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General Garza

General Garza
Level 1-50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Garza
Other Sites:

Conversation:

  • 105. - Captain. I've just been contacted by Colonel Fierros--I understand the operation was a complete success.
    • 107. - Breaking the Umbra code will have far-reaching effects. The Republic has gained an advantage today that could change the course of the entire conflict. Well done.
      • 108. Option - Thank you.Player - It's an honor to serve as always, sir.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        +200 Influence : approves.
      • 110. Option - I just helped out.Player - Sergeant Yuun did the real work, sir.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 111. - I'm glad to hear that your new recruit lived up to his reputation.
      • 114. Option - What's my reward?Player - I assume an accomplishment like this comes with extensive recognition.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 115. - Worry about doing your job, not shiny trinkets.
          • 117. - Sergeant Yuun, please step forward.
            • 119. - Yes, General?
              • 121. - Sergeant Yuun, it is my pleasure to officially confirm your transfer to Republic Army Special Forces squad number 326, code-named Havoc Squad.
                • 123. - Yuun is deeply honored to be chosen for this prestigious assignment.
                  • 124. Option - Welcome aboard.Player - We're glad to have you on the team, Sergeant.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 125. - Thank you, sir. Yuun will endeavor to serve well.
                  • 130. Option - Havoc Squad is complete.Player - The team is finally back to full strength.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 131. - It's been long overdue. Congratulations.
                  • 140. Option - Chat later, Yuun.Player - I want your gear stowed and ready for launch on the double, Sergeant! Move!
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 141. - Yes, sir.
                      • 147. - With Sergeant Yuun, Havoc Squad is ready to begin the operation against the Gauntlet superweapon. Return to Coruscant immediately, Captain--we have a lot to discuss. Garza out.
                        • 227. <Conversation Exit>
  • 24. Player - General Garza, this is Havoc. The Safecrackers have been extracted safely.
    • 169. - Excellent. Very good work, Captain.
      • 171. - I'll make sure that the Safecrackers stay out of harm's way until our operation against the Gauntlet begins.
        • 210. - Your next step is Hoth--the last specialist that Havoc needs is stationed there. Contact me when you arrive and I'll brief you on the specifics.
          • 174. Option - Copy that.Player - I'll head for Hoth right away, General.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 175. Option - Who is he?Player - Can't you tell me anything about the last specialist?
            • 181. - He's... complicated, Captain. I don't have time to go into it now--we'll discuss the details when you reach Hoth.
          • 173. Option - No time off, huh?Player - The Safecrackers get a break, but we're straight back into the field.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 176. - You still have an objective to complete, Captain. Havoc Squad must be at full strength as soon as possible.
  • 16. - A platoon specializing in bunker assaults, code-named "Safecrackers," is trapped behind enemy lines on Quesh. They must be rescued immediately--we cannot destroy the Gauntlet without them.
    • 153. Option - Understood.Player - I'll proceed to Quesh immediately, General.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
    • 20. Option - What makes them so special?Player - Surely this isn't the only platoon we have that can crack a bunker.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 8. - Of course not. But the operation calls for the best men available, and these men are the best.
    • 21. Option - Surely someone else can help.Player - Havoc Squad is busy enough as it is, General.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 10. - At this moment, nothing is more important than saving these men. Havoc Squad is needed, so Havoc Squad will move out.
        • 12. - When you reach Quesh, report to Major Donovan. He's overseeing the rescue operation.
          • 13. Option - Very well.Player - I'll follow Major Donovan's orders to the letter, General.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
          • 200. Option - Tell me about Quesh.Player - Why are the Republic's forces fighting on Quesh, General?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 203. - Quesh is the only source of a rare chemical used to produce powerful adrenals. The Republic is fighting to maintain control of this resource.
          • 201. Option - Officers just get in my way.Player - I can get this op done a lot faster if I don't have to play along with some major's plans.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 206. - This is not a point of argument. You will follow Major Donovan's orders as though they were my own--period.
              • 167. - This mission is vital, Captain. If we fail, our entire operation against the Gauntlet is ruined. Stay focused and bring those men home. Garza out.
                • 168. <Conversation Exit>
  • 25. - Captain. Were you successful in locating and extracting Tanno Vik to serve in Havoc Squad?
    • 27. - Consider me located and extracted, General.
      • 29. - Good. From now on, you will speak only when spoken to. Has Vik given you any trouble, Captain?
        • 30. Option - Nothing I couldn't handle.Player - A bit, but I cleared things up.
        • 32. Option - [Lie] No trouble at all.Player - He has complied with every order given, General.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
        • 36. Option - He's nothing but trouble!Player - He refused to come in when contacted and repeatedly misused Republic personnel and supplies.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 37. - That will end here and now.
            • 39. - Tanno Vik, your service with the Republic Army is hereby resumed. You are posted to Special Forces unit 326, code-named Havoc Squad, at the rank of specialist.
              • 41. - It's a real honor to be here, General. I look forward to getting out there and fighting for the Republic again.
                • 42. <Non-dialogue segment.>
                  • 43. - Permission to speak, Captain?
                  • 47. - May I have permission to speak, Captain?
                    • 48. Option - Go ahead.Player - What do you have to say, Lieutenant?
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 51. Option - Always.Player - You're my XO. You can always speak your mind.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 52. - I appreciate it.
                        +200 Influence : approves.
                        • 54. - Vik's a liar, he's reckless, and he has no regard for the lives of his fellow soldiers.
                          • 56. - With all due respect, I don't think someone like Vik has a place anywhere in the Republic Army, let alone Havoc Squad.
                      • 60. - Thank you, sir.
                        +200 Influence : approves.
                        • 62. - Specialist Vik has repeatedly demonstrated a complete disregard for ethical considerations and military regulations.
                          • 64. - It is my personal opinion that Specialist Vik will serve only as a detriment, both to this squad and to the efforts of the Republic Army as a whole, sir.
                            • 65. Option - We need him.Player - This squad has to have the best explosives expert available--that's Vik.
                              +200 Influence : approves.
                              • 66. - Just don't say I didn't warn you, sir.
                            • 70. Option - I couldn't agree more.Player - I don't want Vik in my unit either, but I don't have any choice.
                              +50 Influence : disapproves.
                              • 71. - Well, you know how to make a guy feel welcome.
                            • 74. Option - Don't question your superiors.Player - If General Garza and I say Vik is in the squad, he's in.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              • 75. - Whatever you say, sir.
                              • 78. - Understood, sir. Thank you for allowing me to speak my mind.
                                • 80. - I understand your concerns, but we have a job to do. Let's focus on it.
                                  • 81. <Non-dialogue segment.>
                    • 85. Option - Permission denied.Player - The general and I are talking, Lieutenant. You can wait.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 86. - Fine. Sir.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                      • 89. - Understood, sir.
                        • 91. - If there are no other interruptions, let's move on.
                          • 92. <Non-dialogue segment.>
                            • 93. - An urgent situation has developed involving a critical part of our plan to assault the Gauntlet. Havoc Squad is needed--immediately.
                            • 95. - Much work remains before our assault on the Gauntlet. You know your task, Captain--see to it. Garza out.
                              • 96. <Conversation Exit>
                            • 97. - With Specialist Vik, Havoc Squad is ready to begin the operation against the Gauntlet superweapon. Return to Coruscant immediately, Captain--we have a lot to discuss. Garza out.
                              • 98. <Conversation Exit>
  • 231. <Non-dialogue segment.>
    • 154. - Now, an urgent situation has developed that could ruin our plan of assault against the Gauntlet superweapon.
    • 145. - Much work remains before our assault on the Gauntlet. You know your task, Captain--see to it. Garza out.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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