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Captain Bathens

Captain Bathens
Heroic Mission
Level 50 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Captain Bathens
Other Sites:

Conversation:

  • 97. Player - Those snub fighters won't give your men any more trouble, Captain.
    • 104. - Told you it'd work, Bathens! You owe me a hundred credits.
      • 98. - I'll admit, I didn't expect to see you again. I've never been so pleased to be wrong.
        • 100. - With those fighters out of the way, the Republic will have no problem establishing air superiority.
          • 101. Option - Hopefully this turns the tide.Player - With air support, Republic troops should finally be able to put the Imps on the run.
            • 118. - Indeed. You've done us a great service, and it's our turn to make sure your efforts aren't wasted.
              • 119. <Non-dialogue segment.>
          • 103. Option - It wasn't that big a deal.Player - It's my duty as a Jedi to help.
            • 114. - You may think it's nothing, but you've certainly outdone yourself. Now it's up to us to turn the tide.
              • 115. <Non-dialogue segment.>
          • 102. Option - Your indecision is dangerous.Player - You should have attacked the fighters straight away, there's no telling how many lives might have been saved.
            +200 Influence : approves.
            • 106. - There's no way it would have worked without your help. I feel vindicated, regardless.
              • 107. <Non-dialogue segment.>
                • 108. - Thanks for slipping some of those weapons back with you. Those babies will turn a pretty profit, and help shove the Imps out.
                  • 110. - Here's a little something for the extra effort, after all, part of the profit's yours.
                    • 176. <Conversation Exit>
                • 111. - He's impressed, stick-in-the-mud Bathens just hates to admit a pirate like me was right. Wouldn't have worked without you, though. Thanks.
  • 91. - I've got a bet with Bathens here that you'll pull this off, so hurry up 'cause I'm not interested in losing money.
  • 122. - How many times must we go over this? Any benefits of attacking the spaceport aren't worth the cost in lives.
    • 124. - Open your eyes, Captain. It's the only way to keep the Imps from wiping you out.
      • 125. <Non-dialogue segment.>
        • 149. - Excuse me, Master Jedi, but can you bonk this guy on the head? It's the only thing that might make him see reason.
        • 150. - It's Major, right? I'm Shane. You need to talk some sense into your buddy here, or he's going to lose the war.
        • 151. - I can always spot my own! Name's Trigo Shane, help a free trader out and convince this ground-pounder he's got the wrong idea.
        • 126. - Look, I've not seen you around before--name's Shane, Trigo Shane--but maybe you can help me for a second.
          • 127. Option - What seems to be the problem?Player - I'll have to understand what's going on before I can help.
            +200 Influence : approves.
            +200 Influence : approves.
            • 131. - It's nothing to concern you, really.
              • 142. - Tell the truth Bathens! Tell them you'd rather watch Imp starfighters shred your men than take a risk and attack their hangars.
          • 129. Option - I'm sorry, who are you?Player - I don't think we've been introduced.
            • 132. - It's all right, Master Shane is supposed to be here. He's providing a "freelance" perspective on fighting the Empire's troops.
              • 136. - I'm providing, but you're not listening! Every battle, Imperial starfighters mutilate his troops--I know where they're parked but he won't attack.
                • 138. - You're talking about the best defended hangars on Corellia.
          • 128. Option - Show the captain some respect.Player - You can't talk to a ranking Republic officer like that.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 130. - He's rank like a wet bantha. He's got a chance to save his men's lives but won't take it.
              • 161. - That's enough! I will put up with your harassment of me, mercenary, but do not drag other parties into it.
                • 163. - Listen, every time he attacks, Imperial starfighters butcher his men. Taking out their starfighters would solve the problem, but he won't!
                  • 34. - You don't even need a frontal assault; nasty enough team could slip into the starport and blow those ships under the Imps' noses.
                    • 41. Option - Where do I sign up?Player - I'll do it. I can handle a starport assault.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 46. - You're not under my command so I can't order you to stand down, but my opinion is clear.
                        • 145. - If you're committed to this folly, we do have demolitions charges. Placed correctly, they'll bring down the hangars onto the fighters.
                    • 44. Option - You almost make it sound easy.Player - If that's all it takes, why hasn't anyone destroyed them before now?
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 48. - The starport has elite troops and Sith guarding it; a squad might get inside but they'd be discovered in moments.
                    • 45. Option - I think you're both nuts.Player - Seems like a waste of time.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 47. - Don't walk away! You know what the Empire means to people like us; if we don't take a stand we're out of work.
                        • 166. - I don't make big speeches, that's for officers. We both know the score, are you helping us or yourself?
                      • 51. - Look, I'm just a ship-captain, but even I see that Corellia's the key. If it falls, eventually, the galaxy goes too.
                        • 54. - All my infiltration teams were wiped out weeks ago. I've got no one capable of doing the job.
                          • 56. - Officially I'm an advisor, I can't ask you to do anything. But we both know if those starfighters are gone, the troops will have a fighting chance.
                            • 65. Option - I'm honored to help.Player - It's my duty to help turn back the Empire.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 66. - I don't know about duty, for me it's just good business.
                            • 64. Option - It will be easy for me.Player - Cloaked in the Force, I will have no problem entering their spaceport.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 68. - I don't follow that mystical mumbo-jumbo, but if it works for you then I say go for it.
                            • 59. Option - This is what I do best.Player - Infiltration and sabotage are my bread and butter, just watch.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 69. - Sounds like you're perfect for the job.
                            • 63. Option - I'll do it--we'll swap favors.Player - From one trader to another, I'll handle this. But you owe me.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 74. - I've got just the way to make it up to you--I've stripped my share of weapons in my day.
                                • 76. - Use this gunripper and pull some of those Imperial weapons. They'll give the Republic an edge and we'll turn a tidy profit.
                                  • 78. - When you're done, or if it gets too hot, just set the charges and get out. No one'll be any wiser.
                            • 60. Option - Okay already, I'll do it.Player - Fine, you've convinced me.
                              • 72. - Use these demolitions charges on the structural supports; they'll collapse the hangers onto the fighters.
                                • 79. - Hey, take this gunripper too. I used it to pry weapons off, ah, pirate ships we raided on the Rimma.
                                  • 81. - The Imps have some fancy toys on their fighters; if you can bring some back, we can put them to good use.
                                    • 82. <Conversation Exit>
                            • 61. Option - I won't. [Refuse quest]Player - Your problem, not mine.
                              <Aborts Conversation>
                              • 87. - I'm glad to see someone else has some appreciation for the proper way. Maybe now he'll stop hounding me about it.
                                • 89. - I'm right, and you know it. You can't blame me wanting to win the war, instead of waiting to get shot to pieces.
                                  • 90. <Conversation Exit>
  • 17. - I'll concede that the idea was sound. With the fighters out of the way, the Republic has less to fear on the ground.
    • 19. - Ha! Admit I'm right you old warhorse, it's the least you can do after we saved your hide.
  • 23. <Non-dialogue segment.>
    • 24. - You've turned me up a tidy profit, bucko, recovering those weapons. Nice to work with someone trustworthy for a change.
    • 25. - That was big risk grabbing those weapons--Old Bathens here'd never do it--but the payoff's been great!
      • 22. - Your quick thinking has given us a real edge against Imperial assets. Grabbing those weapons was brilliant.
  • 93. - You're a cold eel, standing around while the Imps rip your men to shreds. Especially when you know I've got a solution.
    • 95. - I've already told you, your plan is out of the question. We simply don't have the resources.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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