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Agent Jaffkee

Agent Jaffkee
Level 13 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Coruscant
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Agent Jaffkee
Other Sites:

Conversation:

  • 1. - Thanks again for your help. I really owe you, big time.
  • 2. - You're back! Thank goodness. Did you get all the devices in place?
    • 3. Option - Yes, it's done.Player - The devices are all in place.
    • 222. Option - I managed.Player - I ran into some trouble, but it's all over now.
      • 8. - What a relief. I really can't thank you enough for your help.
    • 11. Option - Don't worry, your job's safe.Player - The mission that was too hard for you is all taken care of.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      • 12. - I'm just glad it's done. What a relief.
        • 14. - All right, let's see if these things work. They're booting up now... synchronizing and....
          • 16. - It's working! The frequencies are all clearing, one by one! This is fantastic!
            • 224. Option - Glad to have helped.Player - Then my task is complete.
              • 25. - I never could have done this without you! Never! Amazing!
            • 19. Option - Can you do your work now?Player - Will you be able to conduct your surveillance?
              • 20. - What? Oh, yes, definitely. The air couldn't be clearer.
            • 223. Option - Let's settle up.Player - All that's left is for you to pay me.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 30. - Oh, uh, right. Sorry.
                • 35. - Here. I could never reward you enough for what you've done.
                  • 37. - I'll notify headquarters that the jammers are down. Thanks again for your help--this mission would have been a complete failure without you.
                    • 56. <Conversation Exit>
  • 57. - Come back once you've planted the devices, and I'll activate them from here.
  • 243. <Non-dialogue segment.>
    • 58. - Hey, you--hold up.
      • 227. - No, no, don't look at me, just look casual. Act like you're not talking to anyone.
        • 60. - My name's Jaffkee. I'm with Republic security. Is the street clear? Any Justicar patrols?
          • 61. Option - No, we're safe.Player - I don't see any Justicars in the street.
            +200 Influence : approves.
            • 62. - All right, good. It should be safe for us to talk--for now.
          • 65. Option - Take it easy.Player - Are you always this jumpy?
            +200 Influence : approves.
            • 66. - I am when I'm in a place like this!
          • 236. Option - You're crazy.Player - You are nuts.
            +50 Influence : disapproves.
            • 74. - What? I'm--no, no, that's not it at all. I'm just trying to warn you, is all.
              • 78. - I already tangled with the Justicars. Trust me, you don't want to underestimate these guys.
                • 218. Option - I'll stay alert.Player - Thanks for the warning.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 80. - Gladly. I wouldn't want anyone else making the same mistake I did.
                • 217. Option - Any reason you've stayed?Player - What are you doing, then?
                  • 84. - I'm supposed to disrupt the Justicars' signal jammers, so Republic security can run some useful surveillance on these guys.
                • 91. Option - I'm not too worried.Player - If you survived, the Justicars can't be that tough.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 92. - I'm only alive because I ran. Hard.
                    • 94. - Republic security was actually excited about the Justicars at first. A bunch of ex-military guys forming a militia to take back the streets!
                      • 95. Option - But that wasn't the case.Player - The Justicars weren't the allies you'd hoped for.
                        +200 Influence : approves.
                      • 101. Option - These must be desperate times.Player - I didn't realize Republic security needed help so badly.
                        • 102. - Well, with so much money going into the military, we don't get much in terms of funds or manpower.
                      • 105. Option - A common purpose isn't enough.Player - Not everyone who shares your goals is an ally.
                        +200 Influence : approves.
                      • 107. Option - Sounds like trouble to me.Player - A militia full of military veterans is the kind of thing I try to avoid.
                      • 109. Option - No surprise that didn't work.Player - You can never rely on militias, agent--even ex-military.
                        • 110. - Republic security hoped the Justicars would work alongside our officers--bring order to Coruscant's lower levels.
                          • 112. - But they pushed out Republic forces just like they did the criminals. They keep the peace down here, but they definitely aren't on the Republic's side.
                            • 113. Option - Then whose side are they on?Player - If the Justicars aren't working with the Republic, then who are they working with?
                              +200 Influence : approves.
                              • 114. - No clue. They pushed out Black Sun and the other criminal groups, but their goals are still a mystery.
                            • 117. Option - So you're here to investigate.Player - You were sent to find out more about the Justicars, right?
                            • 125. Option - Doesn't matter to me.Player - As long as they stay out of my way, I couldn't care less.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              • 126. - The Justicars generally kill or imprison trespassers caught in their territory.
                      • 129. Option - Spare me the details.Player - I'm not interested in a history lesson.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 130. - The Justicars aren't the allies we'd hoped for. In fact, they shoot Republic forces on sight.
                          • 132. - We've tried to run surveillance on their activities, but their signal jammers block every attempt.
                            • 134. - I thought disrupting the jammers would be easy, but the Justicar patrols are everywhere.
                              • 153. Option - I'd be honored to lend a hand.Player - It would be a privilege to assist an agent of the Republic.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 154. - Really? That... that would be great!
                              • 157. Option - No chance at all?Player - You seem very certain that this can't be done.
                                • 158. - No, I'm sure somebody could do it... I just don't think I could.
                              • 161. Option - It's time you hired a pro.Player - For the right price, I could make this problem go away.
                                • 162. - Really? I'm sure I could make it worth your time!
                              • 165. Option - Buck up, kid.Player - Objectives don't complete themselves, agent.
                                +200 Influence : approves.
                              • 237. Option - Maybe I could deal with this.Player - Is there anything I can do for you?
                                +200 Influence : approves.
                              • 238. Option - Too bad.Player - Then I guess you're out of luck, aren't you?
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 172. - I just... I really hate to let everyone down like this. They were counting on me.
                                  • 174. - You definitely look like you can handle the job... better than I could, anyway.
                                    • 176. - I built the devices to disrupt the Justicars' jammers. They just need to be installed--can you do that for me?
                                      • 177. Option - Consider it done.Player - I'll take the devices and place them for you.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                      • 247. Option - Yeah, yeah, okay.Player - That much I can do.
                                        • 178. - Thank you so much! Here, take the devices.
                                          • 180. - They need to be planted at several points around the district. That's the tricky part--Justicar patrols are everywhere.
                                            • 192. - Once you've planted the devices, make your way back. Good luck, and... thanks.
                                              • 211. <Conversation Exit>
                                      • 212. Option - I can't help. [Refuse quest]Player - You're on your own.
                                        <Aborts Conversation>
                                        • 213. - Oh. Uh, okay, well, thanks for your time, then.
                                          • 215. - Maybe I can get my stealth belt working again, make another go at it.
                                            • 216. <Conversation Exit>
    • 228. - Um... excuse me. Excuse me! Master Jedi?
    • 229. - Ahem. Ahem! You, you there. The soldier. Could I... could you spare a minute?
  • 235. - The Justicar patrols are everywhere!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.coruscant.world.white_noise.agent_jaffkee
Appearance FQNnpp.location.coruscant.world.white_noise.agent_jaffkee
ID16141100053164673086
Appearance ID16141099714976930568
Body Typebma
Gender0x00
{
    "_id": {
        "$oid": "5fb3e68d33180000cb06dff3"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Agent Jaffkee",
    "NameId": "290760696004608",
    "LocalizedName": {
        "enMale": "Agent Jaffkee",
        "frMale": "Agent Jaffkee",
        "frFemale": "Agent Jaffkee",
        "deMale": "Agent Jaffkee",
        "deFemale": "Agent Jaffkee"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 13,
    "MaxLevel": 13,
    "Faction": 39,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762818",
        "LocalizedName": {
            "enMale": "Republic",
            "frMale": "R\u00e9publique",
            "frFemale": "R\u00e9publique",
            "deMale": "Republik",
            "deFemale": "Republik"
        },
        "DefendedFactionIds": [],
        "FactionId": "-878620586690540766",
        "FactionString": "republic_utility_npc",
        "OpposingFactionIds": [],
        "Id": "-878620586690540766",
        "Base62Id": "8WltHJB"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.coruscant.world.white_noise.agent_jaffkee",
    "CnvB62": "w4HQuO3",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.standard",
    "VisualDataList": [
        {
            "CharSpec": "bma",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16140988869495149355",
            "RangedWepB62Id": "AydbMER",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141099714976930568",
            "AppearanceFqn": "npp.location.coruscant.world.white_noise.agent_jaffkee",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.agent_jaffkee",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "coruscant",
    "CommandXP": 16,
    "Id": "16141100053164673086",
    "Base62Id": "FaZhgFA",
    "Fqn": "npc.location.coruscant.world.white_noise.agent_jaffkee",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1186113669",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}