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Markus Thul

Markus Thul
Level 30 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Markus Thul
Other Sites:

Conversation:

  • 1. - My family and I owe you a great debt, Lieutenant. Thank you.
  • 2. - Thank you for... for saving my family, Lieutenant. You have honored our agreement.
  • 3. - I have nothing to say to the likes of you.
  • 5. - Our arrangement is complete. Please leave me with my family.
  • 77. - Markus!
    • 79. - Father! We're so happy to see you!
      • 81. - Altana, Valyn. I'm sorry to have put you through all of this. Was your journey a safe one? Are you injured?
        • 85. - We are uninjured, husband. This beast you sent for us was more savage than those we encountered along the way.
          • 105. - It really was the most exciting adventure of our lives, Father--thank you!
            • 106. Option - I did what you asked.Player - Your wife and daughter are safe, Markus--now it's your turn.
            • 330. Option - Enjoyed yourself, huh?Player - I'm glad you're so pleased.
              • 109. - Oh, yes, it was utterly thrilling. Thank you!
            • 112. Option - What are you thanking him for?Player - I did all of the work. You should be thanking me.
              • 113. - Yes, but father is the one who sent you! He truly is the most wonderful father in all the galaxy.
                • 117. - You have carried out your end of the agreement. With Altana and Valyn safe, I can tell you everything you wish to know.
                  • 119. - Markus!
                    • 121. - Our house is no longer ours, dear. It is a puppet, and nothing more. The two of you are my only concern now.
                      • 6. - Listen closely, soldier. Gearbox is working inside a highly secure bunker, hidden in the mountains.
                        • 18. - A direct assault is impossible--the bunker's force fields are impenetrable. But if you raid the generator facility that powers it, you should be able to shut the defenses down.
                          • 23. Option - No problem.Player - Nothing is impossible for Havoc Squad.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 24. - I suppose we'll soon find out for sure.
                          • 354. Option - I need specifics.Player - What does this involve?
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 352. - The generator facility powers all of the bunker's outer defenses. It's well hidden, but I can provide you with its exact coordinates.
                          • 328. Option - Impenetrable? Come on.Player - You must be joking.
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 28. - I haven't led you astray thus far. I have no reason to begin now.
                              • 48. - As for Gearbox himself, I cannot offer any further information. His "Project B" was kept a secret even from House Thul's highest noblemen.
                                • 50. - However, he promised that Project B would singlehandedly turn the tide of the conflict. Whatever it is, Project B is dangerous.
                                  • 339. Option - I'll be careful.Player - Thanks for the warning.
                                    +200 Influence : approves.
                                  • 55. Option - Project B isn't my objective.Player - I'm here for Gearbox, not his work.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    • 56. - But if Project B is a weapon, Gearbox may attempt to use it against you. I thought you should be warned.
                                  • 59. Option - You don't know? Convenient.Player - You'd better not be holding out on me, Markus.
                                    +200 Influence : approves.
                                    • 60. - I've told you all I know. The rest is up to you.
                                      • 62. - Our arrangement is concluded. If you'll excuse us, I'd like to spend some time alone with my family, now.
                                        • 370. <Conversation Exit>
  • 126. - Until I see my wife and daughter safe, we have nothing further to discuss.
  • 197. - You've returned. I trust everything was as I described.
    Progresses:
    • 127. - I have now proven the accuracy of my knowledge, as well as my intentions. Before I share any more intelligence on Gearbox, you must rescue my wife and daughter.
      • 128. Option - All right.Player - I'll rescue your family. Where are they?
        +200 Influence : approves.
      • 130. Option - Tell me about Project B first.Player - Nobody gets rescued until I know what Gearbox is up to with Project B.
        +200 Influence : approves.
        +200 Influence : approves.
      • 134. Option - I want Gearbox! [Hit Markus.]Player - Tell me where Gearbox is! +50
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 135. - Have I... not made myself clear?
          • 137. - I have stated the price of further intelligence. Until you rescue my wife and daughter, we have nothing further to discuss.
            • 138. Option - Fine.Player - I'll rescue your wife and daughter. Where can I find them?
              +200 Influence : approves.
              +200 Influence : approves.
            • 142. Option - You must be joking.Player - What am I supposed to do, bring them here?
              • 143. - Absolutely. I must see firsthand that they are unharmed.
            • 331. Option - Stop wasting my time! [Hit Markus.]Player - Don't test my patience. +50
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 151. - This... this gains you nothing. I will not yield.
                • 153. - My wife and daughter can be found at our family manor. I'll provide you with the coordinates.
                  • 155. - They must not be recognized while traveling with you. You'll need to acquire disguises of some kind.
                    • 156. Option - Understood.Player - I'll see if Captain Cormac has anything I can use.
                    • 162. Option - What is this, a costume party?Player - I'll dress them both up in matching slave girl dancer outfits, no problem.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 163. - I think you may find more success using disguises that actually disguise their features.
                    • 340. Option - No one will see us together.Player - I don't plan on leaving any witnesses.
                      +200 Influence : approves.
                      • 341. - I don't doubt your skills, but I won't have anything left to chance. You must disguise them somehow.
                    • 166. Option - This is ridiculous.Player - Is there anything else you want, as long as you're dreaming?
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 167. - My family and I have a code word for situations such as this. Speaking it will prove that you are acting on my behalf.
                        • 169. - "Tyrovan." Remember the word well. I'll not have you harming Altana or Valyn to gain their cooperation when you could simply speak a word.
                          • 170. Option - Very well.Player - "Tyrovan"--got it.
                          • 178. Option - Altana and Valyn?Player - Those are their names?
                            • 179. - Correct. Altana is my wife, and Valyn, my daughter.
                          • 332. Option - That's not up to you.Player - (Class) do not serve
                            • 183. - If you fail to deliver Altana and Valyn to me, alive and well, I will never tell you anything. Never.
                              • 185. - Now go. We will only speak further when I see my wife and daughter safely before me.
                                • 196. <Conversation Exit>
  • 214. - See the missile battery for yourself. My information is fully accurate.
  • 306. - So--a visitor. Welcome. I am Markus Andarius Thul.
    • 308. - Your aspect and equipment are not those of House Organa. Whom do you represent?
      • 309. Option - SpecForce.Player - I'm with Republic Special Forces.
        • 310. - Just as I'd hoped. We have much to discuss.
      • 313. Option - People who can help you.Player - If you cooperate, I can make life much easier for you.
        • 316. - Ah. So my offer of information has finally reached the correct persons.
      • 319. Option - I'll ask the questions here.Player - Instead of my friends, let's talk about yours--like Gearbox.
        • 320. - A soldier, clearly. And not of House Organa. But someone Organa allows to speak with their prisoners--someone from the Republic.
          • 322. - Ask any questions you wish. The answers will only come when you've done what I require.
            • 215. - I can tell you all about Gearbox, the Empire and their activities. But before I help you, you must help me. I want protection for my wife and daughter.
              • 334. Option - What are you talking about?Player - I don't understand.
              • 218. Option - Not so fast.Player - I can't help you until I know your intel is good.
                +200 Influence : approves.
                +200 Influence : approves.
                • 219. - And I cannot help you until I know that my family is safe.
              • 226. Option - I don't think so. [Hit Markus.]Player - It's yourself that you need to be worried about, unless you start talking. +50
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 227. - Beating me will not earn you the information you seek; your friends in House Organa have already tried.
                  • 243. - My wife and daughter. They still live amongst my house--and amongst the Imperials.
                    • 245. - If I tell you what I know, they will suffer for that betrayal. I won't allow this. So, until my family is safe, I can tell you nothing.
                      • 246. Option - I have a mission to complete.Player - Lead me to Gearbox, and I'll do whatever you want.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 247. - If I tell you where he is now, you could simply deal with him and leave--gaining me nothing.
                      • 252. Option - You're wasting my time.Player - Your family isn't my problem.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 253. - I understand that. Which is why I cannot trust you to rescue them once I've revealed what I know.
                      • 256. Option - I'll break you. [Hit Markus.]Player - You can talk--and you will. +50
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 257. - This does not help your mission. If you care at all about finding Gearbox, you will consider what I'm saying.
                          • 259. - Perhaps a compromise: I tell you part of what I know, to prove the veracity of my claims.
                            • 261. - If you find that my intelligence is accurate, you help my family, after which I will tell you exactly how to locate Gearbox.
                              • 262. Option - Sounds fair enough.Player - Let's hear this intel of yours. +50
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 266. Option - You're pushing me.Player - I'll hear you out, Thul. But this better be good.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 335. Option - Forget it.Player - Not a chance.
                                +50 Influence : disapproves.
                                • 269. - I doubt you will feel that way once you hear what I have to tell you.
                                  • 345. - Among other projects, Gearbox has helped construct a hidden, highly sophisticated missile battery capable of eradicating any Organa force that approaches Thul territory.
                                    • 347. - Destroying this missile battery would greatly benefit your Organa allies--and prove how accurate my information is. All you need do for the rest is protect my wife and daughter.
                                      • 290. Option - I'll look into this.Player - We'll talk after I'm done checking your intel. If you're telling the truth, then I'll protect your family.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 291. - Then you will have what you seek.
                                      • 337. Option - Your intel better check out.Player - You better not be wasting my time.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                      • 303. Option - Thanks! [Hit Markus.]Player - It's been a pleasure, Markus. +50
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +50 Influence : disapproves.
                                        • 304. - Ungh... likewise.
                                          • 368. <Conversation Exit>
  • 325. - I have nothing to discuss with you.
  • 356. <Non-dialogue segment.>
    • 93. - Valyn is unharmed, though I fear I will soon expire due to my injuries.
      • 95. - Don't be foolish, mum, you're barely hurt. A few hours in a kolto tank and you'll look better than ever!
    • 88. - I'm fine, my dear--it is your precious daughter whose life was almost taken due to this fool's negligence.
      • 90. - It's nothing, mum--truly! The scars will serve as eternal monuments to our heroic journey.
    • 98. - I'm honestly shocked that we weren't killed outright. This fool did little to ensure our safety.
    • 101. - We are fortunate even to be breathing, my dear. Our grievous wounds may prove fatal at any moment.
      • 103. - Mum, you're so dramatic. We were wounded in battle, Father, just like the true heroes of legend!
        • 104. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.location.alderaan.class.trooper.multi.markus_thul
ID16141115899366286146
Appearance ID16140918786036287172
Body Typebmn
Gender0x00
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