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Darth Gravus

Darth Gravus
Level 36 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Taris_imperial
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Darth Gravus
Other Sites:

Conversation:

  • 481. - Thanks to your efforts, Taris will soon be a burning wasteland--a testament to Sith power.
  • 479. - First you decimated the rakghouls, now the Cathar too. Such talent must be unleashed on the Republic base... immediately.
  • 480. - Excellent work dealing with our rakghoul problem. The Republic should never have interfered with matters beyond their control.
  • 475. - The Republic's making a stand in the old sewer system. We must crush their pathetic operation to proceed.
    • 477. - Speak to Melkor Dinn at our outpost. Help him slay the sewers' mutated denizens and drive out the Republic. And watch out for Thana. I doubt she'll welcome seeing you.
      • 478. <Conversation Exit>
  • 388. - Go. Wreak your destruction across Taris.
  • 391. Player - Orda's finished. I defeated him, then had Thana bring him in for questioning.
  • 389. Player - I killed Orda. Thana was out cold for the entire fight.
    • 392. - The Republic will be shaken by his death.
      • 397. - Thana contacted me after your skirmish. She was eager to report the details of her bloodbath.
        • 443. <Non-dialogue segment.>
          • 439. - But despite her best efforts, you've killed more Republic soldiers. Such carnage deserves recognition.
            • 453. Option - Always glad to serve, my lord.Player - It was my pleasure.
              • 465. - A good weapon and fresh Republic prey: the only ingredients for fun you'll ever need on Taris.
            • 449. Option - I knew I would best Thana.Player - What can I say? I'm good at what I do.
              • 462. - Confidence will serve you well on Taris.
          • 445. - Unfortunately you've failed to top her body count. You're lucky she isn't here to gloat.
            • 446. Option - I was busy dealing with Orda.Player - Rather than rack up kills, I focused on my main target.
              • 448. - I expect bodies, not excuses. But in this case, your decision paid off.
            • 450. Option - Thana's the lucky one.Player - If she were here, I'd teach her who's the better fighter.
              • 451. - In that case, I'm glad she's on the loose.
            • 447. Option - Let's move on.Player - What now?
              • 454. - With Orda dispatched, I can finally focus the Empire's might on demolishing this wretched planet.
  • 386. - This may be our only chance to defeat Orda. Don't disappoint me.
  • 313. - We must coordinate our assault with the walkers' destruction. Report to Major Nost at once.
  • 310. - Once Orda's walkers are destroyed, we can assault the commander himself.
  • 214. - You're leaving quite the mark on Taris.
    • 127. - If only Thana were here to observe your swift victory.
      • 131. - I'm back. And I brought a friend.
        • 142. - He's one of Orda's guards. I had some fun with him. Wasn't until I killed his buddies that he finally talked.
          • 248. Option - You were too easy on him.Player - I could have broken him in half the time.
            • 319. - Maybe, but I like to draw the torment out. Really savor the agony.
          • 247. Option - Physical damage isn't enough.Player - The Force is the key to unlocking true pain.
          • 143. Option - I know better techniques.Player - There are more delicate ways of extracting information.
            +200 Influence : approves.
          • 245. Option - Torture is foolish.Player - Pain twists the truth. He'd say anything to avoid your torment.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 258. - Your weak stomach will get you nowhere on Taris.
          • 320. Option - Well, what did he say?Player - Well, don't keep me in suspense.
          • 264. Option - I could do better.Player - One well-aimed blaster shot, and he'd tell you his life story.
            +50 Influence : disapproves.
            • 317. - My methods made him scream just fine.
              • 321. - Go on, officer. Spill your story. And no whimpering this time.
                • 251. - Commander Orda--he's got walkers hidden near his base. They'll ambush anyone who attacks. That's all I know--please release me!
                  • 356. - Okay, okay! The walkers can't be detected by probes. Only Orda's top operatives have the coordinates, and they're encoded.
                    • 253. - Is this the best you could find, Thana? A lowly officer with secondhand information?
                      • 255. - He's all we need, master. I'll attack Orda's base myself and rip those walkers apart!
                        • 256. Option - Sabotage the walkers first.Player - Take them out before we attack. Then Orda will be defenseless.
                          +200 Influence : approves.
                          • 270. - Sneaking around won't do us any good!
                            • 335. - On the contrary, Thana. We must crush Orda's walkers before storming his base.
                        • 268. Option - Back off. This is my fight. Player - This battle's not for amateurs. Watch how a master dismantles those walkers.
                          • 271. - Don't even think about it. I'm due some carnage.
                            • 338. - We'll see who's more qualified to take down Orda, but first, we cripple his walkers.
                        • 331. Option - They'll blast you to pieces.Player - You're going to get killed, you know.
                          +200 Influence : approves.
                          • 269. - Don't underestimate my power.
                            • 273. - Don't overestimate it either, Thana. If you hope to face Orda, we must cripple his walkers first.
                              • 279. - We'll find them by slaying his operatives for their coordinate codes. His men have gunned down many Imperials, so don't hold back.
                                • 281. - With the coordinates, our bomber squadrons will decimate the walkers.
                                  • 354. Option - I'll ensure their destruction.Player - Orda's toys will soon be in flames.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 284. Option - Sounds fun. Count me in.Player - I can't wait to feel the aftershocks.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                    • 290. - Thank you. Such a mission demands only the best. Thana--wait here and train for our assault against Orda.
                                  • 285. Option - I won't work with Thana.Player - If you want my help, keep your apprentice locked up.
                                    • 289. - As you wish. Thana, stay here. Continue your training while we wait to assault Orda.
                                  • 488. Option - Good plan. I may even help.Player - I'll think about it.
                                    • 489. - If it makes any difference, you'll be taking on this mission alone. Thana--stay here, prepare for the coming fight.
                                      • 350. - No! I've wasted enough time enslaved to you, Gravus! Enjoy your new pet!
                                        • 294. - And my apprentice breaks her leash. Thana's strength with the Force is magnificent, but she's only focused when prodded into a rage.
                                          • 332. - And I see she's abandoned her poor friend. We'll have to dispose of him.
                                            • 296. - Wait! Please don't hurt me! I--I told you everything I know!
                                              • 299. Option - Thanks again. [Kill him]Player - I'll put in a good word for you with Orda. +50
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                • 300. - Let's hope all Republic forces on Taris are so pathetic.
                                              • 297. Option - Swap him for Imperial POWs.Player - Trade him to the Republic for their captives. In the meantime, don't rough him up. +50
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                +50 Influence : disapproves.
                                                +50 Influence : disapproves.
                                                +200 Influence : approves.
                                                +200 Influence : approves.
                                                • 306. - Hmm, a fine idea. He'll make a good bargaining chip.
                                                  • 302. - Kill the operatives, then hand their coordinates over to Major Nost--the head of Imperial Bomber Command. He's already stationed at our outpost.
                                                    • 304. - I look forward to hearing of the walkers' destruction.
                                                      • 305. <Conversation Exit>
  • 120. Player - The Cathar won't bother you any more. I wiped out their weapons.
    • 123. - I hope they don't perceive your distaste for bloodshed as Imperial weakness.
  • 119. Player - The Cathar's fighting days are over.
    • 125. - Let their deaths be an example to those who would try to rebuild Taris.
  • 311. - The Cathar have made dangerous friends. Punish them.
  • 2. Player - The Republic artillery is in pieces, Darth Gravus.
    • 5. - I hope you enjoyed yourself.
      • 12. - The Republic infestation is slowly rebuilding Taris. Left untreated, we'll be faced with a military staging point and symbol of Republic fortitude.
        • 23. - I'm back, master. I slaughtered every one of them, then crushed their artillery.
          • 24. <Non-dialogue segment.>
            • 77. - A fascinating story. Unfortunately, the true destroyer of the artillery stands before you. Thana Vesh, meet the latest addition to my circle.
            • 74. - Your deception has failed, my apprentice. The true destroyers of the artillery stand before you. Thana Vesh, meet my latest recruits.
              • 79. - Hunt in my territory again, and you're dead.
                • 194. Option - Restrain yourself.Player - We're all friends of the Empire here.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 26. Option - Take it easy.Player - Taris is big enough for both of us.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 36. Option - [Flirt] Anger becomes you.Player - Rage really brings out your beauty.
                  • 37. - I'm immune to your sickening charms.
                • 41. Option - Jealous?Player - Is it my superior skills that make you uncomfortable or that I can actually look good using them?
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 29. Option - Take your best shot.Player - Go ahead. Let's see what you can do with that lightsaber.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 42. - That's it!
                    • 156. - Save your anger, Thana.
                      • 62. - We must focus our power to bring down the Republic's military leader--Kom Orda. He commands a battalion set to drive us off Taris.
                        • 199. Option - Sith never retreat.Player - Only the weak flee.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 196. Option - The Empire never retreats.Player - We'll occupy Taris until the very end.
                          • 210. - That is why we will win. But first, we must strip Orda of his strength.
                        • 190. Option - I never retreat.Player - Not even an army can shove me off.
                          +50 Influence : disapproves.
                          • 207. - I wouldn't have approached you if I thought otherwise.
                        • 200. Option - We must break his offensive.Player - Crack the foundation of Orda's attack. It's the best way to stop him.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 201. - No time for that. I'll attack the Republic weakling and end this standoff.
                            • 203. - No, Thana--Orda is too strong. Stripping him of his battle resources is just the path to take.
                        • 96. Option - How is Orda my problem?Player - Why should I care?
                          • 109. - Orda is strangling our destruction of Taris. You must help bring him down, before it's too late.
                            • 113. - Republic troops are in short supply this far from the base, so Orda's been arming Cathar settlers to attack us.
                              • 117. - The Cathar beasts are vicious enough without Republic weapons. They must be neutralized.
                                • 160. Option - Consider them dead.Player - The Cathar won't survive the day. +50
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 175. - You'll mess the job up. I will lead the massacre.
                                • 161. Option - I'll dismantle their weapons.Player - There's no need to kill everyone. Destroying the Cathar's gun stores will render them harmless. +50
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 168. - If you're not up for the bloodbath, leave it to me.
                                    • 170. - No, Thana. Your failure with the artillery has earned you a secondary assignment.
                                      • 191. - As you wish... master.
                                        • 172. - Remove this Cathar threat. Then we'll be one step closer to Orda's defeat.
                                          • 507. <Conversation Exit>
  • 10. - The Republic's artillery is giving me a headache. Destroy them... quickly.
  • 9. - No one sees Darth Gravus without authorization.
  • 121. - Welcome back. I'll need you and Thana for our next strike.
    • 122. <Conversation Exit>
  • 516. <Conversation Exit>
  • 16. - Join me, and we'll ensure that Taris never falls to the Republic!
    • 31. Option - I'll gladly join you.Player - I'd be honored to.
    • 18. Option - Is there pay involved?Player - What do I get out of this?
      • 22. - Help me destroy Taris, and you'll be well-compensated.
    • 219. Option - You leave me little choice.Player - I don't like this, but it has to be done.
      • 220. - Victory on Taris is essential to the Empire's success throughout the galaxy.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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ID16140920696137868140
Appearance ID16141063217186568559
Body Typebmn
Gender0x00
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