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Sergeant Charnso

Sergeant Charnso
Level 28 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sergeant Charnso
Other Sites:

Conversation:

  • 2. - Target sighted. Sweep the area and escort the package.
    • 185. Player - What's going on?
      • 8. - If you'll remain where you are, my lord.
      • 15. - Stay where you are, sir.
      • 16. - Don't go anywhere, bounty hunter.
        • 18. - Make way for Moff Yurrion!
          • 24. - So much fuss over a walk to the spaceport--you'd think I'd break my own neck without a bodyguard.
            • 26. - I'm Merile Yurrion, overseer of this sector. I trust your visit has been both enjoyable and productive?
              • 29. Option - I was sent after a Jedi.Player - A Jedi Master has been training students in the desert. I came to deal with him.
                • 60. - Well, my lord, I hope he didn't spoil the atmosphere for you.
              • 30. Option - I've had an interesting time.Player - You have as many criminals buried in the desert as you do artifacts. Truly, a wealth of discoveries.
              • 31. Option - Things went well, sir.Player - I came to handle a terrorist threat. Imperial Intelligence sends its regards.
                +50 Influence : disapproves.
                • 66. - Pity Keeper can't be here himself--he and I didn't part under the best of circumstances--but I'm sure you're more open-minded.
              • 32. Option - I came out ahead.Player - I'm still alive; my targets aren't. I'd call that a win.
                • 69. - Your Intelligence profile doesn't do you justice. Let's talk.
              • 27. Option - Frankly, I'm ready to leave.Player - I won't be coming back for pleasure. Or at all, if I can help it.
                +200 Influence : approves.
                • 33. - I'm sorry to hear that, especially when I'm so grateful for your help civilizing this planet.
              • 28. Option - Explain yourself, now!Player - Do you plan to hold me here, Moff?
                +200 Influence : approves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 34. - You wound me--I merely wanted to thank you for all the good you've done
                  • 36. - Tatooine may not be prestigious, but it is useful--we've hosted everything from archaeological digs to weapons testing facilities.
                    • 38. - A clean slate means opportunity. Imagine Imperial Tatooine as a bulwark against the Republic and underworld corruption throughout the Outer Rim.
                      • 39. Option - You have ambitious goals.Player - With enough manpower, it's possible. But Tatooine is far from achieving your dream.
                      • 40. Option - The underworld has uses.Player - "Corruption" is just business the Empire doesn't control.
                        +200 Influence : approves.
                        • 72. - I'm not advocating the elimination of every criminal syndicate--only the ones who refuse to see reason.
                      • 41. Option - The underworld's already here.Player - Crime syndicates run half this planet already. You mean to turn that around?
                        • 53. - Eliminate the disease, and the symptoms will fade.
                      • 42. Option - You sound pathetic.Player - Concerned that your assignment guarding a lifeless desert doesn't suit a man of your "stature"?
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 43. - What makes a Moff is his ability to turn any assignment to the Empire's advantage.
                          • 45. - Intentionally or not, you've already struck blows to the Exchange, the Sand People tribes and others.
                            • 47. - You have unfinished business, and before you leave, I'm offering you a part in this sector's subjugation.
                              • 52. Option - Where do we start?Player - There's a lot of work ahead, and my time is limited. What's our first priority?
                              • 48. Option - Are you offering money?Player - "Subjugation" doesn't pay my bills.
                              • 78. Option - You'll owe me, you know.Player - When the Minister of War honors your accomplishments, you'll have me to thank. Understood?
                                • 107. - The Empire will have you to thank, but I'll show my gratitude. Shall we begin?
                              • 51. Option - Suppose I say "no."Player - And if I'm not interested in your "offer"?
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                • 56. - Why, we walk away--we're not barbarians, so hear me out.
                                  • 80. - Without an Imperial legion, we need unconventional allies to secure territory--and the local Mandalorian mercenaries are legendary.
                                    • 82. - I've opened relations and posted officers in their settlement--but the Mandalorians must also learn to respect us. You can arrange that.
                                      • 86. Option - I can put them in their place.Player - You want a message sent to the Mandalorians. Tell me how.
                                      • 84. Option - Mandalorians?Player - I've heard the term "Mandalorian," but I'm not familiar with the people.
                                        • 94. - A high-tech warrior culture, eager to fight and often for hire. One of their clans settled here.
                                      • 85. Option - Who are the Mandalorians here?Player - I've worked with the Mandalorians before. I didn't know there were any on Tatooine.
                                        • 101. - It's a smaller clan--they've taken contracts with the Hutts in recent years, but they proved themselves during the war.
                                      • 87. Option - You're relying on mercenaries?Player - You don't even have the strength to secure this planet yourself.
                                        • 88. - Because troops are in limited supply--would you rather do nothing?
                                          • 90. - The Mandalorians use the wastelands outside their village as a training ground--if you survive the passage, they'll be forced to acknowledge you.
                                            • 92. - But retrieve the corpses of their initiates who died in the wastes, drop their own dead at their feet and they'll be forced to see you as a challenge.
                                              • 190. Option - Agreed--it's a plan.Player - I'll prove to the Mandalorians that I can survive what they couldn't.
                                              • 186. Option - Goading them won't help.Player - If we humiliate the Mandalorians, they'll only turn on us.
                                                • 188. - Not if we humiliate them by their customs.
                                              • 95. Option - I'd rather just kill them.Player - If we eliminate the worst of the troublemakers, the rest will fall into line.
                                                • 191. - Starting a blood feud with the Mandalorians is not to our advantage.
                                                  • 187. - Put them in their place and help my men, and our conquest can begin.
                                                    • 96. - Sir--Colonel Gorik is waiting to report.
                                                      • 98. - If you'll excuse me--but think on what I've said. Work with me, and the rewards will be magnificent.
                                                        • 57. <Non-dialogue segment.>
                                                          • 205. <Conversation Exit>
                                                          • 206. <Conversation Exit>
  • 7. - Moff Yurrion sends his gratitude.
  • 110. <Non-dialogue segment.>
    • 111. - My lord, Moff Yurrion wants to see you.
    • 113. - Mercenary. Moff Yurrion wants to congratulate you.
    • 112. - Sir, Moff Yurrion is on his way.
      • 198. <Non-dialogue segment.>
        • 117. - My heroes.
        • 118. - My hero.
          • 120. - The Mandalorians have fallen into place, the Sand People tribes are scattered... it's a new dawn for Tatooine.
            • 124. - Troops and supplies will move freely under mercenary protection. Our garrison will purge Exchange corruption and act as a beacon of stability.
              • 125. Option - There's hope for Tatooine yet.Player - This backwater planet might be useful after all.
              • 126. Option - What if the Republic objects?Player - I doubt the Jedi and the Republic will let this sector fall.
                • 153. - If they move against us, we'll protect ourselves--but I doubt they see the potential I do.
              • 127. Option - Nothing I haven't done before.Player - This isn't the first planet I've handed to the Empire.
                • 128. - But it's the first time you've brought civilization to these barbaric reaches of the galaxy.
                  • 130. - Of course, we've already begun raiding Exchange bases to take advantage of their vulnerability.
                    • 139. - We've seized credit chips, antiquities, spice--to be stored in my personal vaults until they can be processed by Imperial authorities.
                      • 137. Option - Bleed the Exchange dry.Player - Take everything from the criminals. It's the only way to destroy their organization.
                        • 148. - We think the same, you and I--but strategy isn't what we should discuss.
                          • 150. - The seized goods deserve to be shared. Walk away from Tatooine with pockets full, and remember my aid.
                      • 133. Option - That doesn't sound legit.Player - Shouldn't seized credits go to the Empire, instead of your personal accounts?
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 145. - I'm only holding them temporarily; you're missing the point.
                      • 138. Option - You're now rich because of me!Player - I sweat and bleed to destroy the Exchange, and you're the one who profits?
                        +200 Influence : approves.
                        • 140. - You misunderstand me. I'm not telling you this to gloat.
                          • 142. - I'm telling you because I want to share with my friends. Walk away from Tatooine with pockets full, and remember my aid.
                            • 143. Option - Agreed--we all profit here.Player - Tatooine is yours, thanks to me. It's only right we both reap the rewards. +100
                              +200 Influence : greatly approves.
                              +50 Influence : disapproves.
                              • 169. - There was never any doubt.
                                • 171. - You'll find your ship refueled and re-armed with my compliments. I look forward to seeing your mark on other worlds.
                                  • 173. - Uplink to the minister is ready for you, sir.
                                    • 174. <Non-dialogue segment.>
                                      • 175. - I have to go--but whatever you do? Don't let Darth Baras get in the way of a promising Sith like yourself.
                                      • 177. - I have other business--but whatever you do, don't let Darth Zash take her apprentice for granted. You have potential to go far.
                                      • 179. - I must go--but give my regards to Keeper. And whatever happens, don't let him shift the blame for his performance to you.
                                      • 180. - Good luck, bounty hunter. If the rumors about that competition of yours are true, you will need it.
                                      • 183. - I wish you well in your travels. Do return someday.
                            • 144. Option - Your corruption won't stand.Player - +100
                              • 156. <Non-dialogue segment.>
                                • 157. Player - You overestimate your importance. My master will learn of your disloyalty.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                • 158. Player - Intelligence doesn't smile on those who steal from the Empire. What do you say I tell Keeper about this?
                                  +200 Influence : approves.
                                • 159. Player - I may not be Imperial, but I'm no fool. How about I mention your "business" to the Sith?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 160. - That's altogether unnecessary, I... only want the best for the Empire. I'll expedite the transfer of my goods to acquisitions, with apologies.
                                    • 164. - I'll begin work on that immediately, sir.
                                      • 166. - Yes... please do.
                                        • 168. - I should return to business, but I promise you've left Tatooine in good hands. I look forward to seeing your mark on other worlds.
                                          • 6. <Conversation Exit>
  • 4. - No one survives the journey to the Mandalorian village.
  • 1. - Move along, in the name of Moff Yurrion!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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