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Mirru

Mirru
Level 10 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Ord_mantell
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Mirru
Other Sites:

Conversation:

  • 1. - Hey, I heard you took care of that ambush. You can tell your bosses where to find me, y'know, if they want to send a reward or something.
  • 2. - I already told you, the bombs are hidden alongside the road near here. That's all I know--I swear!
  • 3. - Oh no, not this again! What, you people didn't have enough fun beating me up at the fort, you gotta come find me here, too?
    Progresses:
    • 5. - You're nothing but thugs in uniform, and your bosses are going to hear about it--your bosses' bosses, all the way on Coruscant, you hear me? You're going down!
      • 6. Option - I'm sorry for what happened.Player - You have every right to be mad, sir--but I really need your assistance.
      • 8. Option - Take it easy.Player - This was all just a misunderstanding, sir. Calm down.
        • 9. - Look, what do you want from me? Huh? Because I've had enough of you people for a lifetime.
      • 20. Option - You'd better watch yourself.Player - I'm not just a thug in a uniform--I'm a heavily armed thug in a uniform.
        • 21. - Yeah, I see that. So do you want something, or are you just here to threaten me?
          • 22. Option - Tell me about the bombing.Player - You said you had information for us earlier. I came to find out what you know.
          • 144. Option - Don't play coy.Player - You know what I want.
          • 37. Option - The bomb--now!Player - Where have the separatists hidden the device? When are they gonna detonate it?
            • 23. - So now you want the information. Well, y'know, I probably could've helped a few hours ago, before that whole savage beating I got.
              • 29. - But now, after all the trauma, I might have just forgot everything I knew about any separatist bombings.
                • 41. Option - Your information is vital!Player - Please--thousands of lives are at stake here!
                  • 146. - What about my life, huh? Things ain't that easy out here for me.
                • 154. Option - I don't have time for games.Player - What do you want?
                  • 155. - Pushy, pushy, pushy. You grunts just have no respect at all--that's the problem.
                • 33. Option - Don't make me hurt you.Player - I'll bet you'd remember everything if I just hit you hard enough.
                  • 66. - See, now, that's exactly the kind of attitude that got you people into this mess. You need to make me feel appreciated!
                    • 68. - Now, if I knew how much the Republic valued my contributions, say with a few credits--my memory would probably be much better.
                      • 69. Option - Fine, take some of my money.Player - There. Now tell me what you know about this bombing. +50
                        • 78. - Now you're talking. All right, here's what's going down.
                      • 73. Option - We'll arrange a reward later.Player - I'll speak to my superiors about your compensation after we've acted on your intelligence. +50
                        • 90. - The same superiors who threw me out of the fort? I don't buy that for a minute.
                          • 91. Option - Things have changed.Player - The situation is different now--getting your intel is priority one.
                          • 93. Option - I promise you'll be rewarded.Player - Trust me, I have a lot of pull up at the fort. You'll get your due.
                            • 94. - Fine, fine, whatever. Just remember who it is that helped you out on this, all right?
                          • 97. Option - You're dead if you don't help.Player - Failure to aid a Republic agent is treason, Mirru. And I don't like traitors.
                      • 105. Option - I'm done talking.Player - How about I just start shooting off your fingers, Mirru? That sounds fun. +50
                        • 106. - Whoa! Whoa! Hey, let's just calm down a minute here! Okay, I'll help.
                          • 108. - I saw the separatists hiding a bunch of bombs alongside the road near here. You know, setting up an ambush.
                            • 110. - I heard them say the bombs are timed to blow when some troop convoy is going past. I don't know when, but it's gotta be soon.
                              • 163. <Non-dialogue segment.>
                                • 164. <Non-dialogue segment.>
                                  • 111. Option - I can't let that happen!Player - I have to save those troops! They'll be killed!
                                    • 112. - Yeah, if your people felt like that earlier, I could've saved myself the beat-down.
                                  • 158. Option - You just happened to see this?Player - How do you know that? / How did you guess?
                                    • 120. - Word went around the camp not to be on that road anytime soon, so my buddy and me went to take a look. We saw 'em setting everything up.
                                      • 122. - Our people tend to get caught in the cross fire. It's in our interest to stay on top of things.
                                  • 125. Option - That isn't the intel I wanted.Player - I don't care about some random ambush. The bomb I'm after is big--really big.
                                    • 126. - Well, that's the only tip I've got for you. You're lucky I'm giving you anything at all, way I've been treated.
                                      • 128. - So, are we done here? 'Cause I got a lot of work I need to do around the camp today.
                                        • 129. Option - Yes, that's all I needed.Player - Thank you for your cooperation, sir. It's greatly appreciated.
                                          • 130. - Uh, yeah, sure. Anytime.
                                        • 132. Option - Let us know if you learn more.Player - Keep your eyes open--we need all the intel we can get.
                                          • 133. - Oh yeah, sure. I'll stay in touch.
                                        • 160. Option - If you're lying, you'll pay.Player - You better not be wasting my time.
                                          • 139. - Go see for yourself.
                                            • 140. <Conversation Exit>
                      • 71. Option - I don't have any money on me.Player - Soldiers don't carry a lot of credits around with them. +50
                        • 82. - Well then, I guess my memory's gonna be staying cloudy, isn't it?
                          • 85. Option - Then innocent people will die.Player - Do you really want to be responsible for the deaths this bombing will cause?
  • 141. - Hey, how's it going?
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.ord_mantell.class.trooper.the_ambush.mirru
Appearance FQNnpp.location.ord_mantell.class.trooper.the_ambush.mirru
ID16141043524053654600
Appearance ID16141012406887941625
Body Typebma
Gender0x00
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    "ParentSpecId": "16140934921891660628",
    "ParentSpecB62Id": "LCCC2iB",
    "Name": "Mirru",
    "NameId": "291916042207232",
    "LocalizedName": {
        "enMale": "Mirru",
        "frMale": "Mirru",
        "frFemale": "Mirru",
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        "deFemale": "Mirru"
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    "ClassId": "16141160777998100175",
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    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 10,
    "MaxLevel": 10,
    "Faction": 39,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762818",
        "LocalizedName": {
            "enMale": "Republic",
            "frMale": "R\u00e9publique",
            "frFemale": "R\u00e9publique",
            "deMale": "Republik",
            "deFemale": "Republik"
        },
        "DefendedFactionIds": [],
        "FactionId": "-878620586690540766",
        "FactionString": "republic_utility_npc",
        "OpposingFactionIds": [],
        "Id": "-878620586690540766",
        "Base62Id": "8WltHJB"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.ord_mantell.class.trooper.mirru",
    "CnvB62": "a7R2E54",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bma",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141166261790294400",
            "MeleeWepB62Id": "WC673Z2",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141173282837695788",
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            "SpeciesScale": 0
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    ],
    "CharRef": "chr.mirru",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "ord_mantell",
    "CommandXP": 16,
    "Id": "16141043524053654600",
    "Base62Id": "I5nMySG",
    "Fqn": "npc.location.ord_mantell.class.trooper.the_ambush.mirru",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3443367847",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}