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Captain Habbaz

Captain Habbaz
Level 42 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Captain Habbaz
Other Sites:

Conversation:

  • 1. - There's talk that some of the Rattataki are wanting to join us, and the rest are giving us a wide berth. Well done.
  • 82. Player - It's done--the machines, the Rattataki leadership, all of it. I took care of them.
  • 6. - I hope you're just resupplying--as long as the Rattataki have the machinery to create weapons, they remain a threat.
  • 3. - You're only half-done. The leaders will just repair the factory if you don't kill them. We must break them utterly.
  • 4. - This Republic unit was destroyed as well, sir. No survivors.
    • 8. - I was hoping they'd wipe each other out. Notify me if you hear anything else.
      • 9. <Non-dialogue segment.>
        • 12. - Operative Bator tells me you've done pretty well against the Rattataki before; well, they're back, and this time they've gone too far.
        • 103. - Excellent, I don't have to look for you. The local Rattataki--the former prisoners, not you--need to be taught a lesson.
        • 13. - Glad you're here. The Rattataki--the wildest alien prisoners in the Republic's little zoo--have finally overstepped their bounds.
          • 16. - The savages have claimed the planet for themselves, call it New Rattatak. They say they'll kill everyone, Republic and Empire alike.
            • 17. Option - Hardly a serious threat.Player - They're no match for Imperial troops. They can't hold out for long.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 25. - They've taken a factory and started making weapons--what they lack in skill they make up for in initiative.
            • 18. Option - That's my species, all right.Player - This is why they don't take prisoners on Rattatak.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 24. - These aren't normal Rattataki--whatever happened here turned them into psychotics, and now they've captured a weapons factory to arm themselves.
            • 99. Option - They could be a valuable ally.Player - Anyone willing to kill Republic troops can't be all bad.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 100. - They aren't looking to negotiate; they're looking to commit genocide. They've taken a factory and are arming themselves.
            • 19. Option - They're still around?Player - You'd think they'd have learned their lesson by now.
              +200 Influence : approves.
              • 23. - They've learned, all right--learned they need weapons. They've taken a factory and started arming themselves.
            • 20. Option - And I care why?Player - Your problem, not mine.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 22. - They're a threat to everyone on Belsavis. They've converted a factory, and they're using it to make weapons.
                • 32. - Right now, they're content to slaughter the Republic, but once they've stockpiled enough armaments we'll be next on their dance card.
                  • 106. Option - I'll take care of this.Player - I know how they think. I'll take care of this situation.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 107. - They're all yours, but don't confuse your loyalties--these savages only want more bloodshed. You'll find their factory on the upper grounds.
                  • 33. Option - I'll see to this personally.Player - The Rattataki need to be put in their place--I'll take care of them myself.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 39. - I'm certain it will be terrible to behold. You can find their factory in the upper grounds of the compound.
                  • 34. Option - About these armaments....Player - What are they arming themselves with?
                    • 41. - Crude blades mostly, but they scavenge weapons off their victims, too. They're masters of ambush--they don't fear us or the Republic.
                      • 42. <Non-dialogue segment.>
                  • 35. Option - This is why you sought me out?Player - And you want my help?
                    • 43. - I need someone who can deal with them in terms they understand.
                      • 44. <Non-dialogue segment.>
                        • 45. - The Rattataki only respect strength and ferocity; areas in which I understand you excel.
                        • 46. - The Rattataki feel safe, feel confident. They need to learn that the Empire can reach anywhere.
                        • 47. - The Rattataki think their leadership is untouchable, that nothing can stop them. They need to be proven wrong.
                          • 49. - We need someone to kill their leadership, wreck their little factory and put those aliens in their place. I respectfully request your assistance.
                            • 60. Option - It will be my pleasure.Player - They will regret their arrogance. Leave this to me.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 63. Option - It will be my pleasure.Player - Their weapons will not defend them from my wrath.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 110. Option - I'll handle it myself.Player - I know the same tricks they know; they won't be a problem.
                              +200 Influence : approves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 64. Option - It will be my pleasure.Player - I'll do whatever you want if the payoff's high enough.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 65. Option - It will be my pleasure.Player - They won't underestimate the Empire ever again.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 74. - I look forward to seeing your methods in action.
                            • 66. Option - I'll need troop support.Player - I'll do it, but I'll need a squad.
                              • 68. - Command has ordered against a frontal assault--the Rattataki can resist that too easily. You'll have to go alone.
                                • 70. - You'll need to take out both the leaders and the machines in the factory--there can be no chance of them rebuilding.
                                  • 73. <Conversation Exit>
                            • 67. Option - Go yourself. [Refuse quest] Player - Get some battle skills and do it yourself.
                              <Aborts Conversation>
                              • 80. - Of course, it was foolish of me to interrupt you. I simply thought you might enjoy the pleasure of handling it yourself.
                                • 81. <Conversation Exit>
  • 5. - The prisoners are taking out their vengeance on the Republic. The mynocks are coming home to roost, and we get front row seats.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.belsavis.world.imperial.gearing_up.captain_habbaz
Appearance FQNnpp.location.belsavis.world.imperial.gearing_up.captain_habbaz
ID16140925760699961438
Appearance ID16141071913117682908
Body Typebmn
Gender0x00
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    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
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        "OpposingFactionIds": [],
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    "Toughness": "Strong",
    "ToughnessId": "0",
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    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
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    "first_seen": "1.0.0a",
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