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Major Dresid

Major Dresid
Operations Courier
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Qtr
SubCategory: 1x4
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.1.0
Last Seen: 6.2.1a
Star Wars Name: Major Dresid
Other Sites:

Conversation:

  • 15. - Good day.
  • 100. - Chancellor?
    • 102. - Welcome back! You never cease to amaze--every last one of the mercenaries defeated, even with the Dread Masters themselves intervening.
      • 175. - The thought of those butchers going to work for the Hutts was bad enough... if the Dread Masters had taken control of them, I can't imagine the carnage we'd face.
        • 104. Option - The masters' reach is growing.Player - We can hardly make a move without the Dread Masters going against us.
        • 103. Option - You heard what happened?Player - How did you know the Dread Masters were involved?
        • 105. Option - This was all very suspicious.Player - It was all a little too convenient. I think we were set up.
          • 108. - No--the GenoHaradan are absolutely loyal, and we'll need every ally we can get to end the real threat.
            • 114. - All the Republic's resources--military, SIS, even the GenoHaradan--will be dedicated to finding the Dread Masters' hiding place. Once we do, you will neutralize them.
              • 162. Option - If that's what it takes.Player - We can't let them spread their dark influence any further--that much is certain.
              • 161. Option - Neutralize?Player - And if we can capture them alive, instead?
                • 163. - That Republic forces managed to capture them once was miraculous. I doubt we'll have that option again.
              • 115. Option - Understood.Player - Havoc Squad is always ready to serve, Chancellor.
              • 116. Option - Anytime, anywhere.Player - I do love being in demand.
              • 117. Option - What about the war?Player - Won't that give the Empire free reign? There's no telling what they could do with no one watching.
                • 166. - Our resources aren't infinite. We must hope to deal with the Dread Masters quickly enough that the Empire doesn't gain the upper hand.
              • 160. Option - Make it fast.Player - The Dread Masters aren't going to wait around. They'll move again--very soon.
  • 13. - Good luck on your mission.
  • 51. - Right this way.
    • 53. - Chancellor?
      • 55. - Thank you, Major. That will be all.
        • 57. - Let's not waste time with formalities. A... reliable intelligence source has discovered something very interesting on the planet Darvannis: The Hutts are still plotting against us.
          • 58. Option - How can I help?Player - If the Jedi can help dismantle the Hutts' plans, we'll gladly do so.
          • 59. Option - Why so urgent?Player - The Sith do much more than just plot. What makes this a priority?
          • 60. Option - Then we'll respond.Player - If we have to strike at the Hutts again, we'll strike at them again. Whatever it takes.
          • 61. Option - Typical.Player - The Cartel aren't exactly gracious losers.
          • 62. Option - But their leader is dead!Player - How can the Hutts be making plans? Have they found a new leader?
          • 63. Option - A reliable source?Player - Who uncovered these Hutt plans, exactly?
            • 64. - Before I say more, let me be clear: Anything seen or discussed in this room is classified. Our intelligence source is a closely guarded state secret.
              • 66. - We are GenoHaradan.
                • 68. - The GenoHaradan order operates... independently of ordinary Republic channels. They're the ones who uncovered the Hutt Cartel's secret plans.
                  • 69. Option - These plans being...?Player - What exactly are the Cartel's plans?
                  • 70. Option - GenoHaradan?Player - What exactly is this "GenoHaradan order"?
                    • 119. - The bright light of the Republic casts many shadows. We live within them, neutralizing what threats we can and illuminating those we can't.
                  • 71. Option - Outsiders can't be trusted.Player - Is it wise to put our faith in these people?
                  • 72. Option - They're just like me!Player - It's great to see the Republic reaching out to more outside contractors.
                    • 73. - Our dedication to the Republic is centuries-old.
                      • 78. - The Hutts have enticed the galaxy's most brutal mercenary armies to an arms bazaar and show of strength on Darvannis.
                        • 80. - Lucrative contracts will go to whichever mercenaries bring the most impressive and deadly displays. Commerce, spectacle and recruitment, all in one.
                          • 81. Option - Sounds horrible.Player - A party, celebrating violence and greed.
                            • 132. - Such is the way of the uncivilized.
                          • 82. Option - We should see who gets hired.Player - If we observe who the Hutts decide to recruit, we could determine exactly what they have in mind.
                          • 83. Option - We can hit them all at once.Player - If they're all in one place, we can take them down in a single strike.
                          • 84. Option - Let's crash the party!Player - If the Hutts want a spectacle, I say we give 'em one!
                          • 85. Option - How big will the gathering be?Player - Just how many mercenaries are we talking about?
                            • 129. - Attendance will be high--the Hutts are offering very large contracts, and none of these groups will wish to appear smaller than the others.
                          • 86. Option - Maybe you're setting us up.Player - Storming into a mess like that sounds like a perfect way to get killed. How do we know that isn't your plan?
                            • 87. - We can rely on the GenoHaradan--they've proven their loyalty more times than I can count.
                              • 89. - Darvannis cannot be approached unseen by any large military force. We recommend a smaller strike team--led by you.
                                • 91. - These mercenaries are the most bloodthirsty in the galaxy--their atrocities rival the worst of the Sith. They cannot be allowed to join the Hutt Cartel.
                                  • 92. Option - We won't let that happen.Player - The Hutts won't get any new allies on our watch, Chancellor.
                                  • 93. Option - How much is it worth to you?Player - This incredibly risky assault won't be going unrewarded, will it?
                                  • 94. Option - I'll be watching for traps.Player - If this turns out to be an ambush... you'd better hope it works.
  • 1. - Stand back, please.
  • 17. - Transport to Darvannis is prepared. Good luck.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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ID16141104155156332874
Appearance ID16141030279741212832
Body Typebms
Gender0x00
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