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General Garza

General Garza
Level 50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Garza
Other Sites:

Conversation:

  • 108. - Major! Stand at ease. It's good to see you again, welcome back!
    • 110. - You remember Supreme Commander Rans. We were reviewing the results of your mission--you did an excellent job on Outpost 256. Congratulations.
      • 111. Option - Thank you.Player - I'm just glad we could intervene.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 117. - Our allies are glad, too. I'll see that Helik receives a commendation of some kind.
          • 118. <Non-dialogue segment.>
      • 112. Option - I spoke to General Rakton.Player - Rakton was on the holo when I rescued the heads of state.
        • 165. - Good. Let him see what you're capable of--let him wonder when it will be his office that you're blasting your way through.
          • 166. <Non-dialogue segment.>
      • 113. Option - It should never have happened.Player - If our supposed allies had stood strong for once, I wouldn't have had to waste my time out there.
        +50 Influence : disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 114. - Securing the Republic's alliances and saving important heads of state is never a waste of time.
          • 115. <Non-dialogue segment.>
            • 116. - It's unfortunate that the Imperials executed Premier Vonn and Archduke Kailur. They were both very popular with their people.
              • 169. - We've... ensured their people will remember them as heroes who died defying the Empire. Their memory will set the example for their citizens.
                • 172. - As soon as they heard what happened on Outpost 256, our allies began full-scale strikes against the Imperials in their territories.
            • 120. - The plan worked just like we'd hoped. When word of the rescue got out, our allies began immediate strikes against the Empire's forces.
              • 123. - We've won a major victory, but the war is just beginning. Your squad will be playing a vital role in our campaign against Rakton.
                • 130. Option - We're always prepared.Player - Havoc Squad is ready to serve, General.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 131. Option - The Imps don't stand a chance.Player - Havoc Squad is going to win this war, General. No matter what.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 132. Option - I'm used to the spotlight.Player - With a record like mine, you get used to the big ops.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 135. - Right now, we need every advantage we can get--every available force must be put to work to counter the Empire's moves.
                    • 177. - Some of our top military units are bogged down on backwater planets instead of serving on the front lines where they belong.
                      • 179. - Havoc Squad is going to get our top forces where they need to be, starting with a group of elite pilots trapped on Belsavis. Understood?
                        • 138. Option - Understood.Player - We'll do whatever it takes to get those men into the fight.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 149. - That's why you're the best in the Republic.
                        • 139. Option - Belsavis?Player - Can you give me any intel on Belsavis, General?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 146. - We'll discuss the details once you've arrived in orbit.
                        • 140. Option - That's a waste of time.Player - Don't send me to free up resources, send me to kill Rakton!
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 141. - As soon as we know his location, you'll be the first person I contact.
                            • 143. - Our forces are still spread thin. Saving our allies has relieved some pressure, but to turn the tide, we need every advantage we can get.
                              • 145. - We will not accept defeat at the hands of the Empire. We will defeat them--utterly and completely.
                                • 161. Option - Yes, General!Player - For the Republic!
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 158. Option - Sounds like fun.Player - Time to find out what medal they hand out for winning a war.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 159. Option - That was always my plan.Player - I'm not stopping until every last Imp is facedown in the dirt. Time to get started.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 194. <Non-dialogue segment.>
                                    • 197. <Conversation Exit>
  • 107. - You have your assignment, Major.
  • 15. - Major. Stand at ease. Let's get straight to the situation at hand.
    Progresses:
    • 22. - After we destroyed the Gauntlet, General Rakton called a "diplomatic summit" with the heads of state of several Republic-allied planets along our borders.
      • 44. - The summit was held aboard a neutral space station, where Rakton's troops seized the heads of state by force. They are now hostages of the Empire.
        • 48. Option - So this is a rescue op.Player - You want Havoc to get the heads of state out of there alive.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 49. - Correct. It's the only way to stop Rakton's plans.
        • 45. Option - Why take hostages?Player - How does this tie into Rakton's invasion plan?
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 27. Option - What a bunch of morons.Player - I wouldn't have expected anyone to fall for peace talks with the Empire.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 34. - Public pressure to attend peace talks is quite high. This war has people understandably terrified.
            • 51. - With their leaders held hostage, our allies are allowing Imperial troops to pass through their systems and strike us where we're vulnerable.
              • 53. - Our forces are at their limit. The Imperials will overwhelm us unless we rescue these heads of state and block Rakton's invasion routes.
                • 105. Option - Let's make it happen.Player - What's our intel on the hostages' location?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 54. Option - Will this rescue really help?Player - Can we count on our allies to fight once their leaders are safe?
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 180. - Once their leaders are back to guide them, I'm confident our allies will fight harder for our cause than ever before.
                • 56. Option - Our allies gave up too easily.Player - No hostages are worth allowing an invasion, no matter how important they are.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 57. - I agree, but this is the situation we are presented with. "Let them die" isn't the solution our allies want to hear.
                    • 68. - The station where the heads of state are being held is called Outpost 256. Imperial security is tight, but we've developed an entry plan.
                      • 70. - Helik, a diplomat for one of these worlds, is flying there to surrender his government's security codes. He's volunteered to sneak your team aboard.
                        • 72. Option - What's the plan once aboard?Player - How can we minimize the risk to the hostages when we storm the station?
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 73. - Lieutenant Yuun will be responsible for that portion of the plan.
                        • 75. Option - That's a brave diplomat.Player - It takes a lot of guts to fly into a hostage situation.
                          • 77. - Yes, he's taking a great risk for us. Let's make the most of it.
                        • 76. Option - Sounds risky to me.Player - I don't like relying on a diplomat with no combat experience.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 78. - There are no other options. Time is critical, and Helik is an opportunity we can't afford to pass up.
                            • 80. - Your ship will ride alongside Helik's, detaching at the last second and landing in an unused maintenance hangar aboard the station.
                              • 83. - Lieutenant Yuun will slice into the station's security and stop any alarms from sounding while you storm the crew area and secure the hostages. Understood?
                                • 84. Option - Understood.Player - I'm ready to begin immediately, General.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 94. Option - This one will be easy.Player - Hardly worthy of my talents, but sure.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 95. - Fighting through the elite commandos that have seized the station should give you plenty of exercise.
                                • 89. Option - Let's get this over with.Player - Those fat bureaucrats will be back in their palaces in no time.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 97. - These are valued allies of the Republic, Major. Try to show them some respect.
                                    • 99. - Helik will rendezvous with you at these coordinates. The Imperials are expecting him to deliver his security codes very soon, so move quickly.
                                      • 101. - Remember: The safety of the Republic depends entirely on the safety of these men. Good luck.
                                        • 102. <Conversation Exit>
  • 1. - Major. This is General Garza. I need you to report to my office on Coruscant immediately.
    • 2. <Non-dialogue segment.>
      • 3. - General Rakton made his move--the Imperials have invaded dozens of Republic planets. Havoc Squad is needed--immediately.
        • 4. Option - What's our counteroffensive?Player - Is there a plan for dealing with this invasion, General?
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 5. Option - I was just starting to relax.Player - Would've been nice to have a real break for once.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 12. - The real breaks come when this invasion ends.
        • 6. Option - Send me to the fight!Player - I should be with our troops on the ground, not chatting in your office!
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 8. - Let the standard forces handle the standard fighting. Havoc has a more specific target.
            • 7. - I'll brief you on the details when you arrive. Move quickly. Garza out.
              • 11. <Conversation Exit>
      • 60. - I know you've just completed another major operation, but our situation is critical.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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