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Servant One

Servant One
Level 40 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Servant One
Other Sites:

Conversation:

  • 190. Player - It is done. The time to confront Darth Baras is now.
    • 412. - His leverage gone. Vowrawn preserved. Baras's bid to be named the Voice of the Emperor is crippled.
      • 414. - What remains of Darth Baras is yours, Wrath. He has gone to Korriban. Do as you must.
        • 198. Option - He will suffer greatly.Player - I'm going to make him pay for every indignity I have endured.
          +200 Influence : approves.
          +200 Influence : approves.
          • 195. - Fury must remain shy of blind.
        • 202. Option - The ultimate test awaits.Player - This will be my greatest challenge.
          +200 Influence : approves.
          • 437. - Baras's power is deep, hidden.
        • 415. Option - It comes full circle.Player - Korriban. I return to where it all began.
          • 191. - Darth Vowrawn returns to Korriban as well. Baras dare not strike at him within sight of the Dark Council.
            • 193. - The hinges are gone from the door.
              • 409. - Vowrawn will authorize your clearance to land and usher you into the Dark Council chamber.
                • 423. Option - He is a great ally.Player - Vowrawn is worthy of my loyalty.
                  +200 Influence : approves.
                • 422. Option - He should remain hidden.Player - Tell the old man to stay clear of the carnage.
                  • 425. - To stand among the Darths, you will need Vowrawn close.
                • 424. Option - Don't need a doorman.Player - I'd rather break down the door.
                  • 427. - The Dark Council doesn't take kindly to intrusions, and Baras still has support there.
                    • 429. - Vowrawn will back you, then you must express the Emperor's will.
                      • 435. - Unleash the Emperor's Wrath!
                        • 436. <Conversation Exit>
  • 3. - You have done well, Wrath. The Emperor is pleased.
    • 145. - But time never pauses.
      • 147. - Events are progressing faster. With the help of Armageddon Battalion, Darth Vowrawn has gained a foothold in the battle for Corellia.
        • 149. - Everything now hinges on Vowrawn's survival. Baras needs him dead to be named the Voice of the Emperor.
          • 345. Option - I'll protect him.Player - Send me to Corellia. I'll stop any attempt on Vowrawn's life.
            +200 Influence : approves.
            • 346. - The Wrath anticipates the Hand.
          • 150. Option - Is he in danger?Player - Has Baras made an attempt on Vowrawn's life?
            • 151. - Not yet. But it is imminent.
          • 158. Option - Why not just kill Baras?Player - Nothing else would matter if Baras was taken out.
            • 159. - For now, he is untouchable. But Vowrawn can grant you access to him.
              • 161. - Baras has marked Darth Vowrawn for death. Assassins have been sent. Their missions must end in failure.
                • 163. - We will learn more and brief you when you arrive on Corellia.
                  • 349. - My lord, I'm afraid we cannot go to Corellia at this time. The Empire has enacted a martial law blockade of the entire system.
                    • 350. Option - What must be done?Player - Tell me the details so we can figure out a way to overcome this.
                    • 351. Option - Unacceptable.Player - I do not like being told no, Captain.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 354. - Believe me, I hate saying no, my lord.
                    • 352. Option - Who's going to stop me?Player - I'd like to see someone try to get in my way.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 353. - The blockade is impenetrable.
                        • 356. - The Imperial fleet has been equipped with special transponder signal emitters. Any ship without this emitter sticks out like a sore thumb.
                          • 361. - Hmm. I never heard about such an initiative.
                            • 363. - I've been monitoring Baras's communications, Lieutenant. He only implemented the order recently. Probably to keep us away from Corellia.
                              • 358. - Without a signal emitter with Corellia space clearance, we will be noticed the minute we enter the system. But I believe I have a solution.
                                • 359. Option - Let me guess--we steal one.Player - It shouldn't be too difficult to secure an emitter.
                                  • 395. - As always, you have great clarity of mind, my lord.
                                • 365. Option - [Flirt] You always do.Player - That's what I love about you most, Quinn. You're my answer man.
                                  • 389. - It is a job that has come with great rewards.
                                • 364. Option - You always do.Player - That's why I keep you around, Quinn. You're my answer man.
                                  • 392. - It has been an honor to be that, my lord.
                                • 785. Option - A solution?Player - What are you going to do?
                                • 368. Option - Out with it.Player - You're trying my patience, Captain. Just tell me what you've got.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 369. - I intercepted a transmission granting Corellia clearance to a class-A starship not far from here.
                                    • 371. - Lucky us.
                                      • 373. - Quite. We can board the vessel and take their signal emitter.
                                        • 380. - They won't part with it easily. We'll have to go in there guns blazing. A lot of fellow Imperials are going to die.
                                          • 381. Option - Regrettable but necessary.Player - It's for the larger good, Lieutenant.
                                          • 378. Option - Too bad for themPlayer - I fail to see the problem.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            • 382. - It will be tough going. The crew of this ship is seasoned.
                                          • 376. Option - I don't like killing our own.Player - That doesn't sit well with me either, Lieutenant.
                                            • 377. - Nor with me, but it is a necessary evil. There are ways to minimize the casualties.
                                              • 375. - I know the schematics of class-A starships by heart. I could accompany you on board and lead you directly to the transponder station.
                                                • 387. - Just a suggestion. But it would help expedite things.
                                                  • 388. <Conversation Exit>
  • 69. Player - I have completed my mission on Voss. The Voice of the Emperor has been freed.
    • 232. - Yes. We are again aware of the Voice. Preparations are being made to secure a new host, but the rituals take time.
  • 139. - Your disruption of Baras's plans continues. There is crucial need for you now on a planet called Voss.
    • 445. Option - What's my mission?Player - What is to be achieved there?
      • 446. - A decisive blow to the betrayer's bid.
    • 449. Option - Tell me about Voss.Player - What should I know about this planet?
      • 450. - Much more unknown than known.
        • 452. - Our awareness of this planet and its people is relatively new.
    • 455. Option - I'll head that way.Player - I'm on my way.
      • 456. - The Wrath is resolute.
        • 448. - Baras laid the seeds for his ascension on Voss many years ago. We will explain when you arrive.
          • 142. <Conversation Exit>
  • 87. - Wrath, Servant Two sensed the presence of Baras's apprentice, Draahg.
    • 328. - Hidden in life; announced in death.
      • 330. - It seems our enemy knows you live. We have lost the advantage of surprise.
        • 332. Option - But gained other advantages.Player - Now Draahg is dead. Baras's power has taken a hit.
          • 337. - What he wields is autonomous.
        • 331. Option - Good.Player - I prefer to operate out in the open anyway.
          • 340. - Now the Wrath can be unrestrained.
        • 333. Option - It was inevitable.Player - Baras is a master of information. It was only a matter of time before he learned the truth.
          • 334. - Your knowledge of him is deep.
            • 335. - Darth Vowrawn is receiving his reinforcements on Corellia. This and the loss of Draahg will incense Baras. He will tighten his grip.
  • 801. <Non-dialogue segment.>
    • 253. - The key Dark Council member who opposes Baras's attempt to be named Voice of the Emperor is Darth Vowrawn.
      • 268. - Vowrawn is spearheading the battle for Corellia, and Baras secretly undermines his efforts. He hopes to orchestrate Vowrawn's failure, or death.
        • 269. Option - He's undermining the war?Player - Baras is willing to risk losing Corellia?
          • 294. - His personal goals override the war.
        • 270. Option - Explain Vowrawn's importance.Player - What will Baras gain if Vowrawn fails or dies?
          • 266. - The pendulum swings with Vowrawn's weight.
        • 271. Option - You want me to fight the war?Player - So now I have to win the battle for Corellia?
          • 272. - The Wrath is not being drafted.
            • 276. - Vowrawn alone holds the defiant council members together. Baras's attempts to weaken his Corellia campaign must be thwarted.
              • 278. - The Empire's Armageddon Battalion was to be assigned to Corellia, but Baras redirected it to Hoth, where its strength is being wasted.
                • 280. - General Greist commands. He must be convinced to abandon Baras's orders and take Armageddon Battalion to Corellia.
                  • 283. Option - Will Greist cooperate?Player - Tell me about the general--will he be easy to convince?
                  • 282. Option - It will be done.Player - It will be done.
                    +200 Influence : approves.
                  • 281. Option - So, I return to Hoth.Player - Guess I better break out my winter gear again.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 284. - I served with General Greist for a time, my lord. As tough as they come. And stubborn.
                      • 288. - Resistance cannot be accepted. Armageddon Battalion must be reassigned. Do whatever it takes to make it happen.
                        • 297. - Great. Back to the deep freeze.
                          • 298. <Non-dialogue segment.>
                            • 299. - Broonmark returns to Hoth. Can track our target.
                              • 303. - No offense to Broonmark's tracking skills, but Hoth is big. It could take a long time to find Greist.
                            • 300. - Hoth is a big place, my lord. It could take a long time to find Greist.
                              • 301. Option - I have a contact.Player - Commander Slinte is Baras's man there. He'll know where to find Armageddon Battalion.
                                • 309. - Ah, yes. Excellent thinking, my lord.
                              • 304. Option - Someone there knows.Player - We'll lean on every Imperial we see until we find one who can direct us.
                                • 306. - Ah, yes, I see where you're going with this, my lord. Baras's man Commander Slinte is stationed on Hoth.
                              • 305. Option - So be it.Player - The Hand said this is critical. However long it takes, it takes.
                                • 310. - Wait. My lord, I may have a way to expedite your mission.
                                  • 312. - When you were last on Hoth, Baras killed Commander Lanklyn and replaced him with Commander Slinte. Slinte probably knows where to find Armageddon Battalion.
                                    • 308. - Of course, Baras is rather tough on underlings. Assuming Slinte hasn't been disposed of, he's your best lead.
                                      • 318. Option - About to have a reunion.Player - Time to look up an old friend.
                                      • 319. Option - Good point.Player - Let's hope he's been an obedient little soldier.
                                      • 320. Option - He better hope he can help me.Player - If he falls short, there's about to be a job opening on Hoth.
                                        • 322. <Conversation Exit>
  • 401. <Non-dialogue segment.>
    • 48. - The Wrath ascends.
      • 228. Player - Darth Ekkage will not be joining her brother.
        • 262. - Yes, with Baras's sister silenced, our enemy grows angry. But he has other endeavors that must fail.
  • 787. <Non-dialogue segment.>
    • 510. - Wrath, your first opportunity to tear down what Baras creates is on Belsavis, a planet that was hidden from the Empire until recently.
      • 773. - We are sending coordinates and will advise you when you've arrived.
        • 511. <Non-dialogue segment.>
          • 512. - My lord, when Servant One contacted the ship in your absence, I didn't know what to make of it.
            • 514. - So, it's true? You've been chosen as the Emperor's Wrath. And we now fight against Darth Baras.
              • 515. <Non-dialogue segment.>
          • 518. - So, the weirdos were telling the truth--Baras snaked us, huh? And now we're going after him.
            • 519. <Non-dialogue segment.>
              • 520. - Vengeance feeds us. The clan must be cleansed!
              • 524. - Never liked that old man anyway.
                • 525. <Non-dialogue segment.>
                  • 526. - We climb closer to the Emperor, master. Closer to ultimate power!
                    • 527. <Non-dialogue segment.>
                  • 529. - You have maneuvered even closer to the heart of the Empire. Great strides can be made.
                    • 530. <Non-dialogue segment.>
                      • 531. - I don't know, those Hand weirdos kind of creep me out. You sure you want to sign up for this?
                        • 532. Option - Baras must pay.Player - Everything has changed, Vette. My old master is my new enemy.
                          • 533. - Great. I'll update my score card.
                        • 536. Option - I'll see as I go.Player - Don't worry, Vette, I won't be caught off guard again. My eyes will be open.
                          +200 Influence : approves.
                          • 537. - Yeah, mine, too. Even while I'm sleeping.
                            • 539. - My lord, the ship is ready for departure. I'll await your word.
                      • 542. - My lord, after all this time with Baras, it's difficult to reconcile that we are enemies now.
                        • 543. Option - It's Baras's doing.Player - We were faithful, Quinn. Our old master is to blame for this.
                          +200 Influence : approves.
                        • 547. Option - Get over it.Player - You know Baras the best, Quinn. I need you focused for what's to come.
                          • 548. - My mind will find clarity, my lord. I promise.
                            • 550. - The ship is ready for departure when you are. I will await the word.
                        • 552. Option - Shut up, everyone.Player - Did I ask for input? When I seek your opinions, you'll know it.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 554. Player - Ready the ship for departure.
                            • 767. <Conversation Exit>
  • 779. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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