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Foreman Meropta

Foreman Meropta
Level 19 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Taris
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Foreman Meropta
Other Sites:

Conversation:

  • 5. - Our crews will be on it, as soon as they've sobered up.
  • 4. - The lake team said they heard you at work. Given the size of those blasts, I'm surprised we didn't down here.
    • 51. - Any problems detonating those bombs?
      • 52. Option - It was easy.Player - No trouble. It's more fun than trying to defuse them.
        • 63. - I wouldn't know. Sounds like your life is a bit more exciting than mine. But there's good news.
      • 53. Option - It's done. I need payment.Player - Pay me.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 55. - Hey, hey, no problem. I just wanted to give the good news first.
      • 54. Option - I still hurt from the bites.Player - I think I got bit by the filthiest mouth this side of Nar Shaddaa.
        +200 Influence : approves.
        • 56. - Yeah, you'll want to disinfect that before the rotting starts. But there's good news!
          • 59. - I told the Republic the swamp is clear, and they instantly gave the go. No more bureaucratic boondoggle.
            • 61. - Now, we'll double-time it until the pipeline is done. Those colonists are going to feel a lot better when they can afford to shower.
              • 211. <Conversation Exit>
  • 3. - Remember, those demolition charges won't kill the tremor maws, but that doesn't mean you can stand next to one.
  • 100. - If you're here from Republic Command, don't worry, we got the message. It's too dangerous.
    • 102. - And if you're from the union, same thing. None of my men are working as long as those tremor maws are in the lake.
      • 176. Option - Tremor maw?Player - I don't know what a tremor maw is, but it doesn't sound good.
        +200 Influence : approves.
        • 189. - Swamp lizards the size of a speeder. We tried to build a pipeline to the lake.
          • 191. - You try and get the colonists a little fresh water and what happens? Deaths, dismemberments and your project shut down.
      • 107. Option - I'm not involved.Player - You mistake me for someone else.
        +200 Influence : approves.
        • 108. - I guess so. You wouldn't believe how many people they've sent to check on us.
      • 177. Option - I don't see a lake.Player - What's the lake got to do with this?
        +200 Influence : approves.
        • 114. - Some colonies and survey camps are running out of fresh water, so we were building a pipeline from the north lake down to them.
          • 116. - But the machinery attracted tremor maws. One minute we're enjoying the scenery, and the next, screaming and death and the project shut down.
            • 179. - We exploded a few demolition charges to scare the maws off, but it just makes them want to fight. Our blasts were more like bait.
              • 210. Option - If you need me, I'm there.Player - Do you need me to get you back on track?
                +200 Influence : approves.
                +200 Influence : approves.
                • 122. - If you think you can kill these things, you're welcome to try. The demolition charges are still set up in the lake.
              • 181. Option - Can't the army kill them?Player - The Republic outpost has soldiers. Can they spare a few to kill these things?
                +200 Influence : approves.
                • 139. - You'd think, but they're the ones who told us to wait. They're exploring options. Flying water in, filters, moisture vaporators, it's nonsense.
                  • 194. - The pipeline's our only long-term bet. Everything else, colonists can't afford. They'll start deserting soon. No money, no colony.
                    • 196. - It's frustrating because the charges were already laid. You could flush out every tremor maw in that lake if you wanted.
              • 180. Option - Will the colonists be okay?Player - How long can the colonists last without fresh water?
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 147. - No colonist can afford water that's flown in for long.
                  • 149. - And it's become a pattern--the money dries up, people leave and rakghouls move into the ghost town.
                    • 151. - What I wouldn't give for someone to just shoot those lizards. It's not like we ever removed the bait.
                      • 152. Option - I'll remove the tremor maws.Player - This colony won't fail on my watch. I'll let you put down that pipe safely.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 153. - I wanted to say that up-front, but I didn't want to put pressure on a Jedi. It just ain't classy.
                          • 155. - The demolition charges are in the lake. Set them to go and get way, way back. The blast will be big.
                      • 158. Option - Easy.Player - I've dealt with more reptiles than I care to remember. I'll do it.
                        • 159. - Ha! That's what I like. The demolition charges should be easy to spot when you get to the lake.
                      • 162. Option - Point me at them.Player - You show me where these monsters live, and I'll show you where they die.
                        • 163. - Now that's how it's done! Head to the lake. We've got demolition charges in the water up there.
                      • 169. Option - I'll need compensation.Player - I could do it, but I have to work for a living, too. Understand?
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 170. - Are you kidding? I learned budgeting on Hutta. We'll take care of you. Just get up to the lake where the demolition charges are.
                          • 202. - Obviously, when you key them in to blow, don't walk--run out of the blast radius. That stuff is construction-grade detonite.
                            • 204. - Then get ready for the fight of your life. Maws can bite through a gripper crane, let alone humanoids like us.
                              • 205. <Conversation Exit>
                      • 173. Option - You do it. [Refuse quest]Player - Get some battle skills and do it yourself.
                        <Aborts Conversation>
                        • 174. - Who am I going to get to kill these things, my union boys? Not likely.
                          • 175. <Conversation Exit>
  • 1. - Yeah, we're not working. Tell me something I don't know.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.location.taris.world.loudest_bait.foreman_meropta
ID16141031444979469158
Appearance ID16141077856139732704
Body Typebms
Gender0x00
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    "Toughness": "Standard",
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    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
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