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K'krohl

K'krohl
Resistance Fighter
Level 65 Companion
Faction: Friendly
Reaction: Republic | Empire
Category: Flashpoint
SubCategory: Star_fortress
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: K'krohl
Other Sites:

Conversation:

  • 284. <Non-dialogue segment.>
    • 286. - I'm working on some new recruits from the Outer Rim. They're rusty, but they'll polish up in time.
    • 287. - Bitsy's getting anxious with all this waiting. What do you say we take her out for a spin, Commander?
    • 288. - Fun group you've got here. Plenty of scars to keep the stories interesting.
    • 289. - We're snatching the best recruits from the galaxy's underbelly and leaving Zakuul with the damages.
    • 290. - Need someone "enlisted?"
    • 291. - Recruitment is on the rise. People put their history aside to stand with you, Commander.
    • 292. - Let's go rattle some heads. To the right cause, that is.
    • 293. - Anyone need some extra motivation? Bitsy's happy to play the "negotiator."
  • 35. <Non-dialogue segment.>
    • 193. <Non-dialogue segment.>
      • 202. - Scratch one Star Fortress! I wish I could've been there to see it. I'm not missing out on anything else.
      • 201. - You just missed a party, Commander! A bunch of my Belsavis recruits stopped by to celebrate you taking down that Star Fortress.
        • 204. - They made you a card and everything. It's around here somewhere. The point is, everything's turned out great for us.
          • 208. - From now on, Bitsy and me are only a holocall away. Looking forward to our next mission, Commander.
            +3000 Influence : is extremely grateful for all you've done.
            • 211. <Conversation Exit>
    • 195. - That Star Fortress over Belsavis is unshielded. If we're taking it out of the sky, now's the time.
      • 197. - I've already negotiated a salary fighting for you full-time--but not until this business is over. Let's get it done, Commander.
        • 199. - Knocking down that Star Fortress won't be easy, but if anyone can do it, it's you.
          • 200. <Conversation Exit>
  • 180. - Maybe when that Star Fortress is a big pile of space garbage, I'll get out of the recruiting business. I'd like that.
    • 182. - Knocking out that shield generator was the most fun I've had in years. I wouldn't mind signing-on with you full time.
      • 190. - But that Star Fortress has gotta go, first. I'll see you on Odessen, Commander.
        • 191. <Conversation Exit>
  • 39. - You're as good as they say--maybe better! Everyone on that Star Fortress knows they lost their shield. That's gotta be scary for them.
    • 164. <Non-dialogue segment.>
      • 165. - I know you're not a fan of my job here, but you have to admit--my recruits helped.
      • 166. - Our losses were surprisingly light. I've got quite a few ex-cons thinking they're getting off this rock to help the Alliance.
        • 169. - But my new job is coordinating the Star Fortress attacks from your camp on Odessen. What should I do with my recruits before I ship out?
          • 171. Player - Leave the prisoners here. They can't be trusted. +50
            +50 Influence : disapproves.
            • 177. - I'll send them to an isolated rendezvous. By the time they figure out I'm not coming, it'll be too late.
          • 172. Player - Bring them along. The Alliance is a second chance for anyone willing to serve. +50
            +200 Influence : approves.
            • 173. - That's what I've been telling them. I'm glad to hear it coming from you.
          • 186. Player - We'll take them with us. They'll get the most suicidal missions I can find. +50
            +50 Influence : disapproves.
            • 187. - I'll just tell them we're honoring our deal. They'll figure out the rest on their own.
          • 175. Player - Do what you think is best. You know them better than me. +50
            +200 Influence : approves.
            • 176. - They followed orders and behaved themselves. I think they're worth keeping around.
              • 205. - And if they ever do step out of line, I still have Bitsy. Thanks for trusting my judgment.
  • 31. - Once this place is flaming rubble, that Star Fortress will be wide-open to attack.
  • 33. - The enemy doesn't know what hit them. My recruits are as good as I thought.
    • 162. - I know where to plant the detonite so it'll bring this whole place down. Looking forward to seeing you in action, Commander. Let's go!
      • 163. <Conversation Exit>
  • 27. - I'll get my recruits into position and meet you inside the shield generator bunker.
  • 24. - You did it, Commander! That's everything we need to start this shield-busting party.
    • 147. - We've got troops, gear, and a clear shot at the generator bunker. I'll meet you inside.
      • 148. Player - Don't start without me.
        • 151. - I wouldn't dream of it, Commander.
      • 149. Player - I didn't think you'd join the fighting.
        • 152. - I've been on the sidelines for too long--and Bitsy needs to go for a walk.
      • 150. Player - Your recruits are expendable. Understood?
        • 155. - I'll cut their leashes. What happens after that is their problem, am I right?
          • 157. - Keep your fingers crossed I still have an eye for talent. Let's move out.
            • 158. <Conversation Exit>
  • 21. - We're not fully supplied yet. What can I do for you, Commander?
    • 263. <Non-dialogue segment.>
      • 113. Player - [Turn in supply crates.]
        • 265. <Non-dialogue segment.>
          • 249. Player - [Turn in Alien Research crate.]
          • 250. Player - [Turn in Ancient Artifact crate.]
          • 251. Player - [Turn in Military Equipment crate.]
          • 252. Player - [Turn in Smuggled Goods crate.]
            • 318. <Non-dialogue segment.>
            • 319. <Non-dialogue segment.>
              • 119. - What a find! This gear looks new--and no bloodstains!
          • 275. Player - [Go Back.]
      • 114. Player - [Report the Belsavis Resistance Campaign is complete to receive a massive Influence gain.]
        • 118. - Hey, that's great news! A lot of those bad things you stomped were hassling my recruits. Good riddance.
          • 122. - This is getting us closer, but we're not there yet.
      • 116. Player - [Start a Heroic Mission to secure supply crates.]
        • 135. - One of my recruits gave me a lead on where you could get some supplies. It's worth a try.
          • 137. <Non-dialogue segment.>
      • 117. Player - [Start an Eternal Empire Champion Duel.]
        • 138. - I'm hearing rumors that say Zakuul is sending its heavy-hitters to stir things up. That's trouble we don't need.
          • 140. - On the other hand, I bet you anything their people are well-supplied. Two birds with one stone, am I right?
            • 142. - Once we've got everything we need, we'll take down that shield generator.
              • 143. <Conversation Exit>
      • 277. Player - [Do Nothing.]
  • 13. - I swear, I think I felt the ruckus you kicked up at that shield generator all the way over here.
    • 97. - Should've figured that bunker would have external defenses. Glad you took them out, Commander.
      • 99. - Now for the real tricky part--getting enough detonite inside that place to burn it down for good.
        • 101. - I can provide warm bodies for the assault, but they'll need outfitting. I hate to put it on you, but supplying troops ain't exactly my specialty.
          • 102. Player - There must be some way to get what we need.
          • 103. Player - I'm not a delivery service--and your "warm bodies" are disposable scum.
            • 104. - Not so loud! You never know who's listening.
              • 106. - For the record, I agree with you--but we'll lose our recruits if we don't at least pretend to care they'll survive.
                • 108. - There's all kinds of emergencies on Belsavis. People in need tend to be grateful when you help them out. And hey, there's always looters to steal from, am I right?
                  • 111. - I'll let you know once we've got enough supplies to mount the assault. Good luck, Commander.
                    • 218. <Conversation Exit>
  • 8. - Scout out that shield generator and let me know what you find.
  • 5. - Commander! Good to meet you! K'krohl's the name, talent scouting's my game. Your Alliance pays me to track and evaluate escaped prisoners.
    • 44. - If I think someone's worth recruiting to fight the Eternal Empire, I make them an offer. If they refuse, I introduce them to "Bitsy."
      • 46. - Fun work. Never a dull moment. But that Star Fortress is making all kinds of trouble. We need it gone.
        • 40. Player - No one told me the Alliance is recruiting escaped prisoners.
          • 47. - Lana Beniko hired me to identify anyone I think can be "rehabilitated" and send them to the fight.
            • 74. - Some of these folks ain't all bad. I mean, sure, they've killed a few people--but who here hasn't, am I right?
              • 48. Player - These prisoners can't be rehabilitated. That's why they're on Belsavis. I'm shutting down your recruitment drive. +50
                +50 Influence : disapproves.
                • 57. - But I just bought a house! Oh, well... I didn't pay much. It's a buyer's market.
                  • 60. - The thing is, we still have to do something about that Star Fortress before we go.
              • 54. Player - How do you evaluate prisoners for rehabilitation?
                +200 Influence : approves.
                • 62. - If they attack on sight, that's a meaningful predictor of future behavior.
                  • 64. - Not too many get past that stage of the screening process. But I'm an optimist. I keep trying.
                    • 66. - My job would be a lot easier if that Star Fortress wasn't stirring up the crazy down here.
              • 55. Player - I see the potential in gathering some disposable cannon fodder. How many recruits have you found?
                +200 Influence : approves.
                • 56. - Eh, not enough. Most of my negotiations end with Bitsy. I blame that blasted Star Fortress.
        • 41. Player - What is a Star Fortress doing above Belsavis? Why is it here?
          • 75. - It ain't to keep law and order, that's for sure.
        • 42. Player - You mentioned someone named "Bitsy." Who is that?
          • 49. - Bitsy's my top-of-the-line Czerka military assault cannon! When negotiations turn sour, Bitsy takes over. Real conversation-stopper.
            • 94. - I've been needing Bitsy a lot lately, and I think it's on account of that Star Fortress.
              • 51. - At first, I couldn't figure why Zakuul would set up a fancy battle station over Belsavis. Seems like overkill, y'know?
                • 72. - But then I started seeing Zakuul shuttles flying down to the lowest vaults, where the worst prisoners are locked-up.
                  • 78. - They're releasing them to run riot up here. I'm starting to think Zakuul had the same bright idea as the Alliance. Maybe they're on their own recruitment drive?
                    • 79. Player - That's a disaster in the making. The worst threats the galaxy has ever faced are imprisoned down there. They can't be controlled--not even by Zakuul.
                      +200 Influence : approves.
                      • 83. - Sooner or later, one of these lunatics is gonna find a way off Belsavis.
                    • 80. Player - If Zakuul is recruiting, that's good news. It means they're getting scared of us--and desperate.
                      +200 Influence : approves.
                      • 82. - The trouble is, I can't recruit the crazy ones--and they're killing my prospects.
                        • 85. - If we take down that battle station, the enemy won't have a base of operations to keep up this nonsense.
                    • 81. Player - We're taking down that Star Fortress. Where do we start?
                      +200 Influence : approves.
                      • 86. - The first thing to do is hit the shield generator protecting the Star Fortress. I've got coordinates, but no strategy. That's where you come in, Commander.
                        • 92. - Take a look at that shield generator and see what we're up against. In the meantime, I'll gather some recruits and rendezvous back here.
                          • 93. <Non-dialogue segment.>
                            • 311. <Non-dialogue segment.>
                              • 214. <Conversation Exit>
                              • 212. <Conversation Exit>
  • 10. - Don't mind me. I got a legal permit to be on Belsavis.
  • 303. <Non-dialogue segment.>
    • 230. Player - [Start the Belsavis Resistance Campaign. Completion will grant a massive Influence gain.]
      • 231. - Can you believe the Republic and the Sith Empire are still going at it over this place? Just crazy, am I right?
        • 233. - Between you and me, some of my better prospects are deserters from those armies. If you settled the score here, they'd be free to sign up.
    • 115. Player - [Start the Belsavis Resistance Campaign. Completion will grant a massive Influence gain.]
    • 128. Player - I'll keep looking for more supplies.
      • 129. - I'll keep my recruits from deserting while you're gone. It's a full time job.
    • 246. - From now on, Bitsy and me are only a holocall away. Looking forward to our next mission, Commander.
NameCooldownRangeAI Use PriorityLevel
Player0001.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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