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Major Harris

Major Harris
Level 44 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Major Harris
Other Sites:

Conversation:

  • 11. <Non-dialogue segment.>
    • 18. - Finally--reinforcements! Blasted good ones, from the look of you.
    • 12. - A Jedi--perfect! You're the solution I've been looking for.
    • 16. - Major, am I glad to see you! Got a situation right up your alley.
    • 17. - You're not Imperial or a prisoner, and you're still alive. Good enough for me! I need your help.
      • 25. - You're officially outside prison grounds--this part of the jungle was designated for future construction, but it's just outposts and old vaults for now.
        • 43. - Problem is, the lack of security means escapees are pouring in from the main wing. They ambush and slaughter my reinforcements, then vanish like ghosts into the vegetation.
          • 46. Option - Tell me about the prisoners.Player - These aren't common criminals. Who are they? How do they attack your people and get away so easily?
            • 54. - It's more Rattataki, but these aren't Blood of Talath. This is a group of mercenary commandos who butchered whole settlements on Obroa-skai.
              • 85. - We captured them alive, dumped them here and threw away the key. Unfortunately, the Empire set them loose.
                • 87. - The Rattataki have survival training and no love for the Republic. Even worse, they looted our supplies. They could hold out indefinitely.
                  • 111. Option - I won't let them.Player - Nobody scares me.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                  • 89. Option - What if we take the supplies?Player - If we can recover the equipment they stole, it might force them to surrender.
                    • 92. - It's too late for that. The prisoners are spread out. They don't have a main camp for us to raid.
                  • 90. Option - You have nothing but bad news.Player - This just keeps getting better.
                    • 95. - There is one shred of good news in all this.
          • 47. Option - Sounds like a job for me.Player - So what do you need me to do?
          • 112. Option - Recruit better soldiers.Player - Get some battle skills and do it yourself.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 53. - These are no ordinary prisoners. It's the Rattataki again--this bunch murdered entire settlements on Obroa-skai before we captured them.
              • 56. - Intelligence reports indicate the prisoners are led by a few experienced men. Eliminate those leaders, and the others won't have tactical guidance.
                • 59. - I can provide the prisoners' last known location. I need you to go in, disperse them and remove their leaders.
                  • 109. Option - Consider it done.Player - Sounds dangerous. I'm in.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 99. - With your help, we'll lock down Belsavis twice as hard.
                  • 65. Option - Are you prepared to pay me?Player - What do I get out of this?
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 105. - Can't believe you, of all people, would demand payment... I'll think of something--just stop the attacks on my men.
                    • 68. - I lead the Ninety-fourth Supply Division. If I don't have what you want, I'll get it. Just deal with that scum.
                      • 73. - The prisoners are hiding in the jungle at these coordinates. They'll have the advantage of terrain and surprise. Be careful.
                        • 76. <Conversation Exit>
                  • 64. Option - Sorry, I can't. [Refuse quest]Player - This isn't my line of work.
                    <Aborts Conversation>
                    • 66. - Blast it... at least spread the word we need help here. Maybe someone else can lend a hand.
                      • 67. <Conversation Exit>
  • 108. Player - I ran into some trouble, but it's all over now.
    • 6. - I'll bet your group struck some fear into those prisoners. Good--they'll be easier to contain.
    • 30. - I doubt the prisoners were expecting a Jedi's personal attention.
    • 31. - The prisoners got a taste of their own medicine, courtesy of the Republic's finest.
    • 32. - If there's any justice, those prisoners are soiling themselves and cowering in the jungle.
      • 37. - I'll send a fresh resupply team to our forces in the field. We'll have it easier locking things down, thanks to you.
        • 51. - Once we secure the area, we'll round up that scum and put everyone away for good.
          • 38. <Conversation Exit>
  • 9. - The only way to reopen our supply lines is by scattering those Rattataki mercenaries and eliminating their leaders. Hurry!
  • 3. - Our forces in the maximum-security block are finally getting their supplies. We'll lock down this prison in no time.
  • 15. - Sorry, no time. Keeping the supply lines open takes everything I've got.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.belsavis.bronze.republic.strengthening_the_chain.major_harris
Appearance FQNnpp.location.belsavis.bronze.republic.strengthening_the_chain.major_harris
ID16141052639219377764
Appearance ID16140929202859243273
Body Typebmn
Gender0x00
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    "Toughness": "Standard",
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    "LootTableId": "0",
    "IsClassTrainer": false,
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    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
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    "CharRef": "chr.major_milo_harris",
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    "CommandXP": 16,
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}