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Satele Shan

Satele Shan
Level 65 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: Seasons
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.3.0
Last Seen: 6.2.1a
Star Wars Name: Satele Shan
Other Sites:

Conversation:

  • 153. <Non-dialogue segment.>
    • 167. <Non-dialogue segment.>
      • 154. - You killed your enemy and claimed its home... for now.
      • 155. - You created peace from a violent confrontation. Impressive.
        • 171. - Some believe you're destined to walk this path. Others think you make the choices that decide their fates.
          • 177. - Your Alliance will collapse if you do not know yourself--and the ideal you serve. Do you understand?
            • 178. Option - Destiny guides me.Player - Whatever fate has in store for me and the Alliance, I'm ready.
            • 247. Option - My will is all that matters.Player - There is no destiny. My choices make all the difference.
            • 26. Option - I'll honor the Jedi Code.Player - Nothing you told me has shaken my belief in the Jedi path. If this was a test, you'll have to try harder.
            • 27. Option - I'll still obey the Sith code.Player - If you thought you could sway me from the only true path to power, you're as misguided as you are broken. I am Sith.
            • 28. Option - I'll preserve the Republic.Player - The enemy may have changed, but the reason I fight hasn't. I defend the Republic's freedom. Always have, always will.
            • 29. Option - I'll defend the Empire.Player - Zakuul's just as childish and confused as the Republic. The Empire is my home--and Arcann isn't taking it away from me.
              • 44. - Your way is clear, and so is ours. Do you feel it, Marr? The Force draws us... elsewhere.
                • 104. - The exile on Odessen is over.
                  • 5. - A new path has opened, thanks to you. Our duty is to follow it.
                    • 6. Option - My Alliance needs you.Player - Nothing's more important than staying to help me defeat Arcann.
                      • 7. - Our time has passed. This is your war to fight.
                    • 20. Option - But I still have questions.Player - You can't leave. You've barely told me anything I need to know.
                      • 59. - You know what must be done. That's enough.
                    • 55. Option - Go, then. I don't need you.Player - I'll get back to saving the galaxy. You two, do... whatever it is you're doing--far, far away from me.
                      • 255. - Trust in the path ahead. The Alliance awaits its Commander. Farewell.
                    • 54. Option - No. [Kill Satele Shan.]Player - You aren't leaving. I'm dealing with you here, now--before you become a threat. +100
                      • 110. - Poor Theron.
                      • 66. - I understand.
                        • 70. - It's not my time to die. Not yet.
                          • 60. Player - I'll find you... someday.
                            • 24. <Conversation Exit>
  • 142. - You killed her children. She will devour you as revenge.
    • 144. - What hope do you have to escape such raw fury?
      • 146. Option - [Try to calm the beast.]Player - Escape isn't always possible. +100
        • 181. Player - If you accept that death has power over you, it stops being your enemy... and becomes an ally.
          • 244. Player - When that happens... you don't have to fight.
      • 149. <Conversation Exit>
      • 145. Option - [Fight the beast.]Player - I don't need to escape. I only need to fight. +100
        • 361. <Conversation Exit>
  • 387. <Non-dialogue segment.>
    • 329. <Non-dialogue segment.>
      • 89. <Non-dialogue segment.>
        • 96. Option - [Focus on resilience.]Player - There's no defeat I can't overcome....
        • 97. Option - [Focus on transcendence.]Player - There's no limit I can't surpass....
        • 98. Option - [Focus on sacrifice.]Player - There's no loss I can't survive....
          • 101. <Non-dialogue segment.>
            • 2. Player - It's done.
              • 359. <Non-dialogue segment.>
                • 131. - That weapon is part of you, now. The next time you face Arcann in battle, he will not be ready for it.
                • 3. - That blade is part of you, now. The next time you face Arcann in battle, he will not be ready for you.
                  • 138. - But violence can only destroy. It doesn't inspire others to greatness, and it can never rebuild. Only a leader can do that.
                    • 183. - I once thought it enough to be the unstoppable force between my people and the enemy.
                      • 185. - I faced Valkorion and refused to bend. That choice broke me--and doomed the worlds I sought to defend.
                        • 187. - I sent Jedi to fight an enemy I didn't understand, because I believed in the justness of my cause. Those deaths still haunt me.
                          • 202. - We know what it means to fail those who counted on us. We would spare you that pain.
                            • 188. Option - Your advice is helpful.Player - It's better for me to learn from your mistakes than repeat them. +50
                            • 191. Option - This isn't my first army.Player - I've been a leader before. I know what it takes to win a war.
                            • 192. Option - Spare me your whining.Player - You failed and fell apart--in Marr's case, literally. That doesn't mean I'll do the same. +50
                              • 206. - Your brief time as the Supreme Commander of Jedi forces on Corellia tested you, and exposed your limitations.
                              • 205. - Your skill preventing the Rift Alliance from leaving the Republic was impressive, but the challenges you face now are far more complex.
                              • 204. - Havoc Squad achieved great things as a small team under your command, but this is different.
                              • 203. - You were respected in the galactic underworld. You briefly commanded the Voidwolf's mercenary fleet. But you've never truly served anyone except yourself.
                              • 193. - As the Wrath, you were always forced to stand alone. You planned and executed without regard for others.
                              • 194. - Your onetime power base was impressive, but in the end you were still only one facet of the Dark Council.
                              • 215. - You have spent your life among mercenaries fighting for honor, or wealth. The people serving you now have far more complex motivations.
                              • 216. - Imperial Intelligence taught you how to manipulate others from the shadows, but you cannot rule that way forever.
                                • 189. - Leading this Alliance is unlike anything you have done before. Directing the war effort is a mere fraction of the burden you must bear.
                                  • 225. - You must not only know when to fight, but when to retreat--or even to make peace with your foe.
                                    • 219. - There is an oasis not far from this cave. Your final lesson waits there.
                                      • 220. <Non-dialogue segment.>
                                        • 224. <Conversation Exit>
  • 118. Player - I fought Arcann's sister. Vaylin was right here....
    • 119. - No. That was merely a warning. A vision.
      • 120. <Non-dialogue segment.>
        • 132. - You do not use the Force, but Valkorion's power lets you glimpse through it.
        • 135. - A bond to the Force as intense as yours brings with it powerful insight.
          • 121. - Heed what you saw. Behind Arcann stands Vaylin... and behind her, many others. They will all try to stop you.
            • 72. - The weapon you wield was built for a different war. A different enemy. It no longer serves you. It must change, as you have.
              • 126. Player - The devices I found out there... I can build a new weapon with them.
                • 127. - Much more than that--a projection of your will. Wield it wisely, and you will unite the stars beneath your own banner.
              • 74. Player - You want me to build a new lightsaber.
                • 75. - You will create a pure extension of the Force's will--one you alone control. With it, you can unite a thousand stars.
                  • 78. - We offer to add our strength to yours, but you must be the guiding hand. Focus the power, and decide what form it takes.
                    • 80. Option - Let's begin.Player - I'm ready when you are.
                    • 83. Option - You can stay. Marr, keep out.Player - You've changed, Satele--but I still prefer the living to the dead.
                    • 84. Option - I want Marr's help, not yours.Player - Darth Marr has proven he's stronger than death itself. That's the kind of power I need.
  • 112. <Non-dialogue segment.>
    • 140. <Non-dialogue segment.>
      • 25. - We've shown you many things. What do you plan to do with our knowledge? Can you follow the will of the Force?
        • 34. Option - Yes... wherever it leads.Player - Whatever the Force has in store for me, I'm ready for it. I have a destiny.
        • 35. Option - My will is all that matters.Player - You said the Force is a paradox. If that's true, then it has no will worth following. I'll make my own way through this.
      • 1. <Non-dialogue segment.>
        • 73. Player - You brought me here to build a lightsaber.
        • 125. <Non-dialogue segment.>
          • 79. Option - I'll do this by myself.Player - I don't need help. I can stand on my own.
          • 81. Option - Only one of you can help.Player - We're doing this my way. I don't need a Jedi and Sith confusing things. One of you has to go.
    • 21. - Trust in the path ahead. Your Alliance... and the Force... awaits its Commander. Farewell.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.exp.seasons.01.multi.satele_shan
ID16140995221582509899
Appearance ID16140942842741571125
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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