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Treek

Treek
Level 1 Treek
Faction: Republic
Reaction: Republic | Empire
Category: Companion
SubCategory: Mtx
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 2.3.0
Last Seen: 6.2.1a
Star Wars Name: Treek
Other Sites:

Conversation:

  • 6. Player - How are you settling in, Treek?
    • 7. - You have work for me on planets many, Chief? I hope so. I love space travel. Engines booming, hyperspace screeching... these are legendary sounds.
      • 222. - My home has no starships. My people live high above the ground, close to the sky. But the stars endless? They never reach them.
        • 224. - I am the only one of my people to be a fearless explorer. I flew a starship to come here. True tale.
          • 225. Option - Tell me your story.Player - How did you learn to fly a starship if there weren't any on your homeworld?
            +200 Influence : approves.
            • 228. - Fate always brings a way to the bold. You know this well.
          • 226. Option - You must feel lonely.Player - You left behind everything to see the galaxy. Do you ever miss your people?
            +200 Influence : approves.
            • 229. - I am not like my people. They are quiet, peaceful, and they do not leave home. There is nothing to miss.
          • 227. Option - Now you fight for a living.Player - I don't think of you as a fearless explorer. You're more like an angry little furball of destruction.
            +200 Influence : greatly approves.
            • 230. - Fighting is always better when one explores. How else do we find greater foes?
              • 234. - I remember hearing a mighty starship roaring like an angry Gorax in the sky on my homeworld. I followed the smoke and fire to find my fate.
                • 238. - The crew did not survive, but their droid did. It fixed the starship and taught me the controls. The engines set the forest on fire, but I zoomed into space!
                  • 239. Option - You were very brave.Player - You had no way of knowing if that ship would hold together. That was quite a leap of faith, Treek.
                    +200 Influence : approves.
                    • 242. - I had already conquered challenges many on my homeworld. I had to leave or die trying.
                  • 240. Option - I hope your people were safe.Player - A forest fire could have caused tremendous damage. I hope you warned others of the danger.
                    +200 Influence : approves.
                    • 243. - There are fires endless on my homeworld. It is the way of nature. My people are always ready to move.
                  • 241. Option - Are you ever lucky.Player - Talk about a "scorched ground" policy. I can't believe you survived that.
                    +200 Influence : approves.
                    • 244. - The starship was sturdy and my reflexes fast. I had no worries.
                  • 245. Option - You and I are a lot alike.Player - That sounds like the first time I flew. Come to think of it, I still can't show my face on that planet....
                    +200 Influence : approves.
                    • 248. - One world is nothing to our kind. The galaxy has stars endless to explore--more than we can ever see!
                  • 246. Option - You just abandoned the dead?Player - The people who died on that ship probably had families who'd want to know what happened. Did you tell anyone about them?
                    +200 Influence : approves.
                    • 265. - There was nothing to be done. I never learned their names, and I lost the droid and starship.
                  • 247. Option - Traveling with you is risky.Player - Don't take this the wrong way, but you're never allowed on the bridge of any starship we're aboard.
                    +50 Influence : disapproves.
                    • 250. - Do not worry, I fly much straighter now. I took lessons many from that first journey.
                      • 252. - The starship flew me to Nar Shaddaa, a place of terrible smells endless. A stupid other captain collided with me, and my starship crashed.
                        • 264. - Angry prisoners many surrounded my escape pod. I fought through them and their Shadow Town. That was the first of Nar Shaddaa's great battles!
                          • 267. Option - This is quite a tale.Player - That's more adventure than most people see in a whole lifetime, and you're only getting started.
                            +200 Influence : approves.
                            • 271. - I was a legend on my homeworld. Now that I am with you, I will be a legend in the stars endless.
                          • 268. Option - Sounds like a dangerous place.Player - The next time I'm fighting through Nar Shaddaa, I'll remember to take you along.
                            +200 Influence : approves.
                            • 272. - I will be your best guide. My first advice is to always keep your weapon ready.
                          • 270. Option - You're nothing but trouble.Player - Let me get this straight... you captured a crashed starship, set a forest on fire, had a midair collision, and started a prison riot? And now you work for me.
                            +200 Influence : approves.
                            • 274. - You can count on me. I survive everything!
                              • 276. - I found fighting jobs many on Nar Shaddaa. It was good work, and brought me to your Coruscant.
                                • 278. - My tale led to you. Our meeting was fate. Now, our legends continue together. We go!
                                  • 280. <Conversation Exit>
  • 12. Player - What is it, Treek?
    • 13. - I wish I had found you sooner. You are my best possible fate. I will not serve another chief in my life.
      • 610. - You will live seasons many. I will not. That is... how would you say it... biology? But it does not matter. I will fight for you to my final breath.
        • 611. Option - I hope you experience peace.Player - There's more to life than fighting this war. The Jedi will restore order to the galaxy--and when we do, you'll have something worth living for.
          +200 Influence : approves.
          • 617. - I already have purpose. I wake each day ready for a challenge--and you provide it.
        • 612. Option - That would be a sad end.Player - If you die of old age still fighting this war, I will have utterly failed you as a Jedi and a friend.
          +50 Influence : disapproves.
          • 618. - No, not true! You give me purpose, Chief.
        • 614. Option - Let's hope for a better end.Player - I don't want you going down swinging. What good's a war if you can't win it and spend the rest of your life savoring the victory?
          +50 Influence : disapproves.
          • 620. - Savoring is for those who do not enjoy what they do. I live to challenge fate.
        • 613. Option - I hope we both retire happy.Player - This war better be over long before either of us gets old. I've got retirement plans, and you should too.
          +50 Influence : disapproves.
          • 619. - This retirement idea is strange to me. I am good at battle--why would I stop?
        • 615. Option - Explain what you mean.Player - I don't understand. How do you know you won't outlive me? Do you have an illness?
          +200 Influence : approves.
          • 621. - Lives are like campfires. Some burn long, others not. My people's fires burn shorter than yours. It is biology.
        • 616. Option - Don't be so melodramatic.Player - You don't know when you're going to die, or how. Stop being morbid and enjoy life.
          +50 Influence : disapproves.
          • 622. - You misunderstand. I welcome that fate. It is a good death for a warrior.
            • 624. - My end is of no concern, only what comes after. Who will remember my name? Who will sing my legends many?
              • 626. - I ask too much, but when the day comes... will you return my body to my tribe? Will you tell them my deeds so I am not forgotten?
                • 627. Option - We'll tell the tribe together.Player - When this war is over, we'll visit your homeworld and find your tribe. You can tell your people all about our adventures, and I'll be there to help.
                  +200 Influence : approves.
                  • 630. - My people will not understand... but maybe they will remember. It is worth trying.
                • 628. Option - I'm teaching you the HoloNet.Player - I have a better idea. I'll show you how to record all your life experiences and preserve them forever on the HoloNet. Everyone will know you, not just your tribe.
                  +200 Influence : approves.
                  • 631. - You talk of museums and libraries--places where names go to die. Promise mine will live.
                • 629. Option - Go out in a blaze of glory.Player - Forget about your tribe. You don't need them. If you want to be remembered, do something so big the galaxy will never forget it.
                  +200 Influence : greatly approves.
                  • 632. - A final legendary feat to beat all others? Yes. That is a good policy. You will help me, I know.
                    • 634. - When I am gone, I will not need my gear. It is good and useful. Take it for the one who comes after me.
                      • 636. - I feel at peace. Your enemies should not. They deserve a crushing. We go!
                        • 638. <Conversation Exit>
  • 14. Player - How are you doing?
    • 15. - I believed I knew how to fight, but you showed me I am incomplete. Because of you, I learn new moves many. You are a great teacher, Chief.
      • 557. <Non-dialogue segment.>
        • 558. - The ways endless you sweep through foes with your hummacutter are legendary. I wish I had your Force.
          • 553. Option - The Force is only a tool.Player - The Force makes me strong but not all-powerful. I know plenty of skilled fighters who accomplish great things armed only with a will to succeed.
            +200 Influence : approves.
            • 564. - True, but imagine me with my own hummacutter! The things I could do to your foes....
          • 552. Option - That is a big responsibility.Player - There is more to mastering the Force than knowing how to use it. You would have much to learn. It's a way of life.
            +200 Influence : approves.
            • 565. - I am a good learner, Chief. I would be the greatest Jedi.
        • 559. - You crush your foes before they even get close. You have weapons endless, flashing and booming. I think I am too simple.
          • 556. Option - I think you're one of my best.Player - Simple is good. Too many soldiers get in over their heads trying fancy maneuvers. I can always rely on you to handle any problem.
            +200 Influence : greatly approves.
            • 567. - I am proud to obey your commands anytime.
          • 555. Option - I like your style.Player - It's my job to dazzle. When I need someone to deliver a brutally effective beatdown, you're the first person I call. Never change, my friend.
            +200 Influence : greatly approves.
            • 566. - If you are happy, I am happy--but I will keep learning new ways to hurt your foes.
          • 554. Option - You're holding your own.Player - You're doing fine, Treek. I don't have any complaints with your performance.
            +200 Influence : approves.
            • 563. - Your respect means much. I take pride in serving you better than all your other allies.
          • 560. Option - Fight smarter, not harder.Player - Want some free advice? Charging at the enemy and howling at the top of your lungs is not a sound combat tactic. Think strategically.
            +50 Influence : disapproves.
            • 568. - Running in frenzy is always surprising to foes. Strategy can be predictable, but I will think about a new one.
              • 570. - Your war is not like any on my homeworld. We battle over food and territory, not beliefs. When we have victory, we stop fighting.
                • 582. - The Empire fights without end. It battles to destroy all others. Will your Republic do the same? If not, we may be on the losing side.
                  • 583. Option - Peace is always possible.Player - There is no Empire, Treek--only people serving the wrong cause. They can serve peace just as easily. When they do, we'll gladly end this war.
                    +50 Influence : disapproves.
                    • 589. - You have seen Imperial space? It is not peaceful.
                  • 584. Option - Peace is our goal.Player - If we've learned anything from the Sith Order's continued survival, it's that it is impossible to eradicate an enemy. We achieve a lasting victory only through peace.
                    +50 Influence : disapproves.
                    • 590. - I think the Sith do not agree. We will see.
                  • 585. Option - The Empire will surrender.Player - The Empire is smart enough to know when it's beaten. The Imperials will give up--we just need to give them a good reason.
                    +200 Influence : approves.
                    • 591. - When they surrender, take their weapons endless. Trust me, it is a good policy.
                  • 586. Option - The Empire knows when to quit.Player - It's expensive to wipe out all your enemies. The Imperials will run out of ammo long before they get around to us.
                    +200 Influence : approves.
                    • 592. - You have an escape plan? That is good, mostly.
                  • 587. Option - I plan to survive regardless.Player - Even if the Empire takes over the galaxy, that doesn't mean they'll get us. We'll always find a way out.
                    +200 Influence : approves.
                    • 593. - I agree. We would hunt the enemy from the shadows, just like back home.
                  • 588. Option - We'll kill everyone, period.Player - Surrender is not an option--for us or them. I don't plan to stop fighting until there's no one left in this galaxy to fight back.
                    +200 Influence : greatly approves.
                    • 594. - That is a good policy. I respect it.
                      • 596. - I will fight for you to the end, Chief. Win or lose.
                        • 598. <Conversation Exit>
  • 16. Player - You have something to tell me?
    • 17. - I must confess to you. I have a... what do you call it... hobby? I conquer enemies when you are at rest.
      • 492. - Because we are legends together, my reputation grows. I have admirers many: Hutt Cartel, Exchange, even the Empire.
        • 494. - They offer rewards endless to join them and betray your trust. They ask me to kill you in your sleep.
          • 490. Option - I assume you tell them "no."Player - Since I haven't woken up with a vibroblade stuck in me, I'm guessing you haven't accepted their offers.
            +200 Influence : approves.
            • 495. - You are my chief. I serve no other.
          • 489. Option - Explain how this is amusing.Player - You said something about this being your hobby. How is this fun?
            +200 Influence : approves.
            • 497. - These fools are stupid, like tree ruggers back home. They underestimate me. Good opportunity.
          • 488. Option - Stop making up stories.Player - I was willing to indulge your other "legends," but you're taking things too far. Do you really expect me to believe this?
            +50 Influence : disapproves.
            • 499. - I tell you true tales, Chief. Do not worry--I will never work for your foes.
              • 501. - I pretend to take their offers and bring them your head. They send their people. Sometimes, they come to me in person. Very stupid.
                • 505. - I have killed enemies many while you were busy. I only kept it secret because I feared your other allies might serve these foes.
                  • 506. Option - My allies are trustworthy.Player - Everyone has secrets, Treek. But I believe in my people--and I think they believe in me, too.
                    +200 Influence : approves.
                    • 517. - This is why I keep silent. You are free to think. I am free to act.
                  • 507. Option - You must trust my friends.Player - I would never welcome anyone into my confidence I did not have complete faith in. Learn to trust them as I do.
                    +200 Influence : approves.
                    • 516. - If you say--but your foes offer rewards endless. It is difficult to resist for those who are not me.
                  • 508. Option - My squad mates are all good.Player - Havoc Squad had its share of disloyal members, but the people I serve with now I trust with my life.
                    +200 Influence : approves.
                    • 515. - You do not have to trust them. Thanks to me, you can be sure they will die before betraying you.
                  • 509. Option - My people are all loyal.Player - I trust everyone I work with. Well, almost everyone. The point is, I'm not worried about them. You, on the other hand....
                    +50 Influence : disapproves.
                    • 514. - You will never need to fear. I watch them when you sleep.
                  • 510. Option - How many is "many"?Player - Do you have a more accurate count of how many people you've killed defending me? How bad has this gotten?
                    +200 Influence : approves.
                    • 513. - It is more than few, less than endless. It is many, understand?
                  • 511. Option - Good thinking. I trust no one.Player - I'm glad you kept this quiet. Don't mention it to anyone else. There's no telling if these enemies have contacted other parties.
                    +200 Influence : greatly approves.
                    • 512. - I swear to stay silent and strike true.
                      • 524. - Do not worry, Chief. I will protect you from all enemies, seen and unseen.
                        • 526. - More offers to betray you will come, and I will pretend to accept. The fools will die, I swear it.
                          • 527. Option - No, that is not the Jedi way.Player - I know you're trying to help, but what you're doing is wrong. We only fight in self-defense--we never attack. I want you to stop.
                            +50 Influence : disapproves.
                          • 528. Option - No, we only fight to defend.Player - To plot someone's death--even when you're protecting an ally--brings you closer to the dark side. You have to stop this and atone for those you've killed.
                            +50 Influence : disapproves.
                          • 529. Option - No, it's against regulations.Player - You're under my command, soldier--and I'm responsible for everything you do. I can't have you running black ops behind my back. I'm ordering you to stand down.
                            +50 Influence : disapproves.
                          • 530. Option - No, it's against the law.Player - No more, Treek. I don't want to have to bust you out of prison because you killed some corporate rep who thinks I ripped him off. Your "hobby" is over.
                            +50 Influence : disapproves.
                            • 533. - You are my chief, and I will obey--but life will be less fun.
                          • 531. Option - Stop before you get killed.Player - I don't care how stupid they are; sooner or later, one of them will figure out what you've been doing and set a trap for you. Stop before that happens.
                            +200 Influence : approves.
                            • 538. - You speak wisdom. I do not wish to die without you at my side.
                          • 532. Option - That's hilarious. Kill them.Player - I know I should be angry you did this behind my back, but honestly, I'm too amused by the whole thing. Keep up the good work.
                            +200 Influence : greatly approves.
                            • 539. - Thank you, Chief. I will never disappoint you.
                              • 542. - I will keep close watch on your other allies, just in case they turn.
                                • 546. <Conversation Exit>
  • 18. Player - Something's on your mind. What is it?
    • 19. - I hear your other allies talk of home with kindness. That is strange to me. I will never see my homeworld again.
      • 361. - I have nothing in common with my tribe. They are quiet and soft people who fear me. I am not welcome in their village.
        • 363. Option - I'm sorry to hear that.Player - It can't be easy to leave behind everyone you knew. Is there any chance you could return to them someday?
          +200 Influence : approves.
          • 366. - There is no reason for regret. I did not belong. We are all better off apart.
        • 364. Option - Why did they fear you?Player - Did you do something to make your people be afraid?
          +200 Influence : approves.
          • 365. - My strength and fearlessness confused them. My people think women's work is tending and gathering. We are not supposed to be fighters or explorers.
        • 362. Option - You're better than they are.Player - They probably kicked you out because they didn't want to be reminded of how pathetic they are compared to you.
          +200 Influence : greatly approves.
          • 367. - I did not think of it that way before, but that makes sense! Thank you, Chief.
            • 389. - When I left my tribe, the medicine man said I would find my best fate among the stars endless. He did not say how.
              • 401. - I built good sky-gliders, but always crashed before reaching the clouds. Seasons many passed alone in failure, but the medicine man was right. I found my best fate here.
                • 402. Option - I admire your resolve.Player - You never quit, do you? I guess that's why we get along so well.
                  +200 Influence : approves.
                  • 405. - You understand. Some challenges take longer to conquer than others.
                • 403. Option - Why do you believe that?Player - What makes you think working as a mercenary is your best fate?
                  +200 Influence : approves.
                  • 406. - Mercenary is your word. I fight for my own legend, and you provide good enemies many.
                • 404. Option - You were manipulated.Player - From what you've told me, that medicine man would've said anything to get you out of his village. He gave you an impossible task.
                  +50 Influence : disapproves.
                  • 407. - You are wrong. He would not mislead me. He was my father.
                    • 371. - It is good that the Empire does not care about my homeworld. My people could never stand against an invasion. They would just die.
                      • 375. - The Empire is much superior, but the Republic people fight as if they can still win. I respect that boldness. If the Republic falls, I will fight on.
                        • 376. Option - That makes two of us.Player - You won't fight alone. Even if the Republic falls, the Jedi will never surrender to the dark side.
                          +200 Influence : greatly approves.
                          • 382. - Yes! We will make the enemy sorry it did not fail, Chief.
                        • 377. Option - That's all any of us can do.Player - The Empire will never win--not so long as there are Jedi and brave friends to stand against its tyranny.
                          +200 Influence : greatly approves.
                          • 383. - We will do more than stand, Chief. We will trample!
                        • 378. Option - The Republic won't fall.Player - The Republic will pull through, Treek. Havoc Squad always finds a way.
                          +200 Influence : greatly approves.
                          • 384. - We are great warriors, Chief. We win, or we die. I like to win!
                        • 379. Option - Don't count me out, either.Player - I don't know about the Republic, but the Empire's never gonna take me down. We'll spend our lives making those Imps miserable.
                          +200 Influence : greatly approves.
                          • 385. - I imagine no fate better than that, Chief. To our foes' misery!
                        • 380. Option - What makes the Empire better?Player - After all we've been through, what makes you so sure the Empire is stronger than us?
                          +200 Influence : approves.
                          • 386. - The Empire fights with restraints none, like a rampaging gurreck. Very hard to kill--unless you are me.
                        • 381. Option - You won't survive.Player - If the Republic falls, you'll wind up a stuffed animal in an Imperial museum.
                          +50 Influence : disapproves.
                          • 387. - I wear primed thermal detonators. When I die, boom! No museum for me. That is a fate worse than dying.
                            • 409. - One thing is certain: I live true to myself. The Empire will not take that away from me.
                              • 417. <Conversation Exit>
  • 20. Player - Is there something you wanted to talk about?
    • 21. - I could never dream my travels would bring me to worlds this far and many. The tribe would tremble to see me!
      • 288. - My people told me to stay in the village--cook and raise children like the other women. I told them no. Instead, I walked our homeworld... all the way around!
        • 289. Option - What a difficult choice.Player - Jedi are expected to support others, but we're also taught to trust our intuition and follow where it leads. Choosing between those paths can be hard.
          +200 Influence : approves.
          • 301. - I knew my place was not with the tribe. The horizon called, and I answered. It was simple.
        • 295. Option - That was a wise choice.Player - The only way to truly know who we are is by following our own path. You chose well.
          +200 Influence : approves.
          • 300. - Yes! I had time alone, free from my tribe. I listened to no voices but mine and the Wisties in the trees.
        • 294. Option - You're a warrior, not a nanny.Player - I can't imagine you cooking meals and raising children. You were built for battle, Treek--no two ways about it.
          +200 Influence : approves.
          • 299. - I knew this, you know this, but my tribe did not. They called me rebel and troublemaker. I accepted those titles gladly.
        • 293. Option - That's the spirit.Player - I've never been one for settling down, either. People like us need freedom to come and go whenever we want.
          +200 Influence : approves.
          • 298. - Life does not last. I will not spend it hunched over a cooking fire when there are stars endless waiting for me.
        • 291. Option - Is that how you got here?Player - Were you on this long walk when you came across the starship that brought you to Republic space?
          +200 Influence : approves.
          • 297. - This was only my first walk around the homeworld. I did not find the starship until my third.
        • 292. Option - A small homeworld, then?Player - If that's true, a walk around your homeworld must be even shorter than you are.
          +50 Influence : disapproves.
          • 296. - My journey lasted seasons many. As my people say, "short legs, long trip."
            • 303. - I saw my homeworld's wonders... the Desert of Simoom, Mount Thunderstone, the Sea of C'both. I defeated fire, ice, hunger, thirst... and worse.
              • 315. - A Gorax tried to eat me. Terrible beast--taller than a rancor. I broke my leg in the duel, but it was the Gorax who fell into the lava lake!
                • 316. Option - You're amazing.Player - It sounds like you beat everything your homeworld could throw at you.
                  +200 Influence : greatly approves.
                  • 319. - That is why I had to leave. There were no challenges left.
                • 317. Option - How did you get home alive?Player - You broke your leg next to a lava lake in the middle of nowhere? How did you make it back to safety?
                  +200 Influence : approves.
                  • 320. - I walked. The pain was my companion. Good friend--kept me alert.
                • 318. Option - The creature probably slipped.Player - You don't get to claim a win just because some monster tripped over its own feet.
                  +50 Influence : disapproves.
                  • 321. - I am here, and the Gorax is not. How else do you define victory?
                    • 323. - When I came to your space, I listened for the legends of your own great champions. But no one tells their tales.
                      • 325. - My people celebrate great lives with songs endless. Why do your people hide heroic deeds in libraries and museums? Are you ashamed of them?
                        • 330. Option - Jedi tend to be humble.Player - My order remembers and celebrates its heroes, but Jedi stay focused on the present. It isn't what we've done, but who we are right now that truly matters.
                          +50 Influence : disapproves.
                          • 336. - How do you know who you are if you do not remember who you were? It is confusing.
                        • 331. Option - I love libraries and museums.Player - We don't hide things in those places--we keep them safe. Some of those records and artifacts are older than the Republic itself. I'll show you.
                          +50 Influence : disapproves.
                          • 337. - I have seen those places. They are cold and quiet. The caretakers discourage singing.
                        • 332. Option - We build monuments, too.Player - The statues on Coruscant aren't just for show. Every one of them represents a hero who deserves remembering.
                          +200 Influence : approves.
                          • 338. - Good! But where are the lore keepers telling stories? I see no bonfires and hear no ballads. This is wrong.
                        • 333. Option - I never hide my great deeds.Player - Are you kidding? I tell my stories to anyone who'll listen. Sometimes I don't even charge them for the honor.
                          +200 Influence : approves.
                          • 339. - I do not think you understand what I mean--but you will.
                        • 334. Option - Visit the HoloNet and see.Player - If you want to hear people telling you how great they are, just log into the HoloNet for ten minutes. You'll get an earful.
                          +200 Influence : approves.
                          • 340. - Great legends must be celebrated by others, not the ones who performed the deeds.
                        • 335. Option - Actions matter, not words.Player - When I see you take down an Imperial cruiser all by yourself, I'll tell everyone about it.
                          +200 Influence : approves.
                          • 341. - You set a challenge before me? I accept!
                            • 343. - I make this promise to you, Chief: If you die before I do, I will tell your legend to all who will hear it.
                              • 359. - The galaxy will not forget you while I still breathe. We go!
                                • 357. <Conversation Exit>
  • 23. - I hope we visit your starship and speak soon, Chief.
  • 654. <Non-dialogue segment.>
    • 655. - We will crush foes many today.
    • 656. - I make songs of our journeys. One day, we will sing them.
    • 657. - I do not ask for much in life--only challenges to conquer.
    • 658. - You are a good chief. You lead me to greatness.
    • 659. - The Republic has foes endless. I will never become restless.
    • 660. - We go and become legends.
    • 661. - Someday, they will sing our legends in loud voices endless.
    • 662. - Traveling light is a good policy. We do not slow down.
    • 663. - People watch you when you pass them, Chief--and I watch back.
    • 664. - Your foes do not know how much trouble we have for them!
    • 665. - I journey with my chief. Today is a good day.
    • 666. - My homeworld offers no challenges greater than the ones we conquer.
    • 667. - I wake each day and ask, "What will I conquer?"
    • 668. - When this war ends, none will sing the Empire's legends.
    • 669. - Show me your foes, Chief. I will crush them all.
    • 670. - Fighting droids does not make a good legend, but it is better than nothing.
  • 269. Option - I remember Shadow Town.Player - I've met the Empire's prisoners on Nar Shaddaa. You're lucky you got out alive.
    • 273. - Not lucky. I am a warrior of skills many, Chief!
NameCooldownRangeAI Use PriorityLevel
Player0001.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.companion.mtx.ewok.treek_rep
Appearance FQNnpp.companion.others.treek.treek_01
ID16140907273033244232
Appearance ID16140988433037890172
Body Typedwarf
GenderNPC_GENDER_FEMALE_PROPER
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