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Commander Narlock

Commander Narlock
Level 9 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Flashpoint
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Commander Narlock
Other Sites:

Conversation:

  • 193. - What are you doing here? You have to get to the bridge, now!
  • 192. - We'll keep the Imperials busy! You just get that bridge open!
  • 62. - Hah! Victory! We've done it, men, we've done it! The ship is saved!
    • 64. - I'm sorry, Commander, but that... that isn't the case.
      • 65. Option - What are you talking about?Player - We defeated the entire boarding party--nobody could've slipped past us.
        +200 Influence : approves.
        • 68. - No, you're right--it's not you the Imperials slipped past.
      • 69. Option - You're Ambassador Asara?Player - That Imperial said that you're the one they were sent to capture.
        +200 Influence : approves.
        • 70. - Listen, that's not important right now--we have a serious problem.
      • 66. Option - I want an explanation.Player - You'd better start telling us what's going on here. Now.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 67. - First Officer Haken walked us right into a trap. The attack on this air lock was a ruse.
          • 169. - After Haken sent you here, Imperial commandos snuck aboard, they were led by a Mandalorian mercenary called "Ironfist."
            • 173. Option - Then we'll stop them.Player - We defeated the first group of boarders--there's no reason we can't defeat this group, too.
              +200 Influence : approves.
              +200 Influence : approves.
            • 170. Option - A what called what?Player - Mandalorian mercenary? What are you talking about?
              +200 Influence : approves.
              • 175. - The Mandalorians work for the Empire--they're some of the best warriors in the galaxy. And Ironfist is one of the most famous.
            • 172. Option - You must be joking.Player - You must be joking.
              +50 Influence : disapproves.
              • 174. - It gets worse, I'm afraid.
                • 178. - Ironfist and his Imperial commandos stormed the bridge, and now the entire area is locked down tight.
                  • 73. Option - We have to get to the bridge!Player - We have to stop the Imperials from gaining control of the ship!
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 87. - That's why I rushed to find you. Something has to be done.
                  • 80. Option - Oh, great.Player - Oh, that's just great.
                  • 75. Option - You know an awful lot.Player - How did you learn about all of this?
                    +200 Influence : approves.
                    • 82. - I watched the whole thing happen on the security cams.
                      • 84. - Look, what is this all about? Why are the Imperials so desperate to capture you?
                        • 86. - Because of my work. I'm a Republic ambassador. I travel to Imperial-controlled planets and convince their governments to come over to our side.
                          • 94. Option - You must be very brave.Player - Confronting the Empire for the sake of diplomacy takes a lot of courage.
                            +200 Influence : approves.
                            • 104. - I'm no hero. I just show them an alternative to Imperial control.
                          • 95. Option - A very wise strategy.Player - Turning potential enemies into friends spares us unnecessary conflicts.
                            +50 Influence : disapproves.
                            • 102. - Not all battles can be avoided, but diplomacy can gain us so much more than fighting.
                          • 96. Option - A Republic official!Player - You should have identified yourself earlier, ma'am. I could have better ensured your safety.
                            +200 Influence : approves.
                            • 101. - I appreciate your concern, but this is no time to play bodyguard. We have bigger problems.
                          • 97. Option - Sounds pretty risky.Player - Talk about running dangerous cargo. Who gets you in and out of these places?
                          • 105. Option - Let's focus on the ship.Player - What now?
                          • 99. Option - This is all your fault!Player - The attack on the ship, everyone who's been killed--it's all because of you!
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 100. - Grand Moff Kilran is the one killing people--not me.
                              • 109. - This is no time for casting blame.
                                • 106. - We need to retake the bridge. The longer we leave the Imperials in control, the harder it will be to remove them.
                                  • 183. - I already told you, Ironfist has the bridge locked down. There's no way in or out.
                                    • 130. - A security lockdown... that is bad. Chief Engineer Salen might know of a workaround.
                                      • 131. Option - We'd better find him fast.Player - Hopefully we can get to Salen before the Imperials. Do you know where he is?
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                      • 132. Option - Can't you unlock the doors?Player - You're the security commander--don't you have the authority to cancel the lockdown?
                                        +200 Influence : approves.
                                        • 134. - The bridge lockdown can't be canceled from the outside. No, it's Salen or it's nothing.
                                      • 184. Option - That's not much of a plan.Player - You'd better come up with something better than that, Narlock.
                                        +50 Influence : disapproves.
                                        • 147. - There's no other choice. Only Salen knows the ship's systems well enough to get us past the lockdown.
                                          • 136. - He and his team will be down in the engineering section. I'm sure they'll be able to help us.
                                            • 139. - We'll need a diversion. If the Imperials notice the hatches to engineering opening, they'll flood the area with soldiers.
                                              • 152. - My men and I can handle that. Form up, men! We're going to go start some trouble!
                                                • 157. Option - I'm ready if you are.Player - Let's get that bridge open!
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  • 158. - We'll give those Imps something to think about, won't we, boys?
                                                • 153. Option - So we're on our own?Player - We're supposed to get all the way to engineering without any help?
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  • 161. - You're the best fighters here. No one else stands a chance of making it to engineering alive.
                                                • 156. Option - So I'm on my own?Player - You expect me to get to engineering all by myself?
                                                  +50 Influence : disapproves.
                                                  +50 Influence : disapproves.
                                                  • 159. - You're the best fighter we've got. If anyone can make it to engineering alive, it's you.
                                                • 154. Option - This doesn't sound good.Player - I have a bad feeling about this.
                                                  • 155. - It's a lot to ask of you, I know. But we have to get the bridge open.
                                                    • 164. - I'll go along with Commander Narlock. Once you've cleared a path to engineering, I'll double-back and join up with you there. Good luck.
                                                      • 283. <Conversation Exit>
  • 1. - This is it, men. This is what you've been training for. The Imperials are coming, and we're not going to let them past, are we?
    • 3. - Sir, no, sir!
      • 4. <Non-dialogue segment.>
        • 5. - We won't be fighting alone! We have some very experienced volunteers--the Imps will never know what hit them!
        • 53. - And we aren't fighting alone! An experienced volunteer is going to help us--the Imps won't stand a chance!
          • 6. Option - You can count on me.Player - My lightsaber is at your service, Commander.
            +200 Influence : approves.
            • 21. - Do you hear that, men? Our friend here is going to chop through these Imps like nothing!
          • 7. Option - We can't fail.Player - The Force will guide us to victory.
            +200 Influence : approves.
            • 10. - The Force will be with us, men! We'll be unstoppable!
          • 9. Option - Watch and learn.Player - Hope you're ready to see a real professional at work.
            • 52. - A professional! We've got nothing to worry about, men--we can't lose!
          • 8. Option - Ready and able, sir.Player - Havoc Squad, reporting for duty!
            +200 Influence : approves.
            • 11. - Havoc Squad! The best in the Republic, and they're fighting by your side, men. We can't fail! We won't!
          • 14. Option - Time to get down to business.Player - Let's get down to business, then.
          • 15. Option - Let's kill some Imperials!Player - I can't wait to kill things.
            +200 Influence : approves.
            +200 Influence : approves.
  • 194. - We have to defend the ship!
  • 210. <Non-dialogue segment.>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Appearance ID16140928768894428465
Body Typebmn
Gender0x00
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    "MinLevel": 9,
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    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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    "Toughness": "Strong",
    "ToughnessId": "0",
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    "DifficultyFlags": 0,
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    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
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    "CommandXP": 40,
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    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
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    "hash": "1344711361",
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        "4.0.0",
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}