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Maris Csayni

Maris Csayni
Level 34-35 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Taris_imperial
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
Other Sites:

Conversation:

  • 73. - You return. Judging by those explosions, I'd say your mission was a success.
    • <Non-dialogue segment.>
      • 75. - Our recon droids obtained footage of a number of dead snipers. I look forward to studying the holovids later.
      • 78. - I can hardly wait to raze that blasted edifice to the ground. For the Empire, of course.
        • 76. Option - It's in your hands now.Player - I did my part. If you want off this planet, make sure you do yours.
          • 106. - That building's days are numbered, I assure you.
        • 79. Option - Happy to do it.Player - I'm glad you're so pleased.
        • 88. Option - I'm done.Player - Well, it's over now.
          • 84. - We'll let the Republic play with their pet project awhile longer. Let their spirits get even higher before we crush them.
            • <Conversation Exit.>
    • 69. - Have fun out there.
      • <Non-dialogue segment.>
        • 1. - Welcome, my lord. Maris Csayni, Imperial Intelligence. Your arrival is most fortuitous.
        • 62. - Welcome, hunter. Maris Csayni, Imperial Intelligence. I'd like to employ your services.
        • 32. - Welcome, sir. Agent Csayni. Impeccable timing. Having a cipher in the field is more than I could have hoped for.
        • 40. - Welcome. Maris Csayni, Imperial Intelligence. Your arrival is well-timed.
          • 3. - I trust you've found Taris as pleasant as any fetid, rakghoul-infested planet can be.
            • 6. - Despite our best efforts, the Republic continues to expand their presence--infecting every corner of this disgusting planet.
              • 7. Option - It's mere insolence.Player - It's nothing more than defiance for its own sake.
                +200 Influence : approves.
                • 8. - It's absurd. Only the dead should live in a graveyard.
              • 51. Option - That won't do.Player - That doesn't sound good.
                • 52. - Indeed. The more they establish themselves here, the longer it will take to drive them out.
              • 13. Option - Not fond of Taris?Player - I get the feeling you don't like it here.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 14. - This planet's stubborn refusal to die would be admirable if it weren't so... inconvenient.
                  • 16. - I've been monitoring the Republic's reconstruction efforts. Their most ambitious project is a joint effort with the Cathar--a massive Tarisian skyscraper.
                    • 18. - "New Tarisian Dawn," they're calling it; maudlin, I know, but it's already inspired the Republic and Cathar to intensify their efforts.
                      • 20. - Morale is the key to winning Taris--or destroying it. The last thing we need is a symbol for would-be colonists to rally behind.
                        • 21. Option - They're just desperate.Player - The Republic has to latch onto whatever comfort it can find.
                          +200 Influence : approves.
                          • 33. - Too true. They cling to that tower like an infant clutching its blanket.
                        • 22. Option - Blow it up.Player - Destroy the building. Problem solved.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 50. Option - Your point?Player - Get to the point.
                          +200 Influence : approves.
                          • 26. - Our agents have identified several infrastructural weak points where explosive charges could help reduce that building to smoldering rubble.
                            • 28. - Unfortunately, the Republic and Cathar have been training an elite guard to oversee the building's coronation. A more... militant symbol of their alliance.
                              • 31. - I need someone to break in and plant those charges. Can you handle this?
                                • 44. Option - Gladly.Player - I will bury the Republic in their own ambition.
                                  +200 Influence : approves.
                                • 43. Option - A fitting end.Player - The Republic's greatest triumph shall become their greatest failure.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 71. - I knew you'd appreciate the irony.
                                • 45. Option - I'm on it.Player - I'm used to taking down people, not buildings, but I'll do it.
                                  +200 Influence : approves.
                                • 39. Option - I've done this before.Player - Crush their forces and their spirits. Textbook sabotage.
                                • 46. Option - If I can leave.Player - Anything to get away from here.
                                  • 48. - Eager to get off this planet, too? I sympathize.
                                    • 100. - Those charges alone won't level the structure, but they'll cripple it so we can easily demolish it when the time is right.
                                      • 58. - One last thing--a team of Republic snipers is camped out on the top floor of the skyscraper.
                                        • 60. - They've been tracking our movements and directing their ground forces against us. If possible, I'd like to see these upstarts... disposed of.
                                          • <Conversation Exit.>
                                  • 95. Option - I'm busy. [Refuse quest]Player - I have better things to expend effort on.
                                    <>
                                    • 97. - I'm never going to get off this planet, am I?
                                      • <Conversation Exit.>
          • 70. - Perhaps now the Republic sees the futility in trying to revive this planet.
            • 42. - This dying world has limped on long enough.
              NameCooldownRangeAI Use PriorityLevel
              001
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