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Ensign Temple

Ensign Temple
Level 38 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Ensign Temple
Other Sites:

Conversation:

  • 438. - The admiral's waiting, sir.
  • 359. - Three following. Blasters and flame projectors.
    • 361. - All right. Keep them at a distance.
      • 363. - Sir! Enemies in pursuit. More expected. Bit of a nightmare, but we'll hold them off.
        • 364. Option - Where's Davos?Player - What happened to the admiral?
        • 365. Option - Status report, Ensign!Player - What's the situation?
        • 366. Option - I'm surprised you're alive...Player - I expected you to be dead by now.
          +200 Influence : approves.
          • 367. - That's a horrible thing to say. Especially when we're not done yet.
            • 369. - Admiral Davos and his hoard should be down that corridor somewhere. Quite possibly with his escort.
              • 375. - Eleven--twelve more. Marauders and Scourge.
                • 373. - Aristocra Saganu is holding our escape route outside. We'll keep the pirates off your back. Do what you came to do.
                  • 374. <Conversation Exit>
  • 358. - Sir. Time to take on Admiral Davos.
  • 334. Player - Situation under control. What happened with the meeting?
    • 335. - They cut a deal, sir. The pirates are going to escort Admiral Davos to his treasure.
      • 337. - But they outlined their route. I think we know where they're heading.
        • 338. Option - I have to intercept them.Player - Admiral Davos can't leave this planet with his hoard. Understood?
        • 353. Option - He mentioned the Starbreeze...Player - That Republic shuttle he talked about--did it come up again?
          +200 Influence : approves.
          • 354. - Just the part about it being "full of secrets." I think the admiral likes playing games.
        • 340. Option - I should've killed them.Player - A little more time, and I could've shot them through the wall.
          +200 Influence : approves.
          • 341. - I doubt it would've helped.
            • 343. - The aristocra and I can meet you at the edge of the starship graveyard--there's an Imperial outpost there.
              • 344. <Non-dialogue segment.>
                • 351. - Saganu can fill you in--he likes you, by the way--and we can plan a final approach. Temple out.
                • 345. - Saganu can fill you in, and we can plan a final approach. Temple out.
                  • 346. <Conversation Exit>
  • 332. - Agent? You're in position. Burn a hole through that wall and feed in the camera.
  • 243. - Are you alright, Ensign?
    • 245. - I'm fine. Check on the others.
      • 247. - Sir. I suppose you want an explanation.
        • 248. Option - You can use the Force.Player - What are you, Ensign? Jedi? Sith?
          +200 Influence : approves.
        • 249. Option - No explanation required.Player - We all have secrets. If you're Force sensitive, it's none of my business.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
        • 250. Option - This had better be good.Player - I don't like people keeping secrets from me.
          +200 Influence : approves.
          • 255. - What I did back there--it was a Force trick, sir. I'm just powerful enough to get into trouble.
            • 325. - No lightning, no seeing the future. I never trained...
              • 258. - If the Sith knew, they'd have me killed. That's why I left Imperial service for the Chiss Ascendancy.
                • 263. Option - We'll discuss this later.Player - For now, we have a job to do. We can deal with the rest another time.
                • 262. Option - Why would the Sith hurt you?Player - If the Sith knew, you could become one of them.
                  • 265. - Only if I survived the Sith Academy. And I wouldn't.
                    • 273. <Non-dialogue segment.>
                • 264. Option - You failed the Empire.Player - Our ultimate duty is to the Sith and to the Emperor.
                  • 267. - Watch your tone. She just saved our lives.
                    • 268. <Non-dialogue segment.>
                      • 291. - Please--I know you serve Darth Jadus. But let me finish this job before you judge me.
                      • 269. - Please--it's your prerogative to pursue this, of course. But let's finish the job, first.
                        • 441. Option - Duty first, agreed.Player - There's no time for distractions. Proceed.
                          +200 Influence : approves.
                        • 442. Option - I'm not unkind.Player - Put some faith in me, and this might turn out alright.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 443. Option - You'll be dealt with soon.Player - You can't escape your fate forever. Remember that.
                          +50 Influence : disapproves.
                          • 271. - Getting a call from Zero Station. They've finished analyzing the pirate data.
                            • 277. <Non-dialogue segment.>
                              • 278. - Agent. Ensign Temple. You do the Defense Force proud.
                              • 279. - Agent. Ensign Temple. Your raid was successful.
                                • 282. - It seems Admiral Davos has been trying to arrange safe passage through pirate territory to the starship graveyard. The pirates have agreed to meet. Today.
                                  • 285. Option - When and where?Player - Get me details, and I'll be there.
                                  • 295. Option - [Flirt] You're enjoying this.Player - Is that spark in your eye for me, or the operation?
                                    +200 Influence : approves.
                                  • 284. Option - Guess the bribes worked.Player - Giving away all that heavy equipment must have paid off.
                                  • 286. Option - We'll slaughter them all.Player - All our enemies in one place... that's our opportunity.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 287. - The admiral may not personally attend. We'll have to play it softly.
                                      • 289. - The meet is in the primary Marauder base. Heavily fortified--attack head-on, and the attendees slip away.
                                        • 298. - However, a cave system runs under the base. Move softer than a shadow, and you could tap the cave wall.
                                          • 299. <Non-dialogue segment.>
                                            • 301. - You're sending her to the Bone Pits.
                                            • 302. - You're sending him to the Bone Pits.
                                              • 304. - The caves are inhabited by animal life and resemble... a slaughterhouse. But it's the perfect place from which to observe the meeting.
                                                • 307. Option - Understood.Player - I'll need maps and equipment.
                                                • 310. Option - It won't be a problem.Player - Sounds dangerous. I'm in.
                                                • 308. Option - Don't mess up this time.Player - Keep your men out of it. They almost got me killed in here.
                                                  • 314. - If that is true, I assure you, those responsible will be punished.
                                                    • 316. - Once you're in place, you can use a laser drill and microcord camera to tap the wall.
                                                      • 320. - My team will be in touch from Zero Station. Good luck to you.
                                                        • 323. - We need to move out, but... be careful in the monster's den.
                                                          • 324. <Conversation Exit>
  • 242. - Take them down!
  • 230. - Kill the Chiss. Save the human for questioning.
    Progresses:
    • 234. - Blast you. Stop! Look at me and stop!
      • 236. - Look at her. Everyone, stop.
        • 238. - That's right. Keep looking here. I'll keep talking, and you keep looking....
          • 240. - ...sir, if you're going to do anything, do it now!
            • 241. <Conversation Exit>
  • 209. - Temple here. Like we thought, those caches are a gift from Admiral Davos to the pirate coalition.
    Progresses:
    • 211. - Specifically, he's paying off a group called the Marauders. Raiders and hijackers, influential with the other pirate gangs.
      • 212. Option - Any idea why?Player - But what's the reason?
        +200 Influence : approves.
      • 213. Option - Tell me about these Marauders.Player - What do we know about their methods, composition?
        +200 Influence : approves.
        • 224. - Sorry, still reviewing the file. Heavy weapons and frontal assaults, mixed species. I'm... not going to read you what they do to their victims.
      • 214. Option - Time to smash some heads.Player - Bloody a few noses, and someone will start talking.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 215. - Yes, sir. Discipline it is.
          • 217. - The Marauders have a camp nearby. Guard looks light at the moment. We're going to take a team in.
            • 219. - Meet us there, and we'll dig up some answers. Temple out.
              • 220. <Conversation Exit>
  • 193. - Sir? This is Ensign Temple. Looks like that cache is full of stolen Imperial equipment.
    Progresses:
    • 195. - Given how the pirates are guarding it, I'm guessing it's a gift from Admiral Davos to the White Maw.
      • 196. Option - He's working with the pirates?Player - Where does that leave us?
      • 251. Option - [Flirt] Is that all you want?Player - Don't tell me you called just to talk about pirates.
        • 252. - The Defense Force is surprisingly strict about using their secure channels for personal calls.
      • 198. Option - They're a nasty bunch.Player - Those pirates have military-grade equipment. Not many people can supply that gear.
        • 206. - Acknowledged. Even for the White Maw, they do seem overarmed.
      • 197. Option - Give me facts, not guesses.Player - I need certainty, or you're wasting my time.
        • 199. - You talk to everyone like that? Sorry, sir--don't say anything.
          • 201. - I advise continuing the recon. A little luck and we'll pin down which White Maw faction the admiral's dealing with.
            • 204. - If you can tag the caches for tracking, that wouldn't hurt either. Temple out.
              • 205. <Conversation Exit>
  • 378. - Not ready to go back outside yet? You should see Hoth in the winter.
    • 382. Option - Tell me about yourself.Player - How long have you lived here?
      +200 Influence : approves.
    • 379. Option - [Flirt] You deserve better....Player - Now, why would you spend a winter here? You should admire snow from a warm bed on Alderaan....
      +50 Influence : disapproves.
      • 402. - Or just wait it out in a jungle somewhere. I miss Dromund Kaas.
    • 380. Option - Winter? Really?Player - Hoth has seasons?
      +200 Influence : approves.
      • 397. - Two months long. Winter is when your breath freezes on your lips.
        • 399. - I've been on Hoth barely a year. You can imagine that Zero Station gets a little cramped; not that I don't adore the Chiss, but....
          • 405. - ... well, they're very generous to put up with me.
            • 408. Option - What brought you here?Player - Why is a human working in a Chiss base, anyway?
              +200 Influence : approves.
              • 419. - You don't want to hear that whole story now.
            • 407. Option - You get along with Chiss well?Player - Have my people given you any trouble?
              • 413. - Never--though I think Tenabli makes fun of how I pronounce her name. I do try.
            • 406. Option - What are the Chiss like?Player - I haven't met many Chiss before.
              +200 Influence : approves.
              +200 Influence : approves.
              • 412. - They're a terribly private people. Noble. And they did make me an ensign.
                • 416. - Anyway, I'm taking too much of your time. We have an admiral to catch, sir.
            • 409. Option - I need to go.Player - I'll keep that in mind. For now, Ensign, let's get to work.
              • 410. - Yes, sir. I'll be waiting on those scans.
    • 381. Option - I need to know your loyalties.Player - You say you're with the Defense Force, but you act like an Imperial.
      +50 Influence : disapproves.
      • 383. - I follow orders, sir. Right now, those orders come from Aristocra Saganu.
        • 385. - If I transfer back to the Empire, I'll take orders from someone else. Will that be a problem?
          • 387. Option - We'll see.Player - Loyalties are tested in a war like this. Remember that.
          • 386. Option - No problem.Player - You're a good soldier. That's all I needed to know.
          • 388. Option - That sounds like treason.Player - Be careful, Ensign, or you'll end up on an Intelligence blacklist.
            • 389. - I'll consider your advice, sir. Thank you.
              • 391. - Now, if you don't mind--I should return to work.
                • 392. <Conversation Exit>
  • 192. - You have our frequency. I'll wait for those reconnaissance scans.
  • 2. <Non-dialogue segment.>
    • 4. - No wind chill down here. Start a few fires, and we'll call it home.
    • 3. - What is all this?
    • 451. - Well--as secret bases go, this isn't bad at all.
    • 5. - Sir! Sorry for not contacting you sooner. No one thought Admiral Davos's men would actually start shooting.
      • 11. - Ensign Raina Temple, Chiss Expansionary Defense Force. Welcome to Zero Station.
        • 33. Option - [Flirt] Hello there.Player - Warmth on Hoth at last. A pleasure to meet you, Ensign.
          • 44. - I know you're just saying that, because I'm practically frostbitten. Come on, I'll show you around.
        • 14. Option - Thank you.Player - Good to meet you, Ensign. Even under... unusual circumstances.
          +200 Influence : approves.
          • 38. - We'll have to talk later; it's been ages since I've seen anything but snow on this world.
          • 39. - You too, sir. I'm not complaining, but it's been a while since I saw a human face.
        • 465. Option - Chiss? I don't think so.Player - You must be joking.
        • 13. Option - Tell me what's going on.Player - Since I arrived on Hoth, I've been lied to, marked for death and nearly frozen. I want an explanation.
          +200 Influence : approves.
          • 16. - I plan to give you one, sir. Along with a heating pack; you do look a bit chilled.
            • 18. - This is a top secret Chiss Ascendancy installation. Self-sufficient, running in parallel with the aboveground outposts. Paranoia at work.
              • 20. - But our "paranoia" paid off.
                • 25. - And this is our base commander, Aristocra Saganu.
                  • 26. <Non-dialogue segment.>
                    • 27. - It's an honor to have you with us, despite the situation with Admiral Davos. Welcome home.
                      • 37. Option - My pleasure.Player - It's good to be among friends, sir.
                        • 65. - You have the ensign to thank, you know. It isn't the homeworld, but she was instrumental in bringing you here.
                      • 157. Option - My loyalty is to the Empire.Player - I am an Imperial officer, not a lost child of the Ascendancy.
                        +200 Influence : approves.
                    • 116. - Ensign Temple speaks highly of Imperial Intelligence. She convinced me the Admiral Davos situation warranted bringing you in.
                      • 117. Option - The admiral tried to kill me.Player - He ordered his men to torture me. I'd like to know why.
                      • 118. Option - What is this place?Player - You've had this hidden base all along?
                        +200 Influence : approves.
                        • 169. - Zero Station was originally a deep space listening post. When the war came to the Hoth system, we kept it a secret.
                          • 170. <Non-dialogue segment.>
                            • 173. - It's served the Defense Force well. No Imperial has ever set foot inside.
                              • 180. Option - Your secret is safe.Player - I'll make sure the facility stays secure.
                                +200 Influence : approves.
                            • 171. - It's served the Defense Force well. You're the first Imperial to know of its existence.
                              • 174. Option - Your secret is safe.Player - I appreciate your trust, and I don't intend to expose you.
                                +200 Influence : approves.
                              • 172. Option - What about Ensign Temple?Player - Isn't she Imperial?
                                +200 Influence : approves.
                                • 182. - I'm not at liberty to discuss Ensign Temple's situation. Suffice it to say, she is a valued member of our unit.
                                  • 184. - Perhaps we should move on. The mission...
                              • 31. Option - You've kept too much from us.Player - This is a military resource the Empire should control.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 47. - The Chiss Ascendancy is a willing ally of the Empire. We are not slaves.
                                  • 49. - I think this discussion can wait.
                                    • 51. - Quite. To the matter at hand.
                                      • 53. - My agents have been watching Admiral Davos for months. We became suspicious when he brought in his own crew--officers loyal to him--and covered it with bribes.
                                        • 128. - Lately, he bought heavy equipment and guns--built an army for his expedition to the starship graveyard. You threatened his control.
                                          • 129. Option - But what's his plan?Player - A career admiral doesn't commit treason out of the blue.
                                            +200 Influence : approves.
                                          • 130. Option - Give me information on him.Player - What's his background, his personality?
                                            +200 Influence : approves.
                                            • 187. - Admiral Davos fought in the original Battle of Hoth and was stranded here for six months in the aftermath.
                                              • 189. - My father told me stories. Brilliant strategist, never had the connections to become Moff.
                                          • 131. Option - You should've told Command.Player - If you knew all this, it was your duty to inform the Empire.
                                            • 132. - Doing so would've exposed this base for nothing. The admiral has too many friends; now that he's moving, things are different.
                                              • 142. - He must be after the graveyard salvage. Prototype technology, military databanks... it could make him unimaginably wealthy.
                                                • 134. - I won't proceed without Imperial sanction. Grant it, and we can stop Admiral Davos and his plans together.
                                                  • 139. Option - You have my sanction.Player - I'm in. What's our next move?
                                                    +200 Influence : approves.
                                                  • 327. Option - [Flirt] Looking forward to it.Player - I like you, Aristocra. You're young, smart, professional... we'll make a good team.
                                                    +200 Influence : approves.
                                                    • 328. - I hope you're right. I enjoy a challenging partnership.
                                                  • 137. Option - My mission is to find a ship.Player - I came to Hoth for one thing: a Republic shuttle called the Starbreeze. I need Admiral Davos to find it.
                                                    +50 Influence : disapproves.
                                                    • 166. - I see. Then we share a common interest, at least.
                                                  • 147. Option - I'm with you... for now.Player - Just don't give me a reason to change my mind.
                                                    +200 Influence : approves.
                                                    • 83. - The White Maw pirates control the wastelands between here and the starship graveyard. The admiral's been sending his people out there for weeks.
                                                      • 98. - My scouting party caught them burying some sort of supply caches.
                                                        • 100. - We don't know what the admiral's caches are for, but if you could get us reconnaissance scans, they might give us a lead on the man himself.
                                                          • 92. Option - Agreed.Player - First we learn what he's up to, then we close in.
                                                          • 93. Option - Any theories?Player - These drop points--any ideas at all?
                                                            +200 Influence : approves.
                                                            • 111. - Emergency supplies, deliveries to the pirates... we just don't know.
                                                          • 94. Option - We should hit him directly.Player - Our priority is finding Admiral Davos, not unraveling his plan.
                                                            +200 Influence : approves.
                                                            +50 Influence : disapproves.
                                                            • 101. - Then perhaps you'd like to go out and search by hand.
                                                              • 103. - Sorry. This is the best we can do.
                                                                • 105. - These are the drop point locations. Contact me when you get the scans, and we'll find our man. Chiss honor.
                                                                  • 107. <Conversation Exit>
                      • 119. Option - You're a little late to help.Player - Next time, call me before my life is in danger.
                        +200 Influence : approves.
                        • 120. - I admit, the timing was poor. But I'll tell you what I know.
  • 331. - Can I help you, sir?
  • 471. <Non-dialogue segment.>
    • 259. - Thank you, sir. I can tell you a little, but... it'll wait.
    • 12. Option - You're a Chiss ensign?Player - You're awfully pale for a Chiss.
      +200 Influence : approves.
      +200 Influence : approves.
      • 15. - Yes, sir, but they gave me the rank and I couldn't say no to the uniform.
        • 23. <Conversation Exit>
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