoy yourself, and watch your back--the Poison Pit's a nasty place.
      • 495. Option - You think so?Player - I wouldn't be so sure about that.
    • 443. - Again? Fa'athra attacks me again? This is outrageous!
      • 444. Option - Something wrong?Player - Is there a problem, mighty Nem'ro?
      • 446. Option - Fa'athra?Player - Who's Fa'athra? What does he have to do with anything?
      • 450. Option - I should go.Player - Seems I interrupted something. Maybe I should be on my way.
    • 511. - All right. Come on in but keep your blasters holstered. You who I think you are?
      • 512. Option - Let me introduce myself.Player - I'm the Red Blade--and I've come a long way to meet with Nem'ro the Hutt.
        • 521. - I'd heard the rumors. We arranged an appointment.
      • 514. Option - I might be.Player - That depends on who you are, and who you were expecting.
        • 524. - I'm Karrels Javis. I'm one of Nem'ro's advisors. Pretty sure I'm expecting you.
      • 513. Option - Don't waste my time.Player - You know who I am. Now are we gonna do business, or are you just gonna stand there gawking?
        • 516. - Heh. The Hutt's gonna love this.
          • 517. <Conversation Exit>
    • 582. <Non-dialogue segment.>
      • 79. Option - Oh?Player - What's your hurry, Kaliyo?
        • 80. - Business. Nem'ro gets testy if we don't spend a little time together.
      • 87. Option - Can't you stick around?Player - You don't have to go yet. Wouldn't mind having some company.
        • 88. - I do--but maybe I'll find a way to make it up to you.
      • 83. Option - You're not why I'm here.Player - I didn't come here to talk to you, Kaliyo.
        • 84. - That's sweet, but don't worry about making Karrels feel wanted. He's got enough gangster kids looking for his favor.
    • 585. <Non-dialogue segment.>
      • 127. Option - What kind of revenge?Player - What kind of action is Fa'athra going to take?
        • 128. - We'll have to wait and see, but I'm not too worried.
      • 121. Option - Good.Player - I'm glad to hear it.
        • 122. - You should be. You've made friends in the palace, so long as we're in power.
      • 131. Option - Glad I'm with you.Player - Sounds like I picked the right side in this gang war.
        • 132. - Did you ever doubt us? Don't answer that--I'd rather not know.
          • 133. <Conversation Exit>
    • 588. <Non-dialogue segment.>
      • 149. Option - I will.Player - I'll definitely think about it. Might lead to something interesting.
      • 151. Option - I appreciate it.Player - Thanks for everything, Karrels.
      • 153. Option - More than you know.Player - You've got no idea, believe me.
        • 154. - Take care of yourself, Blade. Things are looking up.
    • 574. <Non-dialogue segment.>
      • 541. Option - It's working out.Player - I don't regret coming here yet.
        • 543. - Sure. Nem'ro brings in a good crowd--plenty of opportunities.
          • 544. <Non-dialogue segment.>
      • 196. Option - It's not so bad.Player - Thanks. Not my usual sort of hangout, but it's got its charms.
      • 540. Option - I'm not.Player - "Enjoying" it? Karrels, this place is a cesspool.
        • 538. - You wanna do business in this town, you learn to like it. I figured that out the hard way.
          • 539. <Conversation Exit>
    • 579. <Non-dialogue segment.>
      • 264. Option - Got it.Player - I'll talk to the chief. We'll get you those ores back.
        • 265. - Good. Your payment will be ready when you get here.
      • 268. Option - Will there be dangers?Player - Anything I should watch out for?
        • 269. - The Evocii should give you all the trouble you need. They shoot just about anyone who steps on their land.
      • 272. Option - Fine. I'll fix your mess.Player - Just don't lose anything else while I'm gone.
        • 273. - Hey--you're the one making money here.
          • 274. <Conversation Exit>
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