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Darth Tormen

Darth Tormen
Level 50 Boss
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Darth Tormen
Other Sites:

Conversation:

  • 391. <Conversation Exit>
  • 311. - This was deserved.
    • 347. Option - Don't take it personally.Player - Some deals just fall through.
    • 352. Option - More than deserved.Player - You were way overdue.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +200 Influence : approves.
    • 351. Option - Not everybody bows to a Sith.Player - Rule with a clenched fist, you better be prepared to scrap.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      • 348. - Trusting in a tool, however useful, was a mistake. The task of delivering the master stroke, I should have reserved for myself.
        • 350. - A galaxy would know: None are beyond my reach. All would cower, or they would burn.
          • 359. - And the Dark Council would see how total victory is achieved.
            • 360. Option - Ambition brought you here.Player - Even Sith don't get everything they want. +50
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 355. Option - It's over, be still.Player - Rest in peace, Tormen. Just this once. +50
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : greatly approves.
              +50 Influence : greatly disapproves.
              +200 Influence : approves.
            • 362. Option - No risk of that now.Player - At least they won't have to see how far you missed the mark. +50
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 399. <Conversation Exit>
  • 270. - You reek of vengeance and... satisfaction. The Supreme Chancellor's death has excited your passions.
    • 274. - Relish it. Experience some small measure of what it is to be Sith.
      • 257. - Now, deliver what I have asked of you.
        • 277. Option - I'm only here to void our deal.Player - I got an offer more in line with my work ethic.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
        • 278. Option - Sorry, change of plans.Player - I'm afraid you'll have to accept a substitution.
        • 279. Option - I've been waiting for this.Player - I'm done dancing to your tune, Tormen.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
  • 203. <Non-dialogue segment.>
    • 252. - Is it care or squeamishness that brings the Chancellor to me alive? The effect is the same.
    • 253. - Here lies the ruler of the Republic. A ruined old man crumpled at my feet.
      • 258. - Today we have shaken the galaxy to its core. All will know our names, and tremble.
        • 259. - Relish it. There will be other victories, but none this sweet.
          • 264. Option - Just another job.Player - The only value I attach to a bounty is what you're willing to pay.
            +200 Influence : approves.
            • 318. Player - Pay me.
          • 265. Option - I enjoyed it, believe me.Player - You should have seen him beg.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 298. - I will see the Dark Council bow their heads to me in veneration.
          • 266. Option - Hardly a challenge.Player - Nothing glorious about slapping around an old man, don't care how important he is.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 268. - The Republic empowers weakness. Crushing it is necessity, if not glory.
              • 260. - You are a valuable asset. Perhaps my most valuable. I will make good use of your talents when I take my place among the Dark Council.
                • 262. <Non-dialogue segment.>
                  +200 Influence : greatly approves.
                  +200 Influence : greatly approves.
                  +200 Influence : greatly approves.
                  +200 Influence : greatly approves.
                  +200 Influence : greatly approves.
                  • 333. Player - Mandalore's the only one I gave the privilege of having me on call.
                  • 335. Player - I don't operate at your beck and call.
                    • 322. Player - You want my services, you send me an offer like anybody else.
                      • 374. - I would expect nothing less, Mandalorian.
                • 317. Option - You and me, Darth. Good team.Player - Any time you need someone to make room for you at the top, you give me a call.
                  +200 Influence : greatly approves.
                  +50 Influence : disapproves.
                  +200 Influence : greatly approves.
                  +50 Influence : disapproves.
                  • 324. Player - Just make sure your offer's competitive. This is a business after all.
                    • 376. - I would expect nothing less.
                • 316. <Non-dialogue segment.>
                  +200 Influence : greatly approves.
                  +50 Influence : disapproves.
                  +200 Influence : greatly approves.
                  +200 Influence : greatly approves.
                  +200 Influence : greatly approves.
                  • 331. Player - Killing Jun Seros and the Supreme Chancellor was a matter of honor.
                    • 340. <Non-dialogue segment.>
                      • 341. Player - From here on, handle your own dirty work. I am my own man, Tormen.
                      • 378. Player - From here on, handle your own dirty work. I am my own woman, Tormen.
                        • 380. - You may regret those words, Mandalorian.
                  • 345. Player - You've gotten all the use you're gonna get out of me, Tormen.
                    • 320. Player - You delivered on Jun Seros. I delivered on the Chancellor. We're done.
                      • 383. - You may regret those words, bounty hunter.
                        • 409. <Conversation Exit>
  • 177. <Non-dialogue segment.>
    • 169. - The Jedi are broken; the Republic forces are in disarray. Now is the time to strike.
    • 182. - The noose is closing. All eyes are focused on the last stand of the Green Jedi. Now is the time to strike.
      • 199. - You will depart Corellia. Make for the Founder, the Supreme Chancellor's flagship. Immediately.
        • 194. - The Founder's landing codes will give the Republic fleet little reason to fire upon you.
          • 189. Option - Seros didn't have other intel?Player - Were the landing codes the only thing of worth?
            • 195. - Only the most relevant. The data retrieved from Jun Seros has proven invaluable.
          • 186. Option - It can't be that simple.Player - You think they'll just let me fly right to the Supreme Chancellor?
            • 208. - The Republic should expect deception. We must make things convincing.
          • 187. Option - I'd prefer "no reason."Player - Somehow, I'm not reassured.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 207. - The fate of this operation will not be left to the landing codes alone.
              • 174. - Captain Horn has prepared an SOS signal using the Republic's ciphers. When you leave the spaceport, you will be pursued by our ships.
                • 217. - The Republic will allow you to board, or they risk allowing one of their own to die. We will give them no time for doubt.
                  • 218. Option - Your people know it's an act?Player - Will your pilots know I'm on their side?
                    • 222. - Their orders will be to stop you at all costs.
                  • 219. Option - Glory. I like it.Player - Should make a good anecdote for the next time I see Mandalore.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 221. Option - High risk. I like it.Player - And here I thought you'd make this too easy for me.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 229. - Do not hesitate to dispatch your pursuers if they become troublesome.
                  • 220. Option - You think I'm expendable?Player - If you think I'm gonna let you shoot me down, you got another thing coming.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 224. - I expect you can handle it.
                      • 226. - You will reach the Founder by any means necessary.
                        • 175. - Once on board, your first priority will be to destroy all crafts in the adjacent hangars to prevent the Supreme Chancellor from escaping.
                          • 234. Option - You have a total count?Player - Does Seros's data specify what's docked in those hangars?
                            • 237. - Leave nothing to chance. Destroy anything capable of space flight.
                          • 235. Option - Piece of cake.Player - Improvised demolition is one of my specialties.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 236. Option - That's a waste of time.Player - Meanwhile, the Supreme Chancellor hits the nearest escape pod and sinks this plan before it's even started.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 179. - It is unlikely he will risk using an unguided escape pod while the Empire dominates Corellia. The hangars are his only hope.
                              • 180. - With no means of escape, only the Supreme Guard will stand between you and your prey.
                                • 244. Option - Let's do this.Player - I'm ready to depart for the Founder at anytime.
                                • 243. Option - Speaking of making a getaway.Player - Once the deed is done, how do you expect me to break away from the Republic fleet?
                                  • 246. - Signal your success, and the Tyrant will lead an attack to cover your escape.
                                • 245. Option - Fancy title for guards.Player - Time to see if the Supreme Guard live up to their name.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 312. - I will await you on the Tyrant.
                                    • 190. - The Supreme Chancellor's fate is sealed.
                                      • 250. <Conversation Exit>
  • 70. <Non-dialogue segment.>
    • 74. - My lord, control of the ship has been restored. I've assumed command for the time being.
    • 76. - My--my lord! It's a relief to see you unscathed.
      • 14. - Where is Captain Evlen?
        • 15. <Non-dialogue segment.>
          • 16. - Killed in the defense of the bridge, my lord.
          • 17. - I--he--the captain's dead, sir--my lord.
            • 21. - And yet, you avoided his fate.
              • 22. - Yes--I mean--no, we were surr--
                • 29. <Non-dialogue segment.>
                  • 80. - Eee! Blizz not look! Blizz not want to see! Boss hide Blizz!
                  • 81. - If I sell you out, it's gonna be to that guy... just saying.
                  • 82. - Hmph. Let 'im try it with his bare hands.
                  • 83. - Ouch.
                  • 84. - Well, I'm not sleeping tonight.
                  • 30. - I have you to thank for a ship.
                    • 31. Option - Let's just get to business.Player - You wanted to discuss Corellia.
                    • 34. Option - That's right.Player - Glad I could help.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                    • 33. Option - It wasn't a favor.Player - The captain promised me compensation.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 105. Option - This wasn't a favor.Player - You can add this to my bill.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      • 107. - So be it.
                        • 35. - Have this ship operational by the time we are finished.
                          • 39. - I am mobilizing my entire division to Corellia. Their rebellion will be crushed. Corellia will fall, but military victory will not be enough.
                            • 103. - I do not want the Republic merely defeated. They must submit.
                              • 117. Option - So you need prisoners.Player - And a corpse can't grovel. I get it. Who do you want?
                              • 118. Option - I don't see the difference.Player - A win's a win.
                                • 129. - We will not make martyrs. The people will see their heroes broken and their Republic fail them.
                              • 119. Option - I'm sure that can be arranged.Player - You pay me enough, I'll get them to sing.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                • 131. - Capture will suffice.
                                  • 40. - There is a massive resistance supporting the Republic's defense of Corellia. You will secure the rebel leaders. I will make them kneel.
                                    • 43. - When the rebellion bows before Corellia's rightful leaders, our trap will be set.
                                      • 138. Option - Give me the specifics.Player - What happens once this trap is sprung?
                                      • 142. Option - How's this relate to our deal?Player - What's the rebellion got to do with Jun Seros and the Supreme Chancellor?
                                        • 147. - If Corellia is conquered, the Republic will send troops. If Corellia secedes, the Republic must rely on diplomacy.
                                      • 139. Option - Hardly a sure bet.Player - Assuming you break them.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 144. - Their limits will not be tested; they will be shattered.
                                          • 145. - A compact will be signed, publicly. Corellia's governor will demand the Supreme Chancellor ratify the treaty and withdraw Republic forces.
                                            • 152. - The Supreme Chancellor will have to acknowledge that the Corellians have chosen Imperial rule, but not before Jun Seros convinces him that his Jedi can turn the tide.
                                              • 156. Option - Seros might not show.Player - I've only seen Seros operate through proxies.
                                                • 160. - He was undefeated on every front he led during the last war. He will not sit idle while Corellia falls.
                                              • 158. Option - It's worth a shot.Player - I can work with that.
                                              • 155. Option - Then he's mine.Player - Seros shows his face; I blow it off. When do we start?
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                • 159. - Immediately.
                                                  • 47. - I have sent my forces ahead, under command of General Krau. Meet with him and proceed according to plan.
                                                    • 46. - When the Tyrant is hyperspace capable, I will join you.
                                                      • 165. <Conversation Exit>
  • 54. <Non-dialogue segment.>
    • 55. - I have word that the privateer and Kuati woman have been dealt with.
      • 113. Option - They were nice bounties.Player - The prompt payment was appreciated.
    • 6. - My subordinates tell me you've dealt with the privateer and Kuati woman.
      • 56. Option - That's right.Player - There's nothing keeping the plan from moving forward.
      • 58. Option - Thanks to their assistance.Player - Lieutenant Horn and the ambassador were a great help.
      • 57. Option - We done with these sidelines?Player - When do I get my hands on Jun Seros?
        • 59. - Soon.
          • 8. - The campaign on Rabaan is coming to a close. I will direct my forces toward a full-scale assault on Corellia.
            • 5. - Rendezvous with my flagship, the Tyrant, in Rabaan's out-system.
              • 68. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc6.94 hours10011.0.0
Npc12 seconds4m5011.0.0
Npc15 seconds30m3011.0.0
Npc20 seconds30m2511.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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ID16141124801176097640
Appearance ID16141093666203091566
Body Typebms
Gender0x00
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