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kfe_conv_starter_03

kfe_conv_starter_03
Level 5-60 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Test
SubCategory: Dhayden
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: kfe_conv_starter_03
Other Sites:

Conversation:

  • 2. <Non-dialogue segment.>
    • 3. - We're free and clear... but it's not looking good out here.
    • 4. - The ship is free, all systems in the green. Not sure for how long, though... the situation is pretty grim out here.
    • 5. - We're clear, but I'm seeing a lot of red dots on the sensor grid out here... what's the plan?
    • 6. - We're all clear, Captain! More bad guys out here than I can count, though....
    • 7. - That did it--we're free! But, uh... there's an awful lot of those guys out here.
    • 8. - Hah! We're loose! Just got to pick one of the million some-odd ships out here to shoot at first....
    • 9. - We're clear to fly... but the odds are not looking good out here.
    • 10. - We're loose--nice going. But I can't say things are better out here than they were in there.
      • 80. <Non-dialogue segment.>
        • 81. Player - If you see an opening to escape, take it. Someone has to make it back to the Republic.
          • 13. - We can't just leave you behind!
            • 14. Player - You have to. Please, Kira.
              • 17. - All right... but you'd better be right behind us. May the Force be with you, Master.
          • 21. - And leave you behind? Not a chance!
            • 71. Player - I'm counting on you. Hurry, Felix.
              • 72. - Blast it... all right. Just don't be far behind us. We're counting on you, too.
          • 22. - That is not an option, Major! We are not leaving you here!
            • 62. Player - I'm giving you an order, Jorgan. Move it.
              • 63. - Understood. We'll make sure reinforcements and medical crews are ready when you catch up--good luck.
        • 82. Player - If you see an opening to escape, take it. Someone has to make it back to civilization.
          • 23. - And leave you in the middle of all this? Not a chance!
            • 64. Player - I've gotten out of worse. I'll be right behind you--go!
              • 68. - If you say so. We'll hold you a seat at the sabacc table--don't keep us waiting.
          • 26. - No! We are not leaving you behind!
            • 77. Player - You are. Get moving--fast.
              • 78. - Blasted, stubborn... you'd better be right behind us. I mean it.
        • 83. Player - If you see an opening to escape, take it. Someone has to make it back to the Empire.
          • 24. - What? And just leave you here, in the middle of all this?
            • 75. Player - Yes. It is the only way.
              • 76. - I... if you say so. We'll bring whatever help we can find, just... don't die out here.
          • 25. - And leave you here to rot? Are you kidding me?
            • 85. Player - I'm commanding you. Hurry.
              • 86. - All right. It's your call. Just... do us a favor and don't die out here, huh?
          • 27. - Are you joking? You want us to ditch you?
            • 65. Player - I won't be far behind--don't get any ideas.
              • 66. - All right. I'm gonna hold you to that.
      • 36. Option - Stay and defend Marr's ship.Player - Do what you can to cover us from out there. We need all the help we can get.
        • 37. - All right--we'll give it our best shot. May the Force be with you.
        • 41. - Understood. We'll fly a defensive pattern and try to draw some of the enemy fire. Stay safe.
        • 42. - Copy that--we'll show 'em what Havoc Squad's made of. Good luck, Major.
        • 43. - You can say that again. We'll give it everything we've got--stay alive in there.
        • 44. - Fancy flying, coming right up! Just don't expect any miracles, okay?
        • 45. - It's time for these slugs to learn who they're messing with.
        • 46. - Consider it done--just hang in there, boss.
        • 47. - Two against... huh. The readout isn't set for numbers that high. Two against a lot--should be fun. See you on the other side.
          • 88. <Non-dialogue segment.>
            • 91. - The enemy has breached the engineering deck--they're after the primary generator. I'm on my way now--meet me there.
              • 92. <Conversation Exit>
            • 170. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.test.dhayden.testing.kfe_conv_starter_03
Appearance FQNnpp.npc.default.chagrian.bmn
ID16141178728017464936
Appearance ID16140964185854315838
Body Typebmn
Gender0x00
{
    "_id": {
        "$oid": "5fb4483833180000cb095caf"
    },
    "ParentSpecId": "16141030352394354985",
    "ParentSpecB62Id": "AO53Bv6",
    "Name": "kfe_conv_starter_03",
    "NameId": "3649725769187328",
    "LocalizedName": {
        "enMale": "kfe_conv_starter_03",
        "frMale": "kfe_conv_starter_03",
        "frFemale": "kfe_conv_starter_03",
        "deMale": "kfe_conv_starter_03",
        "deFemale": "kfe_conv_starter_03"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 5,
    "MaxLevel": 60,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
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        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Weak",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Weak",
        "frMale": "Faible",
        "frFemale": "Faible",
        "deMale": "Schwach",
        "deFemale": "Schwach"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.exp.seasons.01.ep_01.scene_05_companions_marr",
    "CnvB62": "60gooRA",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.interior",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141159661878599447",
            "MeleeWepB62Id": "5ryHifH",
            "MeleeOffWepId": "16141173282837695788",
            "MeleeOffWepB62Id": "B0sHnP4",
            "RangedWepId": "16141173282837695788",
            "RangedWepB62Id": "B0sHnP4",
            "RangedOffWepId": "16141173282837695788",
            "RangedOffWepB62Id": "B0sHnP4",
            "AppearanceId": "16140964185854315838",
            "AppearanceFqn": "npp.npc.default.chagrian.bmn",
            "SpeciesScale": 0
        }
    ],
    "CharRef": "chr.cinematics_placeholder_no_lines",
    "Gender": "0x00",
    "FqnCategory": "test",
    "FqnSubCategory": "dhayden",
    "CommandXP": 0,
    "Id": "16141178728017464936",
    "Base62Id": "Q8wIau8",
    "Fqn": "npc.test.dhayden.testing.kfe_conv_starter_03",
    "first_seen": "4.0.0",
    "last_seen": "6.2.1a",
    "current_version": "5.2.0",
    "hash": "656910086",
    "removed_in": "",
    "changed_fields": [
        "DetFaction",
        "hash"
    ],
    "previous_versions": [
        "4.0.0"
    ]
}