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Captain Hardin

Captain Hardin
Level 1-50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Flashpoint
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Captain Hardin
Other Sites:

Conversation:

  • 1. - I look forward to serving with you again.
  • 94. - ...Yes, Chancellor, they've just come in.
    • 3. Player - Karagga refused to talk. He tried to kill us as soon as we arrived.
      • 96. - You can't be serious.
        • 98. - Slimy, murdering filth! We'll blast that palace of his to rubble!
          • 100. - I... doubt that will be necessary. You didn't let Karagga escape, did you?
            • 101. Option - It was him or us.Player - We had no choice. He wouldn't back down.
            • 102. Option - What did you expect?Player - You had to know this might happen.
            • 103. Option - That scum had it coming.Player - He won't be double-crossing anyone else.
              • 271. Player - We did find one clue: Karagga's personal data key.
                • 106. - Sola, take a look--see if you can use this to access Karagga's systems.
                  • 108. - Aye, sir.
                    • 110. - Hmm... these maps show outside incursions into Hutt Space from some unknown force. Fifteen in all... they lost a lot of ground.
                      • 114. - Then the Cartel attacks weren't simple expansions--they were replacing territory they'd lost to some other enemy.
                        • 245. Option - We could be next.Player - These attackers may have started with the Hutts, but they could be a threat to anyone--even us.
                        • 244. Option - I sense there's more to this.Player - We've barely scratched the surface of what's happening, Chancellor--I can feel it.
                        • 115. Option - How do we proceed?Player - What's our next move? Gather intel on the Hutts' attackers?
                        • 116. Option - Didn't work too well, did it?Player - They should've stuck with crooked land deals if they wanted more territory.
                          • 277. - Karagga's replacement probably will.
                        • 246. Option - The Hutts still had no right.Player - None of this excuses Karagga's actions.
                        • 117. Option - Why does it matter?Player - Who cares if the Hutts are getting hit by someone else? We just took down their leader!
                          • 118. - Anyone who can cause this much trouble for the Hutts could be a threat to us as well. We need to know more.
                            • 120. - It's strange... there's no real information on the attackers anywhere in the data. Just a name: the Dread Masters.
                              • 122. - Who in blazes are the Dread Masters?
                                • 124. - That's all I can find, sir. Whoever they are... they're dangerous. None of the Hutt fleets sent to fight them reported back.
                                  • 130. - I'll have the SIS investigate immediately--we must learn everything we can about these Dread Masters. Once we do--you'll be the first people I contact.
                                    • 131. Option - We'll be ready.Player - You can always count on us.
                                    • 132. Option - Hope we can handle them.Player - Let's hope we give them a better fight than the Hutts did.
                                    • 133. Option - What about the Cartel?Player - We killed the head of the Hutt Cartel. Won't there be fallout?
  • 289. - Watch your back.
  • 7. Player - Captain Hardin?
    • 8. - Come. Let's get on with this.
      • 55. - A few Hutt ships move into the Vyron system--neutral territory--and we're supposed to drop everything and investigate.
        • 12. - Can't say I understand the Chancellor's concern. Hutts are crooks and schemers, not warriors. Not like the Imps.
          • 36. - This crew signed up to smash every Sith-lover from here to the Outer Rim, and instead, we're chasing a pack of glorified bandits.
            • 140. Option - We fight against all dangers.Player - If the Hutts are a threat to innocent people, they must be stopped--just like the Sith.
              • 250. - Suppose so. Still--seems we could prioritize a little better.
            • 139. Option - This situation is serious.Player - There seems to be more happening here than mere theft--we have to investigate.
              • 253. - I'm not seeing it. But if the Chancellor says "jump"....
            • 39. Option - Orders are orders.Player - We don't pick the ops, we just make them happen.
              • 43. - Ought to make that the armed forces' motto.
            • 42. Option - Hunting criminals is a waste!Player - Absolutely! A beautiful ship like this should be fighting battles, not crime.
            • 40. Option - You clearly impressed someone.Player - You've got a special mission from the Supreme Chancellor of the Republic--that doesn't happen every day.
              • 255. - I'm more interested in what I'm doing than who's telling me to do it.
            • 41. Option - Whine to someone else.Player - We didn't come here to listen to your complaints, Captain.
              • 50. - Then I'll spare you.
                • 10. - Tarev, get us moving--objective alpha, Vyron system.
                  • 57. - Aye, sir!
                    • 59. - Sola, do we have the Chancellor patched in?
                      • 53. - Yes, sir--as soon as we drop out of hyperspace, the Chancellor will have a direct link to observe the operation.
                        • 14. - My orders were very clear--once we find the Cartel's goons, I just run the ship. You're the ones calling the shots. You ready?
                          • 32. Option - I'm ready.Player - Let's proceed, Captain. And may the Force be with us.
                          • 31. Option - Always.Player - A Jedi must be prepared for anything.
                          • 159. Option - Affirmative.Player - Havoc Squad is always ready.
                          • 160. Option - This is going to be fun.Player - Don't worry, Captain. You'll get your baby back in one piece.
                          • 161. Option - Hopefully.Player - We're about to find out....
                          • 15. Option - You doubt us.Player - Are you worried we can't handle this?
                            • 151. - Just don't get us all killed, huh?
                              • 153. - Arriving at objective alpha, sir.
                                • 17. - Tarev, report!
                                  • 19. - Multiple Hutt frigates--all with shields and weapons charged. Local defenders are already in retreat--the Hutts are just picking off stragglers. This battle is over, sir.
                                    • 157. Option - We watch from here.Player - Hold here. The Chancellor wants us to investigate, not get involved.
                                      • 167. - Full stop, Tarev. Shields up, gunnery crews at the ready.
                                        • 169. - Sir--incoming transmission from the Hutt commander.
                                          • 171. - Republic warship! You have no business here--this is Hutt Cartel territory! Leave immediately!
                                    • 158. Option - Back off--don't provoke them.Player - Pull us back--we don't want to be seen as hostile.
                                      • 178. - Pull us around, Tarev--half thrust away. All shields and weapon batteries, align aft.
                                        • 180. - Sir! Transmission coming in--the Hutts have spotted us.
                                          • 182. - You made a mistake coming here. Continue your course and leave immediately--this is Hutt Cartel territory.
                                            • 172. Option - Let's discuss this.Player - We're not here for a fight--we just want to know your intentions.
                                            • 174. Option - Not very polite. [Warning shot]Player - I think you should show a little more respect.
                                              • 191. Player - Fire a warning shot--show him we mean business.
                                                • 175. - Primary battery--single volley, across the bow!
                                    • 62. Option - Let's go! [Attack]Player - Take us in! Engage the Hutts!
                                      • 63. - Tarev, full speed. Primary battery, fire a full volley on the command ship!
                                        • 183. - Command ship's shields at forty percent, Captain--the others are scrambling to come about.
                                          • 65. - Incoming transmission from the Hutts!
                                            • 16. - Stop shooting, you fools! You can't attack us! This is Hutt Cartel territory, you have no right to be here!
                                              • 201. Option - Let's discuss this.Player - We don't want to hurt anyone--we only want to know your intentions.
                                              • 173. Option - Cartel territory?Player - Just how long has this been Hutt Cartel territory?
                                                • 195. - That isn't important!
                                                  • 199. - We are here to carry out the will of Karagga the Unyielding, Supreme Mogul of the Hutt Cartel!
                                              • 25. Option - Talk, or you die. [Attack]Player - Keep shooting, Captain. Don't stop until this fool tells us why he's here.
                                                • 192. - Primary battery--another volley!
                                                  • 194. - Enemy shields at five percent.
                                                    • 177. - Are you insane? We're here by the order of Karagga the Unyielding, Supreme Mogul of the Hutt Cartel!
                                                      • 197. - Karagga commanded us to seize this territory, so we have! Now leave!
                                                        • 203. Option - Very well.Player - Captain, take us away from here--we should contact the Chancellor.
                                                          • 211. - Tarev, full speed away--but keep the shields up.
                                                        • 205. Option - [Force Persuade] You can leave.Player - Your mission is complete. You can leave this place.
                                                          • 209. - My... mission is complete. Let's leave this place!
                                                        • 204. Option - Why don't we all leave?Player - You've done your work here--you might as well go, too.
                                                        • 206. Option - You first--or else.Player - You're the one who's leaving--Captain?
                                                          • 214. - All batteries, prepare to fire!
                                                            • 216. - No! No, blast you... all ships! Retreat!
                                                              • 219. - Sola--contact the Chancellor.
                                                                • 224. - I saw everything. It's exactly what I feared--coordinated, Cartel-approved military actions. Karagga the Hutt had better have a good explanation.
                                                                  • 73. - Set course for Hutta, Captain--your guests are going to have a word with the head of the Hutt Cartel. I want to know exactly what he's planning.
                                                                    • 226. Option - Consider it done.Player - We won't leave until we've discovered the truth.
                                                                    • 74. Option - You can count on us.Player - I'm certain we can settle this matter reasonably.
                                                                    • 75. Option - Rules of engagement?Player - Are we authorized to use force?
                                                                      • 232. - I hope it won't be necessary for you to defend yourselves, but don't hesitate to do so. Otherwise, no aggressive actions.
                                                                    • 227. Option - What a business opportunity!Player - It's always good to meet important people.
                                                                    • 228. Option - Why would he tell us?Player - Karagga may not be interested in talking. Especially if he actually is planning something.
                                                                      • 239. - Refusing to talk to you would be an answer on its own. I won't pull forces from the front lines without more information.
                                                                    • 76. Option - This is suicide.Player - Showing up at the head of the Cartel's palace uninvited sounds like a great way to get killed.
                                                                      • 77. - That's why I can't send normal diplomats. I need someone who won't be trifled with.
                                                                        • 79. - Speak to Karagga. Be respectful, but firm--the Republic doesn't need another enemy, but we won't ignore what's happening here.
                                                                          • 85. - I'll have my best pilot shuttle you down to Karagga's palace as soon as we're in range of Hutta.
  • 6. - Not now.
  • 138. - Hyperdrive is ready, and our course is plotted. We'll have you at Karagga's palace in no time!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.location.flashpoint.raid.hutt_palace.republic.captain_hardin
ID16141161509762374755
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Body Typebmn
Gender0x00
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