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Sergeant Rossiker

Sergeant Rossiker
Level 49-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Sergeant Rossiker
Other Sites:

Conversation:

  • 111. - Sergeant Rossiker, reporting. We're triangulating Guardian Hold One now, sir. Please stand by.
    • 113. - Come on.... Yes! Got you. Sir, this is our best estimate of the entrance, within a few meters.
      • 389. - And I'd recommend getting inside ASAP. Our reports on that zone look like trouble.
        • 115. Option - That does not surprise me.Player - Nothing worthwhile is ever easy.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 403. Option - What kind of trouble?Player - What are you carrying on about? Speak.
          • 120. - The Imperials are sending in squads, sir, but they vanish off our screens. Into the Guardian Hold would be my guess.
        • 116. Option - I can't let that stop me.Player - Nothing will prevent me from reaching the First Son. Not now.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 122. - Looks like the Imperials are trying to barricade Guardian Hold One, sir. I'm sorry, there's nothing else I can do.
  • 109. - Remember, sir, this is the channel to set the communication points to once you have them.
  • 266. Player - Are you in charge here, Sergeant? I need to find a bunker called "Guardian Hold One"; Corellian officials may be hiding there.
    • 267. - Oh? Yes, sir. Corporal--sorry, Sergeant Rossiker, Republic operations.
      • 279. - You said a "Guardian Hold", sir? If there's some escape route nearby, we should have been told.
        • 280. Option - This is new information.Player - It was intended to be a Republic fortress, but it's been appropriated by the enemy.
        • 281. Option - So you've never heard of it.Player - I was hoping you'd have some idea where to look.
          • 284. - No, sir, I don't, and it's too dangerous to send anyone scouting.
        • 282. Option - Why? You're not important.Player - Spare me the outrage, Sergeant, you're not exactly Special Forces.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 285. - Maybe not, sir, but someone has to relay all those important Jedi orders.
            • 288. - Do you have any more details on Guardian Hold One, sir? We're not a combat unit, but we do have resources.
              • 290. Option - It's been sending out orders.Player - Imperial officers have been receiving transmissions from inside that bunker.
                • 295. - So the Guardian Hold isn't entirely sealed, they're in contact with the surface? Right, right.
                  • 298. - Any signal from inside would be scrambled, and they'll have the best equipment on the market. But our array could reconstruct it....
              • 291. Option - It was only recently occupied.Player - The officials inside would have gone to ground only a few hours ago.
                • 301. - Huh. Government officials would want to know the state of theater overhead, right?
              • 292. Option - The First Son is inside.Player - A powerful Sith fugitive has gone to ground in that bunker.
                • 296. - Someone else was allowed inside? Oh, that wasn't smart. The Guardian Hold would need to identify friend from foe.
                  • 300. - So Guardian Hold One must be monitoring the surface. The signal's probably being scattered, but our array's pretty good....
                    • 305. Option - Then it's a simple matter.Player - A military-grade communications array should track the signal in short order.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 308. - Ordinarily yes, we'd just link to the communication points around Capitol Square. Er, sir.
                    • 428. Option - I'm still waiting, Sergeant.Player - This is fascinating, but I'm in a hurry.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                    • 306. Option - Spare me the boring details.Player - Sergeant: Can you find the bunker or not?
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 313. - Oh, sorry, sir. Normally we could triangulate the bunker pretty fast by linking to communication points around Capitol Square.
                        • 315. - Those points monitor and boost comm signals. But the Imperials captured them all yesterday. No one can get near them.
                          • 317. Option - Why not?Player - The Empire has put guards on those points, I take it.
                          • 319. Option - I do have an army.Player - I have an entire reserve force to devote to this matter.
                            • 322. - Pardon me, sir, but you'll definitely need them.
                          • 318. Option - I've handled worse today.Player - I retook two Guardian Holds where the Imperials were fully entrenched; I doubt this will be a challenge.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 329. - There's reports that the Imperial Guard are on watch, and there's Sith with them.
                              • 334. - The Empire knows those communication points are valuable. It'll be a bloodbath.
                                • 371. Option - My troops can help me.Player - I'll leave most of the communication points to my army, and take the rest.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 364. Option - But if I get them, we're okay?Player - All I need to know is, if we retake the communication points, can you find the bunker?
                                  • 365. - Absolutely. The signal's not so--I mean, yes, sir.
                                • 336. Option - This time, an Imperial one.Player - I'll make sure no one survives.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 337. - I hope you're right, sir.
                                    • 421. - Some of the comm points are on rooftops. It would take too long for one person to fight up to them--even you, sir.
                                      • 376. - Have enough Esh-kha for rooftop points. You take the rest.
                                        • 360. - Sir? When you've retaken the communication points, just switch them to this channel. A few seconds will be enough.
                                          • 362. - We'll do the rest, though I'm afraid the hard part is up to you. Please be careful.
                                            • 363. <Conversation Exit>
  • 439. <Conversation Exit>
  • 434. <Non-dialogue segment.>
    • 435. <Non-dialogue segment.>
      • 427. <Conversation Exit>
      • 372. - Nadia took our reserves. But we can handle rooftop points. You take the rest.
      • 384. - Have enough commandos for rooftop points. You take the rest.
        • 431. <Non-dialogue segment.>
          • 350. - Captain Valon waits. Could aerial strike. Last chance, no better time.
            • 351. Option - Yes, but he must be careful.Player - As long as he leaves the communication points intact.
            • 353. Option - I approve. Give the order.Player - An aerial strike would soften the Imperial Guard for us.
            • 355. Option - No, he could stop fugitives.Player - If Captain Valon stays in orbit, the First Son can't escape.
              • 356. - Let's just hope his "oath" doesn't have any First Son-sized loopholes.
      • 380. - Have enough droids for rooftop points. You take the rest.
        • 381. <Non-dialogue segment.>
    • 321. Option - I have some troops.Player - We have a small force that could handle this.
      • 327. - How many? Several squads have already died trying.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.corellia.class.jedi_wizard.as_above_so_below.sergeant_rossiker
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ID16140937301991786325
Appearance ID16140904211808280275
Body Typebmn
Gender0x00
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    "MinLevel": 49,
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    "Faction": 11,
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
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    "IsVendor": false,
    "VendorPackages": [],
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    "CoverPackage": "pkg.cover.none",
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    "current_version": "6.0.0",
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