You are not logged in.

English
Database
Site

Colonel Grang

Colonel Grang
Level 43 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Colonel Grang
Other Sites:

Conversation:

  • 145. Player - The Esh-kha's prison break is over. Here's their key.
    • 146. - Incredible. We must report this at once.
      • 148. - Commander Calum. The situation's under control.
        • 150. - Thank you for the update, Colonel. I will call off the bombardment.
          • 151. <Non-dialogue segment.>
            • 370. <Non-dialogue segment.>
              • 307. - First Ellis Ruger, then the rioting aliens, now the Esh-kha.
                • 315. <Non-dialogue segment.>
            • 346. - First you free the Dread Masters, now you halt the Esh-kha's escape.
              • 347. <Non-dialogue segment.>
            • 306. - First you storm the Esh-kha's vault, then you actually stop their escape.
  • 1. - Excuse me. Colonel Grang's saying some words for the fallen.
    • 3. - Sergeant Herral was a good soldier. He fought like a true Imperial, and he died a hero.
      • 7. - Yes, sir. We have company.
        • 8. <Non-dialogue segment.>
          • 9. - Pardon the mess, my lord. Lost most of my unit to a bunch of crazed aliens. You're looking at all that's left of Operations Group Three.
          • 10. - Hello, agent. Afraid I can't offer hospitality since those crazed aliens attacked. You're looking at all that's left of Operations Group Three.
          • 11. - This is an Imperial operation, merc. But, as you can see, I have some vacancies to fill. Interested in hunting some rampaging aliens?
            • 17. Option - Depends on the pay.Player - I won't kill a single alien unless credits are on the table.
              +200 Influence : approves.
              • 18. - At least you're honest. Assist, and I'll pad your account.
                • 34. <Non-dialogue segment.>
            • 36. Option - Not really. Should I be?Player - What does this have to do with me?
              • 80. - Maybe credits will buy your interest in the Empire's cause.
                • 81. <Non-dialogue segment.>
          • 26. - Excuse the mess. Lost most of my unit to an army of crazed aliens. We're all that's left of Operations Group Three.
            • 49. Option - I'm here on official business.Player - Commander Calum sent me. Concerning the Dread Masters.
              • 50. - The Dread Masters aren't here. But if we don't exterminate these aliens soon, we'll never free them.
                • 51. <Non-dialogue segment.>
            • 29. Option - Perhaps I can help.Player - Your men have failed you, Colonel. My lightsaber will serve you better.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 101. - I appreciate the offer, my lord. Blasters didn't work against those aliens, but maybe your lightsaber will.
                • 102. <Non-dialogue segment.>
            • 105. Option - Your unit must have been weak.Player - Belsavis devours the frail, Colonel. You should've brought stronger men.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 109. - My men weren't the problem. It's those aliens... I've never seen anything like them.
                • 110. <Non-dialogue segment.>
            • 58. Option - Chin up, Colonel.Player - Belsavis is harsh. But victory demands sacrifice.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 100. - We're on the same page. We can't afford a loss here--freakish aliens or not.
                • 106. <Non-dialogue segment.>
            • 92. Option - You Imps need to hire help?Player - I can fill the boots of twenty men, but I'll cost you just as much.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 113. - I'm willing to pay. Anything to get back at those aliens.
                • 114. <Non-dialogue segment.>
            • 13. Option - What kind of aliens?Player - You're being vague, Colonel. What species are we talking about?
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 14. - No idea. Looks like we stumbled on some uncharted freaks.
                • 30. <Non-dialogue segment.>
            • 74. Option - Soldiers die. Deal with it.Player - People die.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 76. - It's not their death that gets me. It's those things that tore 'em apart.
                • 77. <Non-dialogue segment.>
                  • 31. - We were deployed to free prisoners--old friends of the Empire incarcerated by the Republic.
                    • 271. - My team broke open vaults. Then we unleashed these vicious aliens--Esh-kha, they're called. I hear you've met them before.
                      • 292. Option - Correct.Player - I met the Esh-kha in battle. I was the only survivor.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 277. Option - Oh, we've met.Player - I've toasted my share of Esh-kha during my stay on Belsavis.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 276. Option - We exchanged a few words.Player - There was a disagreement. The Esh-kha lost.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 272. Option - Met 'em and blasted 'em.Player - Some Esh-kha got in my way. They're dead now.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 293. Option - That's classified.Player - I'm not sure I'm supposed to talk about it.
                        • 294. - I've heard the rumors anyway. About you saving the Dread Masters.
                          • 300. - At any rate, we're still recovering intel on the brutes. Take their prison records for instance.
                      • 273. Option - So you freed the Esh-kha?Player - You're an idiot.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 274. - I apologize, my lord. I've since dedicated myself to ending their rampage.
                        • 278. - My unit acted of their own accord, but I don't want to malign the dead.
                          • 280. - I reported the incident to Commander Calum immediately. We also collected prison records describing the aliens.
                            • 285. - Found files calling the Esh-kha an ancient conqueror species, imprisoned thousands of years. Still working out the details.
                              • 286. <Non-dialogue segment.>
                  • 93. - Our mission was to clear the path for the Dread Masters' rescue. That meant springing prisoners to keep the Republic busy.
                    • 33. - My team broke vaults open. We unleashed something awful. Vicious aliens, armed and out for blood. There's no record of their existence.
                      • 62. Option - Such aliens could be useful.Player - Turn these creatures against the Republic, and our problems are solved.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 140. - We tried herding them, but they're too smart. Broke loose and went berserk. That's when we discovered their prison records.
                      • 118. Option - I trust you followed protocol.Player - Tell me you set up a perimeter and contained the outbreak.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 120. - Of course. But the aliens broke through. That's when we started digging through the prison's records.
                      • 119. Option - Sounds like worthy prey.Player - New species fetch high prices. I can't wait.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 123. - Collecting trophies won't be easy. Not if the prison records are any indication.
                      • 219. Option - Aliens don't scare me.Player - I just broke up an entire wing of rioting aliens. I can handle a few more.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 220. - These brutes are off the charts, not your typical back world freaks. Luckily we discovered their prison records.
                      • 66. Option - I'm not afraid of aliens.Player - No creature scares me.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 70. - That may be, but these brutes are smart and armed. And prison records aren't exactly encouraging.
                      • 67. Option - Bad move, Colonel.Player - You should've checked those vaults before opening them.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 68. - The Republic didn't have any records. It wasn't until after they were out that we discovered old prison data.
                          • 63. - Found references to "Esh-kha," an ancient conqueror species locked up for thousands of years. Details are still unclear.
                            • 64. <Non-dialogue segment.>
                              • 224. - This alien scum's out of the military's league, my lord. I'd be grateful if you could wipe them out.
                              • 226. - Containing these freaks will take an expert, both in combat and black ops. You up for the mission?
                              • 223. - Hear that, hunter? Thousands of years. How'd you like first shot at a freshly thawed species?
                              • 361. <Non-dialogue segment.>
                                • 364. <Non-dialogue segment.>
                                  • 91. - We're dealing with some mean scum. And if we don't wipe them out fast, we may never rescue the Dread Masters.
                                • 65. - These aliens are vile bullies. If we don't exterminate them soon, they could wipe out our entire operation on Belsavis.
                                  • 235. Option - Leave the Esh-kha to me.Player - Years of imprisonment have made them hungry. I'll break their resolve.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 236. Option - Very well. I'll handle them.Player - The Esh-kha never should have strayed from their cells. Now they'll taste my power.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    • 249. - Thank you, my lord. Those brutes don't know what they're in for.
                                  • 244. Option - Consider it done.Player - I'll make sure the Esh-kha are forgotten for another thousand years.
                                    +50 Influence : disapproves.
                                    +200 Influence : approves.
                                    +50 Influence : disapproves.
                                    +50 Influence : disapproves.
                                    • 254. - Good. It's time those brutes see some Imperial justice.
                                  • 227. Option - I'll help, but I have demands.Player - I expect payment for each fallen Esh-kha. And I'm keeping count.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 230. - Fulfill the contract and we'll take care of everything.
                                  • 90. Option - I might help. Perhaps.Player - I guess I could have a look.
                                  • 225. Option - What bounty am I looking at?Player - What are you offering?
                                    • 229. - Most of my unit's dead. You can have their fee, plus more if you're thorough.
                                  • 395. Option - Could be fun.Player - I like a challenge.
                                    • 130. - You'll find the Esh-kha in their prison vault. Search the place. We can't risk missing any.
                                      • 131. <Conversation Exit>
  • 175. <Non-dialogue segment.>
    • 176. - Shame the Esh-kha can't fight for us. Still, you made the right call.
    • 177. - You made the right call. When we're ready, the Esh-kha will serve us well.
  • 22. - I'm conducting official Imperial business. Move along.
  • 23. - Make the Esh-kha pay.
  • 391. <Non-dialogue segment.>
    • 87. Option - You can do it. [Refuse quest]Player - Wish I had time to stay and see the fun / join the party /etc
      <Aborts Conversation>
      • 88. - The Esh-kha are everywhere. Soon there'll be no escaping them.
        • 89. <Conversation Exit>
    • 5. - Give the kid a medal. Tell his Senator father he died quick. Not a word about Belsavis or these creatures.
      • 6. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.belsavis.world.imperial.esh_kha_containment.colonel_grang
Appearance FQNnpp.location.belsavis.world.imperial.esh_kha_containment.colonel_grang
ID16141014624956949354
Appearance ID16141085681873041594
Body Typebmf
Gender0x00
{
    "_id": {
        "$oid": "5fb3e69533180000cb0723d2"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Colonel Grang",
    "NameId": "516431162638336",
    "LocalizedName": {
        "enMale": "Colonel Grang",
        "frMale": "Colonel Grang",
        "frFemale": "Colonel Grang",
        "deMale": "Colonel Grang",
        "deFemale": "Colonel Grang"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 43,
    "MaxLevel": 43,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.belsavis.world.imperial.esh_kha_containment.colonel_grang",
    "CnvB62": "Qeni9X1",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmf",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141006740936791496",
            "MeleeWepB62Id": "o1MvjXC",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141082971476622849",
            "RangedWepB62Id": "0NxuX71",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141085681873041594",
            "AppearanceFqn": "npp.location.belsavis.world.imperial.esh_kha_containment.colonel_grang",
            "SpeciesScale": -6208027144227586886
        }
    ],
    "CharRef": "chr.colonel_grang",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "belsavis",
    "CommandXP": 16,
    "Id": "16141014624956949354",
    "Base62Id": "QgFnMa8",
    "Fqn": "npc.location.belsavis.world.imperial.esh_kha_containment.colonel_grang",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "1073690913",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
    ]
}