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Captain Eth

Captain Eth
Level 38-39 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Captain Eth
Other Sites:

Conversation:

  • 213. <Non-dialogue segment.>
  • 3. - Now if only you could do something about the weather....
  • 4. <Non-dialogue segment.>
    • 122. Player - Master Sav is dead. I found him in the ice fortress and cut him down.
      • 131. - Then the Brotherhood will be broken. Their cult of personality has lost its savior.
        • 133. - I will contact Dorn Base to send supplies to us. It won't be long before we clear out the Brotherhood's remnants.
    • 124. Player - Master Sav is dead, and his successor is leaving for another planet. I trust this will help.
      • 125. - You are a drink of water to a dying man. Yes, yes, it will help us greatly.
        • 127. - I'm contacting Dorn Base. They should be able to bring us supplies if the Brotherhood is truly leaving the mountain passes.
          • 166. - But Master Sav was just one of many. Soon we'll go after the big game: Boss Undro, Ellis Tarn and the other White Maw kingpins.
            • 211. Option - Sign me up.Player - How do I get in on this?
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 199. - Admiral Holtz is going to order an attack on key White Maw members, but I don't know when or how.
            • 167. Option - Who?Player - Never heard of them.
              • 208. - That's how they like it. Low profile. But Intelligence has worked up a list of their names. Admiral Holtz is going to order an attack.
            • 197. Option - I've done enough for you.Player - I've got enough scars from your ideas. Don't try to rope me into more.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 205. - No, no, I'm barely involved. But Admiral Holtz is supposed to be putting together a final assault on key White Maw figures.
                • 201. - Fixer 308 at Zerek Outpost would have the details. The outpost's in the ship graveyard, prime White Maw turf.
                  • 203. - If anyone's come up with a way to hammer the pirates right off this rock, the Fixer would know. Give her a try.
                    • 233. <Conversation Exit>
  • 5. - Look at the misery here. Then bring that misery to the Brotherhood.
  • 57. Player - I found the Hailstorm Brotherhood you spoke of. The pass is clear.
    • 58. - Is that so? Glad to hear their bodies are finally getting colder.
      • 60. - Those maniacs have laughed at us for far too long. But here's something they don't know--we found out where they hide.
        • 6. - The Hailstorm Brotherhood make camp in an open-air fortress cut out of the ice not far from here. I guess caves were too easy.
          • 66. - They obey what their beloved Master Sav tells them to. He's their legend, a man who can survive anywhere.
            • 98. - Kill the head of their little personality cult, and the body will fall apart.
              • 99. Option - How unkillable is Sav?Player - What sorts of things has this "master" survived?
                +200 Influence : approves.
                • 139. - A few poisoning attempts, walking on lava on Mustafar and fighting just about everybody on Hoth at one time or another.
              • 100. Option - Is Master Sav a Jedi?Player - He's got "master" in his name... is he on the Jedi Council, or is it just a nickname?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 103. - We assume he doesn't use the Force, or else he wouldn't be able to teach his skills to so many.
                  • 148. - He's tapped into something in the human body which makes him and his followers plenty dangerous.
                    • 153. - If you go into that ice fortress, don't give him any chances.
              • 101. Option - I'm up to the task.Player - I like a challenge.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +50 Influence : disapproves.
                • 102. - Then you're taking on the right maniac. Sav's fought just about everyone and everything on Hoth at one time or another.
                  • 141. - Even when his men were killed at the Battle of High Ridge, he lived in the snow, hunting wampas with a spear made from an icicle.
                    • 143. - Three weeks later, he strolled back to the ice fortress, none the worse. So if you see him... don't give him any chances.
                      • 157. Option - As the Empire requires.Player - Criminals, no matter how hardy, will not defy our Empire.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 158. - Good. Once he and his followers are scattered, we'll be able to get what we need shipped here from Dorn Base.
                          • 161. - Until then, we'll hold out. There's no way this filth will win through attrition.
                      • 108. Option - He sounds expensive.Player - The more you talk about this guy, the higher the bounty gets.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 118. - If I sent you in saying he was a soft target, chances are you wouldn't come back alive.
                      • 109. Option - This ought to be fun.Player - I like killing cultists. It makes me feel like I'm tidying up the galaxy.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 112. - Agreed. But I have one final request.
                      • 155. Option - Done.Player - I'll make sure no one survives.
                        • 111. - Good. Now to work.
                          • 114. - Master Sav is responsible for this. For me, for my men.....
                            • 116. - When you kill him, you let him know what a mistake he made leaving me alive.
                              • 117. <Conversation Exit>
  • 8. - The sooner the Brotherhood loses some lives, the happier I'll be.
  • 2. - Please return to the medical bay. You may further injure yourself by walking.
    • 10. - I heard you the first five times. Now be silent, I have an outpost to defend.
      • 16. - So, you made it past the pass in the mountains. I'm surprised the Hailstorm Brotherhood let anyone through.
        • 17. Option - Who are you?Player - You speak as if we are familiar. We aren't.
          • 68. - I'm sorry. It's just good to see a new Imperial face. Captain Eth, at your service.
        • 21. Option - Captain Revar says hello.Player - Your old friend is alive and well. Hoth is turning our way.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 67. - Revar... it is too long since I've heard from him. Apparently not doing so well he could send a fighting force.
        • 20. Option - It was nothing special.Player - I did nothing noteworthy.
          • 75. - Survival itself is to be celebrated around here.
            • 70. - We've been cut off from the other outposts by the Hailstorm Brotherhood, a cult of madmen in the White Maw pirates.
        • 18. Option - Never heard of this bunch.Player - Who's in this "brotherhood," exactly?
          • 22. - They're a cult within the White Maw pirates. Humans from some other ice planet that test themselves living in the cold.
            • 24. - They survive in the snow even better than the Talz, and they've cut us off from any hope of supplies.
              • 26. - You see this wound? Dressed it with seasonings from the rations when we ran out of kolto. In a few days, we'll be eating boot leather to survive.
                • 27. Option - Should you retreat?Player - There's no glory in dying. Can you make it back to another outpost?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 30. - No retreating. I've spent too long in this ice patch to be driven off by some half-dressed freaks. Besides, they'd track us and attack.
                • 28. Option - This is intolerable.Player - Are you going to take this indignity from a handful of pirates?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  • 80. - We're weaker from hunger than I'd like to say. They're starving us out, and it's working.
                    • 82. - One defeat would be our last. What about you? Could you face them?
                • 29. Option - How do we fight back?Player - Do you have a plan?
                  • 32. - It's a simple one, but those are the easiest to execute.
                    • 34. - The Hailstorm Brotherhood are lying in wait in a pass between hills near here. You may be able to find them and wipe them out.
                      • 36. - Could you do this? Could you face the Brotherhood?
                        • 37. Option - Easily.Player - I will do more than face them. The snow will melt with their blood.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 56. - Yes! Let not one of them stand, or crawl, or limp away. They will face retribution for those they have killed.
                        • 38. Option - It poses no difficulty.Player - I will break their ranks, and send them screaming.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 55. - Yes. Turn their ambush against them and cut them down as they flee.
                        • 39. Option - If you pay, sure.Player - You've hired yourself a hunter.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          • 54. - Good. We will see how they fare when someone else has the advantage of surprise.
                        • 40. Option - I can and will.Player - They'll never know what hit them.
                          +200 Influence : approves.
                          • 53. - Good. Bleed them white so that any who find the bodies know the might of the Empire.
                        • 41. Option - I can try.Player - That much I can do.
                          • 45. - Every brother you can find, put in the ground. They may try to surround you, so watch out.
                            • 47. - Then, when you have the bodies piled--ack! Curse it, another stitch.
                              • 49. - Sir, I did say you need to be on bed rest....
                                • 51. - Very well. The Brotherhood like to use downed speeders as bait. They should be easy enough to find. Good hunting.
                                  • 52. <Conversation Exit>
                        • 42. Option - No. [Refuse quest]Player - If your men are too weak to fight, retreat is the only option.
                          <Aborts Conversation>
                          • 43. - Say what you will. I am not leaving until I impale these madmen on a spit.
                            • 44. <Conversation Exit>
  • 1. - My concern is with the Hailstorm Brotherhood.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Gender0x00
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